Merge pull request #56183 from raulsntos/fix-56180

Fix `KeyValuePairAt` memory leak
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Ignacio Roldán Etcheverry 2021-12-23 13:36:04 +01:00 committed by GitHub
commit 54d89f2274
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@ -237,10 +237,8 @@ int32_t godot_icall_Dictionary_KeyValuePairs(Dictionary *ptr, Array **keys, Arra
}
void godot_icall_Dictionary_KeyValuePairAt(Dictionary *ptr, int index, MonoObject **key, MonoObject **value) {
Array *keys = godot_icall_Dictionary_Keys(ptr);
Array *values = godot_icall_Dictionary_Values(ptr);
*key = GDMonoMarshal::variant_to_mono_object(keys->get(index));
*value = GDMonoMarshal::variant_to_mono_object(values->get(index));
*key = GDMonoMarshal::variant_to_mono_object(ptr->get_key_at_index(index));
*value = GDMonoMarshal::variant_to_mono_object(ptr->get_value_at_index(index));
}
void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) {