diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index 7bd0bd7e7e2..c729eeebbae 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -26,7 +26,7 @@
Use an expression as a condition for state machine transitions. It is possible to create complex animation advance conditions for switching between states and gives much greater flexibility for creating complex state machines by directly interfacing with the script code.
- Determines whether the transition should disabled, enabled when using [method AnimationNodeStateMachinePlayback.travel], or traversed automatically if the [member advance_condition] and [member advance_expression] checks are true (if assigned).
+ Determines whether the transition should be disabled, enabled when using [method AnimationNodeStateMachinePlayback.travel], or traversed automatically if the [member advance_condition] and [member advance_expression] checks are [code]true[/code] (if assigned).
If [code]true[/code], breaks the loop at the end of the loop cycle for transition, even if the animation is looping.
@@ -72,7 +72,7 @@
Only use this transition during [method AnimationNodeStateMachinePlayback.travel].
- Automatically use this transition if the [member advance_condition] and [member advance_expression] checks are true (if assigned).
+ Automatically use this transition if the [member advance_condition] and [member advance_expression] checks are [code]true[/code] (if assigned).
diff --git a/doc/classes/AudioStreamPlaybackPolyphonic.xml b/doc/classes/AudioStreamPlaybackPolyphonic.xml
index f71762d6a51..894c9b22628 100644
--- a/doc/classes/AudioStreamPlaybackPolyphonic.xml
+++ b/doc/classes/AudioStreamPlaybackPolyphonic.xml
@@ -13,7 +13,7 @@
- Return true whether the stream associated with an integer ID is still playing. Check [method play_stream] for information on when this ID becomes invalid.
+ Returns [code]true[/code] if the stream associated with the given integer ID is still playing. Check [method play_stream] for information on when this ID becomes invalid.
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index d455bd7d686..0131f8f4af6 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -993,8 +993,9 @@
Controls whether the control will be able to receive mouse button input events through [method _gui_input] and how these events should be handled. Also controls whether the control can receive the [signal mouse_entered], and [signal mouse_exited] signals. See the constants to learn what each does.
- When enabled, scroll wheel events processed by [method _gui_input] will be passed to the parent control even if [member mouse_filter] is set to [constant MOUSE_FILTER_STOP]. As it defaults to true, this allows nested scrollable containers to work out of the box.
+ When enabled, scroll wheel events processed by [method _gui_input] will be passed to the parent control even if [member mouse_filter] is set to [constant MOUSE_FILTER_STOP].
You should disable it on the root of your UI if you do not want scroll events to go to the [method Node._unhandled_input] processing.
+ [b]Note:[/b] Because this property defaults to [code]true[/code], this allows nested scrollable containers to work out of the box.
Distance between the node's bottom edge and its parent control, based on [member anchor_bottom].
diff --git a/doc/classes/EditorFileSystemImportFormatSupportQuery.xml b/doc/classes/EditorFileSystemImportFormatSupportQuery.xml
index b1a810fe6ec..fc2feca9116 100644
--- a/doc/classes/EditorFileSystemImportFormatSupportQuery.xml
+++ b/doc/classes/EditorFileSystemImportFormatSupportQuery.xml
@@ -24,7 +24,7 @@
- Query support. Return false if import must not continue.
+ Query support. Return [code]false[/code] if import must not continue.
diff --git a/doc/classes/EditorResourcePreview.xml b/doc/classes/EditorResourcePreview.xml
index ed3fdae3527..a0c1a43fb2c 100644
--- a/doc/classes/EditorResourcePreview.xml
+++ b/doc/classes/EditorResourcePreview.xml
@@ -32,7 +32,7 @@
Queue the [param resource] being edited for preview. Once the preview is ready, the [param receiver]'s [param receiver_func] will be called. The [param receiver_func] must take the following four arguments: [String] path, [Texture2D] preview, [Texture2D] thumbnail_preview, [Variant] userdata. [param userdata] can be anything, and will be returned when [param receiver_func] is called.
- [b]Note:[/b] If it was not possible to create the preview the [param receiver_func] will still be called, but the preview will be null.
+ [b]Note:[/b] If it was not possible to create the preview the [param receiver_func] will still be called, but the preview will be [code]null[/code].
@@ -43,7 +43,7 @@
Queue a resource file located at [param path] for preview. Once the preview is ready, the [param receiver]'s [param receiver_func] will be called. The [param receiver_func] must take the following four arguments: [String] path, [Texture2D] preview, [Texture2D] thumbnail_preview, [Variant] userdata. [param userdata] can be anything, and will be returned when [param receiver_func] is called.
- [b]Note:[/b] If it was not possible to create the preview the [param receiver_func] will still be called, but the preview will be null.
+ [b]Note:[/b] If it was not possible to create the preview the [param receiver_func] will still be called, but the preview will be [code]null[/code].
diff --git a/doc/classes/EditorScenePostImportPlugin.xml b/doc/classes/EditorScenePostImportPlugin.xml
index 5c1c898c9dd..0004ec65c64 100644
--- a/doc/classes/EditorScenePostImportPlugin.xml
+++ b/doc/classes/EditorScenePostImportPlugin.xml
@@ -28,7 +28,7 @@
- Return true whether updating the 3D view of the import dialog needs to be updated if an option has changed.
