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Add arcs to indicate angle being measured by ruler
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@ -2721,8 +2721,10 @@ void CanvasItemEditor::_draw_ruler_tool() {
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viewport->draw_string(font, text_pos, vformat("%.2f px", length_vector.length()), font_color);
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if (draw_secondary_lines) {
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int horizontal_axis_angle = round(180 * atan2(length_vector.y, length_vector.x) / Math_PI);
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int vertictal_axis_angle = 90 - horizontal_axis_angle;
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const float horizontal_angle_rad = atan2(length_vector.y, length_vector.x);
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const float vertical_angle_rad = Math_PI / 2.0 - horizontal_angle_rad;
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const int horizontal_angle = round(180 * horizontal_angle_rad / Math_PI);
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const int vertical_angle = round(180 * vertical_angle_rad / Math_PI);
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Point2 text_pos2 = text_pos;
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text_pos2.x = begin.x < text_pos.x ? MIN(text_pos.x - text_width, begin.x - text_width / 2) : MAX(text_pos.x + text_width, begin.x - text_width / 2);
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@ -2731,7 +2733,7 @@ void CanvasItemEditor::_draw_ruler_tool() {
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Point2 v_angle_text_pos = Point2();
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v_angle_text_pos.x = CLAMP(begin.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
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v_angle_text_pos.y = begin.y < end.y ? MIN(text_pos2.y - 2 * text_height, begin.y - text_height * 0.5) : MAX(text_pos2.y + text_height * 3, begin.y + text_height * 1.5);
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viewport->draw_string(font, v_angle_text_pos, vformat("%d deg", vertictal_axis_angle), font_secondary_color);
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viewport->draw_string(font, v_angle_text_pos, vformat("%d deg", vertical_angle), font_secondary_color);
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text_pos2 = text_pos;
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text_pos2.y = end.y < text_pos.y ? MIN(text_pos.y - text_height * 2, end.y - text_height / 2) : MAX(text_pos.y + text_height * 2, end.y - text_height / 2);
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@ -2752,7 +2754,35 @@ void CanvasItemEditor::_draw_ruler_tool() {
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h_angle_text_pos.y = MIN(text_pos.y - height_multiplier * text_height, MIN(end.y - text_height * 0.5, text_pos2.y - height_multiplier * text_height));
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}
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}
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viewport->draw_string(font, h_angle_text_pos, vformat("%d deg", horizontal_axis_angle), font_secondary_color);
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viewport->draw_string(font, h_angle_text_pos, vformat("%d deg", horizontal_angle), font_secondary_color);
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// Angle arcs
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int arc_point_count = 8;
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float arc_radius_max_length_percent = 0.1;
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float ruler_length = length_vector.length() * zoom;
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float arc_max_radius = 50.0;
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float arc_line_width = 2.0;
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const Vector2 end_to_begin = (end - begin);
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float arc_1_start_angle =
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end_to_begin.x < 0 ?
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(end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 - vertical_angle_rad : Math_PI / 2.0) :
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(end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 : Math_PI / 2.0 - vertical_angle_rad);
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float arc_1_end_angle = arc_1_start_angle + vertical_angle_rad;
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// Constrain arc to triangle height & max size
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float arc_1_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.y)), arc_max_radius);
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float arc_2_start_angle =
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end_to_begin.x < 0 ?
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(end_to_begin.y < 0 ? 0.0 : -horizontal_angle_rad) :
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(end_to_begin.y < 0 ? Math_PI - horizontal_angle_rad : Math_PI);
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float arc_2_end_angle = arc_2_start_angle + horizontal_angle_rad;
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// Constrain arc to triangle width & max size
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float arc_2_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.x)), arc_max_radius);
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viewport->draw_arc(begin, arc_1_radius, arc_1_start_angle, arc_1_end_angle, arc_point_count, ruler_primary_color, Math::round(EDSCALE * arc_line_width));
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viewport->draw_arc(end, arc_2_radius, arc_2_start_angle, arc_2_end_angle, arc_point_count, ruler_primary_color, Math::round(EDSCALE * arc_line_width));
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}
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if (is_snap_active) {
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@ -735,6 +735,19 @@ void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vect
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VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased);
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}
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void CanvasItem::draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width, bool p_antialiased) {
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Vector<Point2> points;
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points.resize(p_point_count);
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const float delta_angle = p_end_angle - p_start_angle;
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for (int i = 0; i < p_point_count; i++) {
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float theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle;
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points.set(i, p_center + Vector2(Math::cos(theta), Math::sin(theta)) * p_radius);
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}
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draw_polyline(points, p_color, p_width, p_antialiased);
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}
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void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {
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ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
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@ -1152,6 +1165,7 @@ void CanvasItem::_bind_methods() {
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ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("draw_arc", "center", "radius", "start_angle", "end_angle", "point_count", "color", "width", "antialiased"), &CanvasItem::draw_arc, DEFVAL(1.0), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width", "antialiased"), &CanvasItem::draw_multiline, DEFVAL(1.0), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled", "width", "antialiased"), &CanvasItem::draw_rect, DEFVAL(true), DEFVAL(1.0), DEFVAL(false));
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@ -305,6 +305,7 @@ public:
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void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
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void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
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void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
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void draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
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void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
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void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
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void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0, bool p_antialiased = false);
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