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Avoid branch in half2float in gl_compatibility renderer
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@ -14,11 +14,7 @@ uint float2half(uint f) {
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uint half2float(uint h) {
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uint half2float(uint h) {
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uint h_e = h & uint(0x7c00);
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uint h_e = h & uint(0x7c00);
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if (h_e == uint(0x0000)) {
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return ((h & uint(0x8000)) << uint(16)) | uint((h_e >> uint(10)) != uint(0)) * (((h_e + uint(0x1c000)) << uint(13)) | ((h & uint(0x03ff)) << uint(13)));
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return uint(0);
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} else {
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return ((h & uint(0x8000)) << uint(16)) | ((h_e + uint(0x1c000)) << uint(13)) | ((h & uint(0x03ff)) << uint(13));
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}
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}
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}
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uint packHalf2x16(vec2 v) {
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uint packHalf2x16(vec2 v) {
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