+ Should return [code]true[/code] if the 3D view of the import dialog needs to update when changing the given option.
@@ -37,7 +37,7 @@
- Return true or false whether a given option should be visible. Return null to ignore.
+ Should return [code]true[/code] to show the given option, [code]false[/code] to hide the given option, or [code]null[/code] to ignore.
@@ -46,7 +46,7 @@
- Return true or false whether a given option should be visible. Return null to ignore.
+ Should return [code]true[/code] to show the given option, [code]false[/code] to hide the given option, or [code]null[/code] to ignore.
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index a5097521dc4..2398748917f 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -152,7 +152,7 @@
- Sets the initial value of the setting specified by [param name] to [param value]. This is used to provide a value for the Revert button in the Editor Settings. If [param update_current] is true, the current value of the setting will be set to [param value] as well.
+ Sets the initial value of the setting specified by [param name] to [param value]. This is used to provide a value for the Revert button in the Editor Settings. If [param update_current] is [code]true[/code], the setting is reset to [param value] as well.
diff --git a/doc/classes/EditorUndoRedoManager.xml b/doc/classes/EditorUndoRedoManager.xml
index 0f8c69a1bbc..6a66a35ce87 100644
--- a/doc/classes/EditorUndoRedoManager.xml
+++ b/doc/classes/EditorUndoRedoManager.xml
@@ -87,7 +87,7 @@
- Commit the action. If [param execute] is true (default), all "do" methods/properties are called/set when this function is called.
+ Commits the action. If [param execute] is [code]true[/code] (default), all "do" methods/properties are called/set when this function is called.
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index cc3acad6d66..fc8bc15b5c2 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -154,7 +154,7 @@
- Returns true if the background [StyleBox] of the slot with the given [param slot_index] is drawn.
+ Returns [code]true[/code] if the background [StyleBox] of the slot with the given [param slot_index] is drawn.
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml
index 0fd84fb452e..9b71a8c37f4 100644
--- a/doc/classes/Image.xml
+++ b/doc/classes/Image.xml
@@ -510,7 +510,7 @@
- Saves the image as a WebP (Web Picture) file to the file at [param path]. By default it will save lossless. If [param lossy] is true, the image will be saved lossy, using the [param quality] setting between 0.0 and 1.0 (inclusive). Lossless WebP offers more efficient compression than PNG.
+ Saves the image as a WebP (Web Picture) file to the file at [param path]. By default it will save lossless. If [param lossy] is [code]true[/code], the image will be saved lossy, using the [param quality] setting between [code]0.0[/code] and [code]1.0[/code] (inclusive). Lossless WebP offers more efficient compression than PNG.
[b]Note:[/b] The WebP format is limited to a size of 16383×16383 pixels, while PNG can save larger images.
@@ -519,7 +519,7 @@
- Saves the image as a WebP (Web Picture) file to a byte array. By default it will save lossless. If [param lossy] is true, the image will be saved lossy, using the [param quality] setting between 0.0 and 1.0 (inclusive). Lossless WebP offers more efficient compression than PNG.
+ Saves the image as a WebP (Web Picture) file to a byte array. By default it will save lossless. If [param lossy] is [code]true[/code], the image will be saved lossy, using the [param quality] setting between [code]0.0[/code] and [code]1.0[/code] (inclusive). Lossless WebP offers more efficient compression than PNG.
[b]Note:[/b] The WebP format is limited to a size of 16383×16383 pixels, while PNG can save larger images.
diff --git a/doc/classes/MultiplayerPeer.xml b/doc/classes/MultiplayerPeer.xml
index edb2c39e247..cec94641022 100644
--- a/doc/classes/MultiplayerPeer.xml
+++ b/doc/classes/MultiplayerPeer.xml
@@ -65,7 +65,7 @@
- Returns true if the server can act as a relay in the current configuration (i.e. if the higher level [MultiplayerAPI] should notify connected clients of other peers, and implement a relay protocol to allow communication between them).
+ Returns [code]true[/code] if the server can act as a relay in the current configuration. That is, if the higher level [MultiplayerAPI] should notify connected clients of other peers, and implement a relay protocol to allow communication between them.
diff --git a/doc/classes/NavigationServer2D.xml b/doc/classes/NavigationServer2D.xml
index 7e780062404..5c19a6b355d 100644
--- a/doc/classes/NavigationServer2D.xml
+++ b/doc/classes/NavigationServer2D.xml
@@ -133,7 +133,7 @@
- Returns true if the map got changed the previous frame.
+ Returns [code]true[/code] if the map got changed the previous frame.
@@ -215,7 +215,7 @@
- If [param paused] is true the specified [param agent] will not be processed, e.g. calculate avoidance velocities or receive avoidance callbacks.
+ If [param paused] is [code]true[/code] the specified [param agent] will not be processed, e.g. calculate avoidance velocities or receive avoidance callbacks.
@@ -573,7 +573,7 @@
- Returns true if the map is active.
+ Returns [code]true[/code] if the map is active.
