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Merge pull request #94371 from KoBeWi/insane_particle_unification_😱
Unify particle editors
This commit is contained in:
commit
5c00d0a54e
@ -11,6 +11,12 @@
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<link title="Particle systems (3D)">$DOCS_URL/tutorials/3d/particles/index.html</link>
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</tutorials>
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<methods>
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<method name="capture_aabb" qualifiers="const">
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<return type="AABB" />
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<description>
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Returns the axis-aligned bounding box that contains all the particles that are active in the current frame.
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</description>
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</method>
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<method name="convert_from_particles">
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<return type="void" />
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<param index="0" name="particles" type="Node" />
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@ -6737,10 +6737,6 @@ EditorNode::EditorNode() {
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ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | Key::G);
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ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::G);
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// Used in the GPUParticles/CPUParticles 2D/3D editor plugins.
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// The shortcut is Ctrl + R even on macOS, as Cmd + R is used to run the current scene on macOS.
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ED_SHORTCUT("particles/restart_emission", TTR("Restart Emission"), KeyModifierMask::CTRL | Key::R);
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FileAccess::set_backup_save(EDITOR_GET("filesystem/on_save/safe_save_on_backup_then_rename"));
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_update_vsync_mode();
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@ -1,309 +0,0 @@
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/**************************************************************************/
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/* cpu_particles_2d_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
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||||
/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "cpu_particles_2d_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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#include "core/io/image_loader.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_file_dialog.h"
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#include "editor/scene_tree_dock.h"
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#include "scene/2d/cpu_particles_2d.h"
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#include "scene/2d/gpu_particles_2d.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/spin_box.h"
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#include "scene/resources/particle_process_material.h"
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void CPUParticles2DEditorPlugin::edit(Object *p_object) {
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particles = Object::cast_to<CPUParticles2D>(p_object);
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}
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bool CPUParticles2DEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("CPUParticles2D");
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}
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void CPUParticles2DEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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toolbar->show();
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} else {
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toolbar->hide();
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}
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}
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void CPUParticles2DEditorPlugin::_file_selected(const String &p_file) {
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source_emission_file = p_file;
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emission_mask->popup_centered();
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}
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void CPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
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switch (p_idx) {
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case MENU_LOAD_EMISSION_MASK: {
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file->popup_file_dialog();
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} break;
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case MENU_CLEAR_EMISSION_MASK: {
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emission_mask->popup_centered();
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} break;
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case MENU_RESTART: {
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particles->restart();
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} break;
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case MENU_CONVERT_TO_GPU_PARTICLES: {
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GPUParticles2D *gpu_particles = memnew(GPUParticles2D);
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gpu_particles->convert_from_particles(particles);
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gpu_particles->set_name(particles->get_name());
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gpu_particles->set_transform(particles->get_transform());
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gpu_particles->set_visible(particles->is_visible());
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gpu_particles->set_process_mode(particles->get_process_mode());
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EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
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ur->create_action(TTR("Convert to GPUParticles3D"), UndoRedo::MERGE_DISABLE, particles);
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SceneTreeDock::get_singleton()->replace_node(particles, gpu_particles);
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ur->commit_action(false);
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} break;
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}
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}
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void CPUParticles2DEditorPlugin::_generate_emission_mask() {
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Ref<Image> img;
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img.instantiate();
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Error err = ImageLoader::load_image(source_emission_file, img);
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ERR_FAIL_COND_MSG(err != OK, "Error loading image '" + source_emission_file + "'.");
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if (img->is_compressed()) {
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img->decompress();
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}
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img->convert(Image::FORMAT_RGBA8);
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ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8);
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Size2i s = img->get_size();
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ERR_FAIL_COND(s.width == 0 || s.height == 0);
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Vector<Point2> valid_positions;
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Vector<Point2> valid_normals;
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Vector<uint8_t> valid_colors;
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valid_positions.resize(s.width * s.height);
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EmissionMode emode = (EmissionMode)emission_mask_mode->get_selected();
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if (emode == EMISSION_MODE_BORDER_DIRECTED) {
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valid_normals.resize(s.width * s.height);
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}
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bool capture_colors = emission_colors->is_pressed();
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if (capture_colors) {
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valid_colors.resize(s.width * s.height * 4);
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}
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int vpc = 0;
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{
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Vector<uint8_t> img_data = img->get_data();
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const uint8_t *r = img_data.ptr();
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for (int i = 0; i < s.width; i++) {
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for (int j = 0; j < s.height; j++) {
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uint8_t a = r[(j * s.width + i) * 4 + 3];
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if (a > 128) {
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if (emode == EMISSION_MODE_SOLID) {
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if (capture_colors) {
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valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
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valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
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valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
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valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
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}
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valid_positions.write[vpc++] = Point2(i, j);
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} else {
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bool on_border = false;
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for (int x = i - 1; x <= i + 1; x++) {
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for (int y = j - 1; y <= j + 1; y++) {
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if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
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on_border = true;
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break;
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}
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}
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if (on_border) {
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break;
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}
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}
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if (on_border) {
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valid_positions.write[vpc] = Point2(i, j);
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if (emode == EMISSION_MODE_BORDER_DIRECTED) {
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Vector2 normal;
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for (int x = i - 2; x <= i + 2; x++) {
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for (int y = j - 2; y <= j + 2; y++) {
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if (x == i && y == j) {
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continue;
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}
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if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
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normal += Vector2(x - i, y - j).normalized();
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}
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}
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}
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normal.normalize();
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valid_normals.write[vpc] = normal;
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}
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if (capture_colors) {
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valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
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valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
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valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
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valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
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}
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vpc++;
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}
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}
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}
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}
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}
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}
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valid_positions.resize(vpc);
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if (valid_normals.size()) {
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valid_normals.resize(vpc);
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}
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ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image...");
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if (capture_colors) {
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PackedColorArray pca;
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pca.resize(vpc);
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Color *pcaw = pca.ptrw();
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for (int i = 0; i < vpc; i += 1) {
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Color color;
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color.r = valid_colors[i * 4 + 0] / 255.0f;
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color.g = valid_colors[i * 4 + 1] / 255.0f;
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color.b = valid_colors[i * 4 + 2] / 255.0f;
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color.a = valid_colors[i * 4 + 3] / 255.0f;
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pcaw[i] = color;
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}
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particles->set_emission_colors(pca);
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}
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if (valid_normals.size()) {
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particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_DIRECTED_POINTS);
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PackedVector2Array norms;
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norms.resize(valid_normals.size());
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Vector2 *normsw = norms.ptrw();
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for (int i = 0; i < valid_normals.size(); i += 1) {
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normsw[i] = valid_normals[i];
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}
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particles->set_emission_normals(norms);
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} else {
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particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_POINTS);
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}
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{
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Vector2 offset;
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if (emission_mask_centered->is_pressed()) {
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offset = Vector2(-s.width * 0.5, -s.height * 0.5);
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}
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PackedVector2Array points;
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points.resize(valid_positions.size());
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Vector2 *pointsw = points.ptrw();
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for (int i = 0; i < valid_positions.size(); i += 1) {
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pointsw[i] = valid_positions[i] + offset;
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}
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particles->set_emission_points(points);
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}
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}
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void CPUParticles2DEditorPlugin::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &CPUParticles2DEditorPlugin::_menu_callback));
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menu->set_icon(file->get_editor_theme_icon(SNAME("CPUParticles2D")));
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file->connect("file_selected", callable_mp(this, &CPUParticles2DEditorPlugin::_file_selected));
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} break;
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}
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}
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CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin() {
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particles = nullptr;
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toolbar = memnew(HBoxContainer);
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add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar);
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toolbar->hide();
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menu = memnew(MenuButton);
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menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_RESTART);
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menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
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menu->get_popup()->add_item(TTR("Convert to GPUParticles2D"), MENU_CONVERT_TO_GPU_PARTICLES);
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menu->set_text(TTR("CPUParticles2D"));
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menu->set_switch_on_hover(true);
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toolbar->add_child(menu);
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file = memnew(EditorFileDialog);
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List<String> ext;
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ImageLoader::get_recognized_extensions(&ext);
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for (const String &E : ext) {
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file->add_filter("*." + E, E.to_upper());
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}
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file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
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toolbar->add_child(file);
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|
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emission_mask = memnew(ConfirmationDialog);
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emission_mask->set_title(TTR("Load Emission Mask"));
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VBoxContainer *emvb = memnew(VBoxContainer);
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emission_mask->add_child(emvb);
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emission_mask_mode = memnew(OptionButton);
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emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode);
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emission_mask_mode->add_item(TTR("Solid Pixels"), EMISSION_MODE_SOLID);
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emission_mask_mode->add_item(TTR("Border Pixels"), EMISSION_MODE_BORDER);
|
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emission_mask_mode->add_item(TTR("Directed Border Pixels"), EMISSION_MODE_BORDER_DIRECTED);
|
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VBoxContainer *optionsvb = memnew(VBoxContainer);
|
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emvb->add_margin_child(TTR("Options"), optionsvb);
|
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emission_mask_centered = memnew(CheckBox);
|
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emission_mask_centered->set_text(TTR("Centered"));
|
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optionsvb->add_child(emission_mask_centered);
|
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emission_colors = memnew(CheckBox);
|
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emission_colors->set_text(TTR("Capture Colors from Pixel"));
|
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optionsvb->add_child(emission_colors);
|
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|
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toolbar->add_child(emission_mask);
|
||||
|
||||
emission_mask->connect(SceneStringName(confirmed), callable_mp(this, &CPUParticles2DEditorPlugin::_generate_emission_mask));
|
||||
}
|
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|
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CPUParticles2DEditorPlugin::~CPUParticles2DEditorPlugin() {
|
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}
|
@ -1,94 +0,0 @@
|
||||
/**************************************************************************/
|
||||
/* cpu_particles_2d_editor_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef CPU_PARTICLES_2D_EDITOR_PLUGIN_H
|
||||
#define CPU_PARTICLES_2D_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/editor_plugin.h"
|
||||
#include "scene/2d/cpu_particles_2d.h"
|
||||
#include "scene/2d/physics/collision_polygon_2d.h"
|
||||
#include "scene/gui/box_container.h"
|
||||
|
||||
class CheckBox;
|
||||
class ConfirmationDialog;
|
||||
class SpinBox;
|
||||
class EditorFileDialog;
|
||||
class MenuButton;
|
||||
class OptionButton;
|
||||
|
||||
class CPUParticles2DEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(CPUParticles2DEditorPlugin, EditorPlugin);
|
||||
|
||||
enum {
|
||||
MENU_LOAD_EMISSION_MASK,
|
||||
MENU_CLEAR_EMISSION_MASK,
|
||||
MENU_RESTART,
|
||||
MENU_CONVERT_TO_GPU_PARTICLES,
|
||||
};
|
||||
|
||||
enum EmissionMode {
|
||||
EMISSION_MODE_SOLID,
|
||||
EMISSION_MODE_BORDER,
|
||||
EMISSION_MODE_BORDER_DIRECTED
|
||||
};
|
||||
|
||||
CPUParticles2D *particles = nullptr;
|
||||
|
||||
EditorFileDialog *file = nullptr;
|
||||
|
||||
HBoxContainer *toolbar = nullptr;
|
||||
MenuButton *menu = nullptr;
|
||||
|
||||
ConfirmationDialog *emission_mask = nullptr;
|
||||
OptionButton *emission_mask_mode = nullptr;
|
||||
CheckBox *emission_mask_centered = nullptr;
|
||||
CheckBox *emission_colors = nullptr;
|
||||
|
||||
String source_emission_file;
|
||||
|
||||
void _file_selected(const String &p_file);
|
||||
void _menu_callback(int p_idx);
|
||||
void _generate_emission_mask();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
|
||||
public:
|
||||
virtual String get_name() const override { return "CPUParticles2D"; }
|
||||
bool has_main_screen() const override { return false; }
|
||||
virtual void edit(Object *p_object) override;
|
||||
virtual bool handles(Object *p_object) const override;
|
||||
virtual void make_visible(bool p_visible) override;
|
||||
|
||||
CPUParticles2DEditorPlugin();
|
||||
~CPUParticles2DEditorPlugin();
|
||||
};
|
||||
|
||||
#endif // CPU_PARTICLES_2D_EDITOR_PLUGIN_H
|
@ -1,217 +0,0 @@
|
||||
/**************************************************************************/
|
||||
/* cpu_particles_3d_editor_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "cpu_particles_3d_editor_plugin.h"
|
||||
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/gui/scene_tree_editor.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "editor/scene_tree_dock.h"
|
||||
#include "scene/gui/menu_button.h"
|
||||
|
||||
void CPUParticles3DEditor::_node_removed(Node *p_node) {
|
||||
if (p_node == node) {
|
||||
node = nullptr;
|
||||
hide();
|
||||
}
|
||||
}
|
||||
|
||||
void CPUParticles3DEditor::_notification(int p_notification) {
|
||||
switch (p_notification) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
options->set_icon(get_editor_theme_icon(SNAME("CPUParticles3D")));
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void CPUParticles3DEditor::_menu_option(int p_option) {
|
||||
switch (p_option) {
|
||||
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
|
||||
emission_tree_dialog->popup_scenetree_dialog();
|
||||
} break;
|
||||
|
||||
case MENU_OPTION_RESTART: {
|
||||
node->restart();
|
||||
} break;
|
||||
|
||||
case MENU_OPTION_CONVERT_TO_GPU_PARTICLES: {
|
||||
GPUParticles3D *gpu_particles = memnew(GPUParticles3D);
|
||||
gpu_particles->convert_from_particles(node);
|
||||
gpu_particles->set_name(node->get_name());
|
||||
gpu_particles->set_transform(node->get_transform());
|
||||
gpu_particles->set_visible(node->is_visible());
|
||||
gpu_particles->set_process_mode(node->get_process_mode());
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Convert to GPUParticles3D"), UndoRedo::MERGE_DISABLE, node);
|
||||
SceneTreeDock::get_singleton()->replace_node(node, gpu_particles);
|
||||
ur->commit_action(false);
|
||||
|
||||
} break;
|
||||
case MENU_OPTION_GENERATE_AABB: {
|
||||
// Add one second to the default generation lifetime, since the progress is updated every second.
