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GDScript/C#: Tweak error message for invalid script type for object
See #66870.
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@ -396,9 +396,9 @@ ScriptInstance *GDScript::instance_create(Object *p_this) {
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if (top->native.is_valid()) {
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if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
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if (EngineDebugger::is_active()) {
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GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
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GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be assigned to an object of type: '" + p_this->get_class() + "'");
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}
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ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type '" + p_this->get_class() + "'" + ".");
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ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be assigned to an object of type '" + p_this->get_class() + "'" + ".");
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}
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}
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@ -2398,9 +2398,9 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
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if (EngineDebugger::is_active()) {
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CSharpLanguage::get_singleton()->debug_break_parse(get_path(), 0,
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"Script inherits from native type '" + String(native_name) +
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"', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
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"', so it can't be assigned to an object of type: '" + p_this->get_class() + "'");
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}
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ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(native_name) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'.");
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ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(native_name) + "', so it can't be assigned to an object of type: '" + p_this->get_class() + "'.");
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}
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Callable::CallError unchecked_error;
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