Merge pull request #71638 from raulsntos/dotnet/export-plugin

C#: Implement `ExportPlugin::_get_name` and move `GLOBAL_DEF` to CSharpLanguage
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Rémi Verschelde 2023-01-18 22:29:37 +01:00
commit 5dd3a6dbe2
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5 changed files with 14 additions and 8 deletions

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@ -652,6 +652,13 @@
See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code], if the desired mode is not supported.
</member>
<member name="dotnet/project/assembly_name" type="String" setter="" getter="" default="&quot;&quot;">
Name of the .NET assembly. This name is used as the name of the [code].csproj[/code] and [code].sln[/code] files. By default, it's set to the name of the project ([member application/config/name]) allowing to change it in the future without affecting the .NET assembly.
</member>
<member name="dotnet/project/solution_directory" type="String" setter="" getter="" default="&quot;&quot;">
Directory that contains the [code].sln[/code] file. By default, the [code].sln[/code] files is in the root of the project directory, next to the [code]project.godot[/code] and [code].csproj[/code] files.
Changing this value allows setting up a multi-project scenario where there are multiple [code].csproj[/code]. Keep in mind that the Godot project is considered one of the C# projects in the workspace and it's root directory should contain the [code]project.godot[/code] and [code].csproj[/code] next to each other.
</member>
<member name="editor/movie_writer/disable_vsync" type="bool" setter="" getter="" default="false">
If [code]true[/code], requests V-Sync to be disabled when writing a movie (similar to setting [member display/window/vsync/vsync_mode] to [b]Disabled[/b]). This can speed up video writing if the hardware is fast enough to render, encode and save the video at a framerate higher than the monitor's refresh rate.
[b]Note:[/b] [member editor/movie_writer/disable_vsync] has no effect if the operating system or graphics driver forces V-Sync with no way for applications to disable it.

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@ -113,6 +113,11 @@ void CSharpLanguage::init() {
BindingsGenerator::handle_cmdline_args(cmdline_args);
#endif
GLOBAL_DEF("dotnet/project/assembly_name", "");
#ifdef TOOLS_ENABLED
GLOBAL_DEF("dotnet/project/solution_directory", "");
#endif
gdmono = memnew(GDMono);
gdmono->initialize();

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@ -17,6 +17,8 @@ namespace GodotTools.Export
{
public partial class ExportPlugin : EditorExportPlugin
{
public override string _GetName() => "C#";
private List<string> _tempFolders = new List<string>();
public void RegisterExportSettings()

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@ -411,8 +411,6 @@ namespace GodotTools
_editorSettings = editorInterface.GetEditorSettings();
GodotSharpDirs.RegisterProjectSettings();
_errorDialog = new AcceptDialog();
editorBaseControl.AddChild(_errorDialog);

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@ -48,12 +48,6 @@ namespace GodotTools.Internals
}
}
public static void RegisterProjectSettings()
{
GlobalDef("dotnet/project/assembly_name", "");
GlobalDef("dotnet/project/solution_directory", "");
}
public static void DetermineProjectLocation()
{
static string DetermineProjectName()