i18n: Sync editor translations with Weblate

(cherry picked from commit 30ceef93b0)
This commit is contained in:
Rémi Verschelde 2022-07-06 14:59:09 +02:00
parent 55fca1cb94
commit 550f9faa9c
66 changed files with 5699 additions and 2445 deletions

View File

@ -413,6 +413,11 @@ msgstr ""
msgid "Command"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Aktiveer"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5555,6 +5560,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Alle Seleksie"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18702,6 +18712,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Anim Dupliseer Sleutels"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18711,6 +18726,16 @@ msgstr ""
msgid "Export Format"
msgstr "Anim Verander Transform"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Afhanklikheid Bewerker"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Skrap"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18747,16 +18772,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Afhanklikheid Bewerker"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Skrap"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -18994,12 +19009,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -19008,17 +19023,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20645,7 +20680,7 @@ msgstr "Zoem In"
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21353,6 +21388,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Konstant"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21362,6 +21402,20 @@ msgstr "Installeer"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Aktiveer"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Aktiveer"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21378,15 +21432,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Aktiveer"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24561,6 +24606,11 @@ msgstr "Skep"
msgid "Fold Gutter"
msgstr "Skep Vouer"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Slegs Seleksie"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -24947,16 +24997,17 @@ msgstr "Fokus Pad"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -64,13 +64,14 @@
# ywmaa <ywmaa.personal@gmail.com>, 2022.
# Awab Najim <dev.djvan@gmail.com>, 2022.
# Abderrahim <abdoudido117@gmail.com>, 2022.
# Jhon Smith <jhonsmaith3@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2022-06-29 10:04+0000\n"
"Last-Translator: Awab Najim <dev.djvan@gmail.com>\n"
"PO-Revision-Date: 2022-07-05 07:17+0000\n"
"Last-Translator: Jhon Smith <jhonsmaith3@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@ -447,6 +448,11 @@ msgstr "المرجعية الذاتية (Meta)"
msgid "Command"
msgstr "مفتاح Command"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (فيزيائي)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5591,6 +5597,11 @@ msgstr "عرض الخريطة المصغرة"
msgid "Mouse Extra Buttons Navigate History"
msgstr "تنقل في سجل أزرار الماوس الإضافية"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "تحديد الملئ خريطة-الشبكة"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "المظهر"
@ -9672,7 +9683,7 @@ msgstr "الأيقونة"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "ID"
msgstr ""
msgstr "بطاقة تعريف"
#: editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -10748,11 +10759,11 @@ msgstr "توقف"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "استمرار"
msgstr "يكمل"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "إبقاء منُقتح الأخطاء البرمجية مفتوحاً"
msgstr "إبقاء المصحح مفتوحًا"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
@ -18843,6 +18854,11 @@ msgstr "الحرف '%s' لا يمكن أن يكون الحرف الأول من
msgid "The package must have at least one '.' separator."
msgstr "يجب أن تتضمن الرزمة على الأقل واحد من الفواصل '.' ."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "قص العُقد"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18852,6 +18868,16 @@ msgstr ""
msgid "Export Format"
msgstr "مسار التصدير"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "حجم الخطوط:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "الهدف"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18895,16 +18921,6 @@ msgstr "تفحص النمذجة السابقة"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "حجم الخطوط:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "الهدف"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19164,7 +19180,7 @@ msgstr "يجب تفعيل \"Use Custom Build\" لإستخدام الإضافات
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" تكون صالحة فقط عندما يكون وضع ال \"Xr Mode\"هو \"Oculus "
@ -19172,7 +19188,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" تكون صالحة فقط عندما يكون وضع ال \"Xr Mode\"هو \"Oculus "
"Mobile VR\"."
@ -19186,22 +19202,43 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"يصبح خيار \"تصدير ABB\" صالحاً فقط عندما يتم اختيار \"استعمال تصدير مخصص "
"Custom Build\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"يصبح خيار \"تصدير ABB\" صالحاً فقط عندما يتم اختيار \"استعمال تصدير مخصص "
"Custom Build\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
"إصدار \"حزمة التطوير البرمجية المستهدفة\" يجب أن يكون أعلى من أو يساوي إصدار "
"\"Min Sdk\"."
@ -20874,7 +20911,7 @@ msgstr "تكبير"
msgid "Custom Viewport"
msgstr "ساحة رؤية واحدة"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21653,6 +21690,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "الربط"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21662,6 +21704,21 @@ msgstr "اختر المسافة:"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "اختر المسافة:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "إعدادات متقدمة"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "تفعيل"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21680,16 +21737,6 @@ msgstr "القلب أفقياً"
msgid "Max Speed"
msgstr "السرعة:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "اختر المسافة:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "تفعيل"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -25120,6 +25167,11 @@ msgstr "تخطي نقاط التكسّر"
msgid "Fold Gutter"
msgstr "مجلد:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "المحدد فقط"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25524,17 +25576,6 @@ msgstr "إعادة تشغيل تلقائية:"
msgid "Viewport Path"
msgstr "مسار التصدير"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"لم يتم تعيين منفذ العرض هذا كهدف عرض. إذا كنت تنوي عرض محتوياته مباشرة على "
"الشاشة ، اجعله تابعًا لعنصر تحكم حتى يتمكن من الحصول على الحجم. خلاف ذلك ، "
"اجعلها RenderTarget وقم بتعيين نسيجها الداخلي لبعض العقد لعرضها."
#: scene/main/viewport.cpp
#, fuzzy
msgid ""
@ -25542,6 +25583,15 @@ msgid ""
"dimensions to render anything."
msgstr "ينبغي أن يكون حجم إطار العرض أكبر من 0 ليتم الإخراج البصري لأي شيء."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -407,6 +407,11 @@ msgstr ""
msgid "Command"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Siqnalları filtirlə"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5395,6 +5400,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Ölçmə seçimi"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18001,6 +18011,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Funksiyalar:"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18010,6 +18025,14 @@ msgstr ""
msgid "Export Format"
msgstr "3D Transformasya izi"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18046,14 +18069,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
@ -18279,12 +18294,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18293,17 +18308,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -19848,7 +19883,7 @@ msgstr "Yaxınlaşdır"
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -20528,6 +20563,10 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Pathfinding"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -20537,6 +20576,20 @@ msgstr "Quraşdır"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Qabaqcıl"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Siqnalları filtirlə"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20553,15 +20606,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Siqnalları filtirlə"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -23634,6 +23678,11 @@ msgstr ""
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Yalnız Seçim"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -24002,16 +24051,17 @@ msgstr "Yol"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -431,6 +431,11 @@ msgstr "Мета"
msgid "Command"
msgstr "Command"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Включване"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5479,6 +5484,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Настройки"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18342,6 +18352,11 @@ msgstr "Първият знак в част от пакет не може да
msgid "The package must have at least one '.' separator."
msgstr "Пакетът трябва да има поне един разделител „.“ (точка)."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Персонализиран обект"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18351,6 +18366,16 @@ msgstr ""
msgid "Export Format"
msgstr "Път за изнасяне"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Размер на контура:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Принудително изпращане"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18392,16 +18417,6 @@ msgstr "Предишен раздел"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Размер на контура:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Принудително изпращане"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -18647,12 +18662,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18662,22 +18677,45 @@ msgstr ""
"собствена компилация“."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"„Мин. версия на SDK“ може да се променя само когато „Използване на собствена "
"компилация“ е включено."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"„Целева версия на SDK“ може да се променя само когато „Използване на "
"собствена компилация“ е включено."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
"„Целева версия на SDK“ трябва да бъде по-голяма или равна на „Мин. версия на "
"SDK“."
@ -20333,7 +20371,7 @@ msgstr "Приближаване"
msgid "Custom Viewport"
msgstr "1 прозорец за изглед"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21079,6 +21117,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Отстъп"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21088,6 +21131,20 @@ msgstr "Изберете главна сцена"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Включване"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Включване"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21106,15 +21163,6 @@ msgstr "Хоризонтала:"
msgid "Max Speed"
msgstr "Скорост:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Включване"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24389,6 +24437,11 @@ msgstr "Пропускане на точките на прекъсване"
msgid "Fold Gutter"
msgstr "Папка:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Само избраното"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -24788,16 +24841,17 @@ msgstr "Път за изнасяне"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -421,6 +421,11 @@ msgstr ""
msgid "Command"
msgstr "সম্প্রদায়"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "স্থির/বদ্ধ ফ্রেম %"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5806,6 +5811,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "নির্বাচিত সমূহ অপসারণ করুন"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -19777,6 +19787,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "নোড-সমূহ কর্তন/কাট করুন"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -19786,6 +19801,16 @@ msgstr ""
msgid "Export Format"
msgstr "এক্সপোর্টের প্রিসেট:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "প্রান্তরেখার আকার:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "টার্গেট"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -19827,16 +19852,6 @@ msgstr "পূর্ববর্তী ইন্সট্যান্স পর
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "প্রান্তরেখার আকার:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "টার্গেট"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -20083,12 +20098,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -20097,17 +20112,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -21776,7 +21811,7 @@ msgstr "সম্প্রসারিত করুন (জুম্ ইন)"
msgid "Custom Viewport"
msgstr "১ টি Viewport"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -22533,6 +22568,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "যথেচ্ছ ঘূর্ণায়ন:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -22542,6 +22582,21 @@ msgstr "ইন্সট্যান্স:"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "ইন্সট্যান্স:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "অ্যানিমেশনের সিদ্ধান্তসমূহ"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "সক্রিয় করুন"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -22559,16 +22614,6 @@ msgstr ""
msgid "Max Speed"
msgstr "গতি (FPS):"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "ইন্সট্যান্স:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "সক্রিয় করুন"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -25924,6 +25969,11 @@ msgstr "বিন্দু অপসারণ করুন"
msgid "Fold Gutter"
msgstr "লাইন-এ যান"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "শুধুমাত্র নির্বাচিতসমূহ"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -26327,20 +26377,17 @@ msgstr "এক্সপোর্টের প্রিসেট:"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
"এই viewport টি render target হিসেবে নির্ধারন করা নেই। আপনি যদি এর বস্তু-সামগ্রী "
"সরাসরি পর্দায় দেখাতে চান, এটিকে যেকোনো Control এর অংশভূত করুন যেনো এটি একটি "
"আকার ধারণ করতে পারে। অন্যথায়, এটিকে একটি RenderTarget করুন এবং এর অভ্যন্তরীণ "
"দৃশ্যাবলিকে (texture) দৃশ্যমান করতে কোনো নোডে হস্তান্তর করুন।"
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -397,6 +397,11 @@ msgstr ""
msgid "Command"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Aktivañ ar Roudenn"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5304,6 +5309,10 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -17813,6 +17822,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Fonksionoù :"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -17822,6 +17836,14 @@ msgstr ""
msgid "Export Format"
msgstr "Roudenn Treuzfurmadur 3D"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -17858,14 +17880,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
@ -18088,12 +18102,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18102,17 +18116,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -19639,7 +19673,7 @@ msgstr ""
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -20310,6 +20344,10 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Pathfinding"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
msgstr ""
@ -20318,6 +20356,20 @@ msgstr ""
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Aktivañ ar Roudenn"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Aktivañ ar Roudenn"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20334,15 +20386,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Aktivañ ar Roudenn"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -23377,6 +23420,11 @@ msgstr ""
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Aktivañ ar Roudenn"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -23737,16 +23785,17 @@ msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -409,6 +409,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Comunitat"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Fotograma de Física %"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5615,6 +5620,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Elimina la Selecció del GridMap"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -19208,6 +19218,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr "El paquet ha de tenir com a mínim un separador '. '."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Talla els Nodes"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -19217,6 +19232,16 @@ msgstr ""
msgid "Export Format"
msgstr "Camí d'exportació"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Mida del Contorn:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Objectiu"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -19259,16 +19284,6 @@ msgstr "Inspecciona la Instància anterior"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Mida del Contorn:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Objectiu"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19523,12 +19538,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -19537,17 +19552,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -21234,7 +21269,7 @@ msgstr "Apropa"
msgid "Custom Viewport"
msgstr "1 Vista"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21999,6 +22034,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Vinculació"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -22008,6 +22048,21 @@ msgstr "Trieu la distància:"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Trieu la distància:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Avançat"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Activar"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -22026,16 +22081,6 @@ msgstr "Volteja Horitzontalment"
msgid "Max Speed"
msgstr "Velocitat (FPS):"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Trieu la distància:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Activar"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -25449,6 +25494,11 @@ msgstr "Saltar Punts de Parada"
msgid "Fold Gutter"
msgstr "Directori:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Selecció Només"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25858,20 +25908,17 @@ msgstr "Camí d'exportació"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
"La Vista (Viewport) no és la Destinació de Renderització (render target). "
"Per mostrar-ne el contingut, especifiqueu-la com a filla d'un Control de "
"forma per tal d'obtenir-ne la mida. Altrament, establiu-la com a Destinació "
"de Renderització i assigneu-ne la textura interna a algun node."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -452,6 +452,11 @@ msgstr ""
msgid "Command"
msgstr "Komunita"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Fyzická Klávesa"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5666,6 +5671,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "GridMap Vyplnit výběr"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18951,6 +18961,11 @@ msgstr "Znak '%s' nemůže být prvním znakem segmentu balíčku."
msgid "The package must have at least one '.' separator."
msgstr "Balíček musí mít alespoň jeden '.' oddělovač."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Vyjmout uzly"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18960,6 +18975,16 @@ msgstr ""
msgid "Export Format"
msgstr "Exportovat cestu"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Velikost obrysu:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Cíl"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -19002,16 +19027,6 @@ msgstr "Zkontrolovat předchozí instanci"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Velikost obrysu:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Cíl"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19261,7 +19276,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" je platné pouze v případě, že \"Režim Xr\" má hodnotu "
@ -19269,7 +19284,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" je platné pouze v případě, že \"Režim Xr\" má hodnotu "
"\"Oculus Mobile VR\"."
@ -19283,22 +19298,42 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Export AAB\" je validní pouze v případě, že je povolena možnost \"Použít "
"vlastní sestavu\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Export AAB\" je validní pouze v případě, že je povolena možnost \"Použít "
"vlastní sestavu\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20968,7 +21003,7 @@ msgstr "Zvětšit"
msgid "Custom Viewport"
msgstr "1 výřez"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21734,6 +21769,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Vazba"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21743,6 +21783,21 @@ msgstr "Vybrat vzdálenost:"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Vybrat vzdálenost:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Pokročilé"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Povolit"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21761,16 +21816,6 @@ msgstr "Převrátit horizontálně"
msgid "Max Speed"
msgstr "Rychlost:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Vybrat vzdálenost:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Povolit"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -25178,6 +25223,11 @@ msgstr "Přeskočit breakpointy"
msgid "Fold Gutter"
msgstr "Složka:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Pouze výběr"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25584,18 +25634,6 @@ msgstr "Auto-restart:"
msgid "Viewport Path"
msgstr "Exportovat cestu"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Tento viewport není nastaven jako render target. Pokud chcete jeho obsah "
"zobrazit přímo na obrazovku, musíte ho nastavit jako dítě uzlu Control, aby "
"mohl získat velikost. Jinak ho nastavte jako render target a přiřaďte jeho "
"vnitřní texturu nějakému uzlu k zobrazení."
#: scene/main/viewport.cpp
#, fuzzy
msgid ""
@ -25604,6 +25642,15 @@ msgid ""
msgstr ""
"Velikost pohledu musí být větší než 0, aby bylo možné cokoliv renderovat."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -423,6 +423,11 @@ msgstr ""
msgid "Command"
msgstr "Fællesskab"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Fysik Frame %"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5719,6 +5724,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "GridMap Slet Markerede"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -19156,6 +19166,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Indsæt Node"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -19165,6 +19180,16 @@ msgstr ""
msgid "Export Format"
msgstr "Eksporter Projekt"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Skrifttype Størrelse:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Tidsskala Node"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -19203,16 +19228,6 @@ msgstr "Forrige fane"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Skrifttype Størrelse:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Tidsskala Node"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19458,12 +19473,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -19472,17 +19487,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -21142,7 +21177,7 @@ msgstr "Zoom Ind"
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21873,6 +21908,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Konstant"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21882,6 +21922,20 @@ msgstr "Vælg en Main Scene"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Balanceret"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Aktivér"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21898,15 +21952,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Aktivér"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -25175,6 +25220,11 @@ msgstr "Slet points"
msgid "Fold Gutter"
msgstr "Opret Mappe"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Kun Valgte"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25572,20 +25622,17 @@ msgstr "Eksporter Projekt"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
"Denne viewport er ikke angivet som render target. Hvis du har tænkt dig for "
"at vise dens indhold direkte til skærmen, gør det til et barn af Control, så "
"den kan opnå en størrelse. Ellers gør den til en RenderTarget og tildel dens "
"indre textur til en node så den kan vises."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -87,7 +87,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2022-06-26 16:16+0000\n"
"PO-Revision-Date: 2022-06-30 16:42+0000\n"
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
@ -465,6 +465,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Befehl"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (physisch)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5554,6 +5559,11 @@ msgstr "Breite der Minikarte"
msgid "Mouse Extra Buttons Navigate History"
msgstr "Extramaustasten blättern durch Verlauf"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "GridMap-Auswahl"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Aussehen"
@ -18438,6 +18448,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr "Das Paket muss mindestens einen Punkt-Unterteiler . haben."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Einen Build verwenden"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr "Einen Build verwenden"
@ -18446,6 +18461,14 @@ msgstr "Einen Build verwenden"
msgid "Export Format"
msgstr "Exportformat"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "Min SDK"
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr "Ziel SDK"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr "Architekturen"
@ -18482,14 +18505,6 @@ msgstr "Vorherige Installation löschen"
msgid "Code"
msgstr "Code"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "Min SDK"
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr "Ziel SDK"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr "Packet"
@ -18728,15 +18743,17 @@ msgstr ""
"„Use Custom Build“ muss aktiviert werden um die Plugins nutzen zu können."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"„Hand Tracking“ ist nur gültig wenn „Xr Mode“ als „Occulus Mobile VrApi“ "
"oder „OpenXR“ gesetzt wurde."
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"„Passthrough“ ist nur gültig wenn „Xr Mode“ als „OpenXR“ gesetzt wurde."
@ -18745,22 +18762,45 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr "„Export AAB“ ist nur gültig wenn „Use Custom Build“ aktiviert ist."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Das „Min Sdk“ zu ändern ist nur möglich wenn „Use Custom Build“ aktiviert "
"ist."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Das „Target Sdk“ zu ändern ist nur möglich wenn „Use Custom Build“ aktiviert "
"ist."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
"Die Version des „Target Sdk“ muss größer gleich der des „Min Sdk“ sein."
@ -20354,7 +20394,7 @@ msgstr "Vergrößerung"
msgid "Custom Viewport"
msgstr "Eigenes Ansichtsfenster"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -21048,16 +21088,36 @@ msgid ""
"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' "
"instead."
msgstr ""
"Navigation2D und Navigation2D.get_simple_path() sind veraltet und werden "
"in einer zukünftigen Version entfernt. Als Ersatz ist Navigation2DServer."
"map_get_path() zu verwenden."
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Zuordnung"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
msgstr "Gewünschte Zieldistanz"
msgstr "Gewünschte Pfaddistanz"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr "Gewünschte Zieldistanz"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr "Max Pfad-Distanz"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Erweitert"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance Enabled"
msgstr "Vermeiden aktiviert"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr "Nachbardistanz"
@ -21074,14 +21134,6 @@ msgstr "Zeithorizont"
msgid "Max Speed"
msgstr "Max Geschw"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr "Max Pfad-Distanz"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance Enabled"
msgstr "Vermeiden aktiviert"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -22217,6 +22269,9 @@ msgid ""
"be removed in a future version. Use 'NavigationServer.map_get_path()' "
"instead."
msgstr ""
"Navigation und Navigation.get_simple_path() sind veraltet und werden in "
"einer zukünftigen Version entfernt. Als Ersatz ist NavigationServer."
"map_get_path() zu verwenden."
#: scene/3d/navigation.cpp scene/resources/curve.cpp
msgid "Up Vector"
@ -24157,6 +24212,11 @@ msgstr "Breakpointspalte"
msgid "Fold Gutter"
msgstr "Einklappenspalte"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Textauswahl möglich"
#: scene/gui/text_edit.cpp
msgid "Hiding Enabled"
msgstr "Verstecken aktiviert"
@ -24516,19 +24576,6 @@ msgstr "Autostart"
msgid "Viewport Path"
msgstr "Ansichtsfensterpfad"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Dieser Viewport ist nicht als Render-Ziel eingestellt. Soll sein Inhalt "
"direkt auf dem Bildschirm angezeigt werden, muss er als Unterobjekt eines "
"Controls eingehängt werden um dessen Größe zu erben. Andernfalls sollte die "
"Eigenschaft Render Target des Viewports aktiviert und seine Textur "
"irgendeinem Node zum Anzeigen zugewiesen werden."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
@ -24537,6 +24584,15 @@ msgstr ""
"Die Größe des Viewports muss mindestens 2 Pixel in beiden Dimensionen "
"betragen um überhaupt irgendetwas rendern zu können."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr "ARVR"
@ -26045,14 +26101,12 @@ msgid "Walkable Low Height Spans"
msgstr "Ablaufbare Abstände niedriger Höhe"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Baking AABB"
msgstr "Erzeuge AABB"
msgstr "Backe AABB"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Baking AABB Offset"
msgstr "Grundversatz"
msgstr "Backe AABB-Versatz"
#: scene/resources/occluder_shape.cpp
msgid "Spheres"

