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Add ProMotion Support to iOS Exports
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@ -565,6 +565,9 @@
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The default screen orientation to use on mobile devices. See [enum DisplayServer.ScreenOrientation] for possible values.
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[b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/viewport_width] and [member display/window/size/viewport_height] accordingly.
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</member>
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<member name="display/window/ios/allow_high_refresh_rate" type="bool" setter="" getter="" default="true">
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If [code]true[/code], iOS devices that support high refresh rate/"ProMotion" will be allowed to render at up to 120 frames per second.
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</member>
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<member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true">
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If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.
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</member>
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@ -1820,6 +1820,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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PROPERTY_HINT_RANGE,
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"0,33200,1,or_greater")); // No negative numbers
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GLOBAL_DEF("display/window/ios/allow_high_refresh_rate", true);
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GLOBAL_DEF("display/window/ios/hide_home_indicator", true);
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GLOBAL_DEF("display/window/ios/hide_status_bar", true);
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GLOBAL_DEF("display/window/ios/suppress_ui_gesture", true);
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@ -58,5 +58,6 @@
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</array>
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$additional_plist_content
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$plist_launch_screen_name
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<key>CADisableMinimumFrameDurationOnPhone</key><true/>
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</dict>
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</plist>
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@ -30,6 +30,7 @@
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#import "godot_view.h"
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#include "core/config/project_settings.h"
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#include "core/os/keyboard.h"
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#include "core/string/ustring.h"
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#import "display_layer.h"
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@ -205,16 +206,16 @@ static const float earth_gravity = 9.80665;
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if (self.useCADisplayLink) {
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self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(drawView)];
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// Approximate frame rate
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// assumes device refreshes at 60 fps
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int displayFPS = (NSInteger)(1.0 / self.renderingInterval);
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self.displayLink.preferredFramesPerSecond = displayFPS;
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if (GLOBAL_GET("display/window/ios/allow_high_refresh_rate")) {
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self.displayLink.preferredFramesPerSecond = 120;
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} else {
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self.displayLink.preferredFramesPerSecond = 60;
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}
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// Setup DisplayLink in main thread
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[self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
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} else {
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self.animationTimer = [NSTimer scheduledTimerWithTimeInterval:self.renderingInterval target:self selector:@selector(drawView) userInfo:nil repeats:YES];
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self.animationTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / 60) target:self selector:@selector(drawView) userInfo:nil repeats:YES];
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}
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}
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