mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
Tests for node (physics) processing and process priority
This commit is contained in:
parent
46321379ba
commit
60a17ba78d
@ -37,6 +37,47 @@
|
||||
|
||||
namespace TestNode {
|
||||
|
||||
class TestNode : public Node {
|
||||
GDCLASS(TestNode, Node);
|
||||
|
||||
protected:
|
||||
void _notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_INTERNAL_PROCESS: {
|
||||
internal_process_counter++;
|
||||
push_self();
|
||||
} break;
|
||||
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
|
||||
internal_physics_process_counter++;
|
||||
push_self();
|
||||
} break;
|
||||
case NOTIFICATION_PROCESS: {
|
||||
process_counter++;
|
||||
push_self();
|
||||
} break;
|
||||
case NOTIFICATION_PHYSICS_PROCESS: {
|
||||
physics_process_counter++;
|
||||
push_self();
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
void push_self() {
|
||||
if (callback_list) {
|
||||
callback_list->push_back(this);
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
int internal_process_counter = 0;
|
||||
int internal_physics_process_counter = 0;
|
||||
int process_counter = 0;
|
||||
int physics_process_counter = 0;
|
||||
|
||||
List<Node *> *callback_list = nullptr;
|
||||
};
|
||||
|
||||
TEST_CASE("[SceneTree][Node] Testing node operations with a very simple scene tree") {
|
||||
Node *node = memnew(Node);
|
||||
|
||||
@ -420,7 +461,7 @@ TEST_CASE("[SceneTree][Node] Testing node operations with a more complex simple
|
||||
memdelete(node2);
|
||||
}
|
||||
|
||||
TEST_CASE("[Node] Processing") {
|
||||
TEST_CASE("[Node] Processing checks") {
|
||||
Node *node = memnew(Node);
|
||||
|
||||
SUBCASE("Processing") {
|
||||
@ -507,9 +548,203 @@ TEST_CASE("[Node] Processing") {
|
||||
CHECK_FALSE(node->is_processing_internal());
|
||||
}
|
||||
|
||||
SUBCASE("Process priority") {
|
||||
CHECK_EQ(0, node->get_process_priority());
|
||||
|
||||
node->set_process_priority(1);
|
||||
|
||||
CHECK_EQ(1, node->get_process_priority());
|
||||
}
|
||||
|
||||
SUBCASE("Physics process priority") {
|
||||
CHECK_EQ(0, node->get_physics_process_priority());
|
||||
|
||||
node->set_physics_process_priority(1);
|
||||
|
||||
CHECK_EQ(1, node->get_physics_process_priority());
|
||||
}
|
||||
|
||||
memdelete(node);
|
||||
}
|
||||
|
||||
TEST_CASE("[SceneTree][Node] Test the processing") {
|
||||
TestNode *node = memnew(TestNode);
|
||||
SceneTree::get_singleton()->get_root()->add_child(node);
|
||||
|
||||
SUBCASE("No process") {
|
||||
CHECK_EQ(0, node->process_counter);
|
||||
CHECK_EQ(0, node->physics_process_counter);
|
||||
}
|
||||
|
||||
SUBCASE("Process") {
|
||||
node->set_process(true);
|
||||
SceneTree::get_singleton()->process(0);
|
||||
|
||||
CHECK_EQ(1, node->process_counter);
|
||||
CHECK_EQ(0, node->physics_process_counter);
|
||||
CHECK_EQ(0, node->internal_process_counter);
|
||||
CHECK_EQ(0, node->internal_physics_process_counter);
|
||||
}
|
||||
|
||||
SUBCASE("Physics process") {
|
||||
node->set_physics_process(true);
|
||||
SceneTree::get_singleton()->physics_process(0);
|
||||
|
||||
CHECK_EQ(0, node->process_counter);
|
||||
CHECK_EQ(1, node->physics_process_counter);
|
||||
CHECK_EQ(0, node->internal_process_counter);
|
||||
CHECK_EQ(0, node->internal_physics_process_counter);
|
||||
}
|
||||
|
||||
SUBCASE("Normal and physics process") {
|
||||
node->set_process(true);
|
||||
node->set_physics_process(true);
|
||||
SceneTree::get_singleton()->process(0);
|
||||
SceneTree::get_singleton()->physics_process(0);
|
||||
|
||||
CHECK_EQ(1, node->process_counter);
|
||||
CHECK_EQ(1, node->physics_process_counter);
|
||||
CHECK_EQ(0, node->internal_process_counter);
|
||||
CHECK_EQ(0, node->internal_physics_process_counter);
|
||||
}
|
||||
|
||||
SUBCASE("Internal, normal and physics process") {
|
||||
node->set_process_internal(true);
|
||||
node->set_physics_process_internal(true);
|
||||
SceneTree::get_singleton()->process(0);
|
||||
SceneTree::get_singleton()->physics_process(0);
|
||||
|
||||
CHECK_EQ(0, node->process_counter);
|
||||
CHECK_EQ(0, node->physics_process_counter);
|
||||
CHECK_EQ(1, node->internal_process_counter);
|
||||
CHECK_EQ(1, node->internal_physics_process_counter);
|
||||
}
|
||||
|
||||
SUBCASE("All processing") {
|
||||
node->set_process(true);
|
||||
node->set_physics_process(true);
|
||||
