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Optimize Node::is_readable_from_caller_thread() by prioritizing the most common case.
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@ -596,7 +596,7 @@ public:
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// No thread processing.
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// Only accessible if node is outside the scene tree
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// or access will happen from a node-safe thread.
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return !data.inside_tree || is_current_thread_safe_for_nodes();
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return is_current_thread_safe_for_nodes() || !data.inside_tree;
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} else {
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// Thread processing.
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return true;
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