Merge pull request #10891 from GodotExplorer/pr-debugger-2.1.4

[2.1] Some improvements for debugger
This commit is contained in:
Rémi Verschelde 2017-09-12 12:53:16 +02:00 committed by GitHub
commit 58075d8ec5
5 changed files with 46 additions and 49 deletions

View File

@ -86,6 +86,20 @@ void EditorHistory::_add_object(ObjectID p_object, const String &p_property, int
bool has_prev = current >= 0 && current < history.size();
if (has_prev) {
if (obj->is_type("ScriptEditorDebuggerInspectedObject")) {
for (int i = current; i >= 0; i--) {
Object *pre_obj = ObjectDB::get_instance(get_history_obj(i));
if (pre_obj->is_type("ScriptEditorDebuggerInspectedObject")) {
if (pre_obj->call("get_remote_object_id") == obj->call("get_remote_object_id")) {
History &pr = history[i];
pr.path[pr.path.size() - 1] = o;
current = i;
return;
}
}
}
}
history.resize(current + 1); //clip history to next
}

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@ -43,12 +43,14 @@
#include "os/input.h"
#include "os/keyboard.h"
#include "pair.h"
#include "plugins/script_editor_plugin.h"
#include "print_string.h"
#include "scene/gui/label.h"
#include "scene/main/viewport.h"
#include "scene/resources/font.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
#include "script_editor_debugger.h"
void CustomPropertyEditor::_notification(int p_what) {
@ -3616,10 +3618,19 @@ void PropertyEditor::edit(Object *p_object) {
if (obj) {
set_enable_capitalize_paths(true);
obj->remove_change_receptor(this);
if (obj->is_type("ScriptEditorDebuggerInspectedObject"))
if (obj->is_type("ScriptEditorDebuggerInspectedObject")) {
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
if (sed->is_connected()) {
set_enable_capitalize_paths(false);
emit_signal("object_id_selected", obj->call("get_remote_object_id"));
} else {
obj = NULL;
p_object = NULL;
}
}
}
evaluator->edit(p_object);

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@ -213,6 +213,7 @@ class PropertyEditor : public Control {
void _node_removed(Node *p_node);
friend class ProjectExportDialog;
friend class ScriptEditorDebugger;
void _edit_set(const String &p_name, const Variant &p_value, const String &p_changed_field = "");
void _draw_flags(Object *ti, const Rect2 &p_rect);

