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Fixed node scaling arrows being wrong
Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner. Simplified expression Changes suggested by Aaron Franke Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
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@ -2599,6 +2599,11 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
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void CanvasItemEditor::_update_cursor() {
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CursorShape c = CURSOR_ARROW;
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bool should_switch = false;
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if (drag_selection.size() != 0) {
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float angle = drag_selection[0]->_edit_get_rotation();
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should_switch = abs(Math::cos(angle)) < Math_SQRT12;
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}
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switch (drag_type) {
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case DRAG_NONE:
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switch (tool) {
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@ -2621,21 +2626,37 @@ void CanvasItemEditor::_update_cursor() {
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case DRAG_LEFT:
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case DRAG_RIGHT:
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case DRAG_V_GUIDE:
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c = CURSOR_HSIZE;
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if (should_switch) {
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c = CURSOR_VSIZE;
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} else {
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c = CURSOR_HSIZE;
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}
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break;
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case DRAG_TOP:
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case DRAG_BOTTOM:
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case DRAG_H_GUIDE:
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c = CURSOR_VSIZE;
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if (should_switch) {
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c = CURSOR_HSIZE;
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} else {
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c = CURSOR_VSIZE;
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}
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break;
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case DRAG_TOP_LEFT:
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case DRAG_BOTTOM_RIGHT:
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case DRAG_DOUBLE_GUIDE:
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c = CURSOR_FDIAGSIZE;
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if (should_switch) {
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c = CURSOR_BDIAGSIZE;
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} else {
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c = CURSOR_FDIAGSIZE;
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}
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break;
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case DRAG_TOP_RIGHT:
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case DRAG_BOTTOM_LEFT:
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c = CURSOR_BDIAGSIZE;
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if (should_switch) {
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c = CURSOR_FDIAGSIZE;
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} else {
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c = CURSOR_BDIAGSIZE;
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}
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break;
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case DRAG_MOVE:
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c = CURSOR_MOVE;
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