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Disable port name auto translation in Visual Shader editor
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parent
ee118e7ffd
commit
56f47cc129
@ -572,6 +572,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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String prop_name = dp.name.strip_edges();
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if (!prop_name.is_empty()) {
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Label *label = memnew(Label);
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label->set_auto_translate(false); // TODO: Implement proper translation switch.
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label->set_text(prop_name + ":");
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hbox->add_child(label);
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}
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@ -843,6 +844,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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hb->add_child(remove_btn);
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} else {
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Label *label = memnew(Label);
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label->set_auto_translate(false); // TODO: Implement proper translation switch.
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label->set_text(name_left);
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label->add_theme_style_override("normal", editor->get_theme_stylebox(SNAME("label_style"), SNAME("VShaderEditor"))); //more compact
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hb->add_child(label);
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@ -892,6 +894,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
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type_box->connect("item_selected", callable_mp(editor, &VisualShaderEditor::_change_output_port_type).bind(p_id, i), CONNECT_DEFERRED);
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} else {
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Label *label = memnew(Label);
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label->set_auto_translate(false); // TODO: Implement proper translation switch.
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label->set_text(name_right);
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label->add_theme_style_override("normal", editor->get_theme_stylebox(SNAME("label_style"), SNAME("VShaderEditor"))); //more compact
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hb->add_child(label);
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@ -6515,6 +6518,7 @@ public:
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} else {
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prop_name_str = prop_name_str.capitalize() + ":";
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}
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prop_name->set_auto_translate(false); // TODO: Implement proper translation switch.
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prop_name->set_text(prop_name_str);
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prop_name->set_visible(false);
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hbox->add_child(prop_name);
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