mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
Fix error emitting when reset a visual shader preview parameter
This commit is contained in:
parent
673f396677
commit
5a856a6896
@ -5080,8 +5080,11 @@ void VisualShaderEditor::_param_property_changed(const String &p_property, const
|
||||
void VisualShaderEditor::_update_current_param() {
|
||||
if (current_prop != nullptr) {
|
||||
String name = current_prop->get_meta("id");
|
||||
if (visual_shader->_has_preview_shader_parameter(name)) {
|
||||
preview_material->set("shader_parameter/" + name, visual_shader->_get_preview_shader_parameter(name));
|
||||
|
||||
} else {
|
||||
preview_material->set("shader_parameter/" + name, Variant());
|
||||
}
|
||||
current_prop->update_property();
|
||||
current_prop->update_editor_property_status();
|
||||
current_prop->update_cache();
|
||||
|
Loading…
Reference in New Issue
Block a user