node->set_process_internal(true);
|
||||
node->set_physics_process_internal(true);
|
||||
SceneTree::get_singleton()->process(0);
|
||||
SceneTree::get_singleton()->physics_process(0);
|
||||
|
||||
CHECK_EQ(1, node->process_counter);
|
||||
CHECK_EQ(1, node->physics_process_counter);
|
||||
CHECK_EQ(1, node->internal_process_counter);
|
||||
CHECK_EQ(1, node->internal_physics_process_counter);
|
||||
}
|
||||
|
||||
SUBCASE("All processing twice") {
|
||||
node->set_process(true);
|
||||
node->set_physics_process(true);
|
||||
node->set_process_internal(true);
|
||||
node->set_physics_process_internal(true);
|
||||
SceneTree::get_singleton()->process(0);
|
||||
SceneTree::get_singleton()->physics_process(0);
|
||||
SceneTree::get_singleton()->process(0);
|
||||
SceneTree::get_singleton()->physics_process(0);
|
||||
|
||||
CHECK_EQ(2, node->process_counter);
|
||||
CHECK_EQ(2, node->physics_process_counter);
|
||||
CHECK_EQ(2, node->internal_process_counter);
|
||||
CHECK_EQ(2, node->internal_physics_process_counter);
|
||||
}
|
||||
|
||||
SUBCASE("Enable and disable processing") {
|
||||
node->set_process(true);
|
||||
node->set_physics_process(true);
|
||||
node->set_process_internal(true);
|
||||
node->set_physics_process_internal(true);
|
||||
SceneTree::get_singleton()->process(0);
|
||||
SceneTree::get_singleton()->physics_process(0);
|
||||
|
||||
node->set_process(false);
|
||||
node->set_physics_process(false);
|
||||
node->set_process_internal(false);
|
||||
node->set_physics_process_internal(false);
|
||||
SceneTree::get_singleton()->process(0);
|
||||
SceneTree::get_singleton()->physics_process(0);
|
||||
|
||||
CHECK_EQ(1, node->process_counter);
|
||||
CHECK_EQ(1, node->physics_process_counter);
|
||||
CHECK_EQ(1, node->internal_process_counter);
|
||||
CHECK_EQ(1, node->internal_physics_process_counter);
|
||||
}
|
||||
|
||||
memdelete(node);
|
||||
}
|
||||
|
||||
TEST_CASE("[SceneTree][Node] Test the process priority") {
|
||||
List<Node *> process_order;
|
||||
|
||||
TestNode *node = memnew(TestNode);
|
||||
node->callback_list = &process_order;
|
||||
SceneTree::get_singleton()->get_root()->add_child(node);
|
||||
|
||||
TestNode *node2 = memnew(TestNode);
|
||||
node2->callback_list = &process_order;
|
||||
SceneTree::get_singleton()->get_root()->add_child(node2);
|
||||
|
||||
TestNode *node3 = memnew(TestNode);
|
||||
node3->callback_list = &process_order;
|
||||
SceneTree::get_singleton()->get_root()->add_child(node3);
|
||||
|
||||
TestNode *node4 = memnew(TestNode);
|
||||
node4->callback_list = &process_order;
|
||||
SceneTree::get_singleton()->get_root()->add_child(node4);
|
||||
|
||||
SUBCASE("Process priority") {
|
||||
node->set_process(true);
|
||||
node->set_process_priority(20);
|
||||
node2->set_process(true);
|
||||
node2->set_process_priority(10);
|
||||
node3->set_process(true);
|
||||
node3->set_process_priority(40);
|
||||
node4->set_process(true);
|
||||
node4->set_process_priority(30);
|
||||
|
||||
SceneTree::get_singleton()->process(0);
|
||||
|
||||
CHECK_EQ(4, process_order.size());
|
||||
List<Node *>::Element *E = process_order.front();
|
||||
CHECK_EQ(E->get(), node2);
|
||||
E = E->next();
|
||||
CHECK_EQ(E->get(), node);
|
||||
E = E->next();
|
||||
CHECK_EQ(E->get(), node4);
|
||||
E = E->next();
|
||||
CHECK_EQ(E->get(), node3);
|
||||
}
|
||||
|
||||
SUBCASE("Physics process priority") {
|
||||
node->set_physics_process(true);
|
||||
node->set_physics_process_priority(20);
|
||||
node2->set_physics_process(true);
|
||||
node2->set_physics_process_priority(10);
|
||||
node3->set_physics_process(true);
|
||||
node3->set_physics_process_priority(40);
|
||||
node4->set_physics_process(true);
|
||||
node4->set_physics_process_priority(30);
|
||||
|
||||
SceneTree::get_singleton()->physics_process(0);
|
||||
|
||||
CHECK_EQ(4, process_order.size());
|
||||
List<Node *>::Element *E = process_order.front();
|
||||
CHECK_EQ(E->get(), node2);
|
||||
E = E->next();
|
||||
CHECK_EQ(E->get(), node);
|
||||
E = E->next();
|
||||
CHECK_EQ(E->get(), node4);
|
||||
E = E->next();
|
||||
CHECK_EQ(E->get(), node3);
|
||||
}
|
||||
|
||||
memdelete(node);
|
||||
memdelete(node2);
|
||||
memdelete(node3);
|
||||
memdelete(node4);
|
||||
}
|
||||
|
||||
} // namespace TestNode
|
||||
|
||||
#endif // TEST_NODE_H
|
||||
|
Loading…
Reference in New Issue
Block a user