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vsproj: create build targets depending on dev_build
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@ -741,7 +741,7 @@ def generate_vs_project(env, num_jobs):
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PLATFORMS = ["Win32", "x64"]
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PLATFORM_IDS = ["x86_32", "x86_64"]
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CONFIGURATIONS = ["editor", "template_release", "template_debug"]
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DEV_SUFFIX = ["", ".dev"]
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DEV_SUFFIX = ".dev" if env["dev_build"] else ""
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@staticmethod
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def for_every_variant(value):
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@ -776,10 +776,9 @@ def generate_vs_project(env, num_jobs):
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for platform in ModuleConfigs.PLATFORMS
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]
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self.arg_dict["runfile"] += [
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f'bin\\godot.windows.{config}{dev}.{plat_id}{f".{name}" if name else ""}.exe'
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f'bin\\godot.windows.{config}{ModuleConfigs.DEV_SUFFIX}.{plat_id}{f".{name}" if name else ""}.exe'
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for config in ModuleConfigs.CONFIGURATIONS
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for plat_id in ModuleConfigs.PLATFORM_IDS
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for dev in ModuleConfigs.DEV_SUFFIX
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]
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self.arg_dict["cpppaths"] += ModuleConfigs.for_every_variant(env["CPPPATH"] + [includes])
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self.arg_dict["cppdefines"] += ModuleConfigs.for_every_variant(env["CPPDEFINES"] + defines)
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