@@ -707,7 +707,7 @@
- If [param paused] is true the specified [param obstacle] will not be processed, e.g. affect avoidance velocities.
+ If [param paused] is [code]true[/code] the specified [param obstacle] will not be processed, e.g. affect avoidance velocities.
diff --git a/doc/classes/NavigationServer3D.xml b/doc/classes/NavigationServer3D.xml
index 7e206046d68..66a286758bc 100644
--- a/doc/classes/NavigationServer3D.xml
+++ b/doc/classes/NavigationServer3D.xml
@@ -147,7 +147,7 @@
- Returns true if the map got changed the previous frame.
+ Returns [code]true[/code] if the map got changed the previous frame.
@@ -237,7 +237,7 @@
- If [param paused] is true the specified [param agent] will not be processed, e.g. calculate avoidance velocities or receive avoidance callbacks.
+ If [param paused] is [code]true[/code] the specified [param agent] will not be processed, e.g. calculate avoidance velocities or receive avoidance callbacks.
@@ -645,14 +645,14 @@
- Returns true if the navigation [param map] allows navigation regions to use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin.
+ Returns [code]true[/code] if the navigation [param map] allows navigation regions to use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin.
- Returns true if the map is active.
+ Returns [code]true[/code] if the map is active.
@@ -832,7 +832,7 @@
- If [param paused] is true the specified [param obstacle] will not be processed, e.g. affect avoidance velocities.
+ If [param paused] is [code]true[/code] the specified [param obstacle] will not be processed, e.g. affect avoidance velocities.
@@ -1023,7 +1023,7 @@
- Returns true if the navigation [param region] is set to use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin.
+ Returns [code]true[/code] if the navigation [param region] is set to use edge connections to connect with other navigation regions within proximity of the navigation map edge connection margin.
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index 2767a11e806..a130a718264 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -454,7 +454,7 @@
- Calls the [param method] on the object during idle time. Always returns null, [b]not[/b] the method's result.
+ Calls the [param method] on the object during idle time. Always returns [code]null[/code], [b]not[/b] the method's result.
Idle time happens mainly at the end of process and physics frames. In it, deferred calls will be run until there are none left, which means you can defer calls from other deferred calls and they'll still be run in the current idle time cycle. This means you should not call a method deferred from itself (or from a method called by it), as this causes infinite recursion the same way as if you had called the method directly.
This method supports a variable number of arguments, so parameters can be passed as a comma separated list.
[codeblocks]
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 4d8ea28bc6f..fff6c8d3bb0 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -469,10 +469,10 @@
If the [code]--log-file <file>[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url] is used, log rotation is always disabled.
- When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when an [code]assert[/code] call always evaluates to false.
+ When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when an [code]assert[/code] call always evaluates to [code]false[/code].
- When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when an [code]assert[/code] call always evaluates to true.
+ When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when an [code]assert[/code] call always evaluates to [code]true[/code].
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when a local variable captured by a lambda is reassigned, since this does not modify the outer local variable.
@@ -3014,7 +3014,7 @@
Specify whether OpenXR should be configured for an HMD or a hand held device.
- If true and foveation is supported, will automatically adjust foveation level based on framerate up to the level set on [member xr/openxr/foveation_level].
+ If [code]true[/code] and foveation is supported, will automatically adjust foveation level based on framerate up to the level set on [member xr/openxr/foveation_level].
[b]Note:[/b] Only works on the Compatibility rendering method.
diff --git a/doc/classes/RDPipelineDepthStencilState.xml b/doc/classes/RDPipelineDepthStencilState.xml
index dc1e70eb558..425890bb8d2 100644
--- a/doc/classes/RDPipelineDepthStencilState.xml
+++ b/doc/classes/RDPipelineDepthStencilState.xml
@@ -34,10 +34,10 @@
The method used for comparing the previous and current depth values.
- The maximum depth that returns true for [member enable_depth_range].
+ The maximum depth that returns [code]true[/code] for [member enable_depth_range].
- The minimum depth that returns true for [member enable_depth_range].
+ The minimum depth that returns [code]true[/code] for [member enable_depth_range].
If [code]true[/code], each depth value will be tested to see if it is between [member depth_range_min] and [member depth_range_max]. If it is outside of these values, it is discarded.
@@ -46,7 +46,7 @@
If [code]true[/code], enables depth testing which allows objects to be automatically occluded by other objects based on their depth. This also allows objects to be partially occluded by other objects. If [code]false[/code], objects will appear in the order they were drawn (like in Godot's 2D renderer).
- If [code]true[/code], writes to the depth buffer whenever the depth test returns true. Only works when enable_depth_test is also true.
+ If [code]true[/code], writes to the depth buffer whenever the depth test returns [code]true[/code]. Only works when enable_depth_test is also [code]true[/code].
If [code]true[/code], enables stencil testing. There are separate stencil buffers for front-facing triangles and back-facing triangles. See properties that begin with "front_op" and properties with "back_op" for each.
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 90a0798265b..284dc07fd4b 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -224,7 +224,7 @@
- If [param ignore] is [code]true[/code], ignore clipping on items drawn with this canvas item until this is called again with [param ignore] set to false.