View File

@ -380,6 +380,10 @@ msgstr ""
msgid "Command"
msgstr ""
#: core/os/input_event.cpp
msgid "Physical"
msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5243,6 +5247,10 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -17665,6 +17673,10 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Custom Build"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -17673,6 +17685,14 @@ msgstr ""
msgid "Export Format"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -17709,14 +17729,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
@ -17934,12 +17946,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -17948,17 +17960,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -19460,7 +19492,7 @@ msgstr ""
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -20121,6 +20153,10 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Pathfinding"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
msgstr ""
@ -20129,6 +20165,18 @@ msgstr ""
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance Enabled"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20145,14 +20193,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance Enabled"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -23073,6 +23113,10 @@ msgstr ""
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Drag And Drop Selection Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Hiding Enabled"
msgstr ""
@ -23425,16 +23469,17 @@ msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -411,6 +411,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Command"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (Φυσικό)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5648,6 +5653,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "GridMap Γέμισμα Επιλογής"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -19115,6 +19125,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr "Το πακέτο πρέπει να έχει τουλάχιστον έναν '.' διαχωριστή."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Αποκοπή κόμβων"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -19124,6 +19139,16 @@ msgstr ""
msgid "Export Format"
msgstr "Διαδρομή Εξαγωγής"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Μέγεθος περιγράμματος:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Στόχος"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -19166,16 +19191,6 @@ msgstr "Επιθεώρηση του προηγούμενου στιγμιοτύ
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Μέγεθος περιγράμματος:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Στόχος"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19437,7 +19452,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"Το «Hand Tracking» είναι έγκυρο μόνο όταν το «Xr Mode» είναι «Oculus Mobile "
@ -19445,7 +19460,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"Το «Hand Tracking» είναι έγκυρο μόνο όταν το «Xr Mode» είναι «Oculus Mobile "
"VR»."
@ -19456,17 +19471,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -21143,7 +21178,7 @@ msgstr "Μεγέθυνση"
msgid "Custom Viewport"
msgstr "1 Οπτική γωνία"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21912,6 +21947,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Δεσμός"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21921,6 +21961,21 @@ msgstr "Επιλογή απόστασης:"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Επιλογή απόστασης:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Για προχωρημένους"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Ενεργοποίηση"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21939,16 +21994,6 @@ msgstr "Αναστροφή Οριζόντια"
msgid "Max Speed"
msgstr "Ταχύτητα:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Επιλογή απόστασης:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Ενεργοποίηση"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -25374,6 +25419,11 @@ msgstr "Παράλειψη Σημείων Διακοπής"
msgid "Fold Gutter"
msgstr "Φάκελος:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Μόνο στην επιλογή"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25780,18 +25830,6 @@ msgstr "Αυτόματη επανεκκίνηση:"
msgid "Viewport Path"
msgstr "Διαδρομή Εξαγωγής"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Το Viewport δεν έχει ορισθεί ως στόχος απόδοσης. Αν σκοπεύετε να δείχνει τα "
"περιεχόμενα του, κάντε το να κληρονομεί ένα Control, ώστε να αποκτήσει "
"μέγεθος. Αλλιώς, κάντε το ένα RenderTarget και ορίστε το internal texture σε "
"έναν κόμβο για απεικόνιση."
#: scene/main/viewport.cpp
#, fuzzy
msgid ""
@ -25801,6 +25839,15 @@ msgstr ""
"Το μέγεθος της οπτικής γωνίας πρέπει να είναι μεγαλύτερο του 0 για να γίνει "
"απόδοση."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -391,6 +391,11 @@ msgstr ""
msgid "Command"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5270,6 +5275,10 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -17738,6 +17747,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -17747,6 +17761,14 @@ msgstr ""
msgid "Export Format"
msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -17783,14 +17805,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
@ -18012,12 +18026,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18026,17 +18040,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -19556,7 +19590,7 @@ msgstr ""
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -20223,6 +20257,10 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Pathfinding"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
msgstr ""
@ -20231,6 +20269,20 @@ msgstr ""
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20247,15 +20299,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -23267,6 +23310,11 @@ msgstr ""
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -23626,16 +23674,17 @@ msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -431,6 +431,11 @@ msgstr ""
msgid "Command"
msgstr "Komunumo"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Fiziko-kadro %"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5641,6 +5646,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Enkadrigi elekton"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18810,6 +18820,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Eltondi nodo(j)n"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18819,6 +18834,16 @@ msgstr ""
msgid "Export Format"
msgstr "Formo"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Grando de konturo:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Celo"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18858,16 +18883,6 @@ msgstr "Inspekti antaŭan ekzemplon"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Grando de konturo:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Celo"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19113,12 +19128,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -19127,17 +19142,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20786,7 +20821,7 @@ msgstr "Zomi"
msgid "Custom Viewport"
msgstr "Montri vidujon"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21511,6 +21546,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Alglui animacion"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21520,6 +21560,20 @@ msgstr "Elektu ĉefan scenon"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Altnivela"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Ŝaltita"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21536,15 +21590,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Ŝaltita"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24820,6 +24865,11 @@ msgstr "Pasi preter paŭzpunktojn"
msgid "Fold Gutter"
msgstr "Dosierujo:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Nur Elektaro"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25224,16 +25274,17 @@ msgstr "Fokusi al dosierindiko"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -466,6 +466,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Command"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (Física)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5560,6 +5565,11 @@ msgstr "Ancho del Minimapa"
msgid "Mouse Extra Buttons Navigate History"
msgstr "Botones Extra del Ratón Navegar por el Historial"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Seleccionar GridMap"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Apariencia"
@ -18696,6 +18706,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr "El paquete debe tener al menos un '.' como separador."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "CustomNode"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18705,6 +18720,15 @@ msgstr ""
msgid "Export Format"
msgstr "Ruta de Exportación"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "SDK Mínimo"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Objetivo de FPS"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18748,15 +18772,6 @@ msgstr "Inspeccionar Instancia Anterior"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "SDK Mínimo"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Objetivo de FPS"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19013,15 +19028,17 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "\"Use Custom Build\" debe estar activado para usar los plugins."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" solo es válido cuando \"Xr Mode\" es \"Oculus Mobile "
"VrApi\" u \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr "\"Passthrough\" solo es válido cuando \"Xr Mode\" es \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
@ -19030,22 +19047,45 @@ msgstr ""
"\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Cambiar el \"Min Sdk\" solo es válido cuando \"Use Custom Build\" está "
"activado."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Cambiar el \"Target Sdk\" solo es válido cuando \"Use Custom Build\" está "
"activado."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
"La versión de \"Target Sdk\" debe ser mayor o igual que la versión de \"Min "
"Sdk\"."
@ -20755,7 +20795,7 @@ msgstr "Acercar Zoom"
msgid "Custom Viewport"
msgstr "1 Viewport"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21519,6 +21559,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Vinculación"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21528,6 +21573,20 @@ msgstr "Distancia de la Ruta U"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr "Distancia Máxima de Ruta"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Avanzado"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Activar"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21545,15 +21604,6 @@ msgstr "Voltear Horizontalmente"
msgid "Max Speed"
msgstr "Velocidad Máxima"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr "Distancia Máxima de Ruta"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Activar"
#: scene/2d/navigation_agent_2d.cpp
#, fuzzy
msgid ""
@ -24939,6 +24989,11 @@ msgstr "Saltar Breakpoints"
msgid "Fold Gutter"
msgstr "Plegar Gutter"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Sólo selección"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25340,19 +25395,6 @@ msgstr "Inicio Automático"
msgid "Viewport Path"
msgstr "Ruta de Exportación"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Esta ventanilla no está configurada como destino de representación. Si "
"quiere que su contenido se muestre directamente en la pantalla, hágalo un "
"elemento secundario de un control para que pueda recibir dimensiones. O "
"bien, conviértalo en un RenderTarget y asigne su textura interna a algún "
"nodo para que se muestre."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
@ -25361,6 +25403,15 @@ msgstr ""
"El tamaño del Viewport debe ser mayor o igual a 2 píxeles en ambas "
"dimensiones para renderizar cualquier cosa."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -413,6 +413,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Comunidad"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (Física)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5629,6 +5634,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Selección de GridMap"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18900,6 +18910,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr "El paquete debe tener al menos un '.' como separador."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "CustomNode"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18909,6 +18924,16 @@ msgstr ""
msgid "Export Format"
msgstr "Ruta de Exportación"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Tamaño de Outline:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Objetivo"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18952,16 +18977,6 @@ msgstr "Inspeccionar Instancia Previa"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Tamaño de Outline:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Objetivo"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19213,15 +19228,17 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "\"Use Custom Build\" debe estar activado para usar los plugins."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile "
"VrApi\" o \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr "\"Passthrough\" sólo es válido cuando \"Xr Mode\" es \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
@ -19230,22 +19247,45 @@ msgstr ""
"\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Cambiar el \"Min Sdk\" sólo es válido cuando \"Use Custom Build\" está "
"activado."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Cambiar el \"Target Sdk\" sólo es válido cuando \"Use Custom Build\" está "
"activado."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
"La versión de \"Target Sdk\" debe ser mayor o igual a la versión de \"Min "
"Sdk\"."
@ -20984,7 +21024,7 @@ msgstr "Zoom In"
msgid "Custom Viewport"
msgstr "1 Viewport"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21760,6 +21800,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Binding"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21769,6 +21814,21 @@ msgstr "Elegir Instancia:"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Elegir Instancia:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Avanzado"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Activar"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21786,16 +21846,6 @@ msgstr "Espejar Horizontalmente"
msgid "Max Speed"
msgstr "Velocidad Máxima"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Elegir Instancia:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Activar"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -25188,6 +25238,11 @@ msgstr "Saltear Breakpoints"
msgid "Fold Gutter"
msgstr "Carpeta:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Solo Selección"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25600,18 +25655,6 @@ msgstr "Auto Reiniciar:"
msgid "Viewport Path"
msgstr "Ruta de Exportación"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Este viewport no está seteado como render target. Si tienes intención de que "
"muestre contenidos directo a la pantalla, haz un hijo de un Control para que "
"pueda obtener un tamaño. Alternativamente, haz un RenderTarget y asigna su "
"textura interna a algún otro nodo para mostrar."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
@ -25620,6 +25663,15 @@ msgstr ""
"El tamaño del Viewport debe ser mayor o igual a 2 píxeles en ambas "
"dimensiones para renderizar cualquier cosa."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -417,6 +417,11 @@ msgstr ""
msgid "Command"
msgstr "Kogukond"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Luba"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5472,6 +5477,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Kopeeri valik"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18296,6 +18306,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Kustuta sõlm(ed)"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18305,6 +18320,16 @@ msgstr ""
msgid "Export Format"
msgstr "Formaat"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Suurus: "
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Ressursi tee"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18343,16 +18368,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Suurus: "
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Ressursi tee"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -18591,12 +18606,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18605,17 +18620,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20238,7 +20273,7 @@ msgstr ""
msgid "Custom Viewport"
msgstr "1 vaateaken"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -20949,6 +20984,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Kombinatsioon"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -20958,6 +20998,20 @@ msgstr "Paigalda"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Täpsem"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Luba"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20974,15 +21028,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Luba"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24168,6 +24213,11 @@ msgstr "Jäta katkepunktid vahele"
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Vali see kaust"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -24555,14 +24605,6 @@ msgstr ""
msgid "Viewport Path"
msgstr "1 vaateaken"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid ""
@ -24570,6 +24612,15 @@ msgid ""
"dimensions to render anything."
msgstr "Vaateakne suurus peab olema suurem kui 0, et kuvada."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -394,6 +394,11 @@ msgstr ""
msgid "Command"
msgstr "Komunitatea"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Gaitu atxikitzea"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5379,6 +5384,10 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18121,6 +18130,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Kendu elementu guztiak"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18130,6 +18144,15 @@ msgstr ""
msgid "Export Format"
msgstr "Esportatu"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Blend4 nodoa"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18167,15 +18190,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Blend4 nodoa"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
@ -18413,12 +18427,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18427,17 +18441,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20032,7 +20066,7 @@ msgstr ""
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -20727,6 +20761,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Itsatsi animazioa"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -20736,6 +20775,20 @@ msgstr "Instalatu"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Gaitu atxikitzea"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Gaitu atxikitzea"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20752,15 +20805,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Gaitu atxikitzea"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -23885,6 +23929,11 @@ msgstr ""
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Hautatu karpeta hau"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -24266,16 +24315,17 @@ msgstr "Kopiatu bidea"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -441,6 +441,11 @@ msgstr ""
msgid "Command"
msgstr "جامعه"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "روشن"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5534,6 +5539,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "انتخاب شده را حذف کن"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -19005,6 +19015,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "ساختن گره"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -19014,6 +19029,16 @@ msgstr ""
msgid "Export Format"
msgstr "صدور پروژه"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "باز کردن و اجرای یک اسکریپت"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "گره تغییر والد"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -19052,16 +19077,6 @@ msgstr "زبانه قبلی"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "باز کردن و اجرای یک اسکریپت"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "گره تغییر والد"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19306,12 +19321,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -19320,17 +19335,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20980,7 +21015,7 @@ msgstr "بزرگنمایی"
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21712,6 +21747,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "ثابت"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21721,6 +21761,20 @@ msgstr "نصب کردن"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "پیشرفته"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "روشن"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21737,15 +21791,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "روشن"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -25010,6 +25055,11 @@ msgstr "حذف کن"
msgid "Fold Gutter"
msgstr "ساختن پوشه"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "تنها در قسمت انتخاب شده"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25408,20 +25458,17 @@ msgstr "صدور پروژه"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
"این viewport به صورت render target تنظیم نیست. اگر قصد دارید که محتویاتش را "
"به صورت مستقیم در صفحه‌نمایش نمایش دهد، آن را یک فرزند یک Control قرار دهید "
"تا بتواند یک اندازه بگیرد. در غیر اینصورت، آن را یک RenderTarget قرار دهید و "
"بافت داخلی آن را برای نمایش به تعدادی گره تخصیص دهید."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -437,6 +437,11 @@ msgstr ""
msgid "Command"
msgstr "Yhteisö"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (fyysinen)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5661,6 +5666,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Ruudukon valinta"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18901,6 +18911,11 @@ msgstr "Merkki '%s' ei voi olla paketin osion ensimmäinen merkki."
msgid "The package must have at least one '.' separator."
msgstr "Paketilla on oltava ainakin yksi '.' erotinmerkki."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Mukautettu solmu"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18910,6 +18925,16 @@ msgstr ""
msgid "Export Format"
msgstr "Vientipolku"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Ääriviivojen koko:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Kohde"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18953,16 +18978,6 @@ msgstr "Tarkastele edellistä ilmentymää"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Ääriviivojen koko:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Kohde"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19216,15 +19231,17 @@ msgstr ""
"käyttää."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" on käyttökelpoinen ainoastaan kun \"Xr Mode\" asetuksen "
"arvo on \"Oculus Mobile VrAPI\" tai \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"\"Passthrough\" on käyttökelpoinen ainoastaan kun \"Xr Mode\" asetuksen arvo "
"on \"OpenXR\"."
@ -19236,22 +19253,45 @@ msgstr ""
"päällä."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Min Sdk\" vaihtaminen on mahdollista vain, kun \"Use Custom Build\" asetus "
"on päällä."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Target Sdk\" vaihtaminen on mahdollista vain, kun \"Use Custom Build\" "
"asetus on päällä."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
"\"Target Sdk\" versionumeron on oltava suurempi tai yhtä suuri kuin \"Min "
"Sdk\" versionumeron."
@ -20991,7 +21031,7 @@ msgstr "Lähennä"
msgid "Custom Viewport"
msgstr "1 näyttöruutu"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21764,6 +21804,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Sidonta"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21773,6 +21818,21 @@ msgstr "Poimintaetäisyys:"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Poimintaetäisyys:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Edistyneet"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Ota käyttöön"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21791,16 +21851,6 @@ msgstr "Käännä vaakasuorasti"
msgid "Max Speed"
msgstr "Nopeus:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Poimintaetäisyys:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Ota käyttöön"
#: scene/2d/navigation_agent_2d.cpp
#, fuzzy
msgid ""
@ -25258,6 +25308,11 @@ msgstr "Sivuuta keskeytyskohdat"
msgid "Fold Gutter"
msgstr "Kansio:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Pelkkä valinta"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25670,18 +25725,6 @@ msgstr "Automaattinen uudelleenaloitus:"
msgid "Viewport Path"
msgstr "Vientipolku"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Tätä näyttöikkunaa ei ole asetettu renderöitäväksi. Jos haluat sen näyttävän "
"sisältöä suoraan näytölle, tee sitä Control solmun alisolmu, jotta se voi "
"saada koon. Muutoin tee siitä RenderTarget ja aseta sen sisäinen tekstuuri "
"johonkin solmuun näkyväksi."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
@ -25690,6 +25733,15 @@ msgstr ""
"Näyttöruudun koko on oltava suurempi tai yhtä suuri kuin kaksi pikseliä "
"kummassakin suunnassa, jotta mitään renderöidään."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -392,6 +392,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Command"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Pisika"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5296,6 +5301,10 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -17867,6 +17876,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Ilipat Ang Mga Bezier Points"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -17876,6 +17890,14 @@ msgstr ""
msgid "Export Format"
msgstr "3D Transform Track"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -17912,14 +17934,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
@ -18143,12 +18157,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18157,17 +18171,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -19706,7 +19740,7 @@ msgstr ""
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -20382,6 +20416,10 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Pathfinding"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
msgstr ""
@ -20390,6 +20428,20 @@ msgstr ""
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Binuksan ang V-Sync"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Binuksan ang V-Sync"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20406,15 +20458,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Binuksan ang V-Sync"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -23425,6 +23468,10 @@ msgstr ""
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Drag And Drop Selection Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Hiding Enabled"
msgstr ""
@ -23786,16 +23833,17 @@ msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -32,7 +32,7 @@
# Przemyslaw Gasinski <gasinski.przemek@protonmail.ch>, 2017.
# rafeu <duchainer@gmail.com>, 2016-2017.
# rawida <rawida@tempinbox.com>, 2018.
# Rémi Verschelde <rverschelde@gmail.com>, 2016-2017.
# Rémi Verschelde <akien@godotengine.org>, 2016-2022.
# Robin Arys <robinarys@hotmail.com>, 2017.
# Roger BR <drai_kin@hotmail.com>, 2016.
# salty64 <cedric.arrabie@univ-pau.fr>, 2018, 2020, 2021.
@ -49,7 +49,6 @@
# Brice Lobet <tempo.data@gmail.com>, 2018.
# Florent Wijanto <f_wijanto@hotmail.com>, 2018.
# Olivier gareau <olivier.gareau@protonmail.com>, 2018.
# Rémi Verschelde <akien@godotengine.org>, 2018, 2019, 2020, 2021.
# Rémi Bintein <reminus5@hotmail.fr>, 2018, 2019.
# Sylvain Corsini <sylvain.corsini@gmail.com>, 2018.
# Caye Pierre <pierrecaye@laposte.net>, 2019.
@ -66,7 +65,7 @@
# Fabrice <fabricecipolla@gmail.com>, 2019.
# Romain Paquet <titou.paquet@gmail.com>, 2019.
# Xavier Sellier <contact@binogure-studio.com>, 2019.
# Sofiane <Sofiane-77@caramail.fr>, 2019, 2021.
# Sofiane <Sofiane-77@caramail.fr>, 2019, 2021, 2022.
# Camille Mohr-Daurat <pouleyketchoup@gmail.com>, 2019.
# Pierre Stempin <pierre.stempin@gmail.com>, 2019.
# Pierre Caye <pierrecaye@laposte.net>, 2020, 2021, 2022.
@ -99,13 +98,14 @@
# Nathan Hamy <hamynathan92@gmail.com>, 2022.
# HOUA <ninjacowzx@gmail.com>, 2022.
# DinosaurHorseSword <ewenlandry@mailfence.com>, 2022.
# Arnaud Lier <arnaud@ric-rac.org>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2022-06-29 10:04+0000\n"
"Last-Translator: DinosaurHorseSword <ewenlandry@mailfence.com>\n"
"PO-Revision-Date: 2022-07-03 00:44+0000\n"
"Last-Translator: Sofiane <Sofiane-77@caramail.fr>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@ -375,7 +375,7 @@ msgstr ""
#: core/io/stream_peer.cpp
msgid "Big Endian"
msgstr ""
msgstr "Gros-boutiste"
#: core/io/stream_peer.cpp
msgid "Data Array"
@ -483,6 +483,11 @@ msgstr "Méta"
msgid "Command"
msgstr "Commande"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (physique)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -927,7 +932,7 @@ msgstr ""
#: core/register_core_types.cpp
msgid "TCP"
msgstr "PCT (Protocole de Contrôle de Transmissions)"
msgstr "TCP"
#: core/register_core_types.cpp
msgid "Connect Timeout Seconds"
@ -5666,6 +5671,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Sélection de la GridMap"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18913,6 +18923,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr "Le paquet doit comporter au moins un séparateur « . »."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Nœud Personnalisé"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18922,6 +18937,14 @@ msgstr ""
msgid "Export Format"
msgstr "Chemin d'exportation"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "Min SDK"
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr "Target SDK"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18965,15 +18988,6 @@ msgstr "Inspecter l'instance précédente"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "SDK Minimal"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Cible"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19012,14 +19026,12 @@ msgid "OpenGL Debug"
msgstr "Ouvrir"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "XR Features"
msgstr "Fonctionnalités"
msgstr "Fonctionnalités XR"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "XR Mode"
msgstr "Mode navigation"
msgstr "Mode XR"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@ -19226,17 +19238,16 @@ msgstr "« Use Custom Build » doit être activé pour utiliser les plugins."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"« Hand Tracking » est valide uniquement lorsque le « Mode Xr » est « Oculus "
"« Hand Tracking » est valide uniquement lorsque le « Mode XR » est « Oculus "
"Mobile VrApi »."
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"« Passthrough » est valide uniquement lorsque le « Xr Mode » est « Oculus "
"Mobile VrApi »."
"« Passthrough » est valide uniquement lorsque le « Mode XR » est « OpenXR »."
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
@ -19246,24 +19257,44 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Changer « Min Sdk » est valide uniquement lorsque l'option « Use Custom "
"Changer « Min SDK » est valide uniquement lorsque l'option « Use Custom "
"Build » est activée."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Changer « Target SDK » est valide uniquement lorsque l'option « Use Custom "
"Build » est activée."
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
"Changer « Target Sdk » est valide uniquement lorsque l'option « Use Custom "
"Build » est activée."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
"La version « Target Sdk » doit être supérieure ou égale à la version « Min "
"Sdk »."
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
"La version « Target SDK » doit être supérieure ou égale à la version « Min "
"SDK »."
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
@ -20976,7 +21007,7 @@ msgstr "Zoomer"
msgid "Custom Viewport"
msgstr "1 vue"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21745,6 +21776,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Liaison"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21754,6 +21790,21 @@ msgstr "Choisissez distance :"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Choisissez distance :"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Options avancées"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Activer"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21772,16 +21823,6 @@ msgstr "Retourner horizontalement"
msgid "Max Speed"
msgstr "Vitesse :"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Choisissez distance :"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Activer"
#: scene/2d/navigation_agent_2d.cpp
#, fuzzy
msgid ""
@ -22876,7 +22917,7 @@ msgstr "Aimanter au pixel"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Billboard"
msgstr ""
msgstr "Billboard"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#, fuzzy
@ -25224,6 +25265,11 @@ msgstr "Passer les points d'arrêt"
msgid "Fold Gutter"
msgstr "Dossier :"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Sélection uniquement"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25625,18 +25671,6 @@ msgstr "Démarrage Automatique"
msgid "Viewport Path"
msgstr "Chemin d'exportation"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Ce Viewport n'est pas sélectionné comme cible de rendu. Si vous avez "
"l'intention d'afficher son contenu directement à l'écran, rattachez-le à un "
"nœud de type Control afin qu'il en obtienne une taille. Sinon, faites-en une "
"RenderTarget et assignez sa texture à un nœud pouvant l'afficher."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
@ -25645,6 +25679,15 @@ msgstr ""
"La taille de la fenêtre d'affichage doit être supérieure ou égale à 2 pixels "
"dans les deux sens pour que le rendu soit possible."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""
@ -27098,14 +27141,12 @@ msgid "Point Size"
msgstr "Vue de devant"
#: scene/resources/material.cpp
#, fuzzy
msgid "Billboard Mode"
msgstr "Mode Règle"
msgstr "Mode billboard"
#: scene/resources/material.cpp
#, fuzzy
msgid "Billboard Keep Scale"
msgstr "Mode Règle"
msgstr "Garder l'échelle du billboard"
#: scene/resources/material.cpp
msgid "Grow"