|
||||
generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0));
|
||||
|
||||
if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
|
||||
// Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
|
||||
generate_aabb->popup_centered();
|
||||
} else {
|
||||
// Generate the visibility AABB immediately.
|
||||
_generate_aabb();
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void CPUParticles3DEditor::_generate_aabb() {
|
||||
double time = generate_seconds->get_value();
|
||||
|
||||
double running = 0.0;
|
||||
|
||||
EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
|
||||
|
||||
bool was_emitting = node->is_emitting();
|
||||
if (!was_emitting) {
|
||||
node->set_emitting(true);
|
||||
OS::get_singleton()->delay_usec(1000);
|
||||
}
|
||||
|
||||
AABB rect;
|
||||
|
||||
while (running < time) {
|
||||
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
|
||||
ep.step(TTR("Generating..."), int(running), true);
|
||||
OS::get_singleton()->delay_usec(1000);
|
||||
|
||||
AABB capture = node->capture_aabb();
|
||||
if (rect == AABB()) {
|
||||
rect = capture;
|
||||
} else {
|
||||
rect.merge_with(capture);
|
||||
}
|
||||
|
||||
running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
|
||||
}
|
||||
|
||||
if (!was_emitting) {
|
||||
node->set_emitting(false);
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Generate Visibility AABB"));
|
||||
ur->add_do_method(node, "set_visibility_aabb", rect);
|
||||
ur->add_undo_method(node, "set_visibility_aabb", node->get_visibility_aabb());
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
void CPUParticles3DEditor::edit(CPUParticles3D *p_particles) {
|
||||
base_node = p_particles;
|
||||
node = p_particles;
|
||||
}
|
||||
|
||||
void CPUParticles3DEditor::_generate_emission_points() {
|
||||
/// hacer codigo aca
|
||||
Vector<Vector3> points;
|
||||
Vector<Vector3> normals;
|
||||
|
||||
if (!_generate(points, normals)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (normals.size() == 0) {
|
||||
node->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_POINTS);
|
||||
node->set_emission_points(points);
|
||||
} else {
|
||||
node->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_DIRECTED_POINTS);
|
||||
node->set_emission_points(points);
|
||||
node->set_emission_normals(normals);
|
||||
}
|
||||
}
|
||||
|
||||
CPUParticles3DEditor::CPUParticles3DEditor() {
|
||||
particles_editor_hb = memnew(HBoxContainer);
|
||||
Node3DEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
|
||||
options = memnew(MenuButton);
|
||||
options->set_switch_on_hover(true);
|
||||
particles_editor_hb->add_child(options);
|
||||
particles_editor_hb->hide();
|
||||
|
||||
options->set_text(TTR("CPUParticles3D"));
|
||||
options->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_OPTION_RESTART);
|
||||
options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
|
||||
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
|
||||
options->get_popup()->add_item(TTR("Convert to GPUParticles3D"), MENU_OPTION_CONVERT_TO_GPU_PARTICLES);
|
||||
options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &CPUParticles3DEditor::_menu_option));
|
||||
|
||||
generate_aabb = memnew(ConfirmationDialog);
|
||||
generate_aabb->set_title(TTR("Generate Visibility AABB"));
|
||||
VBoxContainer *genvb = memnew(VBoxContainer);
|
||||
generate_aabb->add_child(genvb);
|
||||
generate_seconds = memnew(SpinBox);
|
||||
genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
|
||||
generate_seconds->set_min(0.1);
|
||||
generate_seconds->set_max(25);
|
||||
generate_seconds->set_value(2);
|
||||
|
||||
add_child(generate_aabb);
|
||||
|
||||
generate_aabb->connect(SceneStringName(confirmed), callable_mp(this, &CPUParticles3DEditor::_generate_aabb));
|
||||
}
|
||||
|
||||
void CPUParticles3DEditorPlugin::edit(Object *p_object) {
|
||||
particles_editor->edit(Object::cast_to<CPUParticles3D>(p_object));
|
||||
}
|
||||
|
||||
bool CPUParticles3DEditorPlugin::handles(Object *p_object) const {
|
||||
return p_object->is_class("CPUParticles3D");
|
||||
}
|
||||
|
||||
void CPUParticles3DEditorPlugin::make_visible(bool p_visible) {
|
||||
if (p_visible) {
|
||||
particles_editor->show();
|
||||
particles_editor->particles_editor_hb->show();
|
||||
} else {
|
||||
particles_editor->particles_editor_hb->hide();
|
||||
particles_editor->hide();
|
||||
particles_editor->edit(nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin() {
|
||||
particles_editor = memnew(CPUParticles3DEditor);
|
||||
EditorNode::get_singleton()->get_gui_base()->add_child(particles_editor);
|
||||
|
||||
particles_editor->hide();
|
||||
}
|
||||
|
||||
CPUParticles3DEditorPlugin::~CPUParticles3DEditorPlugin() {
|
||||
}
|
@ -1,85 +0,0 @@
|
||||
/**************************************************************************/
|
||||
/* cpu_particles_3d_editor_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef CPU_PARTICLES_3D_EDITOR_PLUGIN_H
|
||||
#define CPU_PARTICLES_3D_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
|
||||
#include "scene/3d/cpu_particles_3d.h"
|
||||
|
||||
class CPUParticles3DEditor : public GPUParticles3DEditorBase {
|
||||
GDCLASS(CPUParticles3DEditor, GPUParticles3DEditorBase);
|
||||
|
||||
enum Menu {
|
||||
MENU_OPTION_GENERATE_AABB,
|
||||
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
|
||||
MENU_OPTION_CLEAR_EMISSION_VOLUME,
|
||||
MENU_OPTION_RESTART,
|
||||
MENU_OPTION_CONVERT_TO_GPU_PARTICLES,
|
||||
};
|
||||
|
||||
ConfirmationDialog *generate_aabb = nullptr;
|
||||
SpinBox *generate_seconds = nullptr;
|
||||
CPUParticles3D *node = nullptr;
|
||||
|
||||
void _generate_aabb();
|
||||
|
||||
void _menu_option(int);
|
||||
|
||||
friend class CPUParticles3DEditorPlugin;
|
||||
|
||||
virtual void _generate_emission_points() override;
|
||||
|
||||
protected:
|
||||
void _notification(int p_notification);
|
||||
void _node_removed(Node *p_node);
|
||||
|
||||
public:
|
||||
void edit(CPUParticles3D *p_particles);
|
||||
CPUParticles3DEditor();
|
||||
};
|
||||
|
||||
class CPUParticles3DEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(CPUParticles3DEditorPlugin, EditorPlugin);
|
||||
|
||||
CPUParticles3DEditor *particles_editor = nullptr;
|
||||
|
||||
public:
|
||||
virtual String get_name() const override { return "CPUParticles3D"; }
|
||||
bool has_main_screen() const override { return false; }
|
||||
virtual void edit(Object *p_object) override;
|
||||
virtual bool handles(Object *p_object) const override;
|
||||
virtual void make_visible(bool p_visible) override;
|
||||
|
||||
CPUParticles3DEditorPlugin();
|
||||
~CPUParticles3DEditorPlugin();
|
||||
};
|
||||
|
||||
#endif // CPU_PARTICLES_3D_EDITOR_PLUGIN_H
|
@ -1,427 +0,0 @@
|
||||
/**************************************************************************/
|
||||
/* gpu_particles_2d_editor_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gpu_particles_2d_editor_plugin.h"
|
||||
|
||||
#include "canvas_item_editor_plugin.h"
|
||||
#include "core/io/image_loader.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/gui/editor_file_dialog.h"
|
||||
#include "editor/scene_tree_dock.h"
|
||||
#include "scene/2d/cpu_particles_2d.h"
|
||||
#include "scene/gui/menu_button.h"
|
||||
#include "scene/gui/separator.h"
|
||||
#include "scene/resources/image_texture.h"
|
||||
#include "scene/resources/particle_process_material.h"
|
||||
|
||||
void GPUParticles2DEditorPlugin::edit(Object *p_object) {
|
||||
particles = Object::cast_to<GPUParticles2D>(p_object);
|
||||
}
|
||||
|
||||
bool GPUParticles2DEditorPlugin::handles(Object *p_object) const {
|
||||
return p_object->is_class("GPUParticles2D");
|
||||
}
|
||||
|
||||
void GPUParticles2DEditorPlugin::make_visible(bool p_visible) {
|
||||
if (p_visible) {
|
||||
toolbar->show();
|
||||
} else {
|
||||
toolbar->hide();
|
||||
}
|
||||
}
|
||||
|
||||
void GPUParticles2DEditorPlugin::_file_selected(const String &p_file) {
|
||||
source_emission_file = p_file;
|
||||
emission_mask->popup_centered();
|
||||
}
|
||||
|
||||
void GPUParticles2DEditorPlugin::_selection_changed() {
|
||||
List<Node *> selected_nodes = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list();
|
||||
|
||||
if (selected_particles.is_empty() && selected_nodes.is_empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (GPUParticles2D *SP : selected_particles) {
|
||||
SP->set_show_visibility_rect(false);
|
||||
}
|
||||
selected_particles.clear();
|
||||
|
||||
for (Node *P : selected_nodes) {
|
||||
GPUParticles2D *selected_particle = Object::cast_to<GPUParticles2D>(P);
|
||||
if (selected_particle != nullptr) {
|
||||
selected_particle->set_show_visibility_rect(true);
|
||||
selected_particles.push_back(selected_particle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
|
||||
switch (p_idx) {
|
||||
case MENU_GENERATE_VISIBILITY_RECT: {
|
||||
// Add one second to the default generation lifetime, since the progress is updated every second.
|
||||
generate_seconds->set_value(MAX(1.0, trunc(particles->get_lifetime()) + 1.0));
|
||||
|
||||
if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
|
||||
// Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
|
||||
generate_visibility_rect->popup_centered();
|
||||
} else {
|
||||
// Generate the visibility rect immediately.
