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Removes redundant "display/window/per_pixel_transparency/splash" setting, improves per pixel transparency documentation.
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@ -104,7 +104,6 @@ public:
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bool maximized;
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bool always_on_top;
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bool use_vsync;
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bool layered_splash;
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bool layered;
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float get_aspect() const { return (float)width / (float)height; }
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VideoMode(int p_width = 1024, int p_height = 600, bool p_fullscreen = false, bool p_resizable = true, bool p_borderless_window = false, bool p_maximized = false, bool p_always_on_top = false, bool p_use_vsync = false) {
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@ -117,7 +116,6 @@ public:
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always_on_top = p_always_on_top;
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use_vsync = p_use_vsync;
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layered = false;
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layered_splash = false;
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}
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};
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@ -813,6 +813,7 @@
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</member>
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<member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window">
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If [code]true[/code], removes the window frame.
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Note: Setting [code]window_borderless[/code] to [code]false[/code] disables per-pixel transparency.
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</member>
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<member name="window_fullscreen" type="bool" setter="set_window_fullscreen" getter="is_window_fullscreen">
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If [code]true[/code], the window is fullscreen.
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@ -824,6 +825,9 @@
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If [code]true[/code], the window is minimized.
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</member>
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<member name="window_per_pixel_transparency_enabled" type="bool" setter="set_window_per_pixel_transparency_enabled" getter="get_window_per_pixel_transparency_enabled">
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If [code]true[/code], the window background is transparent and window frame is removed.
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Use [code]get_tree().get_root().set_transparent_background(true)[/code] to disable main viewport background rendering.
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Note: This property has no effect if "Project > Project Settings > Display > Window > Per-pixel transparency > Allowed" setting is disabled.
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</member>
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<member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position">
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The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right.
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@ -374,11 +374,10 @@
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Default orientation on mobile devices.
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</member>
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<member name="display/window/per_pixel_transparency/allowed" type="bool" setter="" getter="">
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If [code]true[/code], allows per-pixel transparency in a desktop window. This affects performance if not needed, so leave it on [code]false[/code] unless you need it.
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If [code]true[/code], allows per-pixel transparency in a desktop window. This affects performance, so leave it on [code]false[/code] unless you need it.
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</member>
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<member name="display/window/per_pixel_transparency/enabled" type="bool" setter="" getter="">
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</member>
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<member name="display/window/per_pixel_transparency/splash" type="bool" setter="" getter="">
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Set the window background to transparent when it starts.
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</member>
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<member name="display/window/size/always_on_top" type="bool" setter="" getter="">
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Force the window to be always on top.
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@ -939,7 +939,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false);
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video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false);
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video_mode.layered_splash = GLOBAL_DEF("display/window/per_pixel_transparency/splash", false);
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GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation", 2);
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GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_allocation.mobile", 3);
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@ -1507,7 +1507,7 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
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restore_rect = Rect2(get_window_position(), get_window_size());
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if (p_desired.layered_splash) {
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if (p_desired.layered) {
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set_window_per_pixel_transparency_enabled(true);
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}
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return OK;
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@ -1381,7 +1381,7 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
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SetFocus(hWnd); // Sets Keyboard Focus To
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}
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if (p_desired.layered_splash) {
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if (p_desired.layered) {
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set_window_per_pixel_transparency_enabled(true);
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}
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@ -593,7 +593,7 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
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power_manager = memnew(PowerX11);
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if (p_desired.layered_splash) {
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if (p_desired.layered) {
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set_window_per_pixel_transparency_enabled(true);
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}
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