View File

@ -393,6 +393,11 @@ msgstr ""
msgid "Command"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Scagairí..."
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5290,6 +5295,10 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -17819,6 +17828,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Cruthaigh"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -17827,6 +17841,15 @@ msgstr ""
msgid "Export Format"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Nód Cumaisc2"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -17863,15 +17886,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Nód Cumaisc2"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
@ -18093,12 +18107,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18107,17 +18121,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -19656,7 +19690,7 @@ msgstr ""
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -20338,6 +20372,10 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Pathfinding"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
msgstr ""
@ -20346,6 +20384,20 @@ msgstr ""
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Scagairí..."
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Scagairí..."
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20362,15 +20414,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Scagairí..."
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -23389,6 +23432,11 @@ msgstr ""
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Scagairí..."
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -23752,16 +23800,17 @@ msgstr "Cosán"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -425,6 +425,11 @@ msgstr ""
msgid "Command"
msgstr "Comunidade"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Fotograma de Física %"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5641,6 +5646,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Encadrar Selección"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18795,6 +18805,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Cortar Nodos"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18804,6 +18819,16 @@ msgstr ""
msgid "Export Format"
msgstr "Formato"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Tamaño: "
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Obxectivo"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18843,16 +18868,6 @@ msgstr "Anterior Pestana"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Tamaño: "
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Obxectivo"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19102,12 +19117,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -19116,17 +19131,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20782,7 +20817,7 @@ msgstr "Aumentar Zoom"
msgid "Custom Viewport"
msgstr "1 Ventá"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21522,6 +21557,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Pegar Animación"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21531,6 +21571,20 @@ msgstr "Elexir unha Escena Principal"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Avanzado"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Activar"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21549,15 +21603,6 @@ msgstr "Horizontal:"
msgid "Max Speed"
msgstr "Velocidade:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Activar"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24885,6 +24930,11 @@ msgstr "Act./Desact. Punto de Interrupción (Breakpoint)"
msgid "Fold Gutter"
msgstr "Cartafol:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Só a Selección"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25282,18 +25332,6 @@ msgstr "Auto Reinicio:"
msgid "Viewport Path"
msgstr "1 Ventá"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Esta Mini-Ventá (Viewport) no está configurada como obxectivo de "
"renderizado. Se quere que o seu contido se mostre directamente na pantalla, "
"convértao nun nodo fillo dun nodo Control para que poida recibir dimensións. "
"Ou ben, fágao un RenderTarget e asigne a súa textura a algún nodo."
#: scene/main/viewport.cpp
#, fuzzy
msgid ""
@ -25303,6 +25341,15 @@ msgstr ""
"As dimensións da Mini-Ventá (Viewport) deben de ser maior que 0 para poder "
"renderizar nada."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -423,6 +423,11 @@ msgstr ""
msgid "Command"
msgstr "פיקוד"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "פיזיקה"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5556,6 +5561,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "GridMap מילוי הבחירה"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18931,6 +18941,11 @@ msgstr "התו '%s' אינו יכול להיות התו הראשון במקטע
msgid "The package must have at least one '.' separator."
msgstr "החבילה חייבת לכלול לפחות מפריד '.' אחד."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "גזירת מפרקים"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18940,6 +18955,16 @@ msgstr ""
msgid "Export Format"
msgstr "ייצוא מיזם"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "מבט קדמי"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "נתיב המשאב"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18980,16 +19005,6 @@ msgstr "בדיקת המופע הקודם"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "מבט קדמי"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "נתיב המשאב"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19244,13 +19259,13 @@ msgstr "חובה לאפשר ״שימוש בבניה מותאמת אישית״ כ
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr "\"Hand Tracking\" תקף רק כאשר \"מצב Xr\" הוא \"Oculus Mobile VR\"."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr "\"Hand Tracking\" תקף רק כאשר \"מצב Xr\" הוא \"Oculus Mobile VR\"."
#: platform/android/export/export_plugin.cpp
@ -19259,17 +19274,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20942,7 +20977,7 @@ msgstr "התקרבות"
msgid "Custom Viewport"
msgstr "מבט תחתי"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21683,6 +21718,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "קישור"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21692,6 +21732,21 @@ msgstr "בחירת מרחק:"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "בחירת מרחק:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "מתקדם"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "הפעלה"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21709,16 +21764,6 @@ msgstr ""
msgid "Max Speed"
msgstr "מהירות (FPS):"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "בחירת מרחק:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "הפעלה"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -25072,6 +25117,11 @@ msgstr "דילוג על נקודות עצירה"
msgid "Fold Gutter"
msgstr "יצירת תיקייה"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "בחירה בלבד"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25475,17 +25525,6 @@ msgstr "התחלה מחדש אוטומטית:"
msgid "Viewport Path"
msgstr "ייצוא מיזם"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"חלון תצוגה זה אינו מוגדר כיעד עיבוד. להצגת התוכן ישירות למסך, יש להפוך אותו "
"לצאצא של בקר כדי שיקבל גודל. או להפוך אותו ל-RenderTarget ולשייך את המרקם "
"הפנימי שלו למפרק כלשהו לתצוגה."
#: scene/main/viewport.cpp
#, fuzzy
msgid ""
@ -25493,6 +25532,15 @@ msgid ""
"dimensions to render anything."
msgstr "גודל חלון התצוגה חייב להיות גדול מ-0 על מנת להציג משהו."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -406,6 +406,11 @@ msgstr ""
msgid "Command"
msgstr "समुदाय"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "फिजिक्स फ्रेम %"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5561,6 +5566,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "सभी खंड"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18575,6 +18585,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "प्रतिलिपि"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18584,6 +18599,16 @@ msgstr ""
msgid "Export Format"
msgstr "एनीमेशन परिवर्तन परिणत"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "आकार: "
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "नोड हटाएं"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18622,16 +18647,6 @@ msgstr "पिछला टैब"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "आकार: "
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "नोड हटाएं"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -18872,12 +18887,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18886,17 +18901,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20534,7 +20569,7 @@ msgstr "बड़ा करो"
msgid "Custom Viewport"
msgstr "व्यूपोर्ट चुनें"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21245,6 +21280,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "कोन्स्टन्ट"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21254,6 +21294,20 @@ msgstr "एक मुख्य दृश्य चुनें"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "अग्रवर्ती"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "सक्रिय करे"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21270,15 +21324,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "सक्रिय करे"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24469,6 +24514,11 @@ msgstr "एक नया बनाएं"
msgid "Fold Gutter"
msgstr "फ़ोल्डर:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "सिर्फ चयन किये हुए"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -24865,16 +24915,17 @@ msgstr "फ़ोकस पाथ"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -408,6 +408,11 @@ msgstr ""
msgid "Command"
msgstr "Zajednica"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Omogući"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5380,6 +5385,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Izbriši Odabir"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18134,6 +18144,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Pomakni Bezier Točke"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18143,6 +18158,16 @@ msgstr ""
msgid "Export Format"
msgstr "Izvoz"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Glavna skripta:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Premjesti čvor(node)"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18179,16 +18204,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Glavna skripta:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Premjesti čvor(node)"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
@ -18419,12 +18434,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18433,17 +18448,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20025,7 +20060,7 @@ msgstr "Zumiraj"
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -20726,6 +20761,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Zalijepi Animaciju"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -20735,6 +20775,20 @@ msgstr "Instaliraj"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Napredno"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Omogući"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20751,15 +20805,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Omogući"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -23881,6 +23926,11 @@ msgstr ""
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Samo odabir"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -24260,16 +24310,17 @@ msgstr "Put"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -445,6 +445,11 @@ msgstr ""
msgid "Command"
msgstr "Közösség"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Fizika Keret %"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5669,6 +5674,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Kijelölés Keretezése"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18762,6 +18772,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Node-ok kivágása"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18771,6 +18786,16 @@ msgstr ""
msgid "Export Format"
msgstr "Exportálási Útvonal"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Körvonal Mérete:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Cél Felület:"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18810,16 +18835,6 @@ msgstr "Előző lap"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Körvonal Mérete:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Cél Felület:"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19065,12 +19080,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -19079,17 +19094,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20740,7 +20775,7 @@ msgstr "Nagyítás"
msgid "Custom Viewport"
msgstr "Nézet Megjelenítése"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21474,6 +21509,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Véletlenszerű Forgatás:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21483,6 +21523,20 @@ msgstr "Válasszon egy Fő Jelenetet"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Speciális"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Engedélyezés"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21499,15 +21553,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Engedélyezés"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24795,6 +24840,11 @@ msgstr "Töréspontok kihagyása"
msgid "Fold Gutter"
msgstr "Mappa:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Csak kijelölés"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25199,20 +25249,17 @@ msgstr "Exportálási Útvonal"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
"Ez a nézetablak nincs beállítva leképezési célnak. Ha azt szeretné, hogy a "
"tartalma közvetlenül a képernyőn jelenjen meg, tegye azt egy Control "
"gyermekévé, hogy így kapjon méretet. Ellenkező esetben tegye RenderTarget-"
"té, és állítsa hozzá a belső textúráját valamilyen node-hoz kirajzolásra."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -425,6 +425,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Perintah"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (Secara fisik)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5600,6 +5605,11 @@ msgstr "Lebar Peta kecil"
msgid "Mouse Extra Buttons Navigate History"
msgstr "Tombol Ekstra Mouse Navigasi Riwayat"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Isi Seleksi GridMap"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Penampilan"
@ -18872,6 +18882,11 @@ msgstr "Karakter '%s' tidak bisa dijadikan karakter awal dalam segmen paket."
msgid "The package must have at least one '.' separator."
msgstr "Package setidaknya harus memiliki sebuah pemisah '.'."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Gunakan Direktori Pengguna Kustom"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Use Custom Build"
@ -18882,6 +18897,16 @@ msgstr "Gunakan Direktori Pengguna Kustom"
msgid "Export Format"
msgstr "Lokasi Ekspor"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Ukuran Garis Tepi:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "FPS Sasaran"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18924,16 +18949,6 @@ msgstr "Inspeksi Instance Sebelumnya"
msgid "Code"
msgstr "Kode"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Ukuran Garis Tepi:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "FPS Sasaran"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19174,7 +19189,7 @@ msgstr "\"Gunakan Build Custom\" harus diaktifkan untuk menggunakan plugin."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"Pelacakan Tangan\" hanya valid ketika \"Mode Xr\" bernilai \"Oculus Mobile "
@ -19182,7 +19197,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"\"Pelacakan Tangan\" hanya valid ketika \"Mode Xr\" bernilai \"Oculus Mobile "
"VR\"."
@ -19195,20 +19210,41 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Expor AAB\" hanya bisa valid ketika \"Gunakan Build Custom\" diaktifkan."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Expor AAB\" hanya bisa valid ketika \"Gunakan Build Custom\" diaktifkan."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
"Versi \"Target SDK\" harus lebih tinggi atau sama dengan versi \"Min SDK\"."
@ -20881,7 +20917,7 @@ msgstr "Perbesar Pandangan"
msgid "Custom Viewport"
msgstr "Penampil Kustom"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21625,6 +21661,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Mengikat"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21634,6 +21675,21 @@ msgstr "Target Jarak yang Diinginkan"
msgid "Target Desired Distance"
msgstr "Target Jarak yang Diinginkan"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Pilih Jarak:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Lanjut"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Aktifkan"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21651,16 +21707,6 @@ msgstr "Balik secara Horizontal"
msgid "Max Speed"
msgstr "Kecepatan Maks"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Pilih Jarak:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Aktifkan"
#: scene/2d/navigation_agent_2d.cpp
#, fuzzy
msgid ""
@ -25035,6 +25081,11 @@ msgstr "Lewati Breakpoint"
msgid "Fold Gutter"
msgstr "Direktori:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Hanya yang Dipilih"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25442,19 +25493,6 @@ msgstr "Mulai Ulang Otomatis:"
msgid "Viewport Path"
msgstr "Lokasi Ekspor"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Viewport ini tidak diatur sebagai target render. Jika anda berniat untuk "
"menampilkan konten-kontennya secara langsung ke layar, jadikan viewport ini "
"sebagai child dari sebuah Control agar ia bisa memperoleh ukuran. Jika "
"tidak, jadikan sebagai RenderTarget dan tetapkan tekstur internal nya ke "
"beberapa node untuk ditampilkan."
#: scene/main/viewport.cpp
#, fuzzy
msgid ""
@ -25462,6 +25500,15 @@ msgid ""
"dimensions to render anything."
msgstr "Ukuran viewport harus lebih besar dari 0 untuk me-render apa pun."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -401,6 +401,10 @@ msgstr ""
msgid "Command"
msgstr ""
#: core/os/input_event.cpp
msgid "Physical"
msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5367,6 +5371,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Allt úrvalið"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18080,6 +18089,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Tvíteknir lyklar"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18089,6 +18103,15 @@ msgstr ""
msgid "Export Format"
msgstr "Breyta umbreytingu"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Anim DELETE-lyklar"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18125,15 +18148,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Anim DELETE-lyklar"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
@ -18361,12 +18375,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18375,17 +18389,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -19932,7 +19966,7 @@ msgstr ""
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -20624,6 +20658,10 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Pathfinding"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
msgstr ""
@ -20632,6 +20670,20 @@ msgstr ""
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Fjarlægja val"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Fjarlægja val"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20648,15 +20700,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Fjarlægja val"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -23705,6 +23748,11 @@ msgstr ""
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Afrita val"
#: scene/gui/text_edit.cpp
msgid "Hiding Enabled"
msgstr ""
@ -24077,16 +24125,17 @@ msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -68,13 +68,14 @@
# Alfonso Scarpino <alfonso.scarpino@gmail.com>, 2022.
# Federico Caprini <caprinifede@gmail.com>, 2022.
# Alessandro Casalino <alessandro.casalino93@gmail.com>, 2022.
# conecat <ilgrandemax190@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2022-06-26 16:16+0000\n"
"Last-Translator: Mirko <miknsop@gmail.com>\n"
"PO-Revision-Date: 2022-07-04 05:16+0000\n"
"Last-Translator: conecat <ilgrandemax190@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@ -419,14 +420,12 @@ msgid "Max Size (KB)"
msgstr "Dimensione Massima (KB)"
#: core/os/input.cpp
#, fuzzy
msgid "Mouse Mode"
msgstr "Modalità spostamento"
msgstr "Modalità Mouse"
#: core/os/input.cpp
#, fuzzy
msgid "Use Accumulated Input"
msgstr "Elimina Input"
msgstr "Usa Input Accumulato"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@ -453,6 +452,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Comando"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (Fisico)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -1237,9 +1241,8 @@ msgid "Animation"
msgstr "Animazione"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Easing"
msgstr "Easing"
msgstr "Allentamento"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
@ -1353,14 +1356,12 @@ msgid "Time (s):"
msgstr "Tempo (s):"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Position:"
msgstr "Posizione"
msgstr "Posizione:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Rotation:"
msgstr "Rotazione"
msgstr "Rotazione:"
#: editor/animation_track_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@ -1382,9 +1383,8 @@ msgid "(Invalid, expected type: %s)"
msgstr "Template di esportazione non valido:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Easing:"
msgstr "Easing"
msgstr "Allentamento:"
#: editor/animation_track_editor.cpp
#, fuzzy
@ -5572,6 +5572,11 @@ msgstr "Larghezza Minimappa"
msgid "Mouse Extra Buttons Navigate History"
msgstr "Uso dei tasti aggiuntivi del mouse per navigare la cronologia"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Selezione GridMap"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Aspetto"
@ -16241,8 +16246,9 @@ msgid "Flush stdout On Print"
msgstr "Svuota stdout Alla Stampa"
#: main/main.cpp servers/visual_server.cpp
#, fuzzy
msgid "Logging"
msgstr ""
msgstr "Logging"
#: main/main.cpp
msgid "File Logging"
@ -18561,6 +18567,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr "Il pacchetto deve avere almeno un \".\" separatore."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Utilizza Build Personalizzata"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr "Utilizza Build Personalizzata"
@ -18569,6 +18580,14 @@ msgstr "Utilizza Build Personalizzata"
msgid "Export Format"
msgstr "Formato Esportazione"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "SDK Min"
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr "Target SDK"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18607,14 +18626,6 @@ msgstr "Elimina Installazione Precedente"
msgid "Code"
msgstr "Codice"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "SDK Min"
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr "Target SDK"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr "Pacchetto"
@ -18856,7 +18867,7 @@ msgstr "Per utilizzare i plugin \"Use Custom Build\" deve essere abilitato."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" è valido solo quando \"Xr Mode\" è impostato su \"Oculus "
@ -18864,7 +18875,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" è valido solo quando \"Xr Mode\" è impostato su \"Oculus "
"Mobile VR\"."
@ -18877,20 +18888,40 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Export AAB\" è valido soltanto quanto \"Use Custom Build\" è abilitato."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Export AAB\" è valido soltanto quanto \"Use Custom Build\" è abilitato."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20584,7 +20615,7 @@ msgstr "Ingrandisci"
msgid "Custom Viewport"
msgstr "1 Vista"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -20641,13 +20672,14 @@ msgid "Smoothing"
msgstr "Graduale"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "H"
msgstr ""
msgstr "H"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "V"
msgstr "UV"
msgstr "V"
#: scene/2d/camera_2d.cpp
#, fuzzy
@ -20958,7 +20990,7 @@ msgstr "Propagazione"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Initial Velocity"
msgstr "Inizializza"
msgstr "Velocità iniziale"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@ -20969,8 +21001,9 @@ msgstr "Velocità"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
#, fuzzy
msgid "Angular Velocity"
msgstr ""
msgstr "Velocità angolare"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@ -20982,13 +21015,13 @@ msgstr "Velocità"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Orbit Velocity"
msgstr "Orbita la visuale a destra"
msgstr "Velocità orbitale"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Linear Accel"
msgstr "Lineare"
msgstr "Accelerazione lineare"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@ -21009,13 +21042,15 @@ msgstr "Dividi Curva"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Radial Accel"
msgstr ""
msgstr "Accelerazione radiale"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Tangential Accel"
msgstr ""
msgstr "Accelerazione tangenziale"
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
@ -21366,6 +21401,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Associazione"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21375,6 +21415,21 @@ msgstr "Scegli la Distanza:"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Scegli la Distanza:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Opzioni avanzate"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Abilita"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21393,16 +21448,6 @@ msgstr "Ribalta orizzontalmente"
msgid "Max Speed"
msgstr "Velocità:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Scegli la Distanza:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Abilita"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -21866,12 +21911,14 @@ msgstr ""
"Skeleton2D e impostane una."
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Hframes"
msgstr ""
msgstr "Hframes"
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Vframes"
msgstr ""
msgstr "Vframes"
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
@ -22129,8 +22176,9 @@ msgstr "Impacchettando"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Interior"
msgstr ""
msgstr "Interno"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
@ -22270,8 +22318,9 @@ msgid "Projection"
msgstr "Proiezione"
#: scene/3d/camera.cpp
#, fuzzy
msgid "FOV"
msgstr ""
msgstr "FOV"
#: scene/3d/camera.cpp
#, fuzzy
@ -22284,8 +22333,9 @@ msgid "Near"
msgstr "Vicino"
#: scene/3d/camera.cpp
#, fuzzy
msgid "Far"
msgstr ""
msgstr "Lontano"
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
@ -22470,8 +22520,9 @@ msgstr ""
"Per rimuovere questo avviso, disattiva la proprietà Compress di GIProbe."
#: scene/3d/gi_probe.cpp
#, fuzzy
msgid "Subdiv"
msgstr ""
msgstr "Subdiv"
#: scene/3d/gi_probe.cpp
#, fuzzy
@ -22622,8 +22673,9 @@ msgid "Depth Range"
msgstr "Profondità"
#: scene/3d/light.cpp
#, fuzzy
msgid "Omni"
msgstr ""
msgstr "Omni"
#: scene/3d/light.cpp
#, fuzzy
@ -23363,8 +23415,9 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr "Ci dovrebbe essere un solo RoomManager nello SceneTree."
#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Main"
msgstr ""
msgstr "Principale"
#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
@ -23607,8 +23660,9 @@ msgid "Spring Length"
msgstr ""
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
#, fuzzy
msgid "Opacity"
msgstr ""
msgstr "Opacità"
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
@ -23729,8 +23783,9 @@ msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "LOD"
msgstr ""
msgstr "LOD"
#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
#: scene/resources/material.cpp
@ -24041,8 +24096,9 @@ msgid "Stretch Mode"
msgstr "Modalità di Selezione"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
#, fuzzy
msgid "Alignment"
msgstr ""
msgstr "Allineamento"
#: scene/gui/base_button.cpp
#, fuzzy
@ -24825,6 +24881,11 @@ msgstr "Salta i punti di interruzione"
msgid "Fold Gutter"
msgstr "Cartella:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Solo nella selezione"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25232,19 +25293,6 @@ msgstr "Riavvio Automatico:"
msgid "Viewport Path"
msgstr "Percorso di Esportazione"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Questo viewport non è impostato come target di render. Se si vuole che il "
"suo contenuto venga direttamente visualizzato sullo schermo, renderlo figlio "
"di un Control, in modo che possa ottenere una dimensione. Altrimenti, "
"renderlo un RenderTarget e assegnare la sua texture interna a qualche nodo "
"per la visualizzazione."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
@ -25253,6 +25301,15 @@ msgstr ""
"La dimensione del Viewport deve essere maggiore o uguale a 2 pixel su "
"entrambi i lati per visualizzare qualcosa."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -430,6 +430,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Command"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (物理的)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5566,6 +5571,11 @@ msgstr "ミニマップの幅"
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "GridMap の選択"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "外観"
@ -18660,6 +18670,11 @@ msgstr "文字 '%s' はパッケージ セグメントの先頭に使用でき
msgid "The package must have at least one '.' separator."
msgstr "パッケージには一つ以上の区切り文字 '.' が必要です。"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "ノードを切り取る"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18669,6 +18684,15 @@ msgstr ""
msgid "Export Format"
msgstr "エクスポート先のパス"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "アウトラインのサイズ:"
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr "ターゲットSDK"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18712,15 +18736,6 @@ msgstr "前のインスタンスを調べる"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "アウトラインのサイズ:"
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr "ターゲットSDK"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -18968,15 +18983,17 @@ msgstr ""
"になっている必要があります。"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" は \"Xr Mode\" が \"Oculus Mobile VrApi\" または "
"\"OpenXR\" の場合にのみ有効です。"
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr "\"Passthrough\" は \"Xr Mode\" が \"OpenXR\" の場合にのみ有効です。"
#: platform/android/export/export_plugin.cpp
@ -18985,20 +19002,43 @@ msgstr ""
"\"Export AAB\" は \"Use Custom Build\" が有効である場合にのみ有効になります。"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Min Sdk\" の変更は \"Use Custom Build\" が有効である場合にのみ有効です。"