+ If [param ignore] is [code]true[/code], ignore clipping on items drawn with this canvas item until this is called again with [param ignore] set to [code]false[/code].
@@ -2957,7 +2957,7 @@
- If [code]true[/code], particles will emit over time. Setting to false does not reset the particles, but only stops their emission. Equivalent to [member GPUParticles3D.emitting].
+ If [code]true[/code], particles will emit over time. Setting to [code]false[/code] does not reset the particles, but only stops their emission. Equivalent to [member GPUParticles3D.emitting].
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index 1e7f9e5ee50..3fbe1da687c 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -31,8 +31,8 @@
- Get the list of shader uniforms that can be assigned to a [ShaderMaterial], for use with [method ShaderMaterial.set_shader_parameter] and [method ShaderMaterial.get_shader_parameter]. The parameters returned are contained in dictionaries in a similar format to the ones returned by [method Object.get_property_list].
- If argument [param get_groups] is true, parameter grouping hints will be provided.
+ Returns the list of shader uniforms that can be assigned to a [ShaderMaterial], for use with [method ShaderMaterial.set_shader_parameter] and [method ShaderMaterial.get_shader_parameter]. The parameters returned are contained in dictionaries in a similar format to the ones returned by [method Object.get_property_list].
+ If argument [param get_groups] is [code]true[/code], parameter grouping hints are also included in the list.
diff --git a/doc/classes/SkeletonIK3D.xml b/doc/classes/SkeletonIK3D.xml
index 4858a6ce228..dbb099a22b5 100644
--- a/doc/classes/SkeletonIK3D.xml
+++ b/doc/classes/SkeletonIK3D.xml
@@ -31,7 +31,7 @@
- Returns the parent [Skeleton3D] Node that was present when SkeletonIK entered the [SceneTree]. Returns null if the parent node was not a [Skeleton3D] Node when SkeletonIK3D entered the [SceneTree].
+ Returns the parent [Skeleton3D] node that was present when SkeletonIK entered the scene tree. Returns [code]null[/code] if the parent node was not a [Skeleton3D] node when SkeletonIK3D entered the scene tree.
diff --git a/doc/classes/Slider.xml b/doc/classes/Slider.xml
index a4ffa5c1e7b..b1e78e89878 100644
--- a/doc/classes/Slider.xml
+++ b/doc/classes/Slider.xml
@@ -28,12 +28,12 @@
- Emitted when dragging stops. If [param value_changed] is true, [member Range.value] is different from the value when you started the dragging.
+ Emitted when the grabber stops being dragged. If [param value_changed] is [code]true[/code], [member Range.value] is different from the value when the dragging was started.
- Emitted when dragging is started. This is emitted before the corresponding [signal Range.value_changed] signal.
+ Emitted when the grabber starts being dragged. This is emitted before the corresponding [signal Range.value_changed] signal.
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 0995a5a672f..4683f063f13 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -380,7 +380,7 @@
Update all the cells in the [param cells] coordinates array so that they use the given [param terrain] for the given [param terrain_set]. If an updated cell has the same terrain as one of its neighboring cells, this function tries to join the two. This function might update neighboring tiles if needed to create correct terrain transitions.
- If [param ignore_empty_terrains] is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
+ If [param ignore_empty_terrains] is [code]true[/code], empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
If [param layer] is negative, the layers are accessed from the last one.
[b]Note:[/b] To work correctly, this method requires the TileMap's TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.
@@ -394,7 +394,7 @@
Update all the cells in the [param path] coordinates array so that they use the given [param terrain] for the given [param terrain_set]. The function will also connect two successive cell in the path with the same terrain. This function might update neighboring tiles if needed to create correct terrain transitions.
- If [param ignore_empty_terrains] is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
+ If [param ignore_empty_terrains] is [code]true[/code], empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
If [param layer] is negative, the layers are accessed from the last one.
[b]Note:[/b] To work correctly, this method requires the TileMap's TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.
diff --git a/doc/classes/TileMapLayer.xml b/doc/classes/TileMapLayer.xml
index 135f85de693..6cbec9c2aaa 100644
--- a/doc/classes/TileMapLayer.xml
+++ b/doc/classes/TileMapLayer.xml
@@ -228,7 +228,7 @@
Update all the cells in the [param cells] coordinates array so that they use the given [param terrain] for the given [param terrain_set]. If an updated cell has the same terrain as one of its neighboring cells, this function tries to join the two. This function might update neighboring tiles if needed to create correct terrain transitions.
- If [param ignore_empty_terrains] is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
+ If [param ignore_empty_terrains] is [code]true[/code], empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
[b]Note:[/b] To work correctly, this method requires the [TileMapLayer]'s TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.
@@ -240,7 +240,7 @@
Update all the cells in the [param path] coordinates array so that they use the given [param terrain] for the given [param terrain_set]. The function will also connect two successive cell in the path with the same terrain. This function might update neighboring tiles if needed to create correct terrain transitions.
- If [param ignore_empty_terrains] is true, empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
+ If [param ignore_empty_terrains] is [code]true[/code], empty terrains will be ignored when trying to find the best fitting tile for the given terrain constraints.
