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Merge pull request #5225 from Hinsbart/x_rumble
Windows: Support gamepad vibration using XInput.
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commit
57e1387199
@ -355,7 +355,7 @@ void InputDefault::start_joy_vibration(int p_device, float p_weak_magnitude, flo
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vibration.weak_magnitude = p_weak_magnitude;
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vibration.strong_magnitude = p_strong_magnitude;
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vibration.duration = p_duration;
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vibration.timestamp = OS::get_singleton()->get_unix_time();
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vibration.timestamp = OS::get_singleton()->get_ticks_usec();
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joy_vibration[p_device] = vibration;
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}
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@ -37,6 +37,7 @@
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#endif
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DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE* pState) { return ERROR_DEVICE_NOT_CONNECTED; }
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DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration) { return ERROR_DEVICE_NOT_CONNECTED; }
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joystick_windows::joystick_windows() {
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@ -50,6 +51,7 @@ joystick_windows::joystick_windows(InputDefault* _input, HWND* hwnd) {
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dinput = NULL;
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xinput_dll = NULL;
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xinput_get_state = NULL;
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xinput_set_state = NULL;
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load_xinput();
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@ -300,6 +302,9 @@ void joystick_windows::probe_joysticks() {
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x_joysticks[i].attached = true;
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x_joysticks[i].id = id;
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x_joysticks[i].ff_timestamp = 0;
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x_joysticks[i].ff_end_timestamp = 0;
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x_joysticks[i].vibrating = false;
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attached_joysticks[id] = true;
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input->joy_connection_changed(id, true, "XInput Gamepad","__XINPUT_DEVICE__");
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}
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@ -358,6 +363,20 @@ unsigned int joystick_windows::process_joysticks(unsigned int p_last_id) {
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p_last_id = input->joy_axis(p_last_id, joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true));
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joy.last_packet = joy.state.dwPacketNumber;
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}
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uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
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if (timestamp > joy.ff_timestamp) {
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Vector2 strength = input->get_joy_vibration_strength(joy.id);
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float duration = input->get_joy_vibration_duration(joy.id);
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if (strength.x == 0 && strength.y == 0) {
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joystick_vibration_stop_xinput(i, timestamp);
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} else {
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joystick_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp);
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}
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} else if (joy.vibrating && joy.ff_end_timestamp != 0) {
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uint64_t current_time = OS::get_singleton()->get_ticks_usec();
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if (current_time >= joy.ff_end_timestamp)
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joystick_vibration_stop_xinput(i, current_time);
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}
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}
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for (int i = 0; i < JOYSTICKS_MAX; i++) {
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@ -401,7 +420,7 @@ unsigned int joystick_windows::process_joysticks(unsigned int p_last_id) {
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}
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}
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// on mingw, these constants are not constants
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// on mingw, these constants are not constants
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int count = 6;
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int axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ };
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int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz };
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@ -500,9 +519,38 @@ InputDefault::JoyAxis joystick_windows::axis_correct(int p_val, bool p_xinput, b
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return jx;
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}
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void joystick_windows::joystick_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
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xinput_gamepad &joy = x_joysticks[p_device];
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if (joy.attached) {
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XINPUT_VIBRATION effect;
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effect.wLeftMotorSpeed = (65535 * p_strong_magnitude);
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effect.wRightMotorSpeed = (65535 * p_weak_magnitude);
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if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
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joy.ff_timestamp = p_timestamp;
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joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
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joy.vibrating = true;
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}
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}
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}
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void joystick_windows::joystick_vibration_stop_xinput(int p_device, uint64_t p_timestamp) {
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xinput_gamepad &joy = x_joysticks[p_device];
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if (joy.attached) {
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XINPUT_VIBRATION effect;
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effect.wLeftMotorSpeed = 0;
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effect.wRightMotorSpeed = 0;
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if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
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joy.ff_timestamp = p_timestamp;
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joy.vibrating = false;
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}
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}
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}
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void joystick_windows::load_xinput() {
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xinput_get_state = &_xinput_get_state;
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xinput_set_state = &_xinput_set_state;
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xinput_dll = LoadLibrary( "XInput1_4.dll" );
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if (!xinput_dll) {
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xinput_dll = LoadLibrary("XInput1_3.dll");
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@ -519,12 +567,13 @@ void joystick_windows::load_xinput() {
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}
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XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputGetState");
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if (!func) {
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XInputSetState_t set_func = (XInputSetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputSetState");
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if (!func || !set_func) {
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unload_xinput();
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return;
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}
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xinput_get_state = func;
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return;
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xinput_set_state = set_func;
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}
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void joystick_windows::unload_xinput() {
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@ -39,8 +39,8 @@
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#define SAFE_RELEASE(x) \
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if(x != NULL) \
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{ \
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x->Release(); \
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x = NULL; \
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x->Release(); \
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x = NULL; \
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}
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#endif
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@ -96,16 +96,23 @@ private:
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int id;
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bool attached;
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bool vibrating;
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DWORD last_packet;
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XINPUT_STATE state;
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uint64_t ff_timestamp;
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uint64_t ff_end_timestamp;
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xinput_gamepad() {
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attached = false;
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vibrating = false;
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ff_timestamp = 0;
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ff_end_timestamp = 0;
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last_packet = 0;
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}
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};
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typedef DWORD (WINAPI *XInputGetState_t) (DWORD dwUserIndex, XINPUT_STATE* pState);
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typedef DWORD (WINAPI *XInputSetState_t) (DWORD dwUserIndex, XINPUT_VIBRATION* pVibration);
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HWND* hWnd;
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HANDLE xinput_dll;
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@ -132,9 +139,12 @@ private:
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bool have_device(const GUID &p_guid);
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bool is_xinput_device(const GUID* p_guid);
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bool setup_dinput_joystick(const DIDEVICEINSTANCE* instance);
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void joystick_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
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void joystick_vibration_stop_xinput(int p_device, uint64_t p_timestamp);
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InputDefault::JoyAxis axis_correct(int p_val, bool p_xinput = false, bool p_trigger = false, bool p_negate = false) const;
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XInputGetState_t xinput_get_state;
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XInputSetState_t xinput_set_state;
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};
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#endif
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