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Target Sdk\" の変更は \"Use Custom Build\" が有効である場合にのみ有効です。"
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
"\"Target Sdk\" バージョンは \"Min Sdk\" バージョン以上でなければなりません。"
@ -20681,7 +20721,7 @@ msgstr "ズーム"
msgid "Custom Viewport"
msgstr "1 ビューポート"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -21439,6 +21479,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "バインド"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21448,6 +21493,21 @@ msgstr "距離を取得:"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "距離を取得:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "高度な設定"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "有効"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21466,16 +21526,6 @@ msgstr "左右反転"
msgid "Max Speed"
msgstr "速度:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "距離を取得:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "有効"
#: scene/2d/navigation_agent_2d.cpp
#, fuzzy
msgid ""
@ -24917,6 +24967,11 @@ msgstr "ブレークポイントをスキップする"
msgid "Fold Gutter"
msgstr "フォルダー:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "選択範囲のみ"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25325,18 +25380,6 @@ msgstr "自動リスタート:"
msgid "Viewport Path"
msgstr "エクスポート先のパス"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"このビューポートはレンダー ターゲットとして設定されていません。コンテンツを画"
"面に直接表示する場合は、サイズを取得できるようにコントロールの子にします。そ"
"れ以外の場合は、RenderTarget にして、その内部テクスチャを表示するノードに割り"
"当てます。"
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
@ -25344,6 +25387,15 @@ msgid ""
msgstr ""
"レンダーするにはViewportの縦横それぞれが2ピクセル以上である必要があります。"
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -407,6 +407,11 @@ msgstr ""
msgid "Command"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "დამაკავშირებელი სიგნალი:"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5495,6 +5500,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "ყველა მონიშნვა"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18502,6 +18512,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "ანიმაციის გასაღებების ასლის შექმნა"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18511,6 +18526,16 @@ msgstr ""
msgid "Export Format"
msgstr "ანიმაციის გარდაქმნის ცვლილება"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "დამოკიდებულებების შემსწორებელი"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "წაშლა"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18547,16 +18572,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "დამოკიდებულებების შემსწორებელი"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "წაშლა"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
@ -18791,12 +18806,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18805,17 +18820,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20411,7 +20446,7 @@ msgstr "ზუმის გაზრდა"
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21117,6 +21152,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "მუდმივი"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21126,6 +21166,20 @@ msgstr "დაყენება"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "დაბალანსებული"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "დამაკავშირებელი სიგნალი:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21142,15 +21196,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "დამაკავშირებელი სიგნალი:"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24303,6 +24348,11 @@ msgstr "შექმნა"
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "მონიშნული მხოლოდ"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -24687,16 +24737,17 @@ msgstr "გზა"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -385,6 +385,10 @@ msgstr ""
msgid "Command"
msgstr ""
#: core/os/input_event.cpp
msgid "Physical"
msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5256,6 +5260,10 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -17718,6 +17726,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Anim ផ្លាស់ប្តូរ Transform"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -17726,6 +17739,14 @@ msgstr ""
msgid "Export Format"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -17762,14 +17783,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
@ -17988,12 +18001,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18002,17 +18015,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -19520,7 +19553,7 @@ msgstr ""
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -20183,6 +20216,10 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Pathfinding"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
msgstr ""
@ -20191,6 +20228,18 @@ msgstr ""
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance Enabled"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20207,14 +20256,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance Enabled"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -23151,6 +23192,10 @@ msgstr ""
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Drag And Drop Selection Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Hiding Enabled"
msgstr ""
@ -23504,16 +23549,17 @@ msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -421,6 +421,11 @@ msgstr "메타"
msgid "Command"
msgstr "명령"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (물리)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5467,6 +5472,11 @@ msgstr "미니맵 너비"
msgid "Mouse Extra Buttons Navigate History"
msgstr "마우스 부가 버튼으로 히스토리 둘러보기"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "그리드맵 선택"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "모습"
@ -18633,6 +18643,11 @@ msgstr "문자 '%s'은(는) 패키지 세그먼트의 첫 문자로 쓸 수 없
msgid "The package must have at least one '.' separator."
msgstr "패키지는 적어도 하나의 '.' 분리 기호가 있어야 합니다."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "노드 잘라내기"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18642,6 +18657,16 @@ msgstr ""
msgid "Export Format"
msgstr "경로 내보내기"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "윤곽선 크기:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Target(대상)"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18684,16 +18709,6 @@ msgstr "이전 인스턴스 검사"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "윤곽선 크기:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Target(대상)"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -18940,14 +18955,14 @@ msgstr "플러그인을 사용하려면 \"Use Custom Build\"가 활성화되어
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"손 추적\" 은 \"Xr 모드\" 가 \"Oculus Mobile VR\"일 때만 사용 가능합니다."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"\"손 추적\" 은 \"Xr 모드\" 가 \"Oculus Mobile VR\"일 때만 사용 가능합니다."
@ -18958,18 +18973,38 @@ msgstr "\"Export AAB\"는 \"Use Custom Build\"가 활성화된 경우에만 유
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr "\"Export AAB\"는 \"Use Custom Build\"가 활성화된 경우에만 유효합니다."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr "\"Export AAB\"는 \"Use Custom Build\"가 활성화된 경우에만 유효합니다."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20653,7 +20688,7 @@ msgstr "줌 인"
msgid "Custom Viewport"
msgstr "뷰포트 1개"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21416,6 +21451,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "바인딩"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21425,6 +21465,21 @@ msgstr "거리 선택:"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "거리 선택:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "고급"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "활성화"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21443,16 +21498,6 @@ msgstr "수평으로 뒤집기"
msgid "Max Speed"
msgstr "속도:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "거리 선택:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "활성화"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24873,6 +24918,11 @@ msgstr "중단점 넘기기"
msgid "Fold Gutter"
msgstr "폴더:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "선택 영역만"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25283,18 +25333,6 @@ msgstr "자동 재시작:"
msgid "Viewport Path"
msgstr "경로 내보내기"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"뷰포트를 렌더 대상으로 설정하지 않았습니다. 뷰포트의 내용을 화면에 직접 표시"
"하려면, Control의 자식 노드로 만들어서 크기를 얻어야 합니다. 그렇지 않을 경"
"우, 화면에 표시하기 위해서는 뷰포트를 RenderTarget으로 만들고 내부적인 텍스처"
"를 다른 노드에 지정해야 합니다."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
@ -25302,6 +25340,15 @@ msgid ""
msgstr ""
"무엇이든 렌더링하려면 뷰포트 크기가 양쪽 차원에서 2픽셀 이상이어야 합니다."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -417,6 +417,11 @@ msgstr ""
msgid "Command"
msgstr "Bendruomenė"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Fizikos Kadro %"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5472,6 +5477,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Visas Pasirinkimas"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18502,6 +18512,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Transition Nodas"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18511,6 +18526,16 @@ msgstr ""
msgid "Export Format"
msgstr "Importuoti iš Nodo:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Atidaryti Skriptų Editorių"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "TimeScale Nodas"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18547,16 +18572,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Atidaryti Skriptų Editorių"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "TimeScale Nodas"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
@ -18793,12 +18808,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18807,17 +18822,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20436,7 +20471,7 @@ msgstr "Priartinti"
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21141,6 +21176,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Konstanta"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21150,6 +21190,20 @@ msgstr "Diegti"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Įgalinti"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Įgalinti"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21166,15 +21220,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Įgalinti"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24337,6 +24382,11 @@ msgstr "Sukurti"
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -24722,16 +24772,17 @@ msgstr "Importuoti iš Nodo:"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -419,6 +419,11 @@ msgstr ""
msgid "Command"
msgstr "Komūns"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Fizikas kadrs %"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5543,6 +5548,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Režģkartes izvēle"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18308,6 +18318,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Izgriezt mezglu(s)"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18317,6 +18332,16 @@ msgstr ""
msgid "Export Format"
msgstr "Eksportēt bibliotēku"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Galvenais Skripts:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Izdzēst Mezglu"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18356,16 +18381,6 @@ msgstr "Iepriekšējā cilne"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Galvenais Skripts:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Izdzēst Mezglu"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -18599,12 +18614,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18613,17 +18628,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20249,7 +20284,7 @@ msgstr "Palielināt"
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -20965,6 +21000,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Konstante"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -20974,6 +21014,20 @@ msgstr "Izvēlēties galveno ainu"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Papildus"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Iespējot"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20990,15 +21044,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Iespējot"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24204,6 +24249,11 @@ msgstr "Izlaist pārrāvumpunktus"
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Tikai izvēlētais"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -24599,16 +24649,17 @@ msgstr "Fokusa ceļš"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -389,6 +389,10 @@ msgstr ""
msgid "Command"
msgstr ""
#: core/os/input_event.cpp
msgid "Physical"
msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5273,6 +5277,10 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -17758,6 +17766,10 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Custom Build"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -17766,6 +17778,15 @@ msgstr ""
msgid "Export Format"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Јазол"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -17802,15 +17823,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Јазол"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
@ -18031,12 +18043,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18045,17 +18057,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -19568,7 +19600,7 @@ msgstr ""
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -20235,6 +20267,10 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Pathfinding"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
msgstr ""
@ -20243,6 +20279,18 @@ msgstr ""
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance Enabled"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20259,14 +20307,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance Enabled"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -23216,6 +23256,10 @@ msgstr ""
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Drag And Drop Selection Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Hiding Enabled"
msgstr ""
@ -23571,16 +23615,17 @@ msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -394,6 +394,10 @@ msgstr ""
msgid "Command"
msgstr ""
#: core/os/input_event.cpp
msgid "Physical"
msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5289,6 +5293,10 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -17787,6 +17795,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "പ്രവൃത്തികൾ:"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -17796,6 +17809,14 @@ msgstr ""
msgid "Export Format"
msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -17832,14 +17853,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
@ -18060,12 +18073,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18074,17 +18087,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -19608,7 +19641,7 @@ msgstr ""
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -20278,6 +20311,10 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Pathfinding"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
msgstr ""
@ -20286,6 +20323,18 @@ msgstr ""
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance Enabled"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20302,14 +20351,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance Enabled"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -23294,6 +23335,10 @@ msgstr ""
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Drag And Drop Selection Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Hiding Enabled"
msgstr ""
@ -23650,16 +23695,17 @@ msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -394,6 +394,10 @@ msgstr ""
msgid "Command"
msgstr "समुदाय"
#: core/os/input_event.cpp
msgid "Physical"
msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5279,6 +5283,10 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -17786,6 +17794,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "अ‍ॅनिमेशन ट्री"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -17794,6 +17807,15 @@ msgstr ""
msgid "Export Format"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "नोड हलवा"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -17830,15 +17852,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "नोड हलवा"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
@ -18061,12 +18074,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18075,17 +18088,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -19609,7 +19642,7 @@ msgstr ""
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -20291,6 +20324,10 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Pathfinding"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
msgstr ""
@ -20299,6 +20336,20 @@ msgstr ""
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "समक्रमित करा"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "समक्रमित करा"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20315,15 +20366,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "समक्रमित करा"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -23321,6 +23363,10 @@ msgstr ""
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Drag And Drop Selection Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Hiding Enabled"
msgstr ""
@ -23678,16 +23724,17 @@ msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -395,6 +395,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Perintah"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Fizik"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5536,6 +5541,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Semua Pilihan"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18501,6 +18511,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Potong Nod"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18510,6 +18525,16 @@ msgstr ""
msgid "Export Format"
msgstr "Warna seragam."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Saiz:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Cipta Nod"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18548,16 +18573,6 @@ msgstr "Tab sebelumnya"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Saiz:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Cipta Nod"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -18800,12 +18815,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18814,17 +18829,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20453,7 +20488,7 @@ msgstr "Zum Masuk"
msgid "Custom Viewport"
msgstr "Tunjukkan Viewport"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21174,6 +21209,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Tampal Animasi"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21183,6 +21223,20 @@ msgstr "Pilih Adegan Utama"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Lanjutan"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Aktifkan"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21199,15 +21253,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Aktifkan"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24448,6 +24493,11 @@ msgstr ""
msgid "Fold Gutter"
msgstr "Folder:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Pilihan Sahaja"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -24847,16 +24897,17 @@ msgstr "Laluan Fokus"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -412,6 +412,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Kommando"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Fysikk"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5720,6 +5725,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Slett Valgte"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -19285,6 +19295,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Bruk Tilpasset Brukerkatalog"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Use Custom Build"
@ -19295,6 +19310,16 @@ msgstr "Bruk Tilpasset Brukerkatalog"
msgid "Export Format"
msgstr "Eksporter Prosjekt"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Størrelse:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Mål FPS"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -19336,16 +19361,6 @@ msgstr "Forrige fane"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Størrelse:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Mål FPS"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19591,12 +19606,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -19605,17 +19620,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -21283,7 +21318,7 @@ msgstr "Forstørr"
msgid "Custom Viewport"
msgstr "Vis hjelpere"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -22022,6 +22057,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Fyll"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -22031,6 +22071,20 @@ msgstr "Velg en HovedScene"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Avansert"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Aktiver"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -22049,15 +22103,6 @@ msgstr "Vend horisontalt"
msgid "Max Speed"
msgstr "Hastighet (FPS):"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Aktiver"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -25364,6 +25409,11 @@ msgstr "Slett punkter"
msgid "Fold Gutter"
msgstr "Mappe:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Kun Valgte"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25769,16 +25819,17 @@ msgstr "Eksporter Prosjekt"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -484,6 +484,11 @@ msgstr ""
msgid "Command"
msgstr "Gemeenschap"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Physics Frame %"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5713,6 +5718,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "GridMap-selectie vullen"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -19142,6 +19152,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr "De pakketnaam moet ten minste een '.' bevatten."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Knopen knippen"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -19151,6 +19166,16 @@ msgstr ""
msgid "Export Format"
msgstr "Export Pad"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Omlijningsgrootte:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Doel"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -19194,16 +19219,6 @@ msgstr "Inspecteer vorige instantie"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Omlijningsgrootte:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Doel"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19453,7 +19468,7 @@ msgstr "\"Use Custom Build\" moet geactiveerd zijn om plugins te gebruiken."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" is alleen geldig als \"Xr Mode\" op \"Oculus Mobile VR\" "
@ -19461,7 +19476,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" is alleen geldig als \"Xr Mode\" op \"Oculus Mobile VR\" "
"staat."
@ -19473,18 +19488,38 @@ msgstr "\"Export AAB\" is alleen geldig als \"Use Custom Build\" aan staat."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr "\"Export AAB\" is alleen geldig als \"Use Custom Build\" aan staat."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr "\"Export AAB\" is alleen geldig als \"Use Custom Build\" aan staat."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -21172,7 +21207,7 @@ msgstr "Inzoomen"
msgid "Custom Viewport"
msgstr "1 beeldvenster"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21942,6 +21977,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Binding"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21951,6 +21991,21 @@ msgstr "Selecteerafstand:"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Selecteerafstand:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Geavanceerd"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Inschakelen"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21969,16 +22024,6 @@ msgstr "Horizontaal omdraaien"
msgid "Max Speed"
msgstr "Snelheid:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Selecteerafstand:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Inschakelen"
#: scene/2d/navigation_agent_2d.cpp
#, fuzzy
msgid ""
@ -25393,6 +25438,11 @@ msgstr "Breakpoint overslaan"
msgid "Fold Gutter"
msgstr "Map:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Alleen selectie"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25800,18 +25850,6 @@ msgstr "Automatische herstart:"
msgid "Viewport Path"
msgstr "Export Pad"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Dit beeldvenster is niet ingesteld als renderdoelwit. Als de inhoud op het "
"scherm getoond moet worden, moet je het een kind van een Control knoop "
"maken, zodat het een grootte kan ontvangen. Anders, maak er een RenderTarget "
"van en wijs zijn interne textuur toe aan een knoop om te tonen."
#: scene/main/viewport.cpp
#, fuzzy
msgid ""
@ -25820,6 +25858,15 @@ msgid ""
msgstr ""
"De grootte van een Viewport moet groter zijn dan 0 om iets weer te geven."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -61,13 +61,14 @@
# Konrad <kobe-interactive@protonmail.com>, 2022.
# Pixel Zone - Godot Engine Tutorials <karoltomaszewskimusic@gmail.com>, 2022.
# DK0492 <doriankaczmarek28@gmail.com>, 2022.
# Dawid Skubij <davidsd@tlen.pl>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2022-05-30 16:17+0000\n"
"Last-Translator: DK0492 <doriankaczmarek28@gmail.com>\n"
"PO-Revision-Date: 2022-07-05 23:51+0000\n"
"Last-Translator: Dawid Skubij <davidsd@tlen.pl>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
"Language: pl\n"
@ -76,7 +77,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 4.13-dev\n"
"X-Generator: Weblate 4.13.1-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@ -448,6 +449,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Command"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (fizyczny)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -714,9 +720,8 @@ msgstr "Kontrola wersji"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
#, fuzzy
msgid "Input"
msgstr "Input"
msgstr "Wejście"
#: core/project_settings.cpp
msgid "UI Accept"
@ -5615,6 +5620,11 @@ msgstr "Szerokość minimapy"
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Wybór GridMap"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Wygląd"
@ -18855,6 +18865,11 @@ msgstr "Znak \"%s\" nie może być pierwszym znakiem w segmencie paczki."
msgid "The package must have at least one '.' separator."
msgstr "Paczka musi mieć co najmniej jedną kropkę jako separator."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Użyj niestandardowego katalogu użytkownika"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Use Custom Build"
@ -18865,6 +18880,16 @@ msgstr "Użyj niestandardowego katalogu użytkownika"
msgid "Export Format"
msgstr "Ścieżka eksportu"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Rozmiar zarysu:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Docelowa liczba klatek na sekundę (FPS)"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18908,16 +18933,6 @@ msgstr "Sprawdź poprzednią instancję"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Rozmiar zarysu:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Docelowa liczba klatek na sekundę (FPS)"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19166,15 +19181,17 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "\"Use Custom Build\" musi być włączone, by używać wtyczek."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" jest poprawne tylko, gdy \"Xr Mode\" jest \"Oculus Mobile "
"VrApi\" lub \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr "\"Passthrough\" jest poprawne tylko, gdy \"Xr Mode\" jest \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
@ -19183,22 +19200,45 @@ msgstr ""
"\"Eksportuj AAB\" jest ważne tylko gdy \"Use Custom Build\" jest włączone."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Zmiana \"Min Sdk\" jest poprawna tylko, gdy \"Use Custom Build\" jest "
"włączone."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Zmiana \"Target Sdk\" jest poprawna tylko, gdy \"Use Custom Build\" jest "
"włączone."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr "Wersja \"Target Sdk\" musi być większa lub równa wersji \"Min Sdk\"."
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20938,7 +20978,7 @@ msgstr "Przybliż"
msgid "Custom Viewport"
msgstr "1 widok"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21715,6 +21755,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Wiązanie"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21724,6 +21769,21 @@ msgstr "Wybierz odległość:"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Wybierz odległość:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Zaawansowane"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Włącz"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21742,16 +21802,6 @@ msgstr "Odbij poziomo"
msgid "Max Speed"
msgstr "Szybkość:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Wybierz odległość:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Włącz"
#: scene/2d/navigation_agent_2d.cpp
#, fuzzy
msgid ""
@ -23582,9 +23632,8 @@ msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "RoomGroup nie powinien być potomkiem Portalu."
#: scene/3d/portal.cpp
#, fuzzy
msgid "Portal Active"
msgstr " [portale aktywne]"
msgstr "Portal Aktywny"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
@ -25207,6 +25256,11 @@ msgstr "Pomiń punkty wstrzymania"
msgid "Fold Gutter"
msgstr "Folder:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Tylko zaznaczenie"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25545,9 +25599,8 @@ msgid "Draw 2D Outlines"
msgstr "Utwórz obrys"
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
msgstr "Kierunki"
msgstr "Odbicia"
#: scene/main/scene_tree.cpp
#, fuzzy
@ -25618,18 +25671,6 @@ msgstr "Automatyczny Restart:"
msgid "Viewport Path"
msgstr "Ścieżka eksportu"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Ten Viewport nie jest ustawiony jako Render Target. Jeśli chcesz wyświetlić "
"jego zawartość na ekranie dodaj go jako dziecko węzła typu Control, aby "
"otrzymał jakiś rozmiar. W przeciwnym wypadku ustawi opcję RenderTarget i "
"przyporządkuj jego teksturę dla któregoś węzła."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
@ -25638,6 +25679,15 @@ msgstr ""
"Wielkość Viewportu musi być większa lub równa 2 piksele w obu wymiarach, by "
"cokolwiek renderować."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""
@ -26730,7 +26780,7 @@ msgstr "Warunek"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
msgstr "Mgła"
#: scene/resources/environment.cpp
#, fuzzy
@ -26912,9 +26962,8 @@ msgstr ""
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
#, fuzzy
msgid "2"
msgstr "2D"
msgstr "2"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp

