From 601edc7d3e27f5a2ac5f971e8bb1a3780b67a3a2 Mon Sep 17 00:00:00 2001 From: cosparks Date: Mon, 20 May 2024 13:03:02 -0700 Subject: [PATCH] Fix 2d sdf collision for TileMapLayer --- scene/2d/tile_map_layer.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/scene/2d/tile_map_layer.cpp b/scene/2d/tile_map_layer.cpp index 03fd7364c00..fe511717441 100644 --- a/scene/2d/tile_map_layer.cpp +++ b/scene/2d/tile_map_layer.cpp @@ -603,6 +603,7 @@ void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) { rs->canvas_light_occluder_set_polygon(occluder, tile_data->get_occluder(occlusion_layer_index, flip_h, flip_v, transpose)->get_rid()); rs->canvas_light_occluder_attach_to_canvas(occluder, get_canvas()); rs->canvas_light_occluder_set_light_mask(occluder, tile_set->get_occlusion_layer_light_mask(occlusion_layer_index)); + rs->canvas_light_occluder_set_as_sdf_collision(occluder, tile_set->get_occlusion_layer_sdf_collision(occlusion_layer_index)); } else { // Clear occluder. if (occluder.is_valid()) {