[b]Note:[/b] To work correctly, this method requires the [TileMapLayer]'s TileSet to have terrains set up with all required terrain combinations. Otherwise, it may produce unexpected results.
diff --git a/doc/classes/TreeItem.xml b/doc/classes/TreeItem.xml
index 132ecc3f926..d04a6f7316d 100644
--- a/doc/classes/TreeItem.xml
+++ b/doc/classes/TreeItem.xml
@@ -267,7 +267,7 @@
- Returns the next sibling TreeItem in the tree or a null object if there is none.
+ Returns the next sibling TreeItem in the tree or a [code]null[/code] object if there is none.
@@ -289,13 +289,13 @@
- Returns the parent TreeItem or a null object if there is none.
+ Returns the parent TreeItem or a [code]null[/code] object if there is none.
- Returns the previous sibling TreeItem in the tree or a null object if there is none.
+ Returns the previous sibling TreeItem in the tree or a [code]null[/code] object if there is none.
diff --git a/doc/classes/VideoStreamPlayback.xml b/doc/classes/VideoStreamPlayback.xml
index 8b4a7f8d290..17e29ae337a 100644
--- a/doc/classes/VideoStreamPlayback.xml
+++ b/doc/classes/VideoStreamPlayback.xml
@@ -54,7 +54,7 @@
- Called in response to [member VideoStreamPlayer.autoplay] or [method VideoStreamPlayer.play]. Note that manual playback may also invoke [method _stop] multiple times before this method is called. [method _is_playing] should return true once playing.
+ Called in response to [member VideoStreamPlayer.autoplay] or [method VideoStreamPlayer.play]. Note that manual playback may also invoke [method _stop] multiple times before this method is called. [method _is_playing] should return [code]true[/code] once playing.
@@ -81,14 +81,14 @@
- Stops playback. May be called multiple times before [method _play], or in response to [method VideoStreamPlayer.stop]. [method _is_playing] should return false once stopped.
+ Stops playback. May be called multiple times before [method _play], or in response to [method VideoStreamPlayer.stop]. [method _is_playing] should return [code]false[/code] once stopped.
- Ticks video playback for [param delta] seconds. Called every frame as long as [method _is_paused] and [method _is_playing] return true.
+ Ticks video playback for [param delta] seconds. Called every frame as long as both [method _is_paused] and [method _is_playing] return [code]true[/code].
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 333e61d03ff..c4319fd360e 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -48,7 +48,7 @@
- Returns the currently active 2D camera. Returns null if there are no active cameras.
+ Returns the currently active 2D camera. Returns [code]null[/code] if there are no active cameras.
@@ -144,13 +144,13 @@
- Returns the [Control] having the focus within this viewport. If no [Control] has the focus, returns null.
+ Returns the currently focused [Control] within this viewport. If no [Control] is focused, returns [code]null[/code].
- Returns the [Control] that the mouse is currently hovering over in this viewport. If no [Control] has the cursor, returns null.
+ Returns the [Control] that the mouse is currently hovering over in this viewport. If no [Control] has the cursor, returns [code]null[/code].
Typically the leaf [Control] node or deepest level of the subtree which claims hover. This is very useful when used together with [method Node.is_ancestor_of] to find if the mouse is within a control tree.
diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml
index b566ca62f39..9f554dacb44 100644
--- a/doc/classes/VisualShaderNodeCompare.xml
+++ b/doc/classes/VisualShaderNodeCompare.xml
@@ -69,10 +69,10 @@
Represents the size of the [enum Function] enum.
- The result will be true if all of component in vector satisfy the comparison condition.
+ The result will be [code]true[/code] if all components in the vector satisfy the comparison condition.
- The result will be true if any of component in vector satisfy the comparison condition.
+ The result will be [code]true[/code] if any component in the vector satisfies the comparison condition.
Represents the size of the [enum Condition] enum.
diff --git a/modules/gltf/doc_classes/GLTFAnimation.xml b/modules/gltf/doc_classes/GLTFAnimation.xml
index d269145bbd9..f11dea8ee84 100644
--- a/modules/gltf/doc_classes/GLTFAnimation.xml
+++ b/modules/gltf/doc_classes/GLTFAnimation.xml
@@ -13,7 +13,7 @@
Gets additional arbitrary data in this [GLTFAnimation] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless.
- The argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is null.
+ The argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is [code]null[/code].
diff --git a/modules/gltf/doc_classes/GLTFBufferView.xml b/modules/gltf/doc_classes/GLTFBufferView.xml
index b7f499ad72b..9c2ee3197f2 100644
--- a/modules/gltf/doc_classes/GLTFBufferView.xml
+++ b/modules/gltf/doc_classes/GLTFBufferView.xml
@@ -34,10 +34,10 @@
The stride, in bytes, between interleaved data. If [code]-1[/code], this buffer view is not interleaved.
- True if the GLTFBufferView's OpenGL GPU buffer type is an [code]ELEMENT_ARRAY_BUFFER[/code] used for vertex indices (integer constant [code]34963[/code]). False if the buffer type is any other value. See [url=https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_005_BuffersBufferViewsAccessors.md]Buffers, BufferViews, and Accessors[/url] for possible values. This property is set on import and used on export.
