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Merge pull request #76989 from dalexeev/fix-draw-multiline-colors-usage
Fix `draw_multiline_colors` usage
This commit is contained in:
commit
591115dcde
@ -171,7 +171,7 @@
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<param index="1" name="color" type="Color" />
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<param index="2" name="width" type="float" default="-1.0" />
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<description>
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Draws multiple disconnected lines with a uniform [param color]. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw interconnected lines, use [method draw_polyline] instead.
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Draws multiple disconnected lines with a uniform [param width] and [param color]. Each line is defined by two consecutive points from [param points] array, i.e. i-th segment consists of [code]points[2 * i][/code], [code]points[2 * i + 1][/code] endpoints. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw interconnected lines, use [method draw_polyline] instead.
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If [param width] is negative, then two-point primitives will be drawn instead of a four-point ones. This means that when the CanvasItem is scaled, the lines will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code].
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</description>
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</method>
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@ -181,7 +181,7 @@
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<param index="1" name="colors" type="PackedColorArray" />
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<param index="2" name="width" type="float" default="-1.0" />
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<description>
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Draws multiple disconnected lines with a uniform [param width] and segment-by-segment coloring. Colors assigned to line segments match by index between [param points] and [param colors]. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw interconnected lines, use [method draw_polyline_colors] instead.
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Draws multiple disconnected lines with a uniform [param width] and segment-by-segment coloring. Each segment is defined by two consecutive points from [param points] array and a corresponding color from [param colors] array, i.e. i-th segment consists of [code]points[2 * i][/code], [code]points[2 * i + 1][/code] endpoints and has [code]colors[i][/code] color. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw interconnected lines, use [method draw_polyline_colors] instead.
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If [param width] is negative, then two-point primitives will be drawn instead of a four-point ones. This means that when the CanvasItem is scaled, the lines will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code].
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</description>
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</method>
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@ -258,7 +258,7 @@
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<param index="2" name="width" type="float" default="-1.0" />
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<param index="3" name="antialiased" type="bool" default="false" />
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<description>
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Draws interconnected line segments with a uniform [param width] and segment-by-segment coloring, and optional antialiasing (supported only for positive [param width]). Colors assigned to line segments match by index between [param points] and [param colors]. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw disconnected lines, use [method draw_multiline_colors] instead. See also [method draw_polygon].
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Draws interconnected line segments with a uniform [param width], point-by-point coloring, and optional antialiasing (supported only for positive [param width]). Colors assigned to line points match by index between [param points] and [param colors], i.e. each line segment is filled with a gradient between the colors of the endpoints. When drawing large amounts of lines, this is faster than using individual [method draw_line] calls. To draw disconnected lines, use [method draw_multiline_colors] instead. See also [method draw_polygon].
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If [param width] is negative, then the polyline is drawn using [constant RenderingServer.PRIMITIVE_LINE_STRIP]. This means that when the CanvasItem is scaled, the polyline will remain thin. If this behavior is not desired, then pass a positive [param width] like [code]1.0[/code].
