mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 13:43:15 +00:00
Merge pull request #33686 from KoBeWi/relan
Fix animation key snapping at high zooms
This commit is contained in:
commit
58ca9f17a2
@ -2026,7 +2026,7 @@ void AnimationTrackEdit::_notification(int p_what) {
|
||||
|
||||
float offset = animation->track_get_key_time(track, i) - timeline->get_value();
|
||||
if (editor->is_key_selected(track, i) && editor->is_moving_selection()) {
|
||||
offset = editor->snap_time(offset + editor->get_moving_selection_offset());
|
||||
offset = editor->snap_time(offset + editor->get_moving_selection_offset(), true);
|
||||
}
|
||||
offset = offset * scale + limit;
|
||||
if (i < animation->track_get_key_count(track) - 1) {
|
||||
@ -5703,7 +5703,7 @@ void AnimationTrackEditor::_selection_changed() {
|
||||
}
|
||||
}
|
||||
|
||||
float AnimationTrackEditor::snap_time(float p_value) {
|
||||
float AnimationTrackEditor::snap_time(float p_value, bool p_relative) {
|
||||
|
||||
if (is_snap_enabled()) {
|
||||
|
||||
@ -5713,7 +5713,12 @@ float AnimationTrackEditor::snap_time(float p_value) {
|
||||
else
|
||||
snap_increment = step->get_value();
|
||||
|
||||
p_value = Math::stepify(p_value, snap_increment);
|
||||
if (p_relative) {
|
||||
double rel = Math::fmod(timeline->get_value(), snap_increment);
|
||||
p_value = Math::stepify(p_value + rel, snap_increment) - rel;
|
||||
} else {
|
||||
p_value = Math::stepify(p_value, snap_increment);
|
||||
}
|
||||
}
|
||||
|
||||
return p_value;
|
||||
|
@ -521,7 +521,7 @@ public:
|
||||
bool is_moving_selection() const;
|
||||
bool is_snap_enabled() const;
|
||||
float get_moving_selection_offset() const;
|
||||
float snap_time(float p_value);
|
||||
float snap_time(float p_value, bool p_relative = false);
|
||||
bool is_grouping_tracks();
|
||||
|
||||
MenuButton *get_edit_menu();
|
||||
|
Loading…
Reference in New Issue
Block a user