Merge pull request #68082 from Klowner/softbody3d-reoptmizelinkorder-crash-fix

Avoid GodotSoftBody3D.reoptimize_link_order() crash if <2 nodes available.
This commit is contained in:
Rémi Verschelde 2022-11-01 08:20:15 +01:00
commit 5dfde1e7bd
No known key found for this signature in database
GPG Key ID: C3336907360768E1

View File

@ -722,7 +722,14 @@ void GodotSoftBody3D::reoptimize_link_order() {
const int reop_not_dependent = -1;
const int reop_node_complete = -2;
uint32_t i, link_count = links.size(), node_count = nodes.size();
uint32_t link_count = links.size();
uint32_t node_count = nodes.size();
if (link_count < 1 || node_count < 2) {
return;
}
uint32_t i;
Link *lr;
int ar, br;
Node *node0 = &(nodes[0]);