View File

@ -413,6 +413,11 @@ msgstr ""
msgid "Command"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Paste yer Node"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5459,6 +5464,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18558,6 +18568,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Slit th' Node"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18567,6 +18582,16 @@ msgstr ""
msgid "Export Format"
msgstr "Change yer Anim Transform"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Edit"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Slit th' Node"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18606,16 +18631,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Edit"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Slit th' Node"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -18849,12 +18864,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18863,17 +18878,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20478,7 +20513,7 @@ msgstr ""
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21182,6 +21217,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Slit th' Node"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21191,6 +21231,20 @@ msgstr "Edit"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Paste yer Node"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Paste yer Node"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21207,15 +21261,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Paste yer Node"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24347,6 +24392,11 @@ msgstr "Yar, Blow th' Selected Down!"
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Slit th' Node"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -24731,16 +24781,17 @@ msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -407,6 +407,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Comando"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (Físico)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5527,6 +5532,11 @@ msgstr "Largura do Minimapa"
msgid "Mouse Extra Buttons Navigate History"
msgstr "Botões extra do Mouse para Navegar no Histórico"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Seleção de GridMap"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Aparência"
@ -18619,6 +18629,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr "O pacote deve ter pelo menos um separador '.'."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Usar Compilação Personalizada"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr "Usar Compilação Personalizada"
@ -18628,6 +18643,16 @@ msgstr "Usar Compilação Personalizada"
msgid "Export Format"
msgstr "Exportar Caminho"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Tamanho do contorno:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Alvo"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18671,16 +18696,6 @@ msgstr "Inspecionar instância anterior"
msgid "Code"
msgstr "Código"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Tamanho do contorno:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Alvo"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -18936,15 +18951,17 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "\"Use Custom Build\" têm de estar ativa para usar os plugins."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"Rastreamento de Mão\" só é válido quando \"Modo Xr\" é \"Oculus Mobile "
"VrApi\" ou \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr "\"Passthrough\" só é válido quando \"Modo Xr\" é \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
@ -18952,20 +18969,43 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr "\"Exportar AAB\" só é válido quando \"Use Custom Build\" está ativa."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Mudança de \"Min Sdk\" só é válida quando \"Use Custom Build\" está ativa."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Mudança de \"Target Sdk\" só é válida quando \"Use Custom Build\" está ativa."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
"Versão de \"Target Sdk\" tem de ser maior ou igual à versão de \"Min Sdk\"."
@ -20640,7 +20680,7 @@ msgstr "Aumentar Zoom"
msgid "Custom Viewport"
msgstr "1 Viewport"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21410,6 +21450,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Ligação"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21419,6 +21464,21 @@ msgstr "Distância de escolha:"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Distância de escolha:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Avançado"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Ativar"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21437,16 +21497,6 @@ msgstr "Inverter na Horizontal"
msgid "Max Speed"
msgstr "Velocidade:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Distância de escolha:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Ativar"
#: scene/2d/navigation_agent_2d.cpp
#, fuzzy
msgid ""
@ -24884,6 +24934,11 @@ msgstr "Saltar Pontos de Paragem"
msgid "Fold Gutter"
msgstr "Pasta:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Apenas seleção"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25296,18 +25351,6 @@ msgstr "Reinício automático:"
msgid "Viewport Path"
msgstr "Exportar Caminho"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Este viewport não está definida como alvo de Renderização. Se pretende "
"apresentar o seu conteúdo diretamente no ecrã, torne-a um filho de um "
"Control de modo a que obtenha um tamanho. Caso contrário, torne-a um "
"RenderTarget e atribua a sua textura interna a outro nó para visualizar."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
@ -25316,6 +25359,15 @@ msgstr ""
"O tamanho do Viewport tem de ser maior ou igual a 2 pixeis em ambas as "
"dimensões para renderizar."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -523,6 +523,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Comando"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (Físico)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5653,6 +5658,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Seleção Do GridMap"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18842,6 +18852,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr "O pacote deve ter pelo menos um separador '.'."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Usar Diretório de Usuário Personalizado"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Use Custom Build"
@ -18852,6 +18867,15 @@ msgstr "Usar Diretório de Usuário Personalizado"
msgid "Export Format"
msgstr "Caminho de Exportação"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "SDK Mínimo"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "FPS alvo"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18895,15 +18919,6 @@ msgstr "Inspecionar a Instância Anterior"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "SDK Mínimo"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "FPS alvo"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19155,14 +19170,16 @@ msgstr ""
"utilizar plugins."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" só é válido quando o \"Xr Mode\" é \"Oculus Mobile VR\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"\"Passthrough\" só é válido quando o \"Xr Mode\" é \"Oculus Mobile VR\"."
@ -19173,22 +19190,45 @@ msgstr ""
"habilitado."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Exportar AAB\" só é válido quando \"Usar Compilação Customizada\" está "
"habilitado."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Exportar AAB\" só é válido quando \"Usar Compilação Customizada\" está "
"habilitado."
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
"\"Exportar AAB\" só é válido quando \"Usar Compilação Customizada\" está "
"habilitado."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
"Versão do \"Target Sdk\" precisa ser igual ou maior que a versão do \"Min "
"Sdk\"."
@ -20848,7 +20888,7 @@ msgstr "Ampliar"
msgid "Custom Viewport"
msgstr "1 Viewport"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21603,6 +21643,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "VInculamento"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21612,6 +21657,20 @@ msgstr "Distância do Caminho U"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr "Distância Máxima do Caminho"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Avançado"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Habilitar"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21629,15 +21688,6 @@ msgstr "Inverter Horizontalmente"
msgid "Max Speed"
msgstr "Velocidade Máxima"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr "Distância Máxima do Caminho"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Habilitar"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -25009,6 +25059,11 @@ msgstr "Pular Breakpoints"
msgid "Fold Gutter"
msgstr "Pasta:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Selecionar Apenas"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25418,19 +25473,6 @@ msgstr "Reinício Automático:"
msgid "Viewport Path"
msgstr "Caminho de Exportação"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Este viewport não está definido como destino de renderização. Se você "
"pretende que ele mostre seu conteúdo diretamente na tela, faça-o filho de um "
"nó de Controle para que ele possa ter um tamanho. Caso contrário, defina-o "
"como destino de renderização e atribua sua textura interna a algum nó para "
"exibir."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
@ -25439,6 +25481,15 @@ msgstr ""
"O tamanho do Viewport deve ser maior ou igual a 2 pixels em ambas as "
"dimensões para renderizar algo."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -418,6 +418,11 @@ msgstr ""
msgid "Command"
msgstr "Comunitate"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Cadru Fizic %"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5618,6 +5623,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Toată selecția"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18990,6 +19000,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Creează Nod"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18999,6 +19014,16 @@ msgstr ""
msgid "Export Format"
msgstr "Exportă Proiectul"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Dimensiunea Conturului:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Suprafață Țintă:"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -19037,16 +19062,6 @@ msgstr "Fila anterioară"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Dimensiunea Conturului:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Suprafață Țintă:"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19292,12 +19307,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -19306,17 +19321,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20968,7 +21003,7 @@ msgstr "Apropiere"
msgid "Custom Viewport"
msgstr "Arată Fereastra de Lucru"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21695,6 +21730,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Rotație aleatorie:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21704,6 +21744,20 @@ msgstr "Alege o Scenă Principală"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Avansate"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Activați"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21720,15 +21774,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Activați"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -25002,6 +25047,11 @@ msgstr "Șterge puncte"
msgid "Fold Gutter"
msgstr "Folderul:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Numai Selecția"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25406,16 +25456,17 @@ msgstr "Exportă Proiectul"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -115,13 +115,15 @@
# Deleted User <noreply+44465@weblate.org>, 2022.
# Bozhko Artyom Dmitrievich <jek_sun@mail.ru>, 2022.
# FuzzMix <fmwolfiechad@gmail.com>, 2022.
# Jasuse <jasusemaele@gmail.com>, 2022.
# Vadim Mitroshkin <Vadim7540@yandex.ru>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2022-06-12 13:19+0000\n"
"Last-Translator: FuzzMix <fmwolfiechad@gmail.com>\n"
"PO-Revision-Date: 2022-07-03 00:44+0000\n"
"Last-Translator: Vadim Mitroshkin <Vadim7540@yandex.ru>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@ -130,7 +132,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 4.13-dev\n"
"X-Generator: Weblate 4.13.1-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@ -469,14 +471,12 @@ msgid "Max Size (KB)"
msgstr "Максимальный размер (КБ)"
#: core/os/input.cpp
#, fuzzy
msgid "Mouse Mode"
msgstr "Режим перемещения"
msgstr "Режим мыши"
#: core/os/input.cpp
#, fuzzy
msgid "Use Accumulated Input"
msgstr "Удалить вход"
msgstr "Использовать накопленный ввод"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@ -503,6 +503,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Command"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (Физическая)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -2332,8 +2337,9 @@ msgid "Fix Dependencies"
msgstr "Исправить зависимости"
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Errors loading!"
msgstr "Ошибки загрузки!"
msgstr "Ошибки загружаются!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
@ -5587,6 +5593,11 @@ msgstr "Ширина миникарты"
msgid "Mouse Extra Buttons Navigate History"
msgstr "Навигация по истории дополнительными кнопками мыши"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Выделение сетки"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Внешний вид"
@ -9530,7 +9541,7 @@ msgstr "Иконка"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "ID"
msgstr ""
msgstr "Идентификатор"
#: editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -17055,7 +17066,7 @@ msgstr "Скин Godot"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Img"
msgstr ""
msgstr "Рассеянное изображение"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
@ -18484,6 +18495,11 @@ msgstr "Символ «%s» не может стоять первым в сег
msgid "The package must have at least one '.' separator."
msgstr "Пакет должен иметь хотя бы один разделитель «.»."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Использовать собственную директорию данных пользователя"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Use Custom Build"
@ -18494,6 +18510,16 @@ msgstr "Использовать собственную директорию д
msgid "Export Format"
msgstr "Путь экспорта"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Минимальный размер"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Целевой FPS"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18537,16 +18563,6 @@ msgstr "Осмотреть предыдущий экземпляр"
msgid "Code"
msgstr "Код"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Минимальный размер"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Целевой FPS"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -18800,15 +18816,17 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "«Use Custom Build» должен быть включен для использования плагинов."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"«Hand Tracking» действителен только тогда, когда «Xr Mode» установлен в "
"«Oculus Mobile VrApi» или «OpenXR»."
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"«Passthrough» действителен только тогда, когда «Xr Mode» установлен в "
"«OpenXR»."
@ -18820,22 +18838,45 @@ msgstr ""
"пользовательскую сборку»."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Изменение «Min Sdk» действительно только если включён параметр «Использовать "
"пользовательскую сборку»."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Изменение «Target Sdk» действительно только если включён параметр "
"«Использовать пользовательскую сборку»."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr "Версия «Target Sdk» должна быть больше или равна версии «Min Sdk»."
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20543,7 +20584,7 @@ msgstr "Приблизить"
msgid "Custom Viewport"
msgstr "1 Окно"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21291,6 +21332,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Привязка"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21300,6 +21346,21 @@ msgstr "Расстояние пути U"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Максимальное расстояние пути"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Дополнительно"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Включить"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21317,16 +21378,6 @@ msgstr "Перевернуть по горизонтали"
msgid "Max Speed"
msgstr "Макс скорость"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Максимальное расстояние пути"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Включить"
#: scene/2d/navigation_agent_2d.cpp
#, fuzzy
msgid ""
@ -24702,6 +24753,11 @@ msgstr "Полоса точек останова"
msgid "Fold Gutter"
msgstr "Полоса сворачивания"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Только выделенное"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25103,19 +25159,6 @@ msgstr "Автозапуск"
msgid "Viewport Path"
msgstr "Путь экспорта"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Этот viewport не установлен в качестве цели рендеринга. Если вы собираетесь "
"использовать его для отображения содержимого прямо на экран, то сделайте её "
"потомком Control'а, чтобы он мог получить размер. В противном случае, "
"сделайте его целью рендеринга и назначьте его внутреннюю текстуру какому-"
"либо узлу для отображения."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
@ -25124,6 +25167,15 @@ msgstr ""
"Размер области просмотра должен быть больше или равен 2 пикселям в обоих "
"измерениях, чтобы отобразить что-либо."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""
@ -26894,7 +26946,7 @@ msgstr "Передвинуть точки"
#: scene/resources/packed_scene.cpp
msgid "Bundled"
msgstr ""
msgstr "Вложенный"
#: scene/resources/particles_material.cpp
msgid "Trail"
@ -27947,12 +27999,12 @@ msgstr "Совместимость"
#: servers/visual_server.cpp
msgid "Disable Half Float"
msgstr ""
msgstr "Выключить вещественные числа половинной точности"
#: servers/visual_server.cpp
#, fuzzy
msgid "Enable High Float"
msgstr "Включить приоритет"
msgstr "Включить вещественные числа повышенной точности"
#: servers/visual_server.cpp
msgid "Precision"
@ -27967,13 +28019,12 @@ msgid "UV Contract Amount"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Use Simple PVS"
msgstr "Использовать привязку масштабирования"
msgstr "Использовать простой PVS"
#: servers/visual_server.cpp
msgid "PVS Logging"
msgstr ""
msgstr "Вести запись PVS"
#: servers/visual_server.cpp
msgid "Use Signals"
@ -28003,17 +28054,17 @@ msgid "Max Active Polygons"
msgstr "Максимальное количество активных полигонов"
#: servers/visual_server.cpp
#, fuzzy
msgid "Shader Compilation Mode"
msgstr "Режим интерполяции"
msgstr "Режим компиляции шейдеров"
#: servers/visual_server.cpp
msgid "Max Simultaneous Compiles"
msgstr ""
msgstr "Максимальное количество одновременных компиляций"
#: servers/visual_server.cpp
#, fuzzy
msgid "Log Active Async Compiles Count"
msgstr ""
msgstr "Регистрировать количество активных асинхронных компиляций"
#: servers/visual_server.cpp
msgid "Shader Cache Size (MB)"

