Merge pull request #90800 from ydeltastar/fix-raycast3d-debug-draw

Fix `RayCast3D`'s debug draw transform not updating
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Rémi Verschelde 2024-04-17 20:26:37 +02:00
commit 61c967b3ab
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@ -204,8 +204,10 @@ void RayCast3D::_notification(int p_what) {
bool prev_collision_state = collided;
_update_raycast_state();
if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
_update_debug_shape_material(true);
if (get_tree()->is_debugging_collisions_hint()) {
if (prev_collision_state != collided) {
_update_debug_shape_material(true);
}
if (is_inside_tree() && debug_instance.is_valid()) {
RenderingServer::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
}