|
||||
_generate_visibility_rect();
|
||||
}
|
||||
} break;
|
||||
case MENU_LOAD_EMISSION_MASK: {
|
||||
file->popup_file_dialog();
|
||||
|
||||
} break;
|
||||
case MENU_CLEAR_EMISSION_MASK: {
|
||||
emission_mask->popup_centered();
|
||||
} break;
|
||||
case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: {
|
||||
CPUParticles2D *cpu_particles = memnew(CPUParticles2D);
|
||||
cpu_particles->convert_from_particles(particles);
|
||||
cpu_particles->set_name(particles->get_name());
|
||||
cpu_particles->set_transform(particles->get_transform());
|
||||
cpu_particles->set_visible(particles->is_visible());
|
||||
cpu_particles->set_process_mode(particles->get_process_mode());
|
||||
cpu_particles->set_z_index(particles->get_z_index());
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Convert to CPUParticles2D"), UndoRedo::MERGE_DISABLE, particles);
|
||||
SceneTreeDock::get_singleton()->replace_node(particles, cpu_particles);
|
||||
ur->commit_action(false);
|
||||
|
||||
} break;
|
||||
case MENU_RESTART: {
|
||||
particles->restart();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
|
||||
double time = generate_seconds->get_value();
|
||||
|
||||
float running = 0.0;
|
||||
|
||||
EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect (Waiting for Particle Simulation)"), int(time));
|
||||
|
||||
bool was_emitting = particles->is_emitting();
|
||||
if (!was_emitting) {
|
||||
particles->set_emitting(true);
|
||||
OS::get_singleton()->delay_usec(1000);
|
||||
}
|
||||
|
||||
Rect2 rect;
|
||||
while (running < time) {
|
||||
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
|
||||
ep.step(TTR("Generating..."), int(running), true);
|
||||
OS::get_singleton()->delay_usec(1000);
|
||||
|
||||
Rect2 capture = particles->capture_rect();
|
||||
if (rect == Rect2()) {
|
||||
rect = capture;
|
||||
} else {
|
||||
rect = rect.merge(capture);
|
||||
}
|
||||
|
||||
running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
|
||||
}
|
||||
|
||||
if (!was_emitting) {
|
||||
particles->set_emitting(false);
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
undo_redo->create_action(TTR("Generate Visibility Rect"));
|
||||
undo_redo->add_do_method(particles, "set_visibility_rect", rect);
|
||||
undo_redo->add_undo_method(particles, "set_visibility_rect", particles->get_visibility_rect());
|
||||
undo_redo->commit_action();
|
||||
}
|
||||
|
||||
void GPUParticles2DEditorPlugin::_generate_emission_mask() {
|
||||
Ref<ParticleProcessMaterial> pm = particles->get_process_material();
|
||||
if (!pm.is_valid()) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("Can only set point into a ParticleProcessMaterial process material"));
|
||||
return;
|
||||
}
|
||||
|
||||
Ref<Image> img;
|
||||
img.instantiate();
|
||||
Error err = ImageLoader::load_image(source_emission_file, img);
|
||||
ERR_FAIL_COND_MSG(err != OK, "Error loading image '" + source_emission_file + "'.");
|
||||
|
||||
if (img->is_compressed()) {
|
||||
img->decompress();
|
||||
}
|
||||
img->convert(Image::FORMAT_RGBA8);
|
||||
ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8);
|
||||
Size2i s = img->get_size();
|
||||
ERR_FAIL_COND(s.width == 0 || s.height == 0);
|
||||
|
||||
Vector<Point2> valid_positions;
|
||||
Vector<Point2> valid_normals;
|
||||
Vector<uint8_t> valid_colors;
|
||||
|
||||
valid_positions.resize(s.width * s.height);
|
||||
|
||||
EmissionMode emode = (EmissionMode)emission_mask_mode->get_selected();
|
||||
|
||||
if (emode == EMISSION_MODE_BORDER_DIRECTED) {
|
||||
valid_normals.resize(s.width * s.height);
|
||||
}
|
||||
|
||||
bool capture_colors = emission_colors->is_pressed();
|
||||
|
||||
if (capture_colors) {
|
||||
valid_colors.resize(s.width * s.height * 4);
|
||||
}
|
||||
|
||||
int vpc = 0;
|
||||
|
||||
{
|
||||
Vector<uint8_t> img_data = img->get_data();
|
||||
const uint8_t *r = img_data.ptr();
|
||||
|
||||
for (int i = 0; i < s.width; i++) {
|
||||
for (int j = 0; j < s.height; j++) {
|
||||
uint8_t a = r[(j * s.width + i) * 4 + 3];
|
||||
|
||||
if (a > 128) {
|
||||
if (emode == EMISSION_MODE_SOLID) {
|
||||
if (capture_colors) {
|
||||
valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
|
||||
valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
|
||||
valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
|
||||
valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
|
||||
}
|
||||
valid_positions.write[vpc++] = Point2(i, j);
|
||||
|
||||
} else {
|
||||
bool on_border = false;
|
||||
for (int x = i - 1; x <= i + 1; x++) {
|
||||
for (int y = j - 1; y <= j + 1; y++) {
|
||||
if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
|
||||
on_border = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (on_border) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (on_border) {
|
||||
valid_positions.write[vpc] = Point2(i, j);
|
||||
|
||||
if (emode == EMISSION_MODE_BORDER_DIRECTED) {
|
||||
Vector2 normal;
|
||||
for (int x = i - 2; x <= i + 2; x++) {
|
||||
for (int y = j - 2; y <= j + 2; y++) {
|
||||
if (x == i && y == j) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
|
||||
normal += Vector2(x - i, y - j).normalized();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
normal.normalize();
|
||||
valid_normals.write[vpc] = normal;
|
||||
}
|
||||
|
||||
if (capture_colors) {
|
||||
valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
|
||||
valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
|
||||
valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
|
||||
valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
|
||||
}
|
||||
|
||||
vpc++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
valid_positions.resize(vpc);
|
||||
if (valid_normals.size()) {
|
||||
valid_normals.resize(vpc);
|
||||
}
|
||||
|
||||
ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image...");
|
||||
|
||||
Vector<uint8_t> texdata;
|
||||
|
||||
int w = 2048;
|
||||
int h = (vpc / 2048) + 1;
|
||||
|
||||
texdata.resize(w * h * 2 * sizeof(float));
|
||||
|
||||
{
|
||||
Vector2 offset;
|
||||
if (emission_mask_centered->is_pressed()) {
|
||||
offset = Vector2(-s.width * 0.5, -s.height * 0.5);
|
||||
}
|
||||
|
||||
uint8_t *tw = texdata.ptrw();
|
||||
float *twf = reinterpret_cast<float *>(tw);
|
||||
for (int i = 0; i < vpc; i++) {
|
||||
twf[i * 2 + 0] = valid_positions[i].x + offset.x;
|
||||
twf[i * 2 + 1] = valid_positions[i].y + offset.y;
|
||||
}
|
||||
}
|
||||
|
||||
img.instantiate();
|
||||
img->set_data(w, h, false, Image::FORMAT_RGF, texdata);
|
||||
pm->set_emission_point_texture(ImageTexture::create_from_image(img));
|
||||
pm->set_emission_point_count(vpc);
|
||||
|
||||
if (capture_colors) {
|
||||
Vector<uint8_t> colordata;
|
||||
colordata.resize(w * h * 4); //use RG texture
|
||||
|
||||
{
|
||||
uint8_t *tw = colordata.ptrw();
|
||||
for (int i = 0; i < vpc * 4; i++) {
|
||||
tw[i] = valid_colors[i];
|
||||
}
|
||||
}
|
||||
|
||||
img.instantiate();
|
||||
img->set_data(w, h, false, Image::FORMAT_RGBA8, colordata);
|
||||
pm->set_emission_color_texture(ImageTexture::create_from_image(img));
|
||||
}
|
||||
|
||||
if (valid_normals.size()) {
|
||||
pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
|
||||
|
||||
Vector<uint8_t> normdata;
|
||||
normdata.resize(w * h * 2 * sizeof(float)); //use RG texture
|
||||
|
||||
{
|
||||
uint8_t *tw = normdata.ptrw();
|
||||
float *twf = reinterpret_cast<float *>(tw);
|
||||
for (int i = 0; i < vpc; i++) {
|
||||
twf[i * 2 + 0] = valid_normals[i].x;
|
||||
twf[i * 2 + 1] = valid_normals[i].y;
|
||||
}
|
||||
}
|
||||
|
||||
img.instantiate();
|
||||
img->set_data(w, h, false, Image::FORMAT_RGF, normdata);
|
||||
pm->set_emission_normal_texture(ImageTexture::create_from_image(img));
|
||||
|
||||
} else {
|
||||
pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
|
||||
}
|
||||
}
|
||||
|
||||
void GPUParticles2DEditorPlugin::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &GPUParticles2DEditorPlugin::_menu_callback));
|
||||
menu->set_icon(menu->get_editor_theme_icon(SNAME("GPUParticles2D")));
|
||||
file->connect("file_selected", callable_mp(this, &GPUParticles2DEditorPlugin::_file_selected));
|
||||
EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", callable_mp(this, &GPUParticles2DEditorPlugin::_selection_changed));
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin() {
|
||||
particles = nullptr;
|
||||
|
||||
toolbar = memnew(HBoxContainer);
|
||||
add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar);
|
||||
toolbar->hide();
|
||||
|
||||
menu = memnew(MenuButton);
|
||||
menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_RESTART);
|
||||
menu->get_popup()->add_item(TTR("Generate Visibility Rect"), MENU_GENERATE_VISIBILITY_RECT);
|
||||
menu->get_popup()->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
|
||||
// menu->get_popup()->add_item(TTR("Clear Emission Mask"), MENU_CLEAR_EMISSION_MASK);
|
||||
menu->get_popup()->add_item(TTR("Convert to CPUParticles2D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
|
||||
menu->set_text(TTR("GPUParticles2D"));
|
||||
menu->set_switch_on_hover(true);
|
||||
toolbar->add_child(menu);
|
||||
|
||||
file = memnew(EditorFileDialog);
|
||||
List<String> ext;
|
||||
ImageLoader::get_recognized_extensions(&ext);
|
||||
for (const String &E : ext) {
|
||||
file->add_filter("*." + E, E.to_upper());
|
||||
}
|
||||
file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
|
||||
toolbar->add_child(file);
|
||||
|
||||
generate_visibility_rect = memnew(ConfirmationDialog);
|
||||
generate_visibility_rect->set_title(TTR("Generate Visibility Rect"));
|
||||
VBoxContainer *genvb = memnew(VBoxContainer);
|
||||
generate_visibility_rect->add_child(genvb);
|
||||
generate_seconds = memnew(SpinBox);
|
||||
genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
|
||||
generate_seconds->set_min(0.1);
|
||||
generate_seconds->set_max(25);
|
||||
generate_seconds->set_value(2);
|
||||
|
||||
toolbar->add_child(generate_visibility_rect);
|
||||
|
||||
generate_visibility_rect->connect(SceneStringName(confirmed), callable_mp(this, &GPUParticles2DEditorPlugin::_generate_visibility_rect));
|
||||
|
||||
emission_mask = memnew(ConfirmationDialog);
|
||||
emission_mask->set_title(TTR("Load Emission Mask"));
|
||||
VBoxContainer *emvb = memnew(VBoxContainer);
|
||||
emission_mask->add_child(emvb);
|
||||
emission_mask_mode = memnew(OptionButton);
|
||||
emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode);
|
||||
emission_mask_mode->add_item(TTR("Solid Pixels"), EMISSION_MODE_SOLID);
|
||||
emission_mask_mode->add_item(TTR("Border Pixels"), EMISSION_MODE_BORDER);
|
||||
emission_mask_mode->add_item(TTR("Directed Border Pixels"), EMISSION_MODE_BORDER_DIRECTED);
|
||||
VBoxContainer *optionsvb = memnew(VBoxContainer);
|
||||
emvb->add_margin_child(TTR("Options"), optionsvb);
|
||||
emission_mask_centered = memnew(CheckBox);
|
||||
emission_mask_centered->set_text(TTR("Centered"));
|
||||
optionsvb->add_child(emission_mask_centered);
|
||||
emission_colors = memnew(CheckBox);
|
||||
emission_colors->set_text(TTR("Capture Colors from Pixel"));
|
||||
optionsvb->add_child(emission_colors);
|
||||
|
||||
toolbar->add_child(emission_mask);
|
||||
|
||||
emission_mask->connect(SceneStringName(confirmed), callable_mp(this, &GPUParticles2DEditorPlugin::_generate_emission_mask));
|
||||
}
|
||||
|
||||
GPUParticles2DEditorPlugin::~GPUParticles2DEditorPlugin() {
|
||||
}
|
@ -1,101 +0,0 @@
|
||||
/**************************************************************************/
|
||||
/* gpu_particles_2d_editor_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GPU_PARTICLES_2D_EDITOR_PLUGIN_H
|
||||
#define GPU_PARTICLES_2D_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/editor_plugin.h"
|
||||
#include "scene/2d/gpu_particles_2d.h"
|
||||
#include "scene/2d/physics/collision_polygon_2d.h"
|
||||
#include "scene/gui/box_container.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
|
||||
class CheckBox;
|
||||
class ConfirmationDialog;
|
||||
class EditorFileDialog;
|
||||
class MenuButton;
|
||||
class OptionButton;
|
||||
|
||||
class GPUParticles2DEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin);
|
||||
|
||||
enum {
|
||||
MENU_GENERATE_VISIBILITY_RECT,
|
||||
MENU_LOAD_EMISSION_MASK,
|
||||
MENU_CLEAR_EMISSION_MASK,
|
||||
MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
|
||||
MENU_RESTART
|
||||
};
|
||||
|
||||
enum EmissionMode {
|
||||
EMISSION_MODE_SOLID,
|
||||
EMISSION_MODE_BORDER,
|
||||
EMISSION_MODE_BORDER_DIRECTED
|
||||
};
|
||||
|
||||
GPUParticles2D *particles = nullptr;
|
||||
List<GPUParticles2D *> selected_particles;
|
||||
|
||||
EditorFileDialog *file = nullptr;
|
||||
|
||||
HBoxContainer *toolbar = nullptr;
|
||||
MenuButton *menu = nullptr;
|
||||
|
||||
ConfirmationDialog *generate_visibility_rect = nullptr;
|
||||
SpinBox *generate_seconds = nullptr;
|
||||
|
||||
ConfirmationDialog *emission_mask = nullptr;
|
||||
OptionButton *emission_mask_mode = nullptr;
|
||||
CheckBox *emission_mask_centered = nullptr;
|
||||
CheckBox *emission_colors = nullptr;
|
||||
|
||||
String source_emission_file;
|
||||
|
||||
void _file_selected(const String &p_file);
|
||||
void _menu_callback(int p_idx);
|
||||
void _generate_visibility_rect();
|
||||
void _generate_emission_mask();
|
||||
void _selection_changed();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
|
||||
public:
|
||||
virtual String get_name() const override { return "GPUParticles2D"; }
|
||||
bool has_main_screen() const override { return false; }
|
||||
virtual void edit(Object *p_object) override;
|
||||
virtual bool handles(Object *p_object) const override;
|
||||
virtual void make_visible(bool p_visible) override;
|
||||
|
||||
GPUParticles2DEditorPlugin();
|
||||
~GPUParticles2DEditorPlugin();
|
||||
};
|
||||
|
||||
#endif // GPU_PARTICLES_2D_EDITOR_PLUGIN_H
|
@ -1,461 +0,0 @@
|
||||
/**************************************************************************/
|
||||
/* gpu_particles_3d_editor_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "gpu_particles_3d_editor_plugin.h"
|
||||
|
||||
#include "core/io/resource_loader.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/plugins/node_3d_editor_plugin.h"
|
||||
#include "editor/scene_tree_dock.h"
|
||||
#include "scene/3d/cpu_particles_3d.h"
|
||||
#include "scene/3d/mesh_instance_3d.h"
|
||||
#include "scene/gui/menu_button.h"
|
||||
#include "scene/resources/image_texture.h"
|
||||
#include "scene/resources/particle_process_material.h"
|
||||
|
||||
bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3> &normals) {
|
||||
bool use_normals = emission_fill->get_selected() == 1;
|
||||
|
||||
if (emission_fill->get_selected() < 2) {
|
||||
float area_accum = 0;
|
||||
RBMap<float, int> triangle_area_map;
|
||||
|
||||
for (int i = 0; i < geometry.size(); i++) {
|
||||
float area = geometry[i].get_area();
|
||||
if (area < CMP_EPSILON) {
|
||||
continue;
|
||||
}
|
||||
triangle_area_map[area_accum] = i;
|
||||
area_accum += area;
|
||||
}
|
||||
|
||||
if (!triangle_area_map.size() || area_accum == 0) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("The geometry's faces don't contain any area."));
|
||||
return false;
|
||||
}
|
||||
|
||||
int emissor_count = emission_amount->get_value();
|
||||
|
||||
for (int i = 0; i < emissor_count; i++) {
|
||||
float areapos = Math::random(0.0f, area_accum);
|
||||
|
||||
RBMap<float, int>::Iterator E = triangle_area_map.find_closest(areapos);
|
||||
ERR_FAIL_COND_V(!E, false);
|
||||
int index = E->value;
|
||||
ERR_FAIL_INDEX_V(index, geometry.size(), false);
|
||||
|
||||
// ok FINALLY get face
|
||||
Face3 face = geometry[index];
|
||||
//now compute some position inside the face...