View File

@ -250,6 +250,10 @@ void ScriptEditorDebugger::debug_continue() {
ppeer->put_var(msg);
}
bool ScriptEditorDebugger::is_connected() const {
return connection.is_valid() && connection->is_connected();
}
void ScriptEditorDebugger::_scene_tree_folded(Object *obj) {
if (updating_scene_tree) {
@ -312,6 +316,9 @@ void ScriptEditorDebugger::_scene_tree_variable_value_edited(const String &p_pro
void ScriptEditorDebugger::_scene_tree_property_select_object(ObjectID p_object) {
if (p_object == inspected_object_id)
return;
inspected_object_id = p_object;
Array msg;
msg.push_back("inspect_object");
@ -489,7 +496,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
debugObj->update_single(pinfo.name.ascii().get_data());
}
debugObj->update();
inspected_object_id = id;
editor->push_item(debugObj, "");
} else if (p_msg == "message:video_mem") {
@ -985,33 +992,18 @@ void ScriptEditorDebugger::_notification(int p_what) {
case NOTIFICATION_PROCESS: {
if (connection.is_valid()) {
inspect_scene_tree_timeout -= get_process_delta_time();
if (inspect_scene_tree_timeout < 0) {
inspect_scene_tree_timeout = EditorSettings::get_singleton()->get("debugger/scene_tree_refresh_interval");
if (inspect_scene_tree->is_visible()) {
_scene_tree_request();
if (inspected_object_id != 0) {
//take the chance and re-inspect selected object
Array msg;
msg.push_back("inspect_object");
msg.push_back(inspected_object_id);
ppeer->put_var(msg);
inspected_object_id = 0;
}
}
}
inspect_edited_object_timeout -= get_process_delta_time();
if (inspect_edited_object_timeout < 0) {
inspect_edited_object_timeout = EditorSettings::get_singleton()->get("debugger/remote_inspect_refresh_interval");
if (inspect_scene_tree->is_visible() && inspected_object_id) {
//take the chance and re-inspect selected object
if (inspect_scene_tree->is_visible())
_scene_tree_request();
if (inspected_object_id != 0 && editor->get_property_editor()->is_visible() && (editor->get_property_editor()->obj != NULL) && editor->get_property_editor()->obj->is_type("ScriptEditorDebuggerInspectedObject") && ((ObjectID)editor->get_property_editor()->obj->call("get_remote_object_id") != 0)) {
Array msg;
msg.push_back("inspect_object");
msg.push_back(inspected_object_id);
ppeer->put_var(msg);
inspected_object_id = 0;
}
}
}
@ -1210,7 +1202,6 @@ void ScriptEditorDebugger::stop() {
le_set->set_disabled(true);
profiler->set_enabled(true);
inspect_properties->edit(NULL);
inspect_scene_tree->clear();
EditorNode::get_singleton()->get_pause_button()->set_pressed(false);
@ -1677,9 +1668,6 @@ void ScriptEditorDebugger::_clear_remote_objects() {
if (inspector)
inspector->edit(NULL);
if (inspect_properties)
inspect_properties->edit(NULL);
for (Map<ObjectID, ScriptEditorDebuggerInspectedObject *>::Element *E = remote_objects.front(); E; E = E->next()) {
memdelete(E->value());
}
@ -1814,6 +1802,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
inspector->set_read_only(true);
inspector->connect("object_id_selected", this, "_scene_tree_property_select_object");
sc->add_child(inspector);
editor->get_property_editor()->connect("object_id_selected", this, "_scene_tree_property_select_object");
server = TCP_Server::create_ref();
@ -1852,29 +1841,12 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
{ // inquire
inspect_info = memnew(HSplitContainer);
inspect_info->set_name(TTR("Remote Inspector"));
tabs->add_child(inspect_info);
VBoxContainer *info_left = memnew(VBoxContainer);
info_left->set_h_size_flags(SIZE_EXPAND_FILL);
inspect_info->add_child(info_left);
inspect_scene_tree = memnew(Tree);
info_left->add_margin_child(TTR("Live Scene Tree:"), inspect_scene_tree, true);
inspect_scene_tree->set_name(TTR("Live Scene Tree"));
inspect_scene_tree->connect("cell_selected", this, "_scene_tree_selected");
inspect_scene_tree->connect("item_collapsed", this, "_scene_tree_folded");
VBoxContainer *info_right = memnew(VBoxContainer);
info_right->set_h_size_flags(SIZE_EXPAND_FILL);
inspect_info->add_child(info_right);
inspect_properties = memnew(PropertyEditor);
//inspect_properties->hide_top_label();
inspect_properties->set_show_categories(true);
inspect_properties->connect("object_id_selected", this, "_scene_tree_property_select_object");
info_right->add_margin_child(TTR("Remote Object Properties: "), inspect_properties, true);
tabs->add_child(inspect_scene_tree);
inspect_scene_tree_timeout = EDITOR_DEF("debugger/scene_tree_refresh_interval", 1.0);
inspect_edited_object_timeout = EDITOR_DEF("debugger/remote_inspect_refresh_interval", 0.2);
@ -2029,7 +2001,6 @@ ScriptEditorDebugger::~ScriptEditorDebugger() {
ppeer->set_stream_peer(Ref<StreamPeer>());
inspector = NULL;
inspect_properties = NULL;
server->stop();
_clear_remote_objects();

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@ -67,8 +67,6 @@ class ScriptEditorDebugger : public Control {
Button *le_clear;
Tree *inspect_scene_tree;
HSplitContainer *inspect_info;
PropertyEditor *inspect_properties;
float inspect_scene_tree_timeout;
float inspect_edited_object_timeout;
ObjectID inspected_object_id;
@ -187,6 +185,8 @@ public:
void debug_break();
void debug_continue();
bool is_connected() const;
String get_var_value(const String &p_var) const;
void set_live_debugging(bool p_enable);