View File

@ -398,6 +398,10 @@ msgstr ""
msgid "Command"
msgstr ""
#: core/os/input_event.cpp
msgid "Physical"
msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5332,6 +5336,10 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -17987,6 +17995,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "යතුරු පිටපත් කරන්න"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -17996,6 +18009,15 @@ msgstr ""
msgid "Export Format"
msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "යතුරු මකා දමන්න"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18032,15 +18054,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "යතුරු මකා දමන්න"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
@ -18266,12 +18279,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18280,17 +18293,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -19828,7 +19861,7 @@ msgstr ""
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -20514,6 +20547,10 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Pathfinding"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
msgstr ""
@ -20522,6 +20559,20 @@ msgstr ""
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "සමතුලිතයි"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20538,15 +20589,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න."
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -23610,6 +23652,10 @@ msgstr ""
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Drag And Drop Selection Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Hiding Enabled"
msgstr ""
@ -23981,16 +24027,17 @@ msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -431,6 +431,11 @@ msgstr ""
msgid "Command"
msgstr "Komunita"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Fyzická Snímka %"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5643,6 +5648,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Všetky vybrané"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18914,6 +18924,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Vložiť"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18923,6 +18938,16 @@ msgstr ""
msgid "Export Format"
msgstr "Konštanty:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Veľkosť: "
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Vytvoriť Node"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18961,16 +18986,6 @@ msgstr "Minulá karta"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Veľkosť: "
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Vytvoriť Node"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19216,12 +19231,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -19230,17 +19245,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20891,7 +20926,7 @@ msgstr "Priblížiť"
msgid "Custom Viewport"
msgstr "Zobraziť Výrez"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21625,6 +21660,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Prilepiť Animáciu"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21634,6 +21674,20 @@ msgstr "Vyberte hlavnú scénu"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Pokročilé"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Povoliť"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21650,15 +21704,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Povoliť"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24929,6 +24974,11 @@ msgstr "Všetky vybrané"
msgid "Fold Gutter"
msgstr "Priečinok:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Iba Výber"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25331,16 +25381,17 @@ msgstr "Zamerať Cestu"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -404,6 +404,11 @@ msgstr ""
msgid "Command"
msgstr "Skupnost"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Fizikalni Okvir %"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5714,6 +5719,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "GridMap Izbriši Izbor"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -19205,6 +19215,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Gradnik Prehod"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -19214,6 +19229,16 @@ msgstr ""
msgid "Export Format"
msgstr "Izvozi Projekt"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Zaženi Skripto"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Gradnik ČasovnoMerilo"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -19253,16 +19278,6 @@ msgstr "Prejšnji zavihek"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Zaženi Skripto"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Gradnik ČasovnoMerilo"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19509,12 +19524,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -19523,17 +19538,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -21190,7 +21225,7 @@ msgstr "Približaj"
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21920,6 +21955,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Prilepi animacijo"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21929,6 +21969,20 @@ msgstr "Izberi Glavno Sceno"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Možnosti pripenjanja"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Omogoči"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21945,15 +21999,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Omogoči"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -25226,6 +25271,11 @@ msgstr "Izbriši točke"
msgid "Fold Gutter"
msgstr "Ustvarite Mapo"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Samo Izbira"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25624,16 +25674,17 @@ msgstr "Izvozi Projekt"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -415,6 +415,11 @@ msgstr ""
msgid "Command"
msgstr "Komuniteti"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Hapi i Fizikës %"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5650,6 +5655,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Fshi të Selektuarat"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18697,6 +18707,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Dyfisho Nyjet"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18706,6 +18721,16 @@ msgstr ""
msgid "Export Format"
msgstr "Konstantet"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Madhësia: "
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Fshi Nyjen"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18744,16 +18769,6 @@ msgstr "Tabi i mëparshëm"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Madhësia: "
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Fshi Nyjen"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -18998,12 +19013,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -19012,17 +19027,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20654,7 +20689,7 @@ msgstr ""
msgid "Custom Viewport"
msgstr "Zgjidh një 'Viewport'"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21357,6 +21392,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Konstantet"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21366,6 +21406,20 @@ msgstr "Zgjidh një Skenë Kryesore"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "I Balancuar"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Lejo"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21382,15 +21436,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Lejo"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24548,6 +24593,11 @@ msgstr "Krijo pika."
msgid "Fold Gutter"
msgstr "Folderi:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Zgjidh Këtë Folder"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -24941,16 +24991,17 @@ msgstr "Fokuso Rrugën"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -431,6 +431,11 @@ msgstr ""
msgid "Command"
msgstr "Заједница"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Слика физике %"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5963,6 +5968,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "МапаМреже Испуни Одабрано"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -20553,6 +20563,11 @@ msgstr "Карактер '%s' не може бити први карактер
msgid "The package must have at least one '.' separator."
msgstr "Паковање мора имати бар један '.' раздвојник."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Направи чвор"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -20562,6 +20577,16 @@ msgstr ""
msgid "Export Format"
msgstr "Извези пројекат"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Величина ивице:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Мета"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -20604,16 +20629,6 @@ msgstr "Истражи Претходну Инстанцу"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Величина ивице:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Мета"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -20876,12 +20891,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -20890,17 +20905,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -22599,7 +22634,7 @@ msgstr "Увеличај"
msgid "Custom Viewport"
msgstr "1 прозор"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -23372,6 +23407,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Спојеви"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -23381,6 +23421,21 @@ msgstr "Одабери Одстојање:"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Одабери Одстојање:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Поставке залепљавања"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Укључи"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -23399,16 +23454,6 @@ msgstr "Обрни Хоризонтално"
msgid "Max Speed"
msgstr "Брзина (FPS):"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Одабери Одстојање:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Укључи"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -26882,6 +26927,11 @@ msgstr "Прескочи тачке-прекида"
msgid "Fold Gutter"
msgstr "Пресавији линију"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Само одабрано"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -27291,19 +27341,6 @@ msgstr "Аутоматско рестартовање:"
msgid "Viewport Path"
msgstr "Извези пројекат"
#: scene/main/viewport.cpp
#, fuzzy
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Овај viewport није постављен као мета за исцртавање. Ако намераваш да "
"прикаже садржај директно на екран, учини га дететом Контроле да може да "
"добави величину. У супротном, учини га МетомИсцртавања и додели његову "
"унутрашњу текстуру неком чвору за приказ."
#: scene/main/viewport.cpp
#, fuzzy
msgid ""
@ -27311,6 +27348,15 @@ msgid ""
"dimensions to render anything."
msgstr "Величина Viewport-а мора бити већа од 0 да би се нешто исцртало."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -406,6 +406,11 @@ msgstr ""
msgid "Command"
msgstr "Zajednica"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Filtriraj signale"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5349,6 +5354,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Sve sekcije"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18052,6 +18062,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Animacija Uduplaj Ključeve"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18061,6 +18076,15 @@ msgstr ""
msgid "Export Format"
msgstr "Homogenost Boje."
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Ukloni Čvor"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18097,15 +18121,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Ukloni Čvor"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
@ -18336,12 +18351,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18350,17 +18365,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -19919,7 +19954,7 @@ msgstr "Uveličaj"
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -20618,6 +20653,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Kontanta"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
msgstr ""
@ -20626,6 +20666,20 @@ msgstr ""
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Napredno"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Filtriraj signale"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20642,15 +20696,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Filtriraj signale"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -23769,6 +23814,11 @@ msgstr "Napravi"
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Samo Obeleženo"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -24147,16 +24197,17 @@ msgstr "Putanja"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -442,6 +442,11 @@ msgstr ""
msgid "Command"
msgstr "Gemenskap"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Fysik Bildruta %"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5659,6 +5664,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Alla urval"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18983,6 +18993,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Klipp ut Noder"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18992,6 +19007,16 @@ msgstr ""
msgid "Export Format"
msgstr "Exportera Projekt"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Storlek:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Byt Förälder-Node"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -19030,16 +19055,6 @@ msgstr "Föregående flik"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Storlek:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Byt Förälder-Node"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19284,12 +19299,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -19298,17 +19313,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20964,7 +20999,7 @@ msgstr "Zooma In"
msgid "Custom Viewport"
msgstr "Vy underifrån"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21694,6 +21729,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Slumpmässig Rotation:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21703,6 +21743,20 @@ msgstr "Välj en Huvudscen"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Avancerad"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Aktivera"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21719,15 +21773,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Aktivera"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -25006,6 +25051,11 @@ msgstr "Radera punkter"
msgid "Fold Gutter"
msgstr "Mapp:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Endast Urval"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25405,16 +25455,17 @@ msgstr "Exportera Projekt"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -388,6 +388,10 @@ msgstr ""
msgid "Command"
msgstr "సంఘం"
#: core/os/input_event.cpp
msgid "Physical"
msgstr ""
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5258,6 +5262,10 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -17716,6 +17724,10 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Custom Build"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -17724,6 +17736,15 @@ msgstr ""
msgid "Export Format"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "నోడ్"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -17760,15 +17781,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "నోడ్"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
@ -17988,12 +18000,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18002,17 +18014,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -19527,7 +19559,7 @@ msgstr ""
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -20195,6 +20227,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "స్థిరాంకాలు"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
msgstr ""
@ -20203,6 +20240,18 @@ msgstr ""
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance Enabled"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20219,14 +20268,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance Enabled"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -23183,6 +23224,10 @@ msgstr ""
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Drag And Drop Selection Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Hiding Enabled"
msgstr ""
@ -23540,16 +23585,17 @@ msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -438,6 +438,11 @@ msgstr ""
msgid "Command"
msgstr "ชุมชน"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "% ของเฟรมฟิสิกส์"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5638,6 +5643,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "เติมที่เลือกใน GridMap"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18935,6 +18945,11 @@ msgstr "ตัวอักษร '%s' ไม่สามารถเป็นต
msgid "The package must have at least one '.' separator."
msgstr "แพ็คเกจจำเป็นต้องมี '.' อย่างน้อยหนึ่งตัว"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "ตัดโหนด"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18944,6 +18959,16 @@ msgstr ""
msgid "Export Format"
msgstr "ไดเรกทอรีส่งออก"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "ขนาดเส้นรอบรูป:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "เป้าหมาย"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18986,16 +19011,6 @@ msgstr "ตรวจสอบอินสแตนซ์ก่อนหน้า
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "ขนาดเส้นรอบรูป:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "เป้าหมาย"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19242,13 +19257,13 @@ msgstr "\"Use Custom Build\" จำเป็นต้องเปิดการ
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr "\"Hand Tracking\" จะสามารถใช้ได้เมื่อ \"Xr Mode\" เป็น \"Oculus Mobile VR\""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr "\"Hand Tracking\" จะสามารถใช้ได้เมื่อ \"Xr Mode\" เป็น \"Oculus Mobile VR\""
#: platform/android/export/export_plugin.cpp
@ -19258,18 +19273,38 @@ msgstr "\"Export AAB\" จะใช้ได้เฉพาะเมื่อเ
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr "\"Export AAB\" จะใช้ได้เฉพาะเมื่อเปิดใช้งาน \"Use Custom Build\""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr "\"Export AAB\" จะใช้ได้เฉพาะเมื่อเปิดใช้งาน \"Use Custom Build\""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20946,7 +20981,7 @@ msgstr "ขยาย"
msgid "Custom Viewport"
msgstr "1 วิวพอร์ต"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21705,6 +21740,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "ปุ่มลัด"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21714,6 +21754,21 @@ msgstr "ระยะการเลือก:"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "ระยะการเลือก:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "ขั้นสูง"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "เปิด"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21732,16 +21787,6 @@ msgstr "พลิกแนวนอน"
msgid "Max Speed"
msgstr "ความเร็ว:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "ระยะการเลือก:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "เปิด"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -25115,6 +25160,11 @@ msgstr "ข้ามเบรกพอยต์"
msgid "Fold Gutter"
msgstr "โฟลเดอร์:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "เฉพาะที่กำลังเลือก"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25522,17 +25572,6 @@ msgstr "เริ่มใหม่อัตโนมัติ:"
msgid "Viewport Path"
msgstr "ไดเรกทอรีส่งออก"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Viewport นี้ไม่ได้เป็น render target ถ้าท่านต้องการแสดงผลบนหน้าจอโดยตรง "
