Merge pull request #97260 from clayjohn/pixel_snap

Calculate pixel snap in canvas space instead of world space
This commit is contained in:
Rémi Verschelde 2024-09-21 11:50:52 +02:00
commit 5f5c690481
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GPG Key ID: C3336907360768E1
2 changed files with 4 additions and 4 deletions

View File

@ -262,6 +262,8 @@ void main() {
color_interp = color;
vertex = (canvas_transform * vec4(vertex, 0.0, 1.0)).xy;
if (use_pixel_snap) {
vertex = floor(vertex + 0.5);
// precision issue on some hardware creates artifacts within texture
@ -269,8 +271,6 @@ void main() {
uv += 1e-5;
}
vertex = (canvas_transform * vec4(vertex, 0.0, 1.0)).xy;
vertex_interp = vertex;
uv_interp = uv;

View File

@ -214,6 +214,8 @@ void main() {
color_interp = color;
vertex = (canvas_data.canvas_transform * vec4(vertex, 0.0, 1.0)).xy;
if (canvas_data.use_pixel_snap) {
vertex = floor(vertex + 0.5);
// precision issue on some hardware creates artifacts within texture
@ -221,8 +223,6 @@ void main() {
uv += 1e-5;
}
vertex = (canvas_data.canvas_transform * vec4(vertex, 0.0, 1.0)).xy;
vertex_interp = vertex;
uv_interp = uv;