Merge pull request #77204 from akien-mga/4.0-ci-base-branch

[4.0] CI: Change GODOT_BASE_BRANCH to 4.0, checkout that branch for godot-cpp
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Yuri Sizov 2023-05-18 19:20:59 +02:00 committed by GitHub
commit 60e8a06d4e
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6 changed files with 13 additions and 12 deletions

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@ -4,8 +4,8 @@ on:
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
concurrency:

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@ -4,8 +4,8 @@ on:
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
concurrency:

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@ -4,8 +4,8 @@ on:
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
# Used for the cache key, and godot-cpp checkout. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
@ -182,6 +182,7 @@ jobs:
uses: actions/checkout@v3
with:
repository: godotengine/godot-cpp
ref: ${{ env.GODOT_BASE_BRANCH }}
submodules: 'recursive'
path: 'godot-cpp'

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@ -4,8 +4,8 @@ on:
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
concurrency:

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@ -4,8 +4,8 @@ on:
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no
EM_VERSION: 3.1.18
EM_CACHE_FOLDER: "emsdk-cache"

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@ -5,8 +5,8 @@ on:
# Global Settings
# SCONS_CACHE for windows must be set in the build environment
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: '4.0'
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
SCONS_CACHE_MSVC_CONFIG: true