mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
Merge pull request #98621 from tetrapod00/improve-project-settings-links
Docs: Add links to project settings
This commit is contained in:
commit
606f0eb02c
@ -5,7 +5,7 @@
|
|||||||
</brief_description>
|
</brief_description>
|
||||||
<description>
|
<description>
|
||||||
[MainLoop] is the abstract base class for a Godot project's game loop. It is inherited by [SceneTree], which is the default game loop implementation used in Godot projects, though it is also possible to write and use one's own [MainLoop] subclass instead of the scene tree.
|
[MainLoop] is the abstract base class for a Godot project's game loop. It is inherited by [SceneTree], which is the default game loop implementation used in Godot projects, though it is also possible to write and use one's own [MainLoop] subclass instead of the scene tree.
|
||||||
Upon the application start, a [MainLoop] implementation must be provided to the OS; otherwise, the application will exit. This happens automatically (and a [SceneTree] is created) unless a [MainLoop] [Script] is provided from the command line (with e.g. [code]godot -s my_loop.gd[/code]) or the "Main Loop Type" project setting is overwritten.
|
Upon the application start, a [MainLoop] implementation must be provided to the OS; otherwise, the application will exit. This happens automatically (and a [SceneTree] is created) unless a [MainLoop] [Script] is provided from the command line (with e.g. [code]godot -s my_loop.gd[/code]) or the [member ProjectSettings.application/run/main_loop_type] project setting is overwritten.
|
||||||
Here is an example script implementing a simple [MainLoop]:
|
Here is an example script implementing a simple [MainLoop]:
|
||||||
[codeblocks]
|
[codeblocks]
|
||||||
[gdscript]
|
[gdscript]
|
||||||
|
@ -57,7 +57,7 @@
|
|||||||
</methods>
|
</methods>
|
||||||
<members>
|
<members>
|
||||||
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="0.0">
|
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="0.0">
|
||||||
Damps the body's rotation. By default, the body will use the [b]Default Angular Damp[/b] in [b]Project > Project Settings > Physics > 3d[/b] or any value override set by an [Area3D] the body is in. Depending on [member angular_damp_mode], you can set [member angular_damp] to be added to or to replace the body's damping value.
|
Damps the body's rotation. By default, the body will use the [member ProjectSettings.physics/3d/default_angular_damp] project setting or any value override set by an [Area3D] the body is in. Depending on [member angular_damp_mode], you can set [member angular_damp] to be added to or to replace the body's damping value.
|
||||||
See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping.
|
See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping.
|
||||||
</member>
|
</member>
|
||||||
<member name="angular_damp_mode" type="int" setter="set_angular_damp_mode" getter="get_angular_damp_mode" enum="PhysicalBone3D.DampMode" default="0">
|
<member name="angular_damp_mode" type="int" setter="set_angular_damp_mode" getter="get_angular_damp_mode" enum="PhysicalBone3D.DampMode" default="0">
|
||||||
|
@ -123,7 +123,7 @@
|
|||||||
</methods>
|
</methods>
|
||||||
<members>
|
<members>
|
||||||
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="0.0">
|
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="0.0">
|
||||||
Damps the body's rotation. By default, the body will use the [b]Default Angular Damp[/b] in [b]Project > Project Settings > Physics > 2d[/b] or any value override set by an [Area2D] the body is in. Depending on [member angular_damp_mode], you can set [member angular_damp] to be added to or to replace the body's damping value.
|
Damps the body's rotation. By default, the body will use the [member ProjectSettings.physics/2d/default_angular_damp] setting or any value override set by an [Area2D] the body is in. Depending on [member angular_damp_mode], you can set [member angular_damp] to be added to or to replace the body's damping value.
|
||||||
See [member ProjectSettings.physics/2d/default_angular_damp] for more details about damping.
|
See [member ProjectSettings.physics/2d/default_angular_damp] for more details about damping.
|
||||||
</member>
|
</member>
|
||||||
<member name="angular_damp_mode" type="int" setter="set_angular_damp_mode" getter="get_angular_damp_mode" enum="RigidBody2D.DampMode" default="0">
|
<member name="angular_damp_mode" type="int" setter="set_angular_damp_mode" getter="get_angular_damp_mode" enum="RigidBody2D.DampMode" default="0">
|
||||||
@ -172,7 +172,7 @@
|
|||||||
For a body that is always frozen, use [StaticBody2D] or [AnimatableBody2D] instead.
|
For a body that is always frozen, use [StaticBody2D] or [AnimatableBody2D] instead.
|
||||||
</member>
|
</member>
|
||||||
<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
|
<member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0">
|
||||||
Multiplies the gravity applied to the body. The body's gravity is calculated from the [b]Default Gravity[/b] value in [b]Project > Project Settings > Physics > 2d[/b] and/or any additional gravity vector applied by [Area2D]s.
