Remove junk output

Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
This commit is contained in:
Ruslan Mustakov 2017-10-13 12:40:19 +07:00
parent 8bdb04c839
commit 6106fd88d4
4 changed files with 2 additions and 11 deletions

View File

@ -62,12 +62,12 @@ Error FileAccessEncrypted::open_and_parse(FileAccess *p_base, const Vector<uint8
writing = false;
key = p_key;
uint32_t magic = p_base->get_32();
print_line("MAGIC: " + itos(magic));
ERR_FAIL_COND_V(magic != COMP_MAGIC, ERR_FILE_UNRECOGNIZED);
mode = Mode(p_base->get_32());
ERR_FAIL_INDEX_V(mode, MODE_MAX, ERR_FILE_CORRUPT);
ERR_FAIL_COND_V(mode == 0, ERR_FILE_CORRUPT);
print_line("MODE: " + itos(mode));
unsigned char md5d[16];
p_base->get_buffer(md5d, 16);
length = p_base->get_64();

View File

@ -129,7 +129,6 @@ AudioStreamPlaybackOGGVorbis::~AudioStreamPlaybackOGGVorbis() {
Ref<AudioStreamPlayback> AudioStreamOGGVorbis::instance_playback() {
Ref<AudioStreamPlaybackOGGVorbis> ovs;
printf("instance at %p, data %p\n", this, data);
ERR_FAIL_COND_V(data == NULL, ovs);
@ -208,8 +207,6 @@ void AudioStreamOGGVorbis::set_data(const PoolVector<uint8_t> &p_data) {
break;
}
}
printf("create at %p, data %p\n", this, data);
}
PoolVector<uint8_t> AudioStreamOGGVorbis::get_data() const {

View File

@ -462,8 +462,6 @@ void ParticlesMaterial::finish_shaders() {
void ParticlesMaterial::_update_shader() {
print_line("updating shader");
dirty_materials.remove(&element);
MaterialKey mk = _compute_key();
@ -913,9 +911,7 @@ void ParticlesMaterial::_queue_shader_change() {
if (material_mutex)
material_mutex->lock();
print_line("queuing change");
if (!element.in_list()) {
print_line("not in list, adding");
dirty_materials.add(&element);
}

View File

@ -43,8 +43,6 @@ void Shader::set_code(const String &p_code) {
String type = ShaderLanguage::get_shader_type(p_code);
print_line("mode: " + type);
if (type == "canvas_item") {
mode = MODE_CANVAS_ITEM;
} else if (type == "particles") {