+ [code]true[/code] if the GLTFBufferView's OpenGL GPU buffer type is an [code]ELEMENT_ARRAY_BUFFER[/code] used for vertex indices (integer constant [code]34963[/code]). [code]false[/code] if the buffer type is any other value. See [url=https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_005_BuffersBufferViewsAccessors.md]Buffers, BufferViews, and Accessors[/url] for possible values. This property is set on import and used on export.
- True if the GLTFBufferView's OpenGL GPU buffer type is an [code]ARRAY_BUFFER[/code] used for vertex attributes (integer constant [code]34962[/code]). False if the buffer type is any other value. See [url=https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_005_BuffersBufferViewsAccessors.md]Buffers, BufferViews, and Accessors[/url] for possible values. This property is set on import and used on export.
+ [code]true[/code] if the GLTFBufferView's OpenGL GPU buffer type is an [code]ARRAY_BUFFER[/code] used for vertex attributes (integer constant [code]34962[/code]). [code]false[/code] if the buffer type is any other value. See [url=https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_005_BuffersBufferViewsAccessors.md]Buffers, BufferViews, and Accessors[/url] for possible values. This property is set on import and used on export.
diff --git a/modules/gltf/doc_classes/GLTFCamera.xml b/modules/gltf/doc_classes/GLTFCamera.xml
index 9fce21659ca..12334683baa 100644
--- a/modules/gltf/doc_classes/GLTFCamera.xml
+++ b/modules/gltf/doc_classes/GLTFCamera.xml
@@ -47,13 +47,13 @@
The distance to the near culling boundary for this camera relative to its local Z axis, in meters. This maps to glTF's [code]znear[/code] property.
- The FOV of the camera. This class and glTF define the camera FOV in radians, while Godot uses degrees. This maps to glTF's [code]yfov[/code] property. This value is only used for perspective cameras, when [member perspective] is true.
+ The FOV of the camera. This class and glTF define the camera FOV in radians, while Godot uses degrees. This maps to glTF's [code]yfov[/code] property. This value is only used for perspective cameras, when [member perspective] is [code]true[/code].
- Whether or not the camera is in perspective mode. If false, the camera is in orthographic/orthogonal mode. This maps to glTF's camera [code]type[/code] property. See [member Camera3D.projection] and the glTF spec for more information.
+ If [code]true[/code], the camera is in perspective mode. Otherwise, the camera is in orthographic/orthogonal mode. This maps to glTF's camera [code]type[/code] property. See [member Camera3D.projection] and the glTF spec for more information.
- The size of the camera. This class and glTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to glTF's [code]ymag[/code] property. This value is only used for orthographic/orthogonal cameras, when [member perspective] is false.
+ The size of the camera. This class and glTF define the camera size magnitude as a radius in meters, while Godot defines it as a diameter in meters. This maps to glTF's [code]ymag[/code] property. This value is only used for orthographic/orthogonal cameras, when [member perspective] is [code]false[/code].
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
index ffc3ab926c7..47ffc624bad 100644
--- a/modules/gltf/doc_classes/GLTFDocument.xml
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
@@ -93,7 +93,7 @@
- Registers the given [GLTFDocumentExtension] instance with GLTFDocument. If [param first_priority] is true, this extension will be run first. Otherwise, it will be run last.
+ Registers the given [GLTFDocumentExtension] instance with GLTFDocument. If [param first_priority] is [code]true[/code], this extension will be run first. Otherwise, it will be run last.
[b]Note:[/b] Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the [code]set_additional_data[/code] and [code]get_additional_data[/code] methods in [GLTFState] or [GLTFNode].
diff --git a/modules/gltf/doc_classes/GLTFDocumentExtension.xml b/modules/gltf/doc_classes/GLTFDocumentExtension.xml
index 8fcb925a482..abdbce7eebd 100644
--- a/modules/gltf/doc_classes/GLTFDocumentExtension.xml
+++ b/modules/gltf/doc_classes/GLTFDocumentExtension.xml
@@ -30,7 +30,7 @@
Part of the export process. This method is run after [method _get_saveable_image_formats] and before [method _export_post]. If this [GLTFDocumentExtension] is used for exporting images, this runs after [method _serialize_texture_json].
- This method can be used to modify the final JSON of each node. Data should be primarily stored in [param gltf_node] prior to serializing the JSON, but the original Godot [param node] is also provided if available. The node may be null if not available, such as when exporting glTF data not generated from a Godot scene.
+ This method can be used to modify the final JSON of each node. Data should be primarily stored in [param gltf_node] prior to serializing the JSON, but the original Godot [Node] is also provided if available. [param node] may be [code]null[/code] if not available, such as when exporting glTF data not generated from a Godot scene.
@@ -43,7 +43,7 @@
Part of the export process. Allows GLTFDocumentExtension classes to provide mappings for properties of nodes in the Godot scene tree, to JSON pointers to glTF properties, as defined by the glTF object model.