|
Multiplies the gravity applied to the body. The body's gravity is calculated from the [member ProjectSettings.physics/2d/default_gravity] project setting and/or any additional gravity vector applied by [Area2D]s.
|
||||||
</member>
|
</member>
|
||||||
<member name="inertia" type="float" setter="set_inertia" getter="get_inertia" default="0.0">
|
<member name="inertia" type="float" setter="set_inertia" getter="get_inertia" default="0.0">
|
||||||
The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this property allows you to set a custom value.
|
The body's moment of inertia. This is like mass, but for rotation: it determines how much torque it takes to rotate the body. The moment of inertia is usually computed automatically from the mass and the shapes, but this property allows you to set a custom value.
|
||||||
@ -201,7 +201,7 @@
|
|||||||
[/codeblocks]
|
[/codeblocks]
|
||||||
</member>
|
</member>
|
||||||
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.0">
|
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.0">
|
||||||
Damps the body's movement. By default, the body will use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > Physics > 2d[/b] or any value override set by an [Area2D] the body is in. Depending on [member linear_damp_mode], you can set [member linear_damp] to be added to or to replace the body's damping value.
|
Damps the body's movement. By default, the body will use the [member ProjectSettings.physics/2d/default_linear_damp] setting or any value override set by an [Area2D] the body is in. Depending on [member linear_damp_mode], you can set [member linear_damp] to be added to or to replace the body's damping value.
|
||||||
See [member ProjectSettings.physics/2d/default_linear_damp] for more details about damping.
|
See [member ProjectSettings.physics/2d/default_linear_damp] for more details about damping.
|
||||||
</member>
|
</member>
|
||||||
<member name="linear_damp_mode" type="int" setter="set_linear_damp_mode" getter="get_linear_damp_mode" enum="RigidBody2D.DampMode" default="0">
|
<member name="linear_damp_mode" type="int" setter="set_linear_damp_mode" getter="get_linear_damp_mode" enum="RigidBody2D.DampMode" default="0">
|
||||||
|
@ -130,7 +130,7 @@
|
|||||||
</methods>
|
</methods>
|
||||||
<members>
|
<members>
|
||||||
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="0.0">
|
<member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" default="0.0">
|
||||||
Damps the body's rotation. By default, the body will use the [b]Default Angular Damp[/b] in [b]Project > Project Settings > Physics > 3d[/b] or any value override set by an [Area3D] the body is in. Depending on [member angular_damp_mode], you can set [member angular_damp] to be added to or to replace the body's damping value.
|
Damps the body's rotation. By default, the body will use the [member ProjectSettings.physics/3d/default_angular_damp] project setting or any value override set by an [Area3D] the body is in. Depending on [member angular_damp_mode], you can set [member angular_damp] to be added to or to replace the body's damping value.
|
||||||
See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping.
|
See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping.
|
||||||
</member>
|
</member>
|
||||||
<member name="angular_damp_mode" type="int" setter="set_angular_damp_mode" getter="get_angular_damp_mode" enum="RigidBody3D.DampMode" default="0">
|
<member name="angular_damp_mode" type="int" setter="set_angular_damp_mode" getter="get_angular_damp_mode" enum="RigidBody3D.DampMode" default="0">
|
||||||
@ -208,7 +208,7 @@
|
|||||||
[/codeblocks]
|
[/codeblocks]
|
||||||
</member>
|
</member>
|
||||||
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.0">
|
<member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.0">
|
||||||
Damps the body's movement. By default, the body will use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > Physics > 3d[/b] or any value override set by an [Area3D] the body is in. Depending on [member linear_damp_mode], you can set [member linear_damp] to be added to or to replace the body's damping value.
|
Damps the body's movement. By default, the body will use the [member ProjectSettings.physics/3d/default_linear_damp] project setting or any value override set by an [Area3D] the body is in. Depending on [member linear_damp_mode], you can set [member linear_damp] to be added to or to replace the body's damping value.
|
||||||
See [member ProjectSettings.physics/3d/default_linear_damp] for more details about damping.
|
See [member ProjectSettings.physics/3d/default_linear_damp] for more details about damping.
|
||||||
</member>
|
</member>
|
||||||
<member name="linear_damp_mode" type="int" setter="set_linear_damp_mode" getter="get_linear_damp_mode" enum="RigidBody3D.DampMode" default="0">
|
<member name="linear_damp_mode" type="int" setter="set_linear_damp_mode" getter="get_linear_damp_mode" enum="RigidBody3D.DampMode" default="0">
|
||||||
|
Loading…
Reference in New Issue
Block a user