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</description>
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</method>
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@ -309,8 +309,8 @@ void AnimationTrackEditAudio::draw_key(int p_index, float p_pixels_sec, int p_x,
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Rect2 rect = Rect2(from_x, (get_size().height - fh) / 2, to_x - from_x, fh);
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draw_rect(rect, Color(0.25, 0.25, 0.25));
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Vector<Vector2> lines;
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lines.resize((to_x - from_x + 1) * 2);
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Vector<Vector2> points;
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points.resize((to_x - from_x) * 2);
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preview_len = preview->get_length();
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for (int i = from_x; i < to_x; i++) {
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@ -320,14 +320,13 @@ void AnimationTrackEditAudio::draw_key(int p_index, float p_pixels_sec, int p_x,
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float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5;
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int idx = i - from_x;
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lines.write[idx * 2 + 0] = Vector2(i, rect.position.y + min * rect.size.y);
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lines.write[idx * 2 + 1] = Vector2(i, rect.position.y + max * rect.size.y);
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points.write[idx * 2 + 0] = Vector2(i, rect.position.y + min * rect.size.y);
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points.write[idx * 2 + 1] = Vector2(i, rect.position.y + max * rect.size.y);
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}
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Vector<Color> color;
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color.push_back(Color(0.75, 0.75, 0.75));
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Vector<Color> colors = { Color(0.75, 0.75, 0.75) };
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RS::get_singleton()->canvas_item_add_multiline(get_canvas_item(), lines, color);
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RS::get_singleton()->canvas_item_add_multiline(get_canvas_item(), points, colors);
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if (p_selected) {
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Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
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@ -667,8 +666,8 @@ void AnimationTrackEditSubAnim::draw_key(int p_index, float p_pixels_sec, int p_
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bg.b = 1 - color.b;
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draw_rect(rect, bg);
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Vector<Vector2> lines;
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Vector<Color> colorv;
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Vector<Vector2> points;
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Vector<Color> colors = { color };
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{
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Ref<Animation> ap_anim = ap->get_animation(anim);
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@ -685,16 +684,14 @@ void AnimationTrackEditSubAnim::draw_key(int p_index, float p_pixels_sec, int p_
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continue;
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}
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lines.push_back(Point2(x, y));
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lines.push_back(Point2(x + 1, y));
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points.push_back(Point2(x, y));
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points.push_back(Point2(x + 1, y));
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}
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}
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colorv.push_back(color);
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}
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if (lines.size() > 2) {
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RS::get_singleton()->canvas_item_add_multiline(get_canvas_item(), lines, colorv);
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if (points.size() > 2) {
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RS::get_singleton()->canvas_item_add_multiline(get_canvas_item(), points, colors);
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}
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int limit = to_x - from_x - 4;
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@ -919,8 +916,8 @@ void AnimationTrackEditTypeAudio::draw_key(int p_index, float p_pixels_sec, int
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Rect2 rect = Rect2(from_x, (h - fh) / 2, to_x - from_x, fh);
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draw_rect(rect, Color(0.25, 0.25, 0.25));
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Vector<Vector2> lines;
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lines.resize((to_x - from_x + 1) * 2);
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Vector<Vector2> points;
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points.resize((to_x - from_x) * 2);
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preview_len = preview->get_length();
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for (int i = from_x; i < to_x; i++) {
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@ -933,14 +930,13 @@ void AnimationTrackEditTypeAudio::draw_key(int p_index, float p_pixels_sec, int
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float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5;
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int idx = i - from_x;
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lines.write[idx * 2 + 0] = Vector2(i, rect.position.y + min * rect.size.y);
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lines.write[idx * 2 + 1] = Vector2(i, rect.position.y + max * rect.size.y);
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points.write[idx * 2 + 0] = Vector2(i, rect.position.y + min * rect.size.y);
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points.write[idx * 2 + 1] = Vector2(i, rect.position.y + max * rect.size.y);
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}
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Vector<Color> color;
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color.push_back(Color(0.75, 0.75, 0.75));
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Vector<Color> colors = { Color(0.75, 0.75, 0.75) };
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RS::get_singleton()->canvas_item_add_multiline(get_canvas_item(), lines, color);
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RS::get_singleton()->canvas_item_add_multiline(get_canvas_item(), points, colors);
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Color cut_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
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cut_color.a = 0.7;
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@ -1279,8 +1275,8 @@ void AnimationTrackEditTypeAnimation::draw_key(int p_index, float p_pixels_sec,
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bg.b = 1 - color.b;
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draw_rect(rect, bg);
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Vector<Vector2> lines;
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Vector<Color> colorv;
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Vector<Vector2> points;
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Vector<Color> colors = { color };
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{
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Ref<Animation> ap_anim = ap->get_animation(anim);
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@ -1297,16 +1293,14 @@ void AnimationTrackEditTypeAnimation::draw_key(int p_index, float p_pixels_sec,
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continue;
