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Vulkan: Initialize struct members on declaration
Supersedes and closes #38945.
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030a26206f
commit
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@ -35,6 +35,7 @@
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "drivers/vulkan/vulkan_context.h"
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#include "thirdparty/spirv-reflect/spirv_reflect.h"
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//#define FORCE_FULL_BARRIER
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@ -5905,7 +5906,7 @@ void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RI
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if (pipeline->push_constant_size) {
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dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
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#ifdef DEBUG_ENABLED
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dl->validation.pipeline_push_constant_suppplied = false;
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dl->validation.pipeline_push_constant_supplied = false;
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#endif
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}
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@ -6036,7 +6037,7 @@ void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const
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#endif
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vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
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#ifdef DEBUG_ENABLED
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dl->validation.pipeline_push_constant_suppplied = true;
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dl->validation.pipeline_push_constant_supplied = true;
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#endif
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}
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@ -6064,7 +6065,7 @@ void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices
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if (dl->validation.pipeline_push_constant_size > 0) {
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//using push constants, check that they were supplied
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ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_suppplied,
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ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
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"The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
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}
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@ -6300,7 +6301,7 @@ void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_l
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if (pipeline->push_constant_size) {
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cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
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#ifdef DEBUG_ENABLED
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cl->validation.pipeline_push_constant_suppplied = false;
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cl->validation.pipeline_push_constant_supplied = false;
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#endif
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}
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@ -6433,7 +6434,7 @@ void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list,
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#endif
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vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
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#ifdef DEBUG_ENABLED
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cl->validation.pipeline_push_constant_suppplied = true;
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cl->validation.pipeline_push_constant_supplied = true;
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#endif
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}
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@ -6460,7 +6461,7 @@ void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t
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if (cl->validation.pipeline_push_constant_size > 0) {
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//using push constants, check that they were supplied
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ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_suppplied,
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ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
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"The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
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}
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@ -42,7 +42,9 @@
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#endif
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#endif
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#include "vk_mem_alloc.h"
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#include <vulkan/vulkan.h>
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//todo:
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//compute
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//push constants
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@ -202,15 +204,10 @@ class RenderingDeviceVulkan : public RenderingDevice {
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Error _insert_staging_block();
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struct Buffer {
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uint32_t size;
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VkBuffer buffer;
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VmaAllocation allocation;
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uint32_t size = 0;
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VkBuffer buffer = VK_NULL_HANDLE;
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VmaAllocation allocation = nullptr;
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VkDescriptorBufferInfo buffer_info; //used for binding
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Buffer() {
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size = 0;
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buffer = VK_NULL_HANDLE;
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allocation = nullptr;
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}
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};
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Error _buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping);
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@ -570,7 +567,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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struct DescriptorPoolKey {
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union {
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struct {
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uint16_t uniform_type[UNIFORM_TYPE_MAX]; //using 16 bits because, for sending arrays, each element is a pool set.
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uint16_t uniform_type[UNIFORM_TYPE_MAX]; // Using 16 bits because, for sending arrays, each element is a pool set.
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};
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struct {
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uint64_t key1;
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@ -712,106 +709,67 @@ class RenderingDeviceVulkan : public RenderingDevice {
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Vector<SplitDrawListAllocator> split_draw_list_allocators;
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struct DrawList {
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VkCommandBuffer command_buffer; //if persistent, this is owned, otherwise it's shared with the ringbuffer
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VkCommandBuffer command_buffer; // If persistent, this is owned, otherwise it's shared with the ringbuffer.