- Returns a [GLTFObjectModelProperty] instance that defines how the property should be mapped. If your extension can't handle the property, return null, or an instance without any JSON pointers (see [method GLTFObjectModelProperty.has_json_pointers]). You should use [method GLTFObjectModelProperty.set_types] to set the types, and set the JSON pointer(s) using the [member GLTFObjectModelProperty.json_pointers] property.
+ Returns a [GLTFObjectModelProperty] instance that defines how the property should be mapped. If your extension can't handle the property, return [code]null[/code] or an instance without any JSON pointers (see [method GLTFObjectModelProperty.has_json_pointers]). You should use [method GLTFObjectModelProperty.set_types] to set the types, and set the JSON pointer(s) using the [member GLTFObjectModelProperty.json_pointers] property.
The parameters provide context for the property, including the NodePath, the Godot node, the GLTF node index, and the target object. The [param target_object] will be equal to [param godot_node] if no sub-object can be found, otherwise it will point to a sub-object. For example, if the path is [code]^"A/B/C/MeshInstance3D:mesh:surface_0/material:emission_intensity"[/code], it will get the node, then the mesh, and then the material, so [param target_object] will be the [Material] resource, and [param target_depth] will be 2 because 2 levels were traversed to get to the target.
@@ -89,7 +89,7 @@
Part of the import process. This method is run after [method _import_pre_generate] and before [method _import_node].
Runs when generating a Godot scene node from a GLTFNode. The returned node will be added to the scene tree. Multiple nodes can be generated in this step if they are added as a child of the returned node.
- [b]Note:[/b] The [param scene_parent] parameter may be null if this is the single root node.
+ [b]Note:[/b] The [param scene_parent] parameter may be [code]null[/code] if this is the single root node.
@@ -130,7 +130,7 @@
Part of the import process. Allows GLTFDocumentExtension classes to provide mappings for JSON pointers to glTF properties, as defined by the glTF object model, to properties of nodes in the Godot scene tree.
- Returns a [GLTFObjectModelProperty] instance that defines how the property should be mapped. If your extension can't handle the property, return null, or an instance without any NodePaths (see [method GLTFObjectModelProperty.has_node_paths]). You should use [method GLTFObjectModelProperty.set_types] to set the types, and [method GLTFObjectModelProperty.append_path_to_property] function is useful for most simple cases.
+ Returns a [GLTFObjectModelProperty] instance that defines how the property should be mapped. If your extension can't handle the property, return [code]null[/code] or an instance without any NodePaths (see [method GLTFObjectModelProperty.has_node_paths]). You should use [method GLTFObjectModelProperty.set_types] to set the types, and [method GLTFObjectModelProperty.append_path_to_property] function is useful for most simple cases.
In many cases, [param partial_paths] will contain the start of a path, allowing the extension to complete the path. For example, for [code]/nodes/3/extensions/MY_ext/prop[/code], Godot will pass you a NodePath that leads to node 3, so the GLTFDocumentExtension class only needs to resolve the last [code]MY_ext/prop[/code] part of the path. In this example, the extension should check [code]split.size() > 4 and split[0] == "nodes" and split[2] == "extensions" and split[3] == "MY_ext"[/code] at the start of the function to check if this JSON pointer applies to it, then it can use [param partial_paths] and handle [code]split[4][/code].
diff --git a/modules/gltf/doc_classes/GLTFMesh.xml b/modules/gltf/doc_classes/GLTFMesh.xml
index da73c20c1df..439078ffccb 100644
--- a/modules/gltf/doc_classes/GLTFMesh.xml
+++ b/modules/gltf/doc_classes/GLTFMesh.xml
@@ -15,7 +15,7 @@
Gets additional arbitrary data in this [GLTFMesh] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless.
- The argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is null.
+ The argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is [code]null[/code].
diff --git a/modules/gltf/doc_classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml
index eb92723a06d..0fb85e4029c 100644
--- a/modules/gltf/doc_classes/GLTFNode.xml
+++ b/modules/gltf/doc_classes/GLTFNode.xml
@@ -24,7 +24,7 @@
Gets additional arbitrary data in this [GLTFNode] instance. This can be used to keep per-node state data in [GLTFDocumentExtension] classes, which is important because they are stateless.
- The argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is null.
+ The argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is [code]null[/code].
@@ -33,7 +33,7 @@
Returns the [NodePath] that this GLTF node will have in the Godot scene tree after being imported. This is useful when importing glTF object model pointers with [GLTFObjectModelProperty], for handling extensions such as [code]KHR_animation_pointer[/code] or [code]KHR_interactivity[/code].
- If [param handle_skeletons] is true, paths to skeleton bone glTF nodes will be resolved properly. For example, a path that would be [code]^"A/B/C/Bone1/Bone2/Bone3"[/code] if false will become [code]^"A/B/C/Skeleton3D:Bone3"[/code].
+ If [param handle_skeletons] is [code]true[/code], paths to skeleton bone glTF nodes will be resolved properly. For example, a path that would be [code]^"A/B/C/Bone1/Bone2/Bone3"[/code] if [code]false[/code] will become [code]^"A/B/C/Skeleton3D:Bone3"[/code].
diff --git a/modules/gltf/doc_classes/GLTFObjectModelProperty.xml b/modules/gltf/doc_classes/GLTFObjectModelProperty.xml
index e983269ccc0..a457d94c41d 100644
--- a/modules/gltf/doc_classes/GLTFObjectModelProperty.xml
+++ b/modules/gltf/doc_classes/GLTFObjectModelProperty.xml
@@ -81,7 +81,7 @@
Unknown or not set object model type. If the object model type is set to this value, the real type still needs to be determined.
