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Merge pull request #34706 from KoBeWi/grindput
Don't handle Gridmap input when have no effect
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commit
5aa96b72c7
@ -664,14 +664,15 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
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input_action = INPUT_NONE;
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} else if (mb->get_button_index() == BUTTON_LEFT) {
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bool can_edit = (node && node->get_mesh_library().is_valid());
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if (input_action == INPUT_PASTE) {
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_do_paste();
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input_action = INPUT_NONE;
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_update_paste_indicator();
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} else if (mb->get_shift()) {
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} else if (mb->get_shift() && can_edit) {
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input_action = INPUT_SELECT;
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last_selection = selection;
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} else if (mb->get_command()) {
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} else if (mb->get_command() && can_edit) {
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input_action = INPUT_PICK;
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} else {
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input_action = INPUT_PAINT;
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