Don't move nonexistent debug shapes

This commit is contained in:
Ricardo Buring 2022-07-30 22:21:23 +02:00
parent c2d55a4e1a
commit 54a9dcfa40

View File

@ -403,6 +403,9 @@ void CollisionObject3D::_on_transform_changed() {
debug_shape_old_transform = get_global_transform();
for (KeyValue<uint32_t, ShapeData> &E : shapes) {
ShapeData &shapedata = E.value;
if (shapedata.disabled) {
continue; // If disabled then there are no debug shapes to update.
}
const ShapeData::ShapeBase *shapes = shapedata.shapes.ptr();
for (int i = 0; i < shapedata.shapes.size(); i++) {
RS::get_singleton()->instance_set_transform(shapes[i].debug_shape, debug_shape_old_transform * shapedata.xform);