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Script editor usability fixes
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2e73be99d8
commit
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@ -6531,10 +6531,10 @@ EditorNode::EditorNode() {
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_dim_timer->connect("timeout", this, "_dim_timeout");
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add_child(_dim_timer);
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ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F2);
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ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F3);
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ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F4);
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ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F1);
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ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F1);
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ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F2);
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ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack neded for script editor F3 search to work :) Assign like this or don't use F3
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ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F4);
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ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"));
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ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor"));
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ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor"));
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@ -2057,6 +2057,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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//keyboard focus
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//if (from && p_event->is_pressed() && !p_event->get_alt() && !p_event->get_metakey() && !p_event->key->get_command()) {
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Ref<InputEventKey> k = p_event;
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//need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/righ/etc> is handled here when it shouldn't be.
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bool mods = k.is_valid() && (k->get_control() || k->get_alt() || k->get_shift() || k->get_metakey());
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if (from && p_event->is_pressed()) {
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Control *next = NULL;
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@ -2070,22 +2074,22 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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next = from->find_prev_valid_focus();
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}
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if (p_event->is_action("ui_up")) {
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if (!mods && p_event->is_action("ui_up")) {
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next = from->_get_focus_neighbour(MARGIN_TOP);
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}
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if (p_event->is_action("ui_left")) {
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if (!mods && p_event->is_action("ui_left")) {
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next = from->_get_focus_neighbour(MARGIN_LEFT);
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}
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if (p_event->is_action("ui_right")) {
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if (!mods && p_event->is_action("ui_right")) {
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next = from->_get_focus_neighbour(MARGIN_RIGHT);
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}
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if (p_event->is_action("ui_down")) {
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if (!mods && p_event->is_action("ui_down")) {
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next = from->_get_focus_neighbour(MARGIN_BOTTOM);
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}
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