"ให้แก้ไขโหนดนี้ให้เป็นโหนดลูกของ Control แต่ถ้าไม่ ให้ปรับเป็น render target และนำไปใช้เป็น "
"texture ของโหนดอื่น"
#: scene/main/viewport.cpp
#, fuzzy
msgid ""
@ -25540,6 +25579,15 @@ msgid ""
"dimensions to render anything."
msgstr "ขนาดวิวพอร์ตจะต้องมากกว่า 0 เพื่อที่จะเรนเดอร์ได้"
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -415,6 +415,11 @@ msgstr ""
msgid "Command"
msgstr "Pamayanan"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Paganahin"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5452,6 +5457,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Kopyahin Ang Pinagpipilian"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18257,6 +18267,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Kopyahin ang mga Node"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18266,6 +18281,16 @@ msgstr ""
msgid "Export Format"
msgstr "Iluwas ang Library"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Pangunahing Skrip:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Pinagtututukan"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18304,16 +18329,6 @@ msgstr "Nakaraang tab"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Pangunahing Skrip:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Pinagtututukan"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -18552,12 +18567,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18566,17 +18581,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20201,7 +20236,7 @@ msgstr "Palakihin Ang Tanaw"
msgid "Custom Viewport"
msgstr "1 Tinginan"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -20916,6 +20951,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Constant"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -20925,6 +20965,20 @@ msgstr "Pumili ng Pangunahing Eksena"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Paganahin"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Paganahin"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20942,15 +20996,6 @@ msgstr ""
msgid "Max Speed"
msgstr "Bilis:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Paganahin"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24177,6 +24222,11 @@ msgstr ""
msgid "Fold Gutter"
msgstr "Folder:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Napili lang"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -24568,14 +24618,6 @@ msgstr "Kusa Muling Pagumpisa:"
msgid "Viewport Path"
msgstr "1 Tinginan"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
@ -24584,6 +24626,15 @@ msgstr ""
"Dapat mas malaki o magkatumbas ng 2 pixel ang Tinginan bago maka-render ng "
"alinman."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -73,13 +73,14 @@
# inci <incialien@gmail.com>, 2022.
# Ramazan Aslan <legendraslan@gmail.com>, 2022.
# paledega <paledega@yandex.ru>, 2022.
# Yekez <yasintonge@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2022-06-26 16:16+0000\n"
"Last-Translator: paledega <paledega@yandex.ru>\n"
"PO-Revision-Date: 2022-07-03 00:44+0000\n"
"Last-Translator: Yekez <yasintonge@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@ -91,7 +92,7 @@ msgstr ""
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
msgstr "Tablet Sürücü"
msgstr "Tablet Sürücü"
#: core/bind/core_bind.cpp
msgid "Clipboard"
@ -99,7 +100,7 @@ msgstr "Pano"
#: core/bind/core_bind.cpp
msgid "Current Screen"
msgstr "Şu anki ekran"
msgstr "Şu anki Ekran"
#: core/bind/core_bind.cpp
msgid "Exit Code"
@ -107,7 +108,7 @@ msgstr "Çıkış Kodu"
#: core/bind/core_bind.cpp
msgid "V-Sync Enabled"
msgstr "V-Sync Etkinleştirildi"
msgstr "V-Sync Etkin"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
@ -461,6 +462,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Komut"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (Fiziksel)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5642,6 +5648,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "GridMap Seçimi"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18859,6 +18870,11 @@ msgstr "'%s' karakteri bir paket segmentindeki ilk karakter olamaz."
msgid "The package must have at least one '.' separator."
msgstr "Paket en azından bir tane '.' ayıracına sahip olmalıdır."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "ÖzelSınıf"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18868,6 +18884,16 @@ msgstr ""
msgid "Export Format"
msgstr "Dışa aktarım Yolu"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Kontur Boyutu:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Hedef"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18911,16 +18937,6 @@ msgstr "Önceki Örneği İncele"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Kontur Boyutu:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Hedef"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19170,15 +19186,17 @@ msgstr ""
"Eklentileri kullanabilmek için \"Özel Derleme Kullan\" seçeneği aktif olmalı."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"El Takibi (Hand Tracking)\" sadece \"Xr Modu\" \"Oculus Mobile VR\" ya da "
"\"OpenXR\" olduğunda geçerlidir."
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr "\"İçinden Geçme\" sadece \"Xr Mod\" \"OpenXR\" ise geçerlidir."
#: platform/android/export/export_plugin.cpp
@ -19188,22 +19206,45 @@ msgstr ""
"geçerlidir."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Min Sdk\" değiştirilmesi sadece \"Özel Yapı\" etkinleştirildiğinde "
"geçerlidir."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Target Sdk\" değiştirilmesi sadece \"Özel Yapı\" etkinleştirildiğinde "
"geçerlidir."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
"\"Target Sdk\" sürümü \"Min Sdk\" sürümünden daha büyük veya eşit olmalıdır."
@ -20894,7 +20935,7 @@ msgstr "Yaklaştır"
msgid "Custom Viewport"
msgstr "1 Görüntü Kapısı"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21665,6 +21706,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Bağlayıcı"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21674,6 +21720,21 @@ msgstr "Uzaklık Seç:"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Uzaklık Seç:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Gelişmiş"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Etkin"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21692,16 +21753,6 @@ msgstr "Yatay Yansıt"
msgid "Max Speed"
msgstr "Hız:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "Uzaklık Seç:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Etkin"
#: scene/2d/navigation_agent_2d.cpp
#, fuzzy
msgid ""
@ -25146,6 +25197,11 @@ msgstr "İşaret Noktalarını Atla"
msgid "Fold Gutter"
msgstr "Dosya:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Yalnızca Seçim"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25557,18 +25613,6 @@ msgstr "Kendiliğinden Yeniden Başlat:"
msgid "Viewport Path"
msgstr "Dışa aktarım Yolu"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Bu görüntükapısı bir işleyici hedefi olarak ayarlanmamış. Eğer bunu doğrudan "
"ekran içeriğini görüntülemek için düşünüyorsanız, bir Control'ün çocuğu "
"yapın böylece bir boyut elde edebilir. Aksi takdirde, Görüntüleme için bunu "
"bir RenderTarget yap ve dahili dokusunu herhangi bir düğüme ata."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
@ -25577,6 +25621,15 @@ msgstr ""
"Herhangi bir şeyi işlemek için her iki boyutta da görüntükapısı boyutu 2 "
"pikselden büyük ya da buna eşit olmalıdır."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -23,13 +23,14 @@
# Wald Sin <naaveranos@gmail.com>, 2022.
# Гліб Соколов <ramithes@i.ua>, 2022.
# Max Donchenko <maxx.donchenko@gmail.com>, 2022.
# Artem <artem@molotov.work>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2022-06-12 13:19+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"PO-Revision-Date: 2022-07-03 00:44+0000\n"
"Last-Translator: Artem <artem@molotov.work>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
"Language: uk\n"
@ -38,7 +39,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 4.13-dev\n"
"X-Generator: Weblate 4.13.1-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@ -378,14 +379,12 @@ msgid "Max Size (KB)"
msgstr "Макс. розмір (кБ)"
#: core/os/input.cpp
#, fuzzy
msgid "Mouse Mode"
msgstr "Режим переміщення"
msgstr "Режим миші"
#: core/os/input.cpp
#, fuzzy
msgid "Use Accumulated Input"
msgstr "Видалити введення"
msgstr "Використати накопичувальне введення"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@ -412,6 +411,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Команда"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (фізичний)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -662,14 +666,12 @@ msgid "Script Templates Search Path"
msgstr "Шлях пошуку для шаблонів скриптів"
#: core/project_settings.cpp
#, fuzzy
msgid "Version Control Autoload On Startup"
msgstr "Автоматично завантажувати під час запуску"
msgstr "Автоматичне завантаження керування версіями під час запуску"
#: core/project_settings.cpp
#, fuzzy
msgid "Version Control Plugin Name"
msgstr "Керування версіями"
msgstr "Назва додатка керування версіями"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@ -2186,7 +2188,7 @@ msgstr "Відкрити"
#: editor/dependency_editor.cpp
msgid "Owners of: %s (Total: %d)"
msgstr ""
msgstr "Власник: %s (Загалом: %d)"
#: editor/dependency_editor.cpp
msgid ""
@ -2746,22 +2748,19 @@ msgstr "Оберіть"
#: editor/editor_export.cpp
msgid "Project export for platform:"
msgstr ""
msgstr "Експортування проєкту для платформи:"
#: editor/editor_export.cpp
#, fuzzy
msgid "Completed with errors."
msgstr "Повні шляхи до файлів"
msgstr "Завершено з помилками."
#: editor/editor_export.cpp
#, fuzzy
msgid "Completed successfully."
msgstr "Пакунок успішно встановлено!"
msgstr "Завершено успішно."
#: editor/editor_export.cpp
#, fuzzy
msgid "Failed."
msgstr "Не вдалося:"
msgstr "Помилка."
#: editor/editor_export.cpp
msgid "Storing File:"
@ -2776,29 +2775,24 @@ msgid "Packing"
msgstr "Пакування"
#: editor/editor_export.cpp
#, fuzzy
msgid "Save PCK"
msgstr "Зберегти як"
msgstr "Зберегти PCK"
#: editor/editor_export.cpp
#, fuzzy
msgid "Cannot create file \"%s\"."
msgstr "Неможливо створити теку."
msgstr "Не вдалося створити файл «%s»."
#: editor/editor_export.cpp
#, fuzzy
msgid "Failed to export project files."
msgstr "Не вдалося експортувати файли проєкту"
msgstr "Не вдалося експортувати файли проєкту."
#: editor/editor_export.cpp
#, fuzzy
msgid "Can't open file to read from path \"%s\"."
msgstr "Неможливо відкрити файл для запису:"
msgstr "Не вдалося відкрити файл для читання зі шляху «%s»."
#: editor/editor_export.cpp
#, fuzzy
msgid "Save ZIP"
msgstr "Зберегти як"
msgstr "Зберегти ZIP"
#: editor/editor_export.cpp
msgid ""
@ -2918,30 +2912,25 @@ msgid "Custom release template not found."
msgstr "Нетипового шаблону випуску не знайдено."
#: editor/editor_export.cpp
#, fuzzy
msgid "Prepare Template"
msgstr "Керування шаблонами"
msgstr "Приготувати шаблон"
#: editor/editor_export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "The given export path doesn't exist."
msgstr "Вказаного шляху для експортування не існує:"
msgstr "Вказаного шляху для експортування не існує."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found: \"%s\"."
msgstr "Файл шаблону не знайдено:"
msgstr "Не знайдено файла шаблона: «%s»."
#: editor/editor_export.cpp
#, fuzzy
msgid "Failed to copy export template."
msgstr "Неправильний шаблон експорту:"
msgstr "Не вдалося скопіювати шаблон експортування."
#: editor/editor_export.cpp platform/windows/export/export.cpp
#: platform/x11/export/export.cpp
#, fuzzy
msgid "PCK Embedding"
msgstr "Фаска"
msgstr "Вбудовування PCK"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
@ -5216,9 +5205,8 @@ msgstr ""
"меню «Експорт» або визначне наявний набір як придатний до використання."
#: editor/editor_run_native.cpp
#, fuzzy
msgid "Project Run"
msgstr "Проєкт"
msgstr "Запуск проєкту"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@ -5501,6 +5489,11 @@ msgstr "Ширина мінікарти"
msgid "Mouse Extra Buttons Navigate History"
msgstr "Додаткові кнопки миші для навігації журналом"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Вибір GridMap"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Вигляд"
@ -7156,12 +7149,18 @@ msgid ""
"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
"texture compression to reduce memory usage (blue channel is discarded)."
msgstr ""
"%s: виявлено текстуру, як використано як нормальну карту у просторовій "
"формі. Вмикаємо стискання червоно-зеленої текстури для зменшення споживання "
"пам'яті (канал синього відкинуто)."
#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
"generation and VRAM texture compression."
msgstr ""
"%s: виявлено, що текстуру використано у просторовій формі. Вмикаємо "
"фільтрування, повторення, створення множинного відтворення та стискання "
"текстур у відеопам'яті."
#: editor/import/resource_importer_texture.cpp
msgid "2D, Detect 3D"
@ -11504,9 +11503,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Некоректна геометрія, неможливо замінити сіткою."
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to MeshInstance2D"
msgstr "Перетворити на Mesh2D"
msgstr "Перетворити на MeshInstance2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@ -12875,14 +12873,12 @@ msgid "Selected Collision"
msgstr "Позначене зіткнення"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Collision One Way"
msgstr "Тільки виділити"
msgstr "Позначене односпрямоване зіткнення"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Selected Collision One Way Margin"
msgstr "Поле зіткнення BVH"
msgstr "Поле позначеного односпрямованого зіткнення"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Selected Navigation"
@ -14142,9 +14138,8 @@ msgid "Export templates for this platform are missing:"
msgstr "Немає шаблонів експортування для цієї платформи:"
#: editor/project_export.cpp
#, fuzzy
msgid "Project Export"
msgstr "Засновники проєкту"
msgstr "Експортування проєкту"
#: editor/project_export.cpp
msgid "Manage Export Templates"
@ -16705,7 +16700,7 @@ msgstr "Копіювати вузол шляху"
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
msgstr ""
msgstr "Максимум стеку викликів"
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
@ -16815,11 +16810,11 @@ msgstr "Кількість розсіювання"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
msgstr ""
msgstr "Перегляд буфера розріджених індексів"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Byte Offset"
msgstr ""
msgstr "Байтовий зсув розріджених індексів"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Component Type"
@ -18361,6 +18356,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr "У назві пакунка має бути принаймні один роздільник «.»."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Нетипова збірка"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr "Нетипова збірка"
@ -18369,6 +18369,14 @@ msgstr "Нетипова збірка"
msgid "Export Format"
msgstr "Формат експортування"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "Мін. SDK"
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr "SDK призначення"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18406,14 +18414,6 @@ msgstr "Вилучити попередньо встановлене"
msgid "Code"
msgstr "Код"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "Мін. SDK"
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr "SDK призначення"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr "Пакунок"
@ -18651,15 +18651,17 @@ msgstr ""
"«Використовувати нетипову збірку»."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"«Стеженням за руками» можна скористатися, лише якщо «Режим Xr» дорівнює "
"«Oculus Mobile VR» або «OpenXR»."
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"«Стеженням за руками» можна скористатися, лише якщо «Режим Xr» дорівнює "
"«OpenXR»."
@ -18671,22 +18673,45 @@ msgstr ""
"нетипове збирання»."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Пункт «Мін. SDK» є чинним, лише якщо увімкнено «Використовувати нетипове "
"збирання»."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Пункт «SDK цілі» є чинним, лише якщо увімкнено «Використовувати нетипове "
"збирання»."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr "Версія «SDK цілі» має бути більшою або рівною за версію «Мін. SDK»."
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -19029,7 +19054,7 @@ msgstr "Опис використання мікрофона"
#: platform/iphone/export/export.cpp
msgid "Photolibrary Usage Description"
msgstr "Опис використання бібліотеки фотографій"
msgstr "Опис використання бібліотеки світлин"
#: platform/iphone/export/export.cpp
msgid "iPhone 120 X 120"
@ -19349,7 +19374,7 @@ msgstr "Опис використання календаря"
#: platform/osx/export/export.cpp
msgid "Photos Library Usage Description"
msgstr "Опис використання бібліотеки фотографій"
msgstr "Опис використання бібліотеки світлин"
#: platform/osx/export/export.cpp
msgid "Desktop Folder Usage Description"
@ -19430,7 +19455,7 @@ msgstr "Календарі"
#: platform/osx/export/export.cpp
msgid "Photos Library"
msgstr "Бібліотека фотографій"
msgstr "Бібліотека світлин"
#: platform/osx/export/export.cpp
msgid "Apple Events"
@ -19815,7 +19840,7 @@ msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""
"Конфіденційність: увімкнено доступ до бібліотеки фотографій, але опис "
"Конфіденційність: увімкнено доступ до бібліотеки світлин, але опис "
"використання не вказано."
#: platform/osx/export/export.cpp
@ -20348,7 +20373,7 @@ msgstr "Масштаб"
msgid "Custom Viewport"
msgstr "1 панель перегляду"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -21034,6 +21059,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Палітурка"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21043,6 +21073,20 @@ msgstr "U-відстань контуру"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr "Макс. відстань контуру"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Додатково"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Приховування увімкнено"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21059,15 +21103,6 @@ msgstr "Віддзеркалити горизонтально"
msgid "Max Speed"
msgstr "Макс. швидкість"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr "Макс. відстань контуру"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Приховування увімкнено"
#: scene/2d/navigation_agent_2d.cpp
#, fuzzy
msgid ""
@ -24179,6 +24214,11 @@ msgstr "Міжстовпцевий проміжок точок зупину"
msgid "Fold Gutter"
msgstr "Міжстовпцевий проміжок згортання"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Увімкнено позначення"
#: scene/gui/text_edit.cpp
msgid "Hiding Enabled"
msgstr "Приховування увімкнено"
@ -24536,18 +24576,6 @@ msgstr "Автозапуск"
msgid "Viewport Path"
msgstr "Шлях до панелі перегляду"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Ця панель показу не є ціллю обробки зображення. Якщо ви хочете, щоб її вміст "
"було безпосередньо показано на екрані, зробіть її дочірньою для вузла "
"Control, щоб у неї був розмір. Крім того, можна зробити її RenderTarget і "
"пов'язати її внутрішню текстуру з одним із вузлів для показу."
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
@ -24556,6 +24584,15 @@ msgstr ""
"Щоб програма могла хоч щось показати, розмір поля перегляду має бути більшим "
"або рівним 2 пікселям в обох вимірах."
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr "ARVR"

