Fix AnimationTree state machine start()

This commit is contained in:
rafallus 2021-10-30 22:29:00 -05:00
parent 727c51f35d
commit 5c1c1be32f

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@ -346,7 +346,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
bool do_start = (p_seek && p_time == 0) || play_start || current == StringName();
if (do_start) {
if (p_state_machine->start_node != StringName() && p_seek && p_time == 0) {
if (p_state_machine->start_node != StringName() && p_seek && p_time == 0 && current == StringName()) {
current = p_state_machine->start_node;
}