|
||||
|
||||
Vector3 pos = face.get_random_point_inside();
|
||||
|
||||
points.push_back(pos);
|
||||
|
||||
if (use_normals) {
|
||||
Vector3 normal = face.get_plane().normal;
|
||||
normals.push_back(normal);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
int gcount = geometry.size();
|
||||
|
||||
if (gcount == 0) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("The geometry doesn't contain any faces."));
|
||||
return false;
|
||||
}
|
||||
|
||||
const Face3 *r = geometry.ptr();
|
||||
|
||||
AABB aabb;
|
||||
|
||||
for (int i = 0; i < gcount; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
if (i == 0 && j == 0) {
|
||||
aabb.position = r[i].vertex[j];
|
||||
} else {
|
||||
aabb.expand_to(r[i].vertex[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int emissor_count = emission_amount->get_value();
|
||||
|
||||
for (int i = 0; i < emissor_count; i++) {
|
||||
int attempts = 5;
|
||||
|
||||
for (int j = 0; j < attempts; j++) {
|
||||
Vector3 dir;
|
||||
dir[Math::rand() % 3] = 1.0;
|
||||
Vector3 ofs = (Vector3(1, 1, 1) - dir) * Vector3(Math::randf(), Math::randf(), Math::randf()) * aabb.size + aabb.position;
|
||||
|
||||
Vector3 ofsv = ofs + aabb.size * dir;
|
||||
|
||||
//space it a little
|
||||
ofs -= dir;
|
||||
ofsv += dir;
|
||||
|
||||
float max = -1e7, min = 1e7;
|
||||
|
||||
for (int k = 0; k < gcount; k++) {
|
||||
const Face3 &f3 = r[k];
|
||||
|
||||
Vector3 res;
|
||||
if (f3.intersects_segment(ofs, ofsv, &res)) {
|
||||
res -= ofs;
|
||||
float d = dir.dot(res);
|
||||
|
||||
if (d < min) {
|
||||
min = d;
|
||||
}
|
||||
if (d > max) {
|
||||
max = d;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (max < min) {
|
||||
continue; //lost attempt
|
||||
}
|
||||
|
||||
float val = min + (max - min) * Math::randf();
|
||||
|
||||
Vector3 point = ofs + dir * val;
|
||||
|
||||
points.push_back(point);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GPUParticles3DEditorBase::_node_selected(const NodePath &p_path) {
|
||||
Node *sel = get_node(p_path);
|
||||
if (!sel) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!sel->is_class("Node3D")) {
|
||||
EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't inherit from Node3D."), sel->get_name()));
|
||||
return;
|
||||
}
|
||||
|
||||
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(sel);
|
||||
if (!mi || mi->get_mesh().is_null()) {
|
||||
EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain geometry."), sel->get_name()));
|
||||
return;
|
||||
}
|
||||
|
||||
geometry = mi->get_mesh()->get_faces();
|
||||
|
||||
if (geometry.size() == 0) {
|
||||
EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain face geometry."), sel->get_name()));
|
||||
return;
|
||||
}
|
||||
|
||||
Transform3D geom_xform = base_node->get_global_transform().affine_inverse() * mi->get_global_transform();
|
||||
|
||||
int gc = geometry.size();
|
||||
Face3 *w = geometry.ptrw();
|
||||
|
||||
for (int i = 0; i < gc; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
w[i].vertex[j] = geom_xform.xform(w[i].vertex[j]);
|
||||
}
|
||||
}
|
||||
|
||||
emission_dialog->popup_centered(Size2(300, 130));
|
||||
}
|
||||
|
||||
GPUParticles3DEditorBase::GPUParticles3DEditorBase() {
|
||||
emission_dialog = memnew(ConfirmationDialog);
|
||||
emission_dialog->set_title(TTR("Create Emitter"));
|
||||
add_child(emission_dialog);
|
||||
VBoxContainer *emd_vb = memnew(VBoxContainer);
|
||||
emission_dialog->add_child(emd_vb);
|
||||
|
||||
emission_amount = memnew(SpinBox);
|
||||
emission_amount->set_min(1);
|
||||
emission_amount->set_max(100000);
|
||||
emission_amount->set_value(512);
|
||||
emd_vb->add_margin_child(TTR("Emission Points:"), emission_amount);
|
||||
|
||||
emission_fill = memnew(OptionButton);
|
||||
emission_fill->add_item(TTR("Surface Points"));
|
||||
emission_fill->add_item(TTR("Surface Points+Normal (Directed)"));
|
||||
emission_fill->add_item(TTR("Volume"));
|
||||
emd_vb->add_margin_child(TTR("Emission Source:"), emission_fill);
|
||||
|
||||
emission_dialog->set_ok_button_text(TTR("Create"));
|
||||
emission_dialog->connect(SceneStringName(confirmed), callable_mp(this, &GPUParticles3DEditorBase::_generate_emission_points));
|
||||
|
||||
emission_tree_dialog = memnew(SceneTreeDialog);
|
||||
Vector<StringName> valid_types;
|
||||
valid_types.push_back("MeshInstance3D");
|
||||
emission_tree_dialog->set_valid_types(valid_types);
|
||||
add_child(emission_tree_dialog);
|
||||
emission_tree_dialog->connect("selected", callable_mp(this, &GPUParticles3DEditorBase::_node_selected));
|
||||
}
|
||||
|
||||
void GPUParticles3DEditor::_node_removed(Node *p_node) {
|
||||
if (p_node == node) {
|
||||
node = nullptr;
|
||||
hide();
|
||||
}
|
||||
}
|
||||
|
||||
void GPUParticles3DEditor::_notification(int p_notification) {
|
||||
switch (p_notification) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
options->set_icon(options->get_popup()->get_editor_theme_icon(SNAME("GPUParticles3D")));
|
||||
get_tree()->connect("node_removed", callable_mp(this, &GPUParticles3DEditor::_node_removed));
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void GPUParticles3DEditor::_menu_option(int p_option) {
|
||||
switch (p_option) {
|
||||
case MENU_OPTION_GENERATE_AABB: {
|
||||
// Add one second to the default generation lifetime, since the progress is updated every second.
|
||||
generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0));
|
||||
|
||||
if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
|
||||
// Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
|
||||
generate_aabb->popup_centered();
|
||||
} else {
|
||||
// Generate the visibility AABB immediately.
|
||||
_generate_aabb();
|
||||
}
|
||||
} break;
|
||||
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
|
||||
Ref<ParticleProcessMaterial> mat = node->get_process_material();
|
||||
if (mat.is_null()) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("A processor material of type 'ParticleProcessMaterial' is required."));
|
||||
return;
|
||||
}
|
||||
|
||||
emission_tree_dialog->popup_scenetree_dialog();
|
||||
|
||||
} break;
|
||||
case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: {
|
||||
CPUParticles3D *cpu_particles = memnew(CPUParticles3D);
|
||||
cpu_particles->convert_from_particles(node);
|
||||
cpu_particles->set_name(node->get_name());
|
||||
cpu_particles->set_transform(node->get_transform());
|
||||
cpu_particles->set_visible(node->is_visible());
|
||||
cpu_particles->set_process_mode(node->get_process_mode());
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Convert to CPUParticles3D"), UndoRedo::MERGE_DISABLE, node);
|
||||
SceneTreeDock::get_singleton()->replace_node(node, cpu_particles);
|
||||
ur->commit_action(false);
|
||||
|
||||
} break;
|
||||
case MENU_OPTION_RESTART: {
|
||||
node->restart();
|
||||
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void GPUParticles3DEditor::_generate_aabb() {
|
||||
double time = generate_seconds->get_value();
|
||||
|
||||
double running = 0.0;
|
||||
|
||||
EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
|
||||
|
||||
bool was_emitting = node->is_emitting();
|
||||
if (!was_emitting) {
|
||||
node->set_emitting(true);
|
||||
OS::get_singleton()->delay_usec(1000);
|
||||
}
|
||||
|
||||
AABB rect;
|
||||
|
||||
while (running < time) {
|
||||
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
|
||||
ep.step(TTR("Generating..."), int(running), true);
|
||||
OS::get_singleton()->delay_usec(1000);
|
||||
|
||||
AABB capture = node->capture_aabb();
|
||||
if (rect == AABB()) {
|
||||
rect = capture;
|
||||
} else {
|
||||
rect.merge_with(capture);
|
||||
}
|
||||
|
||||
running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
|
||||
}
|
||||
|
||||
if (!was_emitting) {
|
||||
node->set_emitting(false);
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Generate Visibility AABB"));
|
||||
ur->add_do_method(node, "set_visibility_aabb", rect);
|
||||
ur->add_undo_method(node, "set_visibility_aabb", node->get_visibility_aabb());
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
void GPUParticles3DEditor::edit(GPUParticles3D *p_particles) {
|
||||
base_node = p_particles;
|
||||
node = p_particles;
|
||||
}
|
||||
|
||||
void GPUParticles3DEditor::_generate_emission_points() {
|
||||
/// hacer codigo aca
|
||||
Vector<Vector3> points;
|
||||
Vector<Vector3> normals;
|
||||
|
||||
if (!_generate(points, normals)) {
|
||||
return;
|
||||
}
|
||||
|
||||
int point_count = points.size();
|
||||
|
||||
int w = 2048;
|
||||
int h = (point_count / 2048) + 1;
|
||||
|
||||
Vector<uint8_t> point_img;
|
||||
point_img.resize(w * h * 3 * sizeof(float));
|
||||
|
||||
{
|
||||
uint8_t *iw = point_img.ptrw();
|
||||
memset(iw, 0, w * h * 3 * sizeof(float));
|
||||
const Vector3 *r = points.ptr();
|
||||
float *wf = reinterpret_cast<float *>(iw);
|
||||
for (int i = 0; i < point_count; i++) {
|
||||
wf[i * 3 + 0] = r[i].x;
|
||||
wf[i * 3 + 1] = r[i].y;
|
||||
wf[i * 3 + 2] = r[i].z;
|
||||
}
|
||||
}
|
||||
|
||||
Ref<Image> image = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img));
|
||||
Ref<ImageTexture> tex = ImageTexture::create_from_image(image);
|
||||
|
||||
Ref<ParticleProcessMaterial> mat = node->get_process_material();
|
||||
ERR_FAIL_COND(mat.is_null());
|
||||
|
||||
if (normals.size() > 0) {
|
||||
mat->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
|
||||
mat->set_emission_point_count(point_count);
|
||||
mat->set_emission_point_texture(tex);
|
||||
|
||||
Vector<uint8_t> point_img2;
|
||||
point_img2.resize(w * h * 3 * sizeof(float));
|
||||
|
||||
{
|
||||
uint8_t *iw = point_img2.ptrw();
|
||||
memset(iw, 0, w * h * 3 * sizeof(float));
|
||||
const Vector3 *r = normals.ptr();
|
||||
float *wf = reinterpret_cast<float *>(iw);
|
||||
for (int i = 0; i < point_count; i++) {
|
||||
wf[i * 3 + 0] = r[i].x;
|
||||
wf[i * 3 + 1] = r[i].y;
|
||||
wf[i * 3 + 2] = r[i].z;
|
||||
}
|
||||
}
|
||||
|
||||
Ref<Image> image2 = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img2));
|
||||
mat->set_emission_normal_texture(ImageTexture::create_from_image(image2));
|
||||
} else {
|
||||
mat->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
|
||||
mat->set_emission_point_count(point_count);
|
||||
mat->set_emission_point_texture(tex);
|
||||
}
|
||||
}
|
||||
|
||||
GPUParticles3DEditor::GPUParticles3DEditor() {
|
||||
node = nullptr;
|
||||
particles_editor_hb = memnew(HBoxContainer);
|
||||
Node3DEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
|
||||
options = memnew(MenuButton);
|
||||
options->set_switch_on_hover(true);
|
||||
particles_editor_hb->add_child(options);
|
||||
particles_editor_hb->hide();
|
||||
|
||||
options->set_text(TTR("GPUParticles3D"));
|
||||
options->get_popup()->add_shortcut(ED_GET_SHORTCUT("particles/restart_emission"), MENU_OPTION_RESTART);
|
||||
options->get_popup()->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
|
||||
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
|
||||
options->get_popup()->add_item(TTR("Convert to CPUParticles3D"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
|
||||
|
||||
options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &GPUParticles3DEditor::_menu_option));
|
||||
|
||||
generate_aabb = memnew(ConfirmationDialog);
|
||||
generate_aabb->set_title(TTR("Generate Visibility AABB"));
|
||||
VBoxContainer *genvb = memnew(VBoxContainer);
|
||||
