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Fix Undo/Redo not working in Bezier Animation Editor when moving keys
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@ -1443,6 +1443,11 @@ void AnimationBezierTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
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i++;
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}
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AnimationPlayerEditor *ape = AnimationPlayerEditor::get_singleton();
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if (ape) {
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undo_redo->add_do_method(ape, "_animation_update_key_frame");
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undo_redo->add_undo_method(ape, "_animation_update_key_frame");
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}
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undo_redo->commit_action();
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} else if (select_single_attempt != IntPair(-1, -1)) {
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@ -1967,15 +1972,6 @@ void AnimationBezierTrackEdit::delete_selection() {
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void AnimationBezierTrackEdit::_bezier_track_insert_key_at_anim(const Ref<Animation> &p_anim, int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const Animation::HandleMode p_handle_mode) {
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int idx = p_anim->bezier_track_insert_key(p_track, p_time, p_value, p_in_handle, p_out_handle);
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p_anim->bezier_track_set_key_handle_mode(p_track, idx, p_handle_mode);
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Animation Bezier Curve Change Call"));
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AnimationPlayerEditor *ape = AnimationPlayerEditor::get_singleton();
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if (ape) {
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undo_redo->add_do_method(ape, "_animation_update_key_frame");
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undo_redo->add_undo_method(ape, "_animation_update_key_frame");
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}
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undo_redo->commit_action();
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}
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void AnimationBezierTrackEdit::_bind_methods() {
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