Fix theming for floating window docks

This commit is contained in:
Michael Alexsander 2022-01-13 18:13:45 -03:00
parent 1694626e03
commit 59e9a8c275
5 changed files with 6 additions and 51 deletions

View File

@ -11,16 +11,6 @@
<link title="2D Finite State Machine Demo">https://godotengine.org/asset-library/asset/516</link>
<link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link>
</tutorials>
<members>
<member name="mode" type="int" setter="set_mode" getter="get_mode" enum="Panel.Mode" default="0">
</member>
</members>
<constants>
<constant name="MODE_BACKGROUND" value="0" enum="Mode">
</constant>
<constant name="MODE_FOREGROUND" value="1" enum="Mode">
</constant>
</constants>
<theme_items>
<theme_item name="panel" data_type="style" type="StyleBox">
The style of this [Panel].

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@ -4236,8 +4236,9 @@ void EditorNode::_dock_make_float() {
Control *dock = dock_slot[dock_popup_selected]->get_current_tab_control();
ERR_FAIL_COND(!dock);
const Size2i borders = Size2i(4, 4) * EDSCALE;
Size2 dock_size = dock->get_size() + borders * 2; // remember size
Size2 borders = Size2(4, 4) * EDSCALE;
// Remember size and position before removing it from the main window.
Size2 dock_size = dock->get_size() + borders * 2;
Point2 dock_screen_pos = dock->get_global_position() + get_tree()->get_root()->get_position() - borders;
int dock_index = dock->get_index();
@ -4246,7 +4247,7 @@ void EditorNode::_dock_make_float() {
Window *window = memnew(Window);
window->set_title(dock->get_name());
Panel *p = memnew(Panel);
p->set_mode(Panel::MODE_FOREGROUND);
p->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("PanelForeground"), SNAME("EditorStyles")));
p->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
window->add_child(p);
MarginContainer *margin = memnew(MarginContainer);

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@ -1279,7 +1279,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Panel
theme->set_stylebox(SNAME("panel"), SNAME("Panel"), make_flat_stylebox(dark_color_1, 6, 4, 6, 4, corner_width));
theme->set_stylebox(SNAME("panel_fg"), SNAME("Panel"), style_default);
theme->set_stylebox(SNAME("PanelForeground"), SNAME("EditorStyles"), style_default);
// Label
theme->set_stylebox(SNAME("normal"), SNAME("Label"), style_empty);

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@ -30,35 +30,14 @@
#include "panel.h"
#include "core/string/print_string.h"
void Panel::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
RID ci = get_canvas_item();
Ref<StyleBox> style = mode == MODE_BACKGROUND ? get_theme_stylebox(SNAME("panel")) : get_theme_stylebox(SNAME("panel_fg"));
Ref<StyleBox> style = get_theme_stylebox(SNAME("panel"));
style->draw(ci, Rect2(Point2(), get_size()));
}
}
void Panel::set_mode(Mode p_mode) {
mode = p_mode;
update();
}
Panel::Mode Panel::get_mode() const {
return mode;
}
void Panel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &Panel::set_mode);
ClassDB::bind_method(D_METHOD("get_mode"), &Panel::get_mode);
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Background,Foreground"), "set_mode", "get_mode");
BIND_ENUM_CONSTANT(MODE_BACKGROUND);
BIND_ENUM_CONSTANT(MODE_FOREGROUND);
}
Panel::Panel() {
// Has visible stylebox, so stop by default.
set_mouse_filter(MOUSE_FILTER_STOP);

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@ -36,26 +36,11 @@
class Panel : public Control {
GDCLASS(Panel, Control);
public:
enum Mode {
MODE_BACKGROUND,
MODE_FOREGROUND,
};
private:
Mode mode = MODE_BACKGROUND;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_mode(Mode p_mode);
Mode get_mode() const;
Panel();
};
VARIANT_ENUM_CAST(Panel::Mode)
#endif // PANEL_H