generate_aabb->add_child(genvb);
|
||||
generate_seconds = memnew(SpinBox);
|
||||
genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
|
||||
generate_seconds->set_min(0.1);
|
||||
generate_seconds->set_max(25);
|
||||
generate_seconds->set_value(2);
|
||||
|
||||
add_child(generate_aabb);
|
||||
|
||||
generate_aabb->connect(SceneStringName(confirmed), callable_mp(this, &GPUParticles3DEditor::_generate_aabb));
|
||||
}
|
||||
|
||||
void GPUParticles3DEditorPlugin::edit(Object *p_object) {
|
||||
particles_editor->edit(Object::cast_to<GPUParticles3D>(p_object));
|
||||
}
|
||||
|
||||
bool GPUParticles3DEditorPlugin::handles(Object *p_object) const {
|
||||
return p_object->is_class("GPUParticles3D");
|
||||
}
|
||||
|
||||
void GPUParticles3DEditorPlugin::make_visible(bool p_visible) {
|
||||
if (p_visible) {
|
||||
particles_editor->show();
|
||||
particles_editor->particles_editor_hb->show();
|
||||
} else {
|
||||
particles_editor->particles_editor_hb->hide();
|
||||
particles_editor->hide();
|
||||
particles_editor->edit(nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
GPUParticles3DEditorPlugin::GPUParticles3DEditorPlugin() {
|
||||
particles_editor = memnew(GPUParticles3DEditor);
|
||||
EditorNode::get_singleton()->get_gui_base()->add_child(particles_editor);
|
||||
|
||||
particles_editor->hide();
|
||||
}
|
||||
|
||||
GPUParticles3DEditorPlugin::~GPUParticles3DEditorPlugin() {
|
||||
}
|
@ -1,118 +0,0 @@
|
||||
/**************************************************************************/
|
||||
/* gpu_particles_3d_editor_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef GPU_PARTICLES_3D_EDITOR_PLUGIN_H
|
||||
#define GPU_PARTICLES_3D_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/editor_plugin.h"
|
||||
#include "scene/3d/gpu_particles_3d.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
|
||||
class ConfirmationDialog;
|
||||
class HBoxContainer;
|
||||
class MenuButton;
|
||||
class OptionButton;
|
||||
class SceneTreeDialog;
|
||||
|
||||
class GPUParticles3DEditorBase : public Control {
|
||||
GDCLASS(GPUParticles3DEditorBase, Control);
|
||||
|
||||
protected:
|
||||
Node3D *base_node = nullptr;
|
||||
Panel *panel = nullptr;
|
||||
MenuButton *options = nullptr;
|
||||
HBoxContainer *particles_editor_hb = nullptr;
|
||||
|
||||
SceneTreeDialog *emission_tree_dialog = nullptr;
|
||||
|
||||
ConfirmationDialog *emission_dialog = nullptr;
|
||||
SpinBox *emission_amount = nullptr;
|
||||
OptionButton *emission_fill = nullptr;
|
||||
|
||||
Vector<Face3> geometry;
|
||||
|
||||
bool _generate(Vector<Vector3> &points, Vector<Vector3> &normals);
|
||||
virtual void _generate_emission_points() {}
|
||||
void _node_selected(const NodePath &p_path);
|
||||
|
||||
public:
|
||||
GPUParticles3DEditorBase();
|
||||
};
|
||||
|
||||
class GPUParticles3DEditor : public GPUParticles3DEditorBase {
|
||||
GDCLASS(GPUParticles3DEditor, GPUParticles3DEditorBase);
|
||||
|
||||
ConfirmationDialog *generate_aabb = nullptr;
|
||||
SpinBox *generate_seconds = nullptr;
|
||||
GPUParticles3D *node = nullptr;
|
||||
|
||||
enum Menu {
|
||||
MENU_OPTION_GENERATE_AABB,
|
||||
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
|
||||
MENU_OPTION_CLEAR_EMISSION_VOLUME,
|
||||
MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
|
||||
MENU_OPTION_RESTART,
|
||||
|
||||
};
|
||||
|
||||
void _generate_aabb();
|
||||
|
||||
void _menu_option(int);
|
||||
|
||||
friend class GPUParticles3DEditorPlugin;
|
||||
|
||||
virtual void _generate_emission_points() override;
|
||||
|
||||
protected:
|
||||
void _notification(int p_notification);
|
||||
void _node_removed(Node *p_node);
|
||||
|
||||
public:
|
||||
void edit(GPUParticles3D *p_particles);
|
||||
GPUParticles3DEditor();
|
||||
};
|
||||
|
||||
class GPUParticles3DEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(GPUParticles3DEditorPlugin, EditorPlugin);
|
||||
|
||||
GPUParticles3DEditor *particles_editor = nullptr;
|
||||
|
||||
public:
|
||||
virtual String get_name() const override { return "GPUParticles3D"; }
|
||||
bool has_main_screen() const override { return false; }
|
||||
virtual void edit(Object *p_object) override;
|
||||
virtual bool handles(Object *p_object) const override;
|
||||
virtual void make_visible(bool p_visible) override;
|
||||
|
||||
GPUParticles3DEditorPlugin();
|
||||
~GPUParticles3DEditorPlugin();
|
||||
};
|
||||
|
||||
#endif // GPU_PARTICLES_3D_EDITOR_PLUGIN_H
|
968
editor/plugins/particles_editor_plugin.cpp
Normal file
968
editor/plugins/particles_editor_plugin.cpp
Normal file
@ -0,0 +1,968 @@
|
||||
/**************************************************************************/
|
||||
/* particles_editor_plugin.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "particles_editor_plugin.h"
|
||||
|
||||
#include "canvas_item_editor_plugin.h"
|
||||
#include "core/io/image_loader.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/gui/editor_file_dialog.h"
|
||||
#include "editor/scene_tree_dock.h"
|
||||
#include "scene/2d/cpu_particles_2d.h"
|
||||
#include "scene/2d/gpu_particles_2d.h"
|
||||
#include "scene/3d/cpu_particles_3d.h"
|
||||
#include "scene/3d/gpu_particles_3d.h"
|
||||
#include "scene/3d/mesh_instance_3d.h"
|
||||
#include "scene/gui/box_container.h"
|
||||
#include "scene/gui/menu_button.h"
|
||||
#include "scene/gui/separator.h"
|
||||
#include "scene/gui/spin_box.h"
|
||||
#include "scene/resources/image_texture.h"
|
||||
#include "scene/resources/particle_process_material.h"
|
||||
|
||||
void ParticlesEditorPlugin::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
if (handled_type.ends_with("2D")) {
|
||||
add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, toolbar);
|
||||
} else if (handled_type.ends_with("3D")) {
|
||||
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, toolbar);
|
||||
} else {
|
||||
DEV_ASSERT(false);
|
||||
}
|
||||
|
||||
menu->set_icon(menu->get_editor_theme_icon(handled_type));
|
||||
menu->set_text(handled_type);
|
||||
|
||||
PopupMenu *popup = menu->get_popup();
|
||||
popup->add_shortcut(ED_SHORTCUT("particles/restart_emission", TTR("Restart Emission"), KeyModifierMask::CTRL | Key::R), MENU_RESTART);
|
||||
_add_menu_options(popup);
|
||||
popup->add_item(conversion_option_name, MENU_OPTION_CONVERT);
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
bool ParticlesEditorPlugin::need_show_lifetime_dialog(SpinBox *p_seconds) {
|
||||
// Add one second to the default generation lifetime, since the progress is updated every second.
|
||||
p_seconds->set_value(MAX(1.0, trunc(edited_node->get("lifetime").operator double()) + 1.0));
|
||||
|
||||
if (p_seconds->get_value() >= 11.0 + CMP_EPSILON) {
|
||||
// Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
|
||||
return true;
|
||||
} else {
|
||||
// Generate the visibility rect/AABB immediately.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void ParticlesEditorPlugin::_menu_callback(int p_idx) {
|
||||
switch (p_idx) {
|
||||
case MENU_OPTION_CONVERT: {
|
||||
Node *converted_node = _convert_particles();
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(conversion_option_name, UndoRedo::MERGE_DISABLE, edited_node);
|
||||
SceneTreeDock::get_singleton()->replace_node(edited_node, converted_node);
|
||||
ur->commit_action(false);
|
||||
} break;
|
||||
|
||||
case MENU_RESTART: {
|
||||
edited_node->call("restart");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ParticlesEditorPlugin::edit(Object *p_object) {
|
||||
edited_node = Object::cast_to<Node>(p_object);
|
||||
}
|
||||
|
||||
bool ParticlesEditorPlugin::handles(Object *p_object) const {
|
||||
return p_object->is_class(handled_type);
|
||||
}
|
||||
|
||||
void ParticlesEditorPlugin::make_visible(bool p_visible) {
|
||||
toolbar->set_visible(p_visible);
|
||||
}
|
||||
|
||||
ParticlesEditorPlugin::ParticlesEditorPlugin() {
|
||||
toolbar = memnew(HBoxContainer);
|
||||
toolbar->hide();
|
||||
|
||||
menu = memnew(MenuButton);
|
||||
menu->set_switch_on_hover(true);
|
||||
toolbar->add_child(menu);
|
||||
menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &ParticlesEditorPlugin::_menu_callback));
|
||||
}
|
||||
|
||||
// 2D /////////////////////////////////////////////
|
||||
|
||||
void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
|
||||
if (p_idx == MENU_GENERATE_VISIBILITY_RECT) {
|
||||
if (need_show_lifetime_dialog(generate_seconds)) {
|
||||
generate_visibility_rect->popup_centered();
|
||||
} else {
|
||||
_generate_visibility_rect();
|
||||
}
|
||||
} else {
|
||||
Particles2DEditorPlugin::_menu_callback(p_idx);
|
||||
}
|
||||
}
|
||||
|
||||
void GPUParticles2DEditorPlugin::_add_menu_options(PopupMenu *p_menu) {
|
||||
Particles2DEditorPlugin::_add_menu_options(p_menu);
|
||||
p_menu->add_item(TTR("Generate Visibility Rect"), MENU_GENERATE_VISIBILITY_RECT);
|
||||
}
|
||||
|
||||
void Particles2DEditorPlugin::_file_selected(const String &p_file) {
|
||||
source_emission_file = p_file;
|
||||
emission_mask->popup_centered();
|
||||
}
|
||||
|
||||
void Particles2DEditorPlugin::_get_base_emission_mask(PackedVector2Array &r_valid_positions, PackedVector2Array &r_valid_normals, PackedByteArray &r_valid_colors, Vector2i &r_image_size) {
|
||||
Ref<Image> img;
|
||||
img.instantiate();
|
||||
Error err = ImageLoader::load_image(source_emission_file, img);
|
||||
ERR_FAIL_COND_MSG(err != OK, "Error loading image '" + source_emission_file + "'.");
|
||||
|
||||
if (img->is_compressed()) {
|
||||
img->decompress();
|
||||
}
|
||||
img->convert(Image::FORMAT_RGBA8);
|
||||
ERR_FAIL_COND(img->get_format() != Image::FORMAT_RGBA8);
|
||||
Size2i s = img->get_size();
|
||||
ERR_FAIL_COND(s.width == 0 || s.height == 0);
|
||||
|
||||
r_image_size = s;
|
||||
|
||||
r_valid_positions.resize(s.width * s.height);
|
||||
|
||||
EmissionMode emode = (EmissionMode)emission_mask_mode->get_selected();
|
||||
|
||||
if (emode == EMISSION_MODE_BORDER_DIRECTED) {
|
||||
r_valid_normals.resize(s.width * s.height);
|
||||
}
|
||||
|
||||
bool capture_colors = emission_colors->is_pressed();
|
||||
|
||||
if (capture_colors) {
|
||||
r_valid_colors.resize(s.width * s.height * 4);
|
||||
}
|
||||
|
||||
int vpc = 0;
|
||||
|
||||
{
|
||||
Vector<uint8_t> img_data = img->get_data();
|
||||
const uint8_t *r = img_data.ptr();
|
||||
|
||||
for (int i = 0; i < s.width; i++) {
|
||||
for (int j = 0; j < s.height; j++) {
|
||||
uint8_t a = r[(j * s.width + i) * 4 + 3];
|
||||
|
||||
if (a > 128) {
|
||||
if (emode == EMISSION_MODE_SOLID) {
|
||||
if (capture_colors) {
|
||||
r_valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
|
||||
r_valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
|
||||
r_valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
|
||||
r_valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
|
||||
}
|
||||
r_valid_positions.write[vpc++] = Point2(i, j);
|
||||
|
||||
} else {
|
||||
bool on_border = false;
|
||||
for (int x = i - 1; x <= i + 1; x++) {
|
||||
for (int y = j - 1; y <= j + 1; y++) {
|
||||
if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
|
||||
on_border = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (on_border) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (on_border) {
|
||||
r_valid_positions.write[vpc] = Point2(i, j);
|
||||
|
||||
if (emode == EMISSION_MODE_BORDER_DIRECTED) {
|
||||
Vector2 normal;
|
||||
for (int x = i - 2; x <= i + 2; x++) {
|
||||