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Rect2i viewport;
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struct SetState {
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uint32_t pipeline_expected_format;
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uint32_t uniform_set_format;
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VkDescriptorSet descriptor_set;
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uint32_t pipeline_expected_format = 0;
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uint32_t uniform_set_format = 0;
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VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
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RID uniform_set;
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bool bound;
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SetState() {
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bound = false;
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pipeline_expected_format = 0;
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uniform_set_format = 0;
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descriptor_set = VK_NULL_HANDLE;
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}
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bool bound = false;
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};
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struct State {
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SetState sets[MAX_UNIFORM_SETS];
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uint32_t set_count;
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uint32_t set_count = 0;
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RID pipeline;
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RID pipeline_shader;
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VkPipelineLayout pipeline_layout;
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VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
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RID vertex_array;
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RID index_array;
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uint32_t pipeline_push_constant_stages;
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State() {
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set_count = 0;
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pipeline_layout = VK_NULL_HANDLE;
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pipeline_push_constant_stages = 0;
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}
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uint32_t pipeline_push_constant_stages = 0;
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} state;
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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struct Validation {
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bool active; //means command buffer was not closes, so you can keep adding things
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FramebufferFormatID framebuffer_format;
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//actual render pass values
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uint32_t dynamic_state;
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VertexFormatID vertex_format; //INVALID_ID if not set
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uint32_t vertex_array_size; //0 if not set
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uint32_t vertex_max_instances_allowed;
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bool index_buffer_uses_restart_indices;
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uint32_t index_array_size; //0 if index buffer not set
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uint32_t index_array_max_index;
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bool active = true; // Means command buffer was not closed, so you can keep adding things.
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FramebufferFormatID framebuffer_format = INVALID_ID;
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// Actual render pass values.
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uint32_t dynamic_state = 0;
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VertexFormatID vertex_format = INVALID_ID;
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uint32_t vertex_array_size = 0;
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uint32_t vertex_max_instances_allowed = 0xFFFFFFFF;
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bool index_buffer_uses_restart_indices = false;
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uint32_t index_array_size = 0;
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uint32_t index_array_max_index = 0;
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uint32_t index_array_offset;
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Vector<uint32_t> set_formats;
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Vector<bool> set_bound;
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Vector<RID> set_rids;
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//last pipeline set values
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bool pipeline_active;
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uint32_t pipeline_dynamic_state;
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VertexFormatID pipeline_vertex_format;
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// Last pipeline set values.
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bool pipeline_active = false;
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uint32_t pipeline_dynamic_state = 0;
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VertexFormatID pipeline_vertex_format = INVALID_ID;
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RID pipeline_shader;
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uint32_t invalid_set_from;
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bool pipeline_uses_restart_indices;
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uint32_t invalid_set_from = 0;
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bool pipeline_uses_restart_indices = false;
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uint32_t pipeline_primitive_divisor;
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uint32_t pipeline_primitive_minimum;
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Vector<uint32_t> pipeline_set_formats;
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uint32_t pipeline_push_constant_size;
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bool pipeline_push_constant_suppplied;
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Validation() {
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active = true;
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dynamic_state = 0;
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vertex_format = INVALID_ID;
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vertex_array_size = 0;
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vertex_max_instances_allowed = 0xFFFFFFFF;
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framebuffer_format = INVALID_ID;
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index_array_size = 0; //not sent
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index_array_max_index = 0; //not set
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index_buffer_uses_restart_indices = false;
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invalid_set_from = 0;
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//pipeline state initalize
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pipeline_active = false;
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pipeline_dynamic_state = 0;
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pipeline_vertex_format = INVALID_ID;
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pipeline_uses_restart_indices = false;
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pipeline_push_constant_size = 0;
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pipeline_push_constant_suppplied = false;
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}
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uint32_t pipeline_push_constant_size = 0;
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bool pipeline_push_constant_supplied = false;
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} validation;
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#else
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struct Validation {
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uint32_t vertex_array_size; //0 if not set
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uint32_t index_array_size; //0 if index buffer not set
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uint32_t vertex_array_size = 0;
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uint32_t index_array_size = 0;
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uint32_t index_array_offset;
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Validation() {
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vertex_array_size = 0;
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index_array_size = 0; //not sent
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}
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} validation;
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#endif
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};
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DrawList *draw_list; //one for regular draw lists, multiple for split.