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}
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lines.push_back(Point2(x, y));
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lines.push_back(Point2(x + 1, y));
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points.push_back(Point2(x, y));
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points.push_back(Point2(x + 1, y));
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}
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}
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colorv.push_back(color);
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}
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if (lines.size() > 2) {
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RS::get_singleton()->canvas_item_add_multiline(get_canvas_item(), lines, colorv);
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if (points.size() > 2) {
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RS::get_singleton()->canvas_item_add_multiline(get_canvas_item(), points, colors);
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}
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int limit = to_x - from_x - 4;
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@ -1145,7 +1145,7 @@ void EditorAudioStreamPicker::_preview_draw() {
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Rect2 rect(Point2(), size);
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if (audio_stream->get_length() > 0) {
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if (audio_stream->get_length() > 0 && size.width > 0) {
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rect.size.height *= 0.5;
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stream_preview_rect->draw_rect(rect, Color(0, 0, 0, 1));
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@ -1153,8 +1153,8 @@ void EditorAudioStreamPicker::_preview_draw() {
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Ref<AudioStreamPreview> preview = AudioStreamPreviewGenerator::get_singleton()->generate_preview(audio_stream);
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float preview_len = preview->get_length();
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Vector<Vector2> lines;
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lines.resize(size.width * 2);
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Vector<Vector2> points;
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points.resize(size.width * 2);
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for (int i = 0; i < size.width; i++) {
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float ofs = i * preview_len / size.width;
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@ -1163,14 +1163,13 @@ void EditorAudioStreamPicker::_preview_draw() {
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float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5;
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int idx = i;
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lines.write[idx * 2 + 0] = Vector2(i + 1, rect.position.y + min * rect.size.y);
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lines.write[idx * 2 + 1] = Vector2(i + 1, rect.position.y + max * rect.size.y);
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points.write[idx * 2 + 0] = Vector2(i + 1, rect.position.y + min * rect.size.y);
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points.write[idx * 2 + 1] = Vector2(i + 1, rect.position.y + max * rect.size.y);
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}
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Vector<Color> color;
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color.push_back(get_theme_color(SNAME("contrast_color_2"), SNAME("Editor")));
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Vector<Color> colors = { get_theme_color(SNAME("contrast_color_2"), SNAME("Editor")) };
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RS::get_singleton()->canvas_item_add_multiline(stream_preview_rect->get_canvas_item(), lines, color);
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RS::get_singleton()->canvas_item_add_multiline(stream_preview_rect->get_canvas_item(), points, colors);
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if (tagged_frame_offset_count) {
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Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
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@ -85,13 +85,13 @@ void AudioStreamImportSettings::_draw_preview() {
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Ref<Font> beat_font = get_theme_font(SNAME("main"), SNAME("EditorFonts"));
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int main_size = get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts"));
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Vector<Vector2> lines;
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lines.resize(rect_size.width * 2);
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Vector<Vector2> points;
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points.resize((int)rect_size.width * 2);
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Color color_active = get_theme_color(SNAME("contrast_color_2"), SNAME("Editor"));
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Color color_inactive = color_active;
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color_inactive.a *= 0.5;
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Vector<Color> color;
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color.resize(lines.size());
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Vector<Color> colors;
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colors.resize((int)rect_size.width);
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float inactive_from = 1e20;
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float beat_size = 0;
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@ -115,16 +115,15 @@ void AudioStreamImportSettings::_draw_preview() {
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float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5;
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int idx = i;
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lines.write[idx * 2 + 0] = Vector2(i + 1, rect.position.y + min * rect.size.y);
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lines.write[idx * 2 + 1] = Vector2(i + 1, rect.position.y + max * rect.size.y);
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points.write[idx * 2 + 0] = Vector2(i + 1, rect.position.y + min * rect.size.y);
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points.write[idx * 2 + 1] = Vector2(i + 1, rect.position.y + max * rect.size.y);
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Color c = ofs > inactive_from ? color_inactive : color_active;
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color.write[idx * 2 + 0] = c;
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color.write[idx * 2 + 1] = c;
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colors.write[idx] = ofs > inactive_from ? color_inactive : color_active;
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}
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RS::get_singleton()->canvas_item_add_multiline(_preview->get_canvas_item(), lines, color);
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if (!points.is_empty()) {
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RS::get_singleton()->canvas_item_add_multiline(_preview->get_canvas_item(), points, colors);
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}
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if (beat_size) {
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Color beat_color = Color(1, 1, 1, 1);
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@ -74,14 +74,18 @@ void AudioStreamEditor::_notification(int p_what) {
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}
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void AudioStreamEditor::_draw_preview() {
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Rect2 rect = _preview->get_rect();
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Size2 size = get_size();
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if ((int)size.width <= 0) {
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return; // No points to draw.