for (int y = j - 2; y <= j + 2; y++) {
|
||||
if (x == i && y == j) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
|
||||
normal += Vector2(x - i, y - j).normalized();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
normal.normalize();
|
||||
r_valid_normals.write[vpc] = normal;
|
||||
}
|
||||
|
||||
if (capture_colors) {
|
||||
r_valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
|
||||
r_valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
|
||||
r_valid_colors.write[vpc * 4 + 2] = r[(j * s.width + i) * 4 + 2];
|
||||
r_valid_colors.write[vpc * 4 + 3] = r[(j * s.width + i) * 4 + 3];
|
||||
}
|
||||
|
||||
vpc++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
r_valid_positions.resize(vpc);
|
||||
if (!r_valid_normals.is_empty()) {
|
||||
r_valid_normals.resize(vpc);
|
||||
}
|
||||
}
|
||||
|
||||
Particles2DEditorPlugin::Particles2DEditorPlugin() {
|
||||
file = memnew(EditorFileDialog);
|
||||
|
||||
List<String> ext;
|
||||
ImageLoader::get_recognized_extensions(&ext);
|
||||
for (const String &E : ext) {
|
||||
file->add_filter("*." + E, E.to_upper());
|
||||
}
|
||||
|
||||
file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
|
||||
EditorNode::get_singleton()->get_gui_base()->add_child(file);
|
||||
file->connect("file_selected", callable_mp(this, &Particles2DEditorPlugin::_file_selected));
|
||||
|
||||
emission_mask = memnew(ConfirmationDialog);
|
||||
emission_mask->set_title(TTR("Load Emission Mask"));
|
||||
|
||||
VBoxContainer *emvb = memnew(VBoxContainer);
|
||||
emission_mask->add_child(emvb);
|
||||
|
||||
emission_mask_mode = memnew(OptionButton);
|
||||
emission_mask_mode->add_item(TTR("Solid Pixels"), EMISSION_MODE_SOLID);
|
||||
emission_mask_mode->add_item(TTR("Border Pixels"), EMISSION_MODE_BORDER);
|
||||
emission_mask_mode->add_item(TTR("Directed Border Pixels"), EMISSION_MODE_BORDER_DIRECTED);
|
||||
emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode);
|
||||
|
||||
VBoxContainer *optionsvb = memnew(VBoxContainer);
|
||||
emvb->add_margin_child(TTR("Options"), optionsvb);
|
||||
|
||||
emission_mask_centered = memnew(CheckBox(TTR("Centered")));
|
||||
optionsvb->add_child(emission_mask_centered);
|
||||
emission_colors = memnew(CheckBox(TTR("Capture Colors from Pixel")));
|
||||
optionsvb->add_child(emission_colors);
|
||||
|
||||
EditorNode::get_singleton()->get_gui_base()->add_child(emission_mask);
|
||||
|
||||
emission_mask->connect(SceneStringName(confirmed), callable_mp(this, &Particles2DEditorPlugin::_generate_emission_mask));
|
||||
}
|
||||
|
||||
void GPUParticles2DEditorPlugin::_selection_changed() {
|
||||
List<Node *> selected_nodes = EditorNode::get_singleton()->get_editor_selection()->get_selected_node_list();
|
||||
if (selected_particles.is_empty() && selected_nodes.is_empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (GPUParticles2D *particles : selected_particles) {
|
||||
particles->set_show_visibility_rect(false);
|
||||
}
|
||||
selected_particles.clear();
|
||||
|
||||
for (Node *node : selected_nodes) {
|
||||
GPUParticles2D *selected_particle = Object::cast_to<GPUParticles2D>(node);
|
||||
if (selected_particle) {
|
||||
selected_particle->set_show_visibility_rect(true);
|
||||
selected_particles.push_back(selected_particle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
|
||||
GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(edited_node);
|
||||
|
||||
double time = generate_seconds->get_value();
|
||||
|
||||
float running = 0.0;
|
||||
|
||||
EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect (Waiting for Particle Simulation)"), int(time));
|
||||
|
||||
bool was_emitting = particles->is_emitting();
|
||||
if (!was_emitting) {
|
||||
particles->set_emitting(true);
|
||||
OS::get_singleton()->delay_usec(1000);
|
||||
}
|
||||
|
||||
Rect2 rect;
|
||||
while (running < time) {
|
||||
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
|
||||
ep.step(TTR("Generating..."), int(running), true);
|
||||
OS::get_singleton()->delay_usec(1000);
|
||||
|
||||
Rect2 capture = particles->capture_rect();
|
||||
if (rect == Rect2()) {
|
||||
rect = capture;
|
||||
} else {
|
||||
rect = rect.merge(capture);
|
||||
}
|
||||
|
||||
running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
|
||||
}
|
||||
|
||||
if (!was_emitting) {
|
||||
particles->set_emitting(false);
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
||||
undo_redo->create_action(TTR("Generate Visibility Rect"));
|
||||
undo_redo->add_do_method(particles, "set_visibility_rect", rect);
|
||||
undo_redo->add_undo_method(particles, "set_visibility_rect", particles->get_visibility_rect());
|
||||
undo_redo->commit_action();
|
||||
}
|
||||
|
||||
void GPUParticles2DEditorPlugin::_notification(int p_what) {
|
||||
switch (p_what) {
|
||||
case NOTIFICATION_ENTER_TREE: {
|
||||
EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", callable_mp(this, &GPUParticles2DEditorPlugin::_selection_changed));
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
void Particles2DEditorPlugin::_menu_callback(int p_idx) {
|
||||
if (p_idx == MENU_LOAD_EMISSION_MASK) {
|
||||
file->popup_file_dialog();
|
||||
} else {
|
||||
ParticlesEditorPlugin::_menu_callback(p_idx);
|
||||
}
|
||||
}
|
||||
|
||||
void Particles2DEditorPlugin::_add_menu_options(PopupMenu *p_menu) {
|
||||
p_menu->add_item(TTR("Load Emission Mask"), MENU_LOAD_EMISSION_MASK);
|
||||
}
|
||||
|
||||
Node *GPUParticles2DEditorPlugin::_convert_particles() {
|
||||
GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(edited_node);
|
||||
|
||||
CPUParticles2D *cpu_particles = memnew(CPUParticles2D);
|
||||
cpu_particles->convert_from_particles(particles);
|
||||
cpu_particles->set_name(particles->get_name());
|
||||
cpu_particles->set_transform(particles->get_transform());
|
||||
cpu_particles->set_visible(particles->is_visible());
|
||||
cpu_particles->set_process_mode(particles->get_process_mode());
|
||||
cpu_particles->set_z_index(particles->get_z_index());
|
||||
return cpu_particles;
|
||||
}
|
||||
|
||||
void GPUParticles2DEditorPlugin::_generate_emission_mask() {
|
||||
GPUParticles2D *particles = Object::cast_to<GPUParticles2D>(edited_node);
|
||||
Ref<ParticleProcessMaterial> pm = particles->get_process_material();
|
||||
if (pm.is_null()) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("Can only set point into a ParticleProcessMaterial process material"));
|
||||
return;
|
||||
}
|
||||
|
||||
PackedVector2Array valid_positions;
|
||||
PackedVector2Array valid_normals;
|
||||
PackedByteArray valid_colors;
|
||||
Vector2i image_size;
|
||||
_get_base_emission_mask(valid_positions, valid_normals, valid_colors, image_size);
|
||||
|
||||
ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image...");
|
||||
|
||||
Vector<uint8_t> texdata;
|
||||
|
||||
int vpc = valid_positions.size();
|
||||
int w = 2048;
|
||||
int h = (vpc / 2048) + 1;
|
||||
|
||||
texdata.resize(w * h * 2 * sizeof(float));
|
||||
|
||||
{
|
||||
Vector2 offset;
|
||||
if (emission_mask_centered->is_pressed()) {
|
||||
offset = Vector2(-image_size.width * 0.5, -image_size.height * 0.5);
|
||||
}
|
||||
|
||||
uint8_t *tw = texdata.ptrw();
|
||||
float *twf = reinterpret_cast<float *>(tw);
|
||||
for (int i = 0; i < vpc; i++) {
|
||||
twf[i * 2 + 0] = valid_positions[i].x + offset.x;
|
||||
twf[i * 2 + 1] = valid_positions[i].y + offset.y;
|
||||
}
|
||||
}
|
||||
|
||||
Ref<Image> img;
|
||||
img.instantiate();
|
||||
img->set_data(w, h, false, Image::FORMAT_RGF, texdata);
|
||||
pm->set_emission_point_texture(ImageTexture::create_from_image(img));
|
||||
pm->set_emission_point_count(vpc);
|
||||
|
||||
if (emission_colors->is_pressed()) {
|
||||
Vector<uint8_t> colordata;
|
||||
colordata.resize(w * h * 4); //use RG texture
|
||||
|
||||
{
|
||||
uint8_t *tw = colordata.ptrw();
|
||||
for (int i = 0; i < vpc * 4; i++) {
|
||||
tw[i] = valid_colors[i];
|
||||
}
|
||||
}
|
||||
|
||||
img.instantiate();
|
||||
img->set_data(w, h, false, Image::FORMAT_RGBA8, colordata);
|
||||
pm->set_emission_color_texture(ImageTexture::create_from_image(img));
|
||||
}
|
||||
|
||||
if (valid_normals.size()) {
|
||||
pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
|
||||
|
||||
Vector<uint8_t> normdata;
|
||||
normdata.resize(w * h * 2 * sizeof(float)); //use RG texture
|
||||
|
||||
{
|
||||
uint8_t *tw = normdata.ptrw();
|
||||
float *twf = reinterpret_cast<float *>(tw);
|
||||
for (int i = 0; i < vpc; i++) {
|
||||
twf[i * 2 + 0] = valid_normals[i].x;
|
||||
twf[i * 2 + 1] = valid_normals[i].y;
|
||||
}
|
||||
}
|
||||
|
||||
img.instantiate();
|
||||
img->set_data(w, h, false, Image::FORMAT_RGF, normdata);
|
||||
pm->set_emission_normal_texture(ImageTexture::create_from_image(img));
|
||||
|
||||
} else {
|
||||
pm->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
|
||||
}
|
||||
}
|
||||
|
||||
GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin() {
|
||||
handled_type = "GPUParticles2D"; // TTR("GPUParticles2D")
|
||||
conversion_option_name = TTR("Convert to CPUParticles2D");
|
||||
|
||||
generate_visibility_rect = memnew(ConfirmationDialog);
|
||||
generate_visibility_rect->set_title(TTR("Generate Visibility Rect"));
|
||||
|
||||
VBoxContainer *genvb = memnew(VBoxContainer);
|
||||
generate_visibility_rect->add_child(genvb);
|
||||
|
||||
generate_seconds = memnew(SpinBox);
|
||||
generate_seconds->set_min(0.1);
|
||||
generate_seconds->set_max(25);
|
||||
generate_seconds->set_value(2);
|
||||
genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
|
||||
|
||||
EditorNode::get_singleton()->get_gui_base()->add_child(generate_visibility_rect);
|
||||
|
||||
generate_visibility_rect->connect(SceneStringName(confirmed), callable_mp(this, &GPUParticles2DEditorPlugin::_generate_visibility_rect));
|
||||
}
|
||||
|
||||
Node *CPUParticles2DEditorPlugin::_convert_particles() {
|
||||
CPUParticles2D *particles = Object::cast_to<CPUParticles2D>(edited_node);
|
||||
|
||||
GPUParticles2D *gpu_particles = memnew(GPUParticles2D);
|
||||
gpu_particles->convert_from_particles(particles);
|
||||
gpu_particles->set_name(particles->get_name());
|
||||
gpu_particles->set_transform(particles->get_transform());
|
||||
gpu_particles->set_visible(particles->is_visible());
|
||||
gpu_particles->set_process_mode(particles->get_process_mode());
|
||||
return gpu_particles;
|
||||
}
|
||||
|
||||
void CPUParticles2DEditorPlugin::_generate_emission_mask() {
|
||||
CPUParticles2D *particles = Object::cast_to<CPUParticles2D>(edited_node);
|
||||
|
||||
PackedVector2Array valid_positions;
|
||||
PackedVector2Array valid_normals;
|
||||
PackedByteArray valid_colors;
|
||||
Vector2i image_size;
|
||||
_get_base_emission_mask(valid_positions, valid_normals, valid_colors, image_size);
|
||||
|
||||
ERR_FAIL_COND_MSG(valid_positions.is_empty(), "No pixels with transparency > 128 in image...");
|
||||
|
||||
int vpc = valid_positions.size();
|
||||
if (emission_colors->is_pressed()) {
|
||||
PackedColorArray pca;
|
||||
pca.resize(vpc);
|
||||
Color *pcaw = pca.ptrw();
|
||||
for (int i = 0; i < vpc; i += 1) {
|
||||
Color color;
|
||||
color.r = valid_colors[i * 4 + 0] / 255.0f;
|
||||
color.g = valid_colors[i * 4 + 1] / 255.0f;
|
||||
color.b = valid_colors[i * 4 + 2] / 255.0f;
|
||||
color.a = valid_colors[i * 4 + 3] / 255.0f;
|
||||
pcaw[i] = color;
|
||||
}
|
||||
particles->set_emission_colors(pca);
|
||||
}
|
||||
