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Fix memory leak from not clearing the buffer barrier vector properly on the render graph.
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@ -1197,6 +1197,7 @@ void RenderingDeviceGraph::begin() {
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command_data_offsets.clear();
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command_normalization_barriers.clear();
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command_transition_barriers.clear();
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command_buffer_barriers.clear();
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command_label_chars.clear();
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command_label_colors.clear();
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command_label_offsets.clear();
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