Script editor usability fixes

This commit is contained in:
Juan Linietsky 2017-07-15 09:35:29 -03:00
parent 2e73be99d8
commit 5e361ba2ea
2 changed files with 12 additions and 8 deletions

View File

@ -6531,10 +6531,10 @@ EditorNode::EditorNode() {
_dim_timer->connect("timeout", this, "_dim_timeout");
add_child(_dim_timer);
ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F2);
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F3);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F4);
ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F1);
ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F1);
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F2);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack neded for script editor F3 search to work :) Assign like this or don't use F3
ED_SHORTCUT("editor/editor_help", TTR("Search Help"), KEY_F4);
ED_SHORTCUT("editor/editor_assetlib", TTR("Open Asset Library"));
ED_SHORTCUT("editor/editor_next", TTR("Open the next Editor"));
ED_SHORTCUT("editor/editor_prev", TTR("Open the previous Editor"));

View File

@ -2057,6 +2057,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
//keyboard focus
//if (from && p_event->is_pressed() && !p_event->get_alt() && !p_event->get_metakey() && !p_event->key->get_command()) {
Ref<InputEventKey> k = p_event;
//need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/righ/etc> is handled here when it shouldn't be.
bool mods = k.is_valid() && (k->get_control() || k->get_alt() || k->get_shift() || k->get_metakey());
if (from && p_event->is_pressed()) {
Control *next = NULL;
@ -2070,22 +2074,22 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
next = from->find_prev_valid_focus();
}
if (p_event->is_action("ui_up")) {
if (!mods && p_event->is_action("ui_up")) {
next = from->_get_focus_neighbour(MARGIN_TOP);
}
if (p_event->is_action("ui_left")) {
if (!mods && p_event->is_action("ui_left")) {
next = from->_get_focus_neighbour(MARGIN_LEFT);
}
if (p_event->is_action("ui_right")) {
if (!mods && p_event->is_action("ui_right")) {
next = from->_get_focus_neighbour(MARGIN_RIGHT);
}
if (p_event->is_action("ui_down")) {
if (!mods && p_event->is_action("ui_down")) {
next = from->_get_focus_neighbour(MARGIN_BOTTOM);
}