Merge pull request #7670 from RandomShaper/load-placeholder-dup

Replicate load-as-placeholder state on node duplication
This commit is contained in:
Rémi Verschelde 2017-02-02 08:13:51 +01:00 committed by GitHub
commit 53c4dfe857

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@ -768,6 +768,7 @@ Node *SceneTreeDock::_duplicate(Node *p_node, Map<Node*,Node*> &duplimap) {
ERR_FAIL_COND_V(!sd.is_valid(),NULL);
node = sd->instance(PackedScene::GEN_EDIT_STATE_INSTANCE);
ERR_FAIL_COND_V(!node,NULL);
node->set_scene_instance_load_placeholder(p_node->get_scene_instance_load_placeholder());
//node->generate_instance_state();
} else {
Object *obj = ClassDB::instance(p_node->get_class());