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Merge pull request #63656 from raulsntos/fix-signal-bind-csharp
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commit
556cc22dd0
@ -49,7 +49,7 @@ MonoObject *godot_icall_Callable_Call(GDMonoMarshal::M_Callable *p_callable, Mon
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Variant result;
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Callable::CallError error;
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callable.call(args.ptr(), argc, result, error);
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callable.callp(args.ptr(), argc, result, error);
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return GDMonoMarshal::variant_to_mono_object(result);
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}
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@ -68,7 +68,7 @@ void godot_icall_Callable_CallDeferred(GDMonoMarshal::M_Callable *p_callable, Mo
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args.set(i, &arg_store.get(i));
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}
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callable.call_deferred(args.ptr(), argc);
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callable.call_deferredp(args.ptr(), argc);
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}
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void godot_register_callable_icalls() {
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@ -44,7 +44,7 @@ Error gd_mono_connect_signal_awaiter(Object *p_source, const StringName &p_signa
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SignalAwaiterCallable *awaiter_callable = memnew(SignalAwaiterCallable(p_target, p_awaiter, p_signal));
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Callable callable = Callable(awaiter_callable);
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return p_source->connect(p_signal, callable, Vector<Variant>(), Object::CONNECT_ONESHOT);
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return p_source->connect(p_signal, callable, Object::CONNECT_ONESHOT);
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}
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bool SignalAwaiterCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
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