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DrawList *draw_list; // One for regular draw lists, multiple for split.
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uint32_t draw_list_count;
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bool draw_list_split;
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Vector<RID> draw_list_bound_textures;
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@ -828,62 +786,39 @@ class RenderingDeviceVulkan : public RenderingDevice {
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/**********************/
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struct ComputeList {
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VkCommandBuffer command_buffer; //if persistent, this is owned, otherwise it's shared with the ringbuffer
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VkCommandBuffer command_buffer; // If persistent, this is owned, otherwise it's shared with the ringbuffer.
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struct SetState {
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uint32_t pipeline_expected_format;
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uint32_t uniform_set_format;
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VkDescriptorSet descriptor_set;
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uint32_t pipeline_expected_format = 0;
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uint32_t uniform_set_format = 0;
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VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
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RID uniform_set;
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bool bound;
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SetState() {
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bound = false;
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pipeline_expected_format = 0;
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uniform_set_format = 0;
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descriptor_set = VK_NULL_HANDLE;
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}
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bool bound = false;
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};
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struct State {
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Set<Texture *> textures_to_sampled_layout;
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SetState sets[MAX_UNIFORM_SETS];
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uint32_t set_count;
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uint32_t set_count = 0;
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RID pipeline;
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RID pipeline_shader;
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VkPipelineLayout pipeline_layout;
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uint32_t pipeline_push_constant_stages;
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State() {
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set_count = 0;
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pipeline_layout = VK_NULL_HANDLE;
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pipeline_push_constant_stages = 0;
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}
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VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
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uint32_t pipeline_push_constant_stages = 0;
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} state;
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#ifdef DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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struct Validation {
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bool active; //means command buffer was not closes, so you can keep adding things
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bool active = true; // Means command buffer was not closed, so you can keep adding things.
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Vector<uint32_t> set_formats;
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Vector<bool> set_bound;
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Vector<RID> set_rids;
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//last pipeline set values
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bool pipeline_active;
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// Last pipeline set values.
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bool pipeline_active = false;
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RID pipeline_shader;
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uint32_t invalid_set_from;
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uint32_t invalid_set_from = 0;
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Vector<uint32_t> pipeline_set_formats;
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uint32_t pipeline_push_constant_size;
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bool pipeline_push_constant_suppplied;
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Validation() {
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active = true;
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invalid_set_from = 0;
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//pipeline state initalize
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pipeline_active = false;
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pipeline_push_constant_size = 0;
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pipeline_push_constant_suppplied = false;
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}
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uint32_t pipeline_push_constant_size = 0;
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bool pipeline_push_constant_supplied = false;
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} validation;
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#endif
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};
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@ -80,29 +80,15 @@ class VulkanContext {
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} SwapchainImageResources;
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struct Window {
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bool is_minimzed;
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VkSurfaceKHR surface;
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VkSwapchainKHR swapchain;
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SwapchainImageResources *swapchain_image_resources;
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VkPresentModeKHR presentMode;
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uint32_t current_buffer;
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int width;
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int height;
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VkSurfaceKHR surface = VK_NULL_HANDLE;
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VkSwapchainKHR swapchain = VK_NULL_HANDLE;
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SwapchainImageResources *swapchain_image_resources = VK_NULL_HANDLE;
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VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR;
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uint32_t current_buffer = 0;
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int width = 0;
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int height = 0;
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VkCommandPool present_cmd_pool; //for separate present queue
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VkRenderPass render_pass;
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Window() {
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width = 0;
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height = 0;
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render_pass = VK_NULL_HANDLE;
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current_buffer = 0;
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surface = VK_NULL_HANDLE;
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swapchain_image_resources = VK_NULL_HANDLE;
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swapchain = VK_NULL_HANDLE;
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is_minimzed = false;
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presentMode = VK_PRESENT_MODE_FIFO_KHR;
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}
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VkRenderPass render_pass = VK_NULL_HANDLE;
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};
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struct LocalDevice {
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