View File

@ -408,6 +408,11 @@ msgstr ""
msgid "Command"
msgstr "کمیونٹی"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "سب سکریپشن بنائیں"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5406,6 +5411,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr ".تمام کا انتخاب"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -18372,6 +18382,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "ایکشن منتقل کریں"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18381,6 +18396,16 @@ msgstr ""
msgid "Export Format"
msgstr "سب سکریپشن بنائیں"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "سب سکریپشن بنائیں"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -18417,16 +18442,6 @@ msgstr ""
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "سب سکریپشن بنائیں"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -18663,12 +18678,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -18677,17 +18692,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20272,7 +20307,7 @@ msgstr ""
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -20970,6 +21005,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "مستقل"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -20979,6 +21019,20 @@ msgstr "ایک مینو منظر چنیں"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "سب سکریپشن بنائیں"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "سب سکریپشن بنائیں"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -20995,15 +21049,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "سب سکریپشن بنائیں"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24100,6 +24145,11 @@ msgstr ".تمام کا انتخاب"
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr ".تمام کا انتخاب"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -24481,16 +24531,17 @@ msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -412,6 +412,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Command"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "Vật lí"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5491,6 +5496,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "Chọn tất cả"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Ngoại hình"
@ -18785,6 +18795,11 @@ msgstr "Kí tự '%s' không thể ở đầu trong một phân đoạn của g
msgid "The package must have at least one '.' separator."
msgstr "Kí tự phân cách '.' phải xuất hiện ít nhất một lần trong tên gói."
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "Cắt các nút"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18794,6 +18809,16 @@ msgstr ""
msgid "Export Format"
msgstr "Đường dẫn xuất"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Kích cỡ viền:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Bề mặt mục tiêu:"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18836,16 +18861,6 @@ msgstr "Cửa sổ trước"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Kích cỡ viền:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "Bề mặt mục tiêu:"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19092,7 +19107,7 @@ msgstr "\"Sử dụng Bản dựng tùy chỉnh\" phải được bật để s
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"Theo dõi chuyển động tay\" chỉ dùng được khi \"Xr Mode\" là \"Oculus "
@ -19100,7 +19115,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"\"Theo dõi chuyển động tay\" chỉ dùng được khi \"Xr Mode\" là \"Oculus "
"Mobile VR\"."
@ -19113,20 +19128,40 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Xuất AAB\" chỉ dùng được khi \"Sử dụng Bản dựng tùy chỉnh\" được bật."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Xuất AAB\" chỉ dùng được khi \"Sử dụng Bản dựng tùy chỉnh\" được bật."
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20810,7 +20845,7 @@ msgstr "Phóng to"
msgid "Custom Viewport"
msgstr "1 Cổng xem"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21566,6 +21601,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "Đệm"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21575,6 +21615,20 @@ msgstr "Chọn ô"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "Nâng cao"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Mở"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21593,15 +21647,6 @@ msgstr "Lật Ngang"
msgid "Max Speed"
msgstr "Tốc độ:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "Mở"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24952,6 +24997,11 @@ msgstr "Lờ đi điểm dừng"
msgid "Fold Gutter"
msgstr "Thư mục:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "Chỉ chọn"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25358,16 +25408,17 @@ msgstr "Đường dẫn xuất"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp

View File

@ -89,7 +89,7 @@ msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
"PO-Revision-Date: 2022-06-20 06:44+0000\n"
"PO-Revision-Date: 2022-06-30 16:42+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@ -466,6 +466,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Command"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (物理)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5430,6 +5435,11 @@ msgstr "小地图宽度"
msgid "Mouse Extra Buttons Navigate History"
msgstr "使用专门鼠标按键查看历史"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "GridMap 选择"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "外观"
@ -18064,6 +18074,11 @@ msgstr "包段中的第一个字符不能是 “%s”。"
msgid "The package must have at least one '.' separator."
msgstr "包必须至少有一个 “.” 分隔符。"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "使用自定义构建"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr "使用自定义构建"
@ -18072,6 +18087,14 @@ msgstr "使用自定义构建"
msgid "Export Format"
msgstr "导出格式"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "最小 SDK"
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr "目标 SDK"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr "架构"
@ -18108,14 +18131,6 @@ msgstr "清除上次安装"
msgid "Code"
msgstr "代码"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "最小 SDK"
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
msgstr "目标 SDK"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr "包"
@ -18337,14 +18352,14 @@ msgstr "必须启用 “使用自定义构建” 才能使用插件。"
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"“Hand Tracking”只有在当“Xr Mode”是“Oculus Mobile VrApi”或“OpenXR”时才有效。"
"“Hand Tracking”只有在当“XR Mode”是“Oculus Mobile VrApi”或“OpenXR”时才有效。"
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr "“Passthrough”只有在当“Xr Mode”是“OpenXR”时才有效。"
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr "“Passthrough”只有在当“XR Mode”是“OpenXR”时才有效。"
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
@ -18352,18 +18367,38 @@ msgstr "“Export AAB”只有在当启用“Use Custom Build”时才有效。"
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
msgstr "修改“Min Sdk”只有在当启用“Use Custom Build”时才有效。"
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr "修改“Min SDK”只有在当启用“Use Custom Build”时才有效。"
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
msgstr "修改“Target Sdk”只有在当启用“Use Custom Build”时才有效。"
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr "“Target Sdk”版本必须大于等于“Min Sdk”版本。"
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr "修改“Target SDK”只有在当启用“Use Custom Build”时才有效。"
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr "“Target SDK”版本必须大于等于“Min SDK”版本。"
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
@ -19894,7 +19929,7 @@ msgstr "缩放"
msgid "Custom Viewport"
msgstr "自定义视区"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@ -20567,16 +20602,35 @@ msgid ""
"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' "
"instead."
msgstr ""
"“Navigation2D”节点和“Navigation2D.get_simple_path()”已废弃,会在将来的版本中"
"移除。请用“Navigation2DServer.map_get_path()”替代。"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "绑定"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
msgstr "目标期望距离"
msgstr "路径期望距离"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr "目标期望距离"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr "路径最大距离"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "高级"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance Enabled"
msgstr "启用避障"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr "邻接距离"
@ -20593,14 +20647,6 @@ msgstr "时间下限"
msgid "Max Speed"
msgstr "最大速度"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr "路径最大距离"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance Enabled"
msgstr "启用避障"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -21699,6 +21745,8 @@ msgid ""
"be removed in a future version. Use 'NavigationServer.map_get_path()' "
"instead."
msgstr ""
"“Navigation”节点和“Navigation.get_simple_path()”已废弃,会在将来的版本中移"
"除。请用“NavigationServer.map_get_path()”替代。"
#: scene/3d/navigation.cpp scene/resources/curve.cpp
msgid "Up Vector"
@ -23602,6 +23650,11 @@ msgstr "断点栏"
msgid "Fold Gutter"
msgstr "折叠栏"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "启用选择"
#: scene/gui/text_edit.cpp
msgid "Hiding Enabled"
msgstr "启用隐藏"
@ -23957,23 +24010,21 @@ msgstr "自动开始"
msgid "Viewport Path"
msgstr "Viewport 路径"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"这个视窗未被设置为渲染目标。如果你想让其直接在屏幕上显示内容,请使其成为 "
"Control 的子节点,这样一来该 Viewport 才会有大小。否则请为其设置 "
"RenderTarget 并分配其内部纹理来显示。"
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr "Viewport 的宽高都大于等于 2 像素时才能进行渲染。"
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr "ARVR"
@ -25482,14 +25533,12 @@ msgid "Walkable Low Height Spans"
msgstr "可行走低高度范围"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Baking AABB"
msgstr "正在生成 AABB"
msgstr "烘焙 AABB"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Baking AABB Offset"
msgstr "基础偏移"
msgstr "烘焙 AABB 偏移"
#: scene/resources/occluder_shape.cpp
msgid "Spheres"

View File

@ -417,6 +417,11 @@ msgstr ""
msgid "Command"
msgstr "社群"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr "物理幀 %"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5662,6 +5667,11 @@ msgstr ""
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "刪除選中檔案"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@ -19118,6 +19128,11 @@ msgstr ""
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "貼上"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -19127,6 +19142,16 @@ msgstr ""
msgid "Export Format"
msgstr "匯出"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "下一個腳本"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "目標"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr ""
@ -19165,16 +19190,6 @@ msgstr "上一個tab"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "下一個腳本"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "目標"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19419,12 +19434,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
@ -19433,17 +19448,37 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -21095,7 +21130,7 @@ msgstr "放大"
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21808,6 +21843,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "貼上動畫"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21817,6 +21857,20 @@ msgstr "選擇主場景"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "進階"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "啟用"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21833,15 +21887,6 @@ msgstr ""
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "啟用"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -25059,6 +25104,11 @@ msgstr "刪除"
msgid "Fold Gutter"
msgstr "資料夾:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "只限選中"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25453,14 +25503,6 @@ msgstr "儲存檔案"
msgid "Viewport Path"
msgstr "匯出"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid ""
@ -25468,6 +25510,15 @@ msgid ""
"dimensions to render anything."
msgstr "viewport大小必須大於以渲染任何東西。"
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""

View File

@ -434,6 +434,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Command"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
msgstr " (物理)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@ -5584,6 +5589,11 @@ msgstr "迷你地圖寬度"
msgid "Mouse Extra Buttons Navigate History"
msgstr "滑鼠額外按鍵操作歷史紀錄"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Drag And Drop Selection"
msgstr "選擇網格地圖"
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "外觀"
@ -18703,6 +18713,11 @@ msgstr "套件片段 (Segment) 的第一個字元不可為「%s」。"
msgid "The package must have at least one '.' separator."
msgstr "套件必須至少有一個「.」分隔字元。"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Build"
msgstr "剪下節點"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@ -18712,6 +18727,16 @@ msgstr ""
msgid "Export Format"
msgstr "匯出路徑"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "輪廓尺寸:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "目標"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@ -18754,16 +18779,6 @@ msgstr "偵查前一個實體"
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "輪廓尺寸:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "目標"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@ -19003,15 +19018,17 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "「使用自定建置」必須啟用以使用本外掛。"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"「Hand Tracking」手部追蹤僅可在「Xr Mode」XR 模式設為「Oculus Mobile "
"VR」或「OpenXR」時可用。"
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr "「Passthrough」僅可在「Xr Mode」XR 模式設為「OpenXR」時可用。"
#: platform/android/export/export_plugin.cpp
@ -19019,18 +19036,41 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr "「Export AAB」僅於「Use Custom Build」啟用時可用。"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr "對「Min Sdk」的修改僅在「Use Custom Build」啟用時有效。"
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr "對「Target Sdk」的修改僅於「Use Custom Build」啟用時有效。"
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr "「Target Sdk」版本必須高於或于「Min Sdk」版本一致。"
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@ -20711,7 +20751,7 @@ msgstr "放大"
msgid "Custom Viewport"
msgstr "1 個檢視區"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@ -21470,6 +21510,11 @@ msgid ""
"instead."
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Pathfinding"
msgstr "綁定"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Desired Distance"
@ -21479,6 +21524,21 @@ msgstr "選擇距離:"
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "選擇距離:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance"
msgstr "進階"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "啟用"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@ -21497,16 +21557,6 @@ msgstr "水平翻轉"
msgid "Max Speed"
msgstr "速度:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Path Max Distance"
msgstr "選擇距離:"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
msgid "Avoidance Enabled"
msgstr "啟用"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@ -24901,6 +24951,11 @@ msgstr "跳過中斷點"
msgid "Fold Gutter"
msgstr "資料夾:"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Drag And Drop Selection Enabled"
msgstr "僅搜尋所選區域"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
@ -25311,23 +25366,21 @@ msgstr "自動重新開始:"
msgid "Viewport Path"
msgstr "匯出路徑"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"該 Viewport 尚未被設定為算繪目標。若你想直接將其內容顯示於畫面上,請將其設為 "
"Control 的子節點以讓其取得大小。否則請將其設為 RenderTarget 並指派其內部紋理"
"為其他節點以顯示。"
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr "Viewport長與寬必須皆大於或等於2像素才可進行算繪。"
#: scene/main/viewport.cpp
msgid ""
"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
"Sampling.\n"
"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""