|
||||
if (valid_normals.size()) {
|
||||
particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_DIRECTED_POINTS);
|
||||
PackedVector2Array norms;
|
||||
norms.resize(valid_normals.size());
|
||||
Vector2 *normsw = norms.ptrw();
|
||||
for (int i = 0; i < valid_normals.size(); i += 1) {
|
||||
normsw[i] = valid_normals[i];
|
||||
}
|
||||
particles->set_emission_normals(norms);
|
||||
} else {
|
||||
particles->set_emission_shape(CPUParticles2D::EMISSION_SHAPE_POINTS);
|
||||
}
|
||||
|
||||
{
|
||||
Vector2 offset;
|
||||
if (emission_mask_centered->is_pressed()) {
|
||||
offset = Vector2(-image_size.width * 0.5, -image_size.height * 0.5);
|
||||
}
|
||||
|
||||
PackedVector2Array points;
|
||||
points.resize(valid_positions.size());
|
||||
Vector2 *pointsw = points.ptrw();
|
||||
for (int i = 0; i < valid_positions.size(); i += 1) {
|
||||
pointsw[i] = valid_positions[i] + offset;
|
||||
}
|
||||
particles->set_emission_points(points);
|
||||
}
|
||||
}
|
||||
|
||||
CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin() {
|
||||
handled_type = "CPUParticles2D"; // TTR("CPUParticles2D")
|
||||
conversion_option_name = TTR("Convert to GPUParticles2D");
|
||||
}
|
||||
|
||||
// 3D /////////////////////////////////////////////
|
||||
|
||||
void Particles3DEditorPlugin::_generate_aabb() {
|
||||
double time = generate_seconds->get_value();
|
||||
|
||||
double running = 0.0;
|
||||
|
||||
EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
|
||||
|
||||
bool was_emitting = edited_node->get("emitting");
|
||||
if (!was_emitting) {
|
||||
edited_node->set("emitting", true);
|
||||
OS::get_singleton()->delay_usec(1000);
|
||||
}
|
||||
|
||||
AABB rect;
|
||||
Callable capture_aabb = Callable(edited_node, "capture_aabb");
|
||||
|
||||
while (running < time) {
|
||||
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
|
||||
ep.step(TTR("Generating..."), int(running), true);
|
||||
OS::get_singleton()->delay_usec(1000);
|
||||
|
||||
AABB capture = capture_aabb.call();
|
||||
if (rect == AABB()) {
|
||||
rect = capture;
|
||||
} else {
|
||||
rect.merge_with(capture);
|
||||
}
|
||||
|
||||
running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
|
||||
}
|
||||
|
||||
if (!was_emitting) {
|
||||
edited_node->set("emitting", false);
|
||||
}
|
||||
|
||||
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
|
||||
ur->create_action(TTR("Generate Visibility AABB"));
|
||||
ur->add_do_property(edited_node, "visibility_aabb", rect);
|
||||
ur->add_undo_property(edited_node, "visibility_aabb", edited_node->get("visibility_aabb"));
|
||||
ur->commit_action();
|
||||
}
|
||||
|
||||
void Particles3DEditorPlugin::_node_selected(const NodePath &p_path) {
|
||||
Node *sel = get_node(p_path);
|
||||
if (!sel) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!sel->is_class("Node3D")) {
|
||||
EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't inherit from Node3D."), sel->get_name()));
|
||||
return;
|
||||
}
|
||||
|
||||
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(sel);
|
||||
if (!mi || mi->get_mesh().is_null()) {
|
||||
EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain geometry."), sel->get_name()));
|
||||
return;
|
||||
}
|
||||
|
||||
geometry = mi->get_mesh()->get_faces();
|
||||
if (geometry.size() == 0) {
|
||||
EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain face geometry."), sel->get_name()));
|
||||
return;
|
||||
}
|
||||
|
||||
Transform3D geom_xform = edited_node->get("global_transform");
|
||||
geom_xform = geom_xform.affine_inverse() * mi->get_global_transform();
|
||||
int gc = geometry.size();
|
||||
Face3 *w = geometry.ptrw();
|
||||
|
||||
for (int i = 0; i < gc; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
w[i].vertex[j] = geom_xform.xform(w[i].vertex[j]);
|
||||
}
|
||||
}
|
||||
emission_dialog->popup_centered(Size2(300, 130));
|
||||
}
|
||||
|
||||
void Particles3DEditorPlugin::_menu_callback(int p_idx) {
|
||||
switch (p_idx) {
|
||||
case MENU_OPTION_GENERATE_AABB: {
|
||||
if (need_show_lifetime_dialog(generate_seconds)) {
|
||||
generate_aabb->popup_centered();
|
||||
} else {
|
||||
_generate_aabb();
|
||||
}
|
||||
} break;
|
||||
|
||||
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
|
||||
if (_can_generate_points()) {
|
||||
emission_tree_dialog->popup_scenetree_dialog();
|
||||
}
|
||||
} break;
|
||||
|
||||
default: {
|
||||
ParticlesEditorPlugin::_menu_callback(p_idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Particles3DEditorPlugin::_add_menu_options(PopupMenu *p_menu) {
|
||||
p_menu->add_item(TTR("Generate AABB"), MENU_OPTION_GENERATE_AABB);
|
||||
p_menu->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
|
||||
}
|
||||
|
||||
bool Particles3DEditorPlugin::_generate(Vector<Vector3> &r_points, Vector<Vector3> &r_normals) {
|
||||
bool use_normals = emission_fill->get_selected() == 1;
|
||||
|
||||
if (emission_fill->get_selected() < 2) {
|
||||
float area_accum = 0;
|
||||
RBMap<float, int> triangle_area_map;
|
||||
|
||||
for (int i = 0; i < geometry.size(); i++) {
|
||||
float area = geometry[i].get_area();
|
||||
if (area < CMP_EPSILON) {
|
||||
continue;
|
||||
}
|
||||
triangle_area_map[area_accum] = i;
|
||||
area_accum += area;
|
||||
}
|
||||
|
||||
if (!triangle_area_map.size() || area_accum == 0) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("The geometry's faces don't contain any area."));
|
||||
return false;
|
||||
}
|
||||
|
||||
int emissor_count = emission_amount->get_value();
|
||||
|
||||
for (int i = 0; i < emissor_count; i++) {
|
||||
float areapos = Math::random(0.0f, area_accum);
|
||||
|
||||
RBMap<float, int>::Iterator E = triangle_area_map.find_closest(areapos);
|
||||
ERR_FAIL_COND_V(!E, false);
|
||||
int index = E->value;
|
||||
ERR_FAIL_INDEX_V(index, geometry.size(), false);
|
||||
|
||||
// ok FINALLY get face
|
||||
Face3 face = geometry[index];
|
||||
//now compute some position inside the face...
|
||||
|
||||
Vector3 pos = face.get_random_point_inside();
|
||||
|
||||
r_points.push_back(pos);
|
||||
|
||||
if (use_normals) {
|
||||
Vector3 normal = face.get_plane().normal;
|
||||
r_normals.push_back(normal);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
int gcount = geometry.size();
|
||||
|
||||
if (gcount == 0) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("The geometry doesn't contain any faces."));
|
||||
return false;
|
||||
}
|
||||
|
||||
const Face3 *r = geometry.ptr();
|
||||
|
||||
AABB aabb;
|
||||
|
||||
for (int i = 0; i < gcount; i++) {
|
||||
for (int j = 0; j < 3; j++) {
|
||||
if (i == 0 && j == 0) {
|
||||
aabb.position = r[i].vertex[j];
|
||||
} else {
|
||||
aabb.expand_to(r[i].vertex[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int emissor_count = emission_amount->get_value();
|
||||
|
||||
for (int i = 0; i < emissor_count; i++) {
|
||||
int attempts = 5;
|
||||
|
||||
for (int j = 0; j < attempts; j++) {
|
||||
Vector3 dir;
|
||||
dir[Math::rand() % 3] = 1.0;
|
||||
Vector3 ofs = (Vector3(1, 1, 1) - dir) * Vector3(Math::randf(), Math::randf(), Math::randf()) * aabb.size + aabb.position;
|
||||
|
||||
Vector3 ofsv = ofs + aabb.size * dir;
|
||||
|
||||
//space it a little
|
||||
ofs -= dir;
|
||||
ofsv += dir;
|
||||
|
||||
float max = -1e7, min = 1e7;
|
||||
|
||||
for (int k = 0; k < gcount; k++) {
|
||||
const Face3 &f3 = r[k];
|
||||
|
||||
Vector3 res;
|
||||
if (f3.intersects_segment(ofs, ofsv, &res)) {
|
||||
res -= ofs;
|
||||
float d = dir.dot(res);
|
||||
|
||||
if (d < min) {
|
||||
min = d;
|
||||
}
|
||||
if (d > max) {
|
||||
max = d;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (max < min) {
|
||||
continue; //lost attempt
|
||||
}
|
||||
|
||||
float val = min + (max - min) * Math::randf();
|
||||
|
||||
Vector3 point = ofs + dir * val;
|
||||
|
||||
r_points.push_back(point);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
Particles3DEditorPlugin::Particles3DEditorPlugin() {
|
||||
generate_aabb = memnew(ConfirmationDialog);
|
||||
generate_aabb->set_title(TTR("Generate Visibility AABB"));
|
||||
|
||||
VBoxContainer *genvb = memnew(VBoxContainer);
|
||||
generate_aabb->add_child(genvb);
|
||||
|
||||
generate_seconds = memnew(SpinBox);
|
||||
generate_seconds->set_min(0.1);
|
||||
generate_seconds->set_max(25);
|
||||
generate_seconds->set_value(2);
|
||||
genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
|
||||
|
||||
EditorNode::get_singleton()->get_gui_base()->add_child(generate_aabb);
|
||||
|
||||
generate_aabb->connect(SceneStringName(confirmed), callable_mp(this, &Particles3DEditorPlugin::_generate_aabb));
|
||||
|
||||
emission_tree_dialog = memnew(SceneTreeDialog);
|
||||
Vector<StringName> valid_types;
|
||||
valid_types.push_back("MeshInstance3D");
|
||||
emission_tree_dialog->set_valid_types(valid_types);
|
||||
EditorNode::get_singleton()->get_gui_base()->add_child(emission_tree_dialog);
|
||||
emission_tree_dialog->connect("selected", callable_mp(this, &Particles3DEditorPlugin::_node_selected));
|
||||
|
||||
emission_dialog = memnew(ConfirmationDialog);
|
||||
emission_dialog->set_title(TTR("Create Emitter"));
|
||||
EditorNode::get_singleton()->get_gui_base()->add_child(emission_dialog);
|
||||
|
||||
VBoxContainer *emd_vb = memnew(VBoxContainer);
|
||||
emission_dialog->add_child(emd_vb);
|
||||
|
||||
emission_amount = memnew(SpinBox);
|
||||
emission_amount->set_min(1);
|
||||
emission_amount->set_max(100000);
|
||||
emission_amount->set_value(512);
|
||||
emd_vb->add_margin_child(TTR("Emission Points:"), emission_amount);
|
||||
|
||||
emission_fill = memnew(OptionButton);
|
||||
emission_fill->add_item(TTR("Surface Points"));
|
||||
emission_fill->add_item(TTR("Surface Points+Normal (Directed)"));
|
||||
emission_fill->add_item(TTR("Volume"));
|
||||
emd_vb->add_margin_child(TTR("Emission Source:"), emission_fill);
|
||||
|
||||
emission_dialog->set_ok_button_text(TTR("Create"));
|
||||
emission_dialog->connect(SceneStringName(confirmed), callable_mp(this, &Particles3DEditorPlugin::_generate_emission_points));
|
||||
}
|
||||
|
||||
Node *GPUParticles3DEditorPlugin::_convert_particles() {
|
||||
GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(edited_node);
|
||||
|
||||
CPUParticles3D *cpu_particles = memnew(CPUParticles3D);
|
||||
cpu_particles->convert_from_particles(particles);
|
||||
cpu_particles->set_name(particles->get_name());
|
||||
cpu_particles->set_transform(particles->get_transform());
|
||||
cpu_particles->set_visible(particles->is_visible());
|
||||
cpu_particles->set_process_mode(particles->get_process_mode());
|
||||
return cpu_particles;
|
||||
}
|
||||
|
||||
bool GPUParticles3DEditorPlugin::_can_generate_points() const {
|
||||
GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(edited_node);
|
||||
Ref<ParticleProcessMaterial> mat = particles->get_process_material();
|
||||
if (mat.is_null()) {
|
||||
EditorNode::get_singleton()->show_warning(TTR("A processor material of type 'ParticleProcessMaterial' is required."));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void GPUParticles3DEditorPlugin::_generate_emission_points() {
|
||||
GPUParticles3D *particles = Object::cast_to<GPUParticles3D>(edited_node);
|
||||
|
||||
/// hacer codigo aca
|
||||
Vector<Vector3> points;
|
||||
Vector<Vector3> normals;
|
||||
|
||||
if (!_generate(points, normals)) {
|
||||
return;
|
||||
}
|
||||
|
||||
int point_count = points.size();
|
||||
