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Merge pull request #73015 from raulsntos/dotnet/build-csproj
Build C# csproj instead of the solution
This commit is contained in:
commit
5a79d55560
@ -12,6 +12,7 @@ namespace GodotTools.Build
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public sealed partial class BuildInfo : RefCounted // TODO Remove RefCounted once we have proper serialization
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{
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public string Solution { get; private set; }
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public string Project { get; private set; }
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public string Configuration { get; private set; }
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public string? RuntimeIdentifier { get; private set; }
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public string? PublishOutputDir { get; private set; }
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@ -28,6 +29,7 @@ namespace GodotTools.Build
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{
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return obj is BuildInfo other &&
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other.Solution == Solution &&
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other.Project == Project &&
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other.Configuration == Configuration && other.RuntimeIdentifier == RuntimeIdentifier &&
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other.PublishOutputDir == PublishOutputDir && other.Restore == Restore &&
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other.Rebuild == Rebuild && other.OnlyClean == OnlyClean &&
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@ -41,6 +43,7 @@ namespace GodotTools.Build
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{
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int hash = 17;
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hash = (hash * 29) + Solution.GetHashCode();
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hash = (hash * 29) + Project.GetHashCode();
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hash = (hash * 29) + Configuration.GetHashCode();
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hash = (hash * 29) + (RuntimeIdentifier?.GetHashCode() ?? 0);
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hash = (hash * 29) + (PublishOutputDir?.GetHashCode() ?? 0);
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@ -57,22 +60,25 @@ namespace GodotTools.Build
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private BuildInfo()
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{
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Solution = string.Empty;
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Project = string.Empty;
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Configuration = string.Empty;
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}
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public BuildInfo(string solution, string configuration, bool restore, bool rebuild, bool onlyClean)
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public BuildInfo(string solution, string project, string configuration, bool restore, bool rebuild, bool onlyClean)
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{
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Solution = solution;
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Project = project;
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Configuration = configuration;
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Restore = restore;
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Rebuild = rebuild;
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OnlyClean = onlyClean;
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}
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public BuildInfo(string solution, string configuration, string runtimeIdentifier,
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public BuildInfo(string solution, string project, string configuration, string runtimeIdentifier,
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string publishOutputDir, bool restore, bool rebuild, bool onlyClean)
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{
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Solution = solution;
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Project = project;
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Configuration = configuration;
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RuntimeIdentifier = runtimeIdentifier;
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PublishOutputDir = publishOutputDir;
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@ -262,7 +262,7 @@ namespace GodotTools.Build
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bool onlyClean = false
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)
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{
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var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, configuration,
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var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, GodotSharpDirs.ProjectCsProjPath, configuration,
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restore: true, rebuild, onlyClean);
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// If a platform was not specified, try determining the current one. If that fails, let MSBuild auto-detect it.
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@ -282,7 +282,7 @@ namespace GodotTools.Build
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[DisallowNull] string publishOutputDir
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)
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{
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var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, configuration,
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var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, GodotSharpDirs.ProjectCsProjPath, configuration,
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runtimeIdentifier, publishOutputDir, restore: true, rebuild: false, onlyClean: false);
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buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
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@ -139,8 +139,8 @@ namespace GodotTools.Build
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// `dotnet clean` / `dotnet build` commands
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arguments.Add(buildInfo.OnlyClean ? "clean" : "build");
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// Solution
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arguments.Add(buildInfo.Solution);
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// C# Project
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arguments.Add(buildInfo.Project);
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// `dotnet clean` doesn't recognize these options
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if (!buildInfo.OnlyClean)
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@ -180,8 +180,8 @@ namespace GodotTools.Build
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{
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arguments.Add("publish"); // `dotnet publish` command
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// Solution
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arguments.Add(buildInfo.Solution);
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// C# Project
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arguments.Add(buildInfo.Project);
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// Restore
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// `dotnet publish` restores by default, unless requested not to
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