- Object model type "bool". Represented in the glTF JSON as a boolean, and encoded in a [GLTFAccessor] as "SCALAR". When encoded in an accessor, a value of 0 is false, and any other value is true.
+ Object model type "bool". Represented in the glTF JSON as a boolean, and encoded in a [GLTFAccessor] as "SCALAR". When encoded in an accessor, a value of [code]0[/code] is [code]false[/code], and any other value is [code]true[/code].
Object model type "float". Represented in the glTF JSON as a number, and encoded in a [GLTFAccessor] as "SCALAR".
diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml
index de7ec2a4ca5..376c3c89f55 100644
--- a/modules/gltf/doc_classes/GLTFState.xml
+++ b/modules/gltf/doc_classes/GLTFState.xml
@@ -17,7 +17,7 @@
- Appends an extension to the list of extensions used by this glTF file during serialization. If [param required] is true, the extension will also be added to the list of required extensions. Do not run this in [method GLTFDocumentExtension._export_post], as that stage is too late to add extensions. The final list is sorted alphabetically.
+ Appends an extension to the list of extensions used by this glTF file during serialization. If [param required] is [code]true[/code], the extension will also be added to the list of required extensions. Do not run this in [method GLTFDocumentExtension._export_post], as that stage is too late to add extensions. The final list is sorted alphabetically.
@@ -25,7 +25,7 @@
- Appends the given byte array data to the buffers and creates a [GLTFBufferView] for it. The index of the destination [GLTFBufferView] is returned. If [param deduplication] is true, the buffers will first be searched for duplicate data, otherwise new bytes will always be appended.
+ Appends the given byte array data to the buffers and creates a [GLTFBufferView] for it. The index of the destination [GLTFBufferView] is returned. If [param deduplication] is [code]true[/code], the buffers will first be searched for duplicate data, otherwise new bytes will always be appended.
@@ -35,7 +35,7 @@
Append the given [GLTFNode] to the state, and return its new index. This can be used to export one Godot node as multiple glTF nodes, or inject new glTF nodes at import time. On import, this must be called before [method GLTFDocumentExtension._generate_scene_node] finishes for the parent node. On export, this must be called before [method GLTFDocumentExtension._export_node] runs for the parent node.
- The [param godot_scene_node] parameter is the Godot scene node that corresponds to this glTF node. This is highly recommended to be set to a valid node, but may be null if there is no corresponding Godot scene node. One Godot scene node may be used for multiple glTF nodes, so if exporting multiple glTF nodes for one Godot scene node, use the same Godot scene node for each.
+ The [param godot_scene_node] parameter is the Godot scene node that corresponds to this glTF node. This is highly recommended to be set to a valid node, but may be [code]null[/code] if there is no corresponding Godot scene node. One Godot scene node may be used for multiple glTF nodes, so if exporting multiple glTF nodes for one Godot scene node, use the same Godot scene node for each.
The [param parent_node_index] parameter is the index of the parent [GLTFNode] in the state. If [code]-1[/code], the node will be a root node, otherwise the new node will be added to the parent's list of children. The index will also be written to the [member GLTFNode.parent] property of the new node.
@@ -49,7 +49,7 @@
Gets additional arbitrary data in this [GLTFState] instance. This can be used to keep per-file state data in [GLTFDocumentExtension] classes, which is important because they are stateless.
- The argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is null.
+ The argument should be the [GLTFDocumentExtension] name (does not have to match the extension name in the glTF file), and the return value can be anything you set. If nothing was set, the return value is [code]null[/code].
diff --git a/modules/interactive_music/doc_classes/AudioStreamInteractive.xml b/modules/interactive_music/doc_classes/AudioStreamInteractive.xml
index 17448724d19..d47d6ecde61 100644
--- a/modules/interactive_music/doc_classes/AudioStreamInteractive.xml
+++ b/modules/interactive_music/doc_classes/AudioStreamInteractive.xml
@@ -119,7 +119,7 @@
- Return true if a given transition exists (was added via [method add_transition]).
+ Returns [code]true[/code] if a given transition exists (was added via [method add_transition]).
diff --git a/modules/openxr/doc_classes/OpenXRCompositionLayer.xml b/modules/openxr/doc_classes/OpenXRCompositionLayer.xml
index 341b50065ca..cfc7cd4d970 100644
--- a/modules/openxr/doc_classes/OpenXRCompositionLayer.xml
+++ b/modules/openxr/doc_classes/OpenXRCompositionLayer.xml
@@ -29,7 +29,7 @@
- Returns true if the OpenXR runtime natively supports this composition layer type.
+ Returns [code]true[/code] if the OpenXR runtime natively supports this composition layer type.
[b]Note:[/b] This will only return an accurate result after the OpenXR session has started.