|
||||
int w = 2048;
|
||||
int h = (point_count / 2048) + 1;
|
||||
|
||||
Vector<uint8_t> point_img;
|
||||
point_img.resize(w * h * 3 * sizeof(float));
|
||||
|
||||
{
|
||||
uint8_t *iw = point_img.ptrw();
|
||||
memset(iw, 0, w * h * 3 * sizeof(float));
|
||||
const Vector3 *r = points.ptr();
|
||||
float *wf = reinterpret_cast<float *>(iw);
|
||||
for (int i = 0; i < point_count; i++) {
|
||||
wf[i * 3 + 0] = r[i].x;
|
||||
wf[i * 3 + 1] = r[i].y;
|
||||
wf[i * 3 + 2] = r[i].z;
|
||||
}
|
||||
}
|
||||
|
||||
Ref<Image> image = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img));
|
||||
Ref<ImageTexture> tex = ImageTexture::create_from_image(image);
|
||||
|
||||
Ref<ParticleProcessMaterial> mat = particles->get_process_material();
|
||||
ERR_FAIL_COND(mat.is_null());
|
||||
|
||||
if (normals.size() > 0) {
|
||||
mat->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
|
||||
mat->set_emission_point_count(point_count);
|
||||
mat->set_emission_point_texture(tex);
|
||||
|
||||
Vector<uint8_t> point_img2;
|
||||
point_img2.resize(w * h * 3 * sizeof(float));
|
||||
|
||||
{
|
||||
uint8_t *iw = point_img2.ptrw();
|
||||
memset(iw, 0, w * h * 3 * sizeof(float));
|
||||
const Vector3 *r = normals.ptr();
|
||||
float *wf = reinterpret_cast<float *>(iw);
|
||||
for (int i = 0; i < point_count; i++) {
|
||||
wf[i * 3 + 0] = r[i].x;
|
||||
wf[i * 3 + 1] = r[i].y;
|
||||
wf[i * 3 + 2] = r[i].z;
|
||||
}
|
||||
}
|
||||
|
||||
Ref<Image> image2 = memnew(Image(w, h, false, Image::FORMAT_RGBF, point_img2));
|
||||
mat->set_emission_normal_texture(ImageTexture::create_from_image(image2));
|
||||
} else {
|
||||
mat->set_emission_shape(ParticleProcessMaterial::EMISSION_SHAPE_POINTS);
|
||||
mat->set_emission_point_count(point_count);
|
||||
mat->set_emission_point_texture(tex);
|
||||
}
|
||||
}
|
||||
|
||||
GPUParticles3DEditorPlugin::GPUParticles3DEditorPlugin() {
|
||||
handled_type = "GPUParticles3D"; // TTR("GPUParticles3D")
|
||||
conversion_option_name = TTR("Convert to CPUParticles3D");
|
||||
}
|
||||
|
||||
Node *CPUParticles3DEditorPlugin::_convert_particles() {
|
||||
CPUParticles3D *particles = Object::cast_to<CPUParticles3D>(edited_node);
|
||||
|
||||
GPUParticles3D *gpu_particles = memnew(GPUParticles3D);
|
||||
gpu_particles->convert_from_particles(particles);
|
||||
gpu_particles->set_name(particles->get_name());
|
||||
gpu_particles->set_transform(particles->get_transform());
|
||||
gpu_particles->set_visible(particles->is_visible());
|
||||
gpu_particles->set_process_mode(particles->get_process_mode());
|
||||
return gpu_particles;
|
||||
}
|
||||
|
||||
void CPUParticles3DEditorPlugin::_generate_emission_points() {
|
||||
CPUParticles3D *particles = Object::cast_to<CPUParticles3D>(edited_node);
|
||||
|
||||
/// hacer codigo aca
|
||||
Vector<Vector3> points;
|
||||
Vector<Vector3> normals;
|
||||
|
||||
if (!_generate(points, normals)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (normals.is_empty()) {
|
||||
particles->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_POINTS);
|
||||
particles->set_emission_points(points);
|
||||
} else {
|
||||
particles->set_emission_shape(CPUParticles3D::EMISSION_SHAPE_DIRECTED_POINTS);
|
||||
particles->set_emission_points(points);
|
||||
particles->set_emission_normals(normals);
|
||||
}
|
||||
}
|
||||
|
||||
CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin() {
|
||||
handled_type = "CPUParticles3D"; // TTR("CPUParticles3D")
|
||||
conversion_option_name = TTR("Convert to GPUParticles3D");
|
||||
}
|
216
editor/plugins/particles_editor_plugin.h
Normal file
216
editor/plugins/particles_editor_plugin.h
Normal file
@ -0,0 +1,216 @@
|
||||
/**************************************************************************/
|
||||
/* particles_editor_plugin.h */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef PARTICLES_EDITOR_PLUGIN_H
|
||||
#define PARTICLES_EDITOR_PLUGIN_H
|
||||
|
||||
#include "editor/plugins/editor_plugin.h"
|
||||
|
||||
class CheckBox;
|
||||
class ConfirmationDialog;
|
||||
class EditorFileDialog;
|
||||
class GPUParticles2D;
|
||||
class HBoxContainer;
|
||||
class MenuButton;
|
||||
class OptionButton;
|
||||
class SceneTreeDialog;
|
||||
class SpinBox;
|
||||
|
||||
class ParticlesEditorPlugin : public EditorPlugin {
|
||||
GDCLASS(ParticlesEditorPlugin, EditorPlugin);
|
||||
|
||||
private:
|
||||
enum {
|
||||
MENU_OPTION_CONVERT,
|
||||
MENU_RESTART
|
||||
};
|
||||
|
||||
HBoxContainer *toolbar = nullptr;
|
||||
MenuButton *menu = nullptr;
|
||||
|
||||
protected:
|
||||
String handled_type;
|
||||
String conversion_option_name;
|
||||
|
||||
Node *edited_node = nullptr;
|
||||
|
||||
void _notification(int p_what);
|
||||
|
||||
bool need_show_lifetime_dialog(SpinBox *p_seconds);
|
||||
virtual void _menu_callback(int p_idx);
|
||||
|
||||
virtual void _add_menu_options(PopupMenu *p_menu) {}
|
||||
virtual Node *_convert_particles() = 0;
|
||||
|
||||
public:
|
||||
virtual void edit(Object *p_object) override;
|
||||
virtual bool handles(Object *p_object) const override;
|
||||
virtual void make_visible(bool p_visible) override;
|
||||
|
||||
ParticlesEditorPlugin();
|
||||
};
|
||||
|
||||
// 2D /////////////////////////////////////////////
|
||||
|
||||
class Particles2DEditorPlugin : public ParticlesEditorPlugin {
|
||||
GDCLASS(Particles2DEditorPlugin, ParticlesEditorPlugin);
|
||||
|
||||
protected:
|
||||
enum {
|
||||
MENU_LOAD_EMISSION_MASK = 100,
|
||||
};
|
||||
|
||||
enum EmissionMode {
|
||||
EMISSION_MODE_SOLID,
|
||||
EMISSION_MODE_BORDER,
|
||||
EMISSION_MODE_BORDER_DIRECTED
|
||||
};
|
||||
|
||||
EditorFileDialog *file = nullptr;
|
||||
ConfirmationDialog *emission_mask = nullptr;
|
||||
OptionButton *emission_mask_mode = nullptr;
|
||||
CheckBox *emission_mask_centered = nullptr;
|
||||
CheckBox *emission_colors = nullptr;
|
||||
String source_emission_file;
|
||||
|
||||
virtual void _menu_callback(int p_idx) override;
|
||||
virtual void _add_menu_options(PopupMenu *p_menu) override;
|
||||
|
||||
void _file_selected(const String &p_file);
|
||||
void _get_base_emission_mask(PackedVector2Array &r_valid_positions, PackedVector2Array &r_valid_normals, PackedByteArray &r_valid_colors, Vector2i &r_image_size);
|
||||
virtual void _generate_emission_mask() = 0;
|
||||
|
||||
public:
|
||||
Particles2DEditorPlugin();
|
||||
};
|
||||
|
||||
class GPUParticles2DEditorPlugin : public Particles2DEditorPlugin {
|
||||
GDCLASS(GPUParticles2DEditorPlugin, Particles2DEditorPlugin);
|
||||
|
||||
enum {
|
||||
MENU_GENERATE_VISIBILITY_RECT = 200,
|
||||
};
|
||||
|
||||
List<GPUParticles2D *> selected_particles;
|
||||
|
||||
ConfirmationDialog *generate_visibility_rect = nullptr;
|
||||
SpinBox *generate_seconds = nullptr;
|
||||
|
||||
void _selection_changed();
|
||||
void _generate_visibility_rect();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
|
||||
void _menu_callback(int p_idx) override;
|
||||
void _add_menu_options(PopupMenu *p_menu) override;
|
||||
|
||||
Node *_convert_particles() override;
|
||||
|
||||
void _generate_emission_mask() override;
|
||||
|
||||
public:
|
||||
GPUParticles2DEditorPlugin();
|
||||
};
|
||||
|
||||
class CPUParticles2DEditorPlugin : public Particles2DEditorPlugin {
|
||||
GDCLASS(CPUParticles2DEditorPlugin, Particles2DEditorPlugin);
|
||||
|
||||
protected:
|
||||
Node *_convert_particles() override;
|
||||
|
||||
void _generate_emission_mask() override;
|
||||
|
||||
public:
|
||||
CPUParticles2DEditorPlugin();
|
||||
};
|
||||
|
||||
// 3D /////////////////////////////////////////////
|
||||
|
||||
class Particles3DEditorPlugin : public ParticlesEditorPlugin {
|
||||
GDCLASS(Particles3DEditorPlugin, ParticlesEditorPlugin);
|
||||
|
||||
enum {
|
||||
MENU_OPTION_GENERATE_AABB = 300,
|
||||
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
|
||||
};
|
||||
|
||||
ConfirmationDialog *generate_aabb = nullptr;
|
||||
SpinBox *generate_seconds = nullptr;
|
||||
|
||||
SceneTreeDialog *emission_tree_dialog = nullptr;
|
||||
ConfirmationDialog *emission_dialog = nullptr;
|
||||
SpinBox *emission_amount = nullptr;
|
||||
OptionButton *emission_fill = nullptr;
|
||||
|
||||
void _generate_aabb();
|
||||
void _node_selected(const NodePath &p_path);
|
||||
|
||||
protected:
|
||||
Vector<Face3> geometry;
|
||||
|
||||
virtual void _menu_callback(int p_idx) override;
|
||||
virtual void _add_menu_options(PopupMenu *p_menu) override;
|
||||
|
||||
bool _generate(Vector<Vector3> &r_points, Vector<Vector3> &r_normals);
|
||||
virtual bool _can_generate_points() const = 0;
|
||||
virtual void _generate_emission_points() = 0;
|
||||
|
||||
public:
|
||||
Particles3DEditorPlugin();
|
||||
};
|
||||
|
||||
class GPUParticles3DEditorPlugin : public Particles3DEditorPlugin {
|
||||
GDCLASS(GPUParticles3DEditorPlugin, Particles3DEditorPlugin);
|
||||
|
||||
protected:
|
||||
Node *_convert_particles() override;
|
||||
|
||||
bool _can_generate_points() const override;
|
||||
void _generate_emission_points() override;
|
||||
|
||||
public:
|
||||
GPUParticles3DEditorPlugin();
|
||||
};
|
||||
|
||||
class CPUParticles3DEditorPlugin : public Particles3DEditorPlugin {
|
||||
GDCLASS(CPUParticles3DEditorPlugin, Particles3DEditorPlugin);
|
||||
|
||||
protected:
|
||||
Node *_convert_particles() override;
|
||||
|
||||
bool _can_generate_points() const override { return true; }
|
||||
void _generate_emission_points() override;
|
||||
|
||||
public:
|
||||
CPUParticles3DEditorPlugin();
|
||||
};
|
||||
|
||||
#endif // PARTICLES_EDITOR_PLUGIN_H
|
@ -76,15 +76,11 @@
|
||||
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
|
||||
#include "editor/plugins/collision_shape_2d_editor_plugin.h"
|
||||
#include "editor/plugins/control_editor_plugin.h"
|
||||
#include "editor/plugins/cpu_particles_2d_editor_plugin.h"
|
||||
#include "editor/plugins/cpu_particles_3d_editor_plugin.h"
|
||||
#include "editor/plugins/curve_editor_plugin.h"
|
||||
#include "editor/plugins/editor_context_menu_plugin.h"
|
||||
#include "editor/plugins/editor_debugger_plugin.h"
|
||||
#include "editor/plugins/editor_resource_tooltip_plugins.h"
|
||||
#include "editor/plugins/font_config_plugin.h"
|
||||
#include "editor/plugins/gpu_particles_2d_editor_plugin.h"
|
||||
#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
|
||||
#include "editor/plugins/gpu_particles_collision_sdf_editor_plugin.h"
|
||||
#include "editor/plugins/gradient_editor_plugin.h"
|
||||
#include "editor/plugins/gradient_texture_2d_editor_plugin.h"
|
||||
@ -105,6 +101,7 @@
|
||||
#include "editor/plugins/occluder_instance_3d_editor_plugin.h"
|
||||
#include "editor/plugins/packed_scene_editor_plugin.h"
|
||||
#include "editor/plugins/parallax_background_editor_plugin.h"
|
||||
#include "editor/plugins/particles_editor_plugin.h"
|
||||
#include "editor/plugins/path_2d_editor_plugin.h"
|
||||
#include "editor/plugins/path_3d_editor_plugin.h"
|
||||
#include "editor/plugins/physical_bone_3d_editor_plugin.h"
|
||||
|
@ -1479,6 +1479,7 @@ void CPUParticles3D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_mesh"), &CPUParticles3D::get_mesh);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("restart"), &CPUParticles3D::restart);
|
||||
ClassDB::bind_method(D_METHOD("capture_aabb"), &CPUParticles3D::capture_aabb);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
|
||||
|
Loading…
Reference in New Issue
Block a user