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}
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Rect2 rect = _preview->get_rect();
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Ref<AudioStreamPreview> preview = AudioStreamPreviewGenerator::get_singleton()->generate_preview(stream);
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float preview_len = preview->get_length();
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Vector<Vector2> lines;
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lines.resize(size.width * 2);
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Vector<Vector2> points;
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points.resize((int)size.width * 2);
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for (int i = 0; i < size.width; i++) {
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float ofs = i * preview_len / size.width;
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@ -90,11 +94,13 @@ void AudioStreamEditor::_draw_preview() {
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float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5;
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int idx = i;
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lines.write[idx * 2 + 0] = Vector2(i + 1, rect.position.y + min * rect.size.y);
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lines.write[idx * 2 + 1] = Vector2(i + 1, rect.position.y + max * rect.size.y);
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points.write[idx * 2 + 0] = Vector2(i + 1, rect.position.y + min * rect.size.y);
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points.write[idx * 2 + 1] = Vector2(i + 1, rect.position.y + max * rect.size.y);
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}
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RS::get_singleton()->canvas_item_add_multiline(_preview->get_canvas_item(), lines, { get_theme_color(SNAME("contrast_color_2"), SNAME("Editor")) });
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Vector<Color> colors = { get_theme_color(SNAME("contrast_color_2"), SNAME("Editor")) };
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RS::get_singleton()->canvas_item_add_multiline(_preview->get_canvas_item(), points, colors);
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}
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void AudioStreamEditor::_preview_changed(ObjectID p_which) {
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@ -33,19 +33,15 @@
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void Marker2D::_draw_cross() {
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const real_t extents = get_gizmo_extents();
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// Add more points to create a "hard stop" in the color gradient.
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PackedVector2Array points_x = {
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PackedVector2Array points = {
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Point2(+extents, 0),
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Point2(),
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Point2(),
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Point2(-extents, 0)
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};
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PackedVector2Array points_y = {
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Point2(-extents, 0),
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Point2(0, +extents),
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Point2(),
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Point2(),
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Point2(0, -extents)
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Point2(0, -extents),
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};
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// Use the axis color which is brighter for the positive axis.
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@ -54,22 +50,15 @@ void Marker2D::_draw_cross() {
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// (which can be important depending on how it's used).
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// Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`).
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const Color color_x = Color(0.96, 0.20, 0.32);
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PackedColorArray colors_x = {
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color_x,
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color_x,
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color_x.lerp(Color(0, 0, 0), 0.5),
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color_x.lerp(Color(0, 0, 0), 0.5)
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};
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draw_multiline_colors(points_x, colors_x);
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const Color color_y = Color(0.53, 0.84, 0.01);
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PackedColorArray colors_y = {
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PackedColorArray colors = {
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color_x,
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color_x.darkened(0.5),
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color_y,
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color_y,
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color_y.lerp(Color(0, 0, 0), 0.5),
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color_y.lerp(Color(0, 0, 0), 0.5)
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color_y.darkened(0.5),
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};
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draw_multiline_colors(points_y, colors_y);
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draw_multiline_colors(points, colors);
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}
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#ifdef TOOLS_ENABLED
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