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Merge pull request #72144 from adamscott/fix-super-class-check
Remove script class checks when getting function signature
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commit
5386289ee2
@ -3017,7 +3017,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
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push_error(vformat(R"*(Cannot call non-static function "%s()" from static function "%s()".)*", p_call->function_name, parent_function->identifier->name), p_call);
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} else if (!is_self && base_type.is_meta_type && !is_static) {
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base_type.is_meta_type = false; // For `to_string()`.
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push_error(vformat(R"*(Cannot call non-static function "%s()" on the class "%s" directly. Make an instance instead.)*", p_call->function_name, base_type.to_string()), p_call);
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push_error(vformat(R"*(Cannot call non-static function "%s()" on a class directly. Make an instance instead.)*", p_call->function_name), p_call);
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} else if (is_self && !is_static) {
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mark_lambda_use_self();
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}
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@ -4564,16 +4564,6 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
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base_script = base_script->get_base_script();
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}
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// If the base is a script, it might be trying to access members of the Script class itself.
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if (p_base_type.is_meta_type && !p_is_constructor && (p_base_type.kind == GDScriptParser::DataType::SCRIPT || p_base_type.kind == GDScriptParser::DataType::CLASS)) {
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MethodInfo info;
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StringName script_class = p_base_type.kind == GDScriptParser::DataType::SCRIPT ? p_base_type.script_type->get_class_name() : StringName(GDScript::get_class_static());
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if (ClassDB::get_method_info(script_class, function_name, &info)) {
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return function_signature_from_info(info, r_return_type, r_par_types, r_default_arg_count, r_static, r_vararg);
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}
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}
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if (p_is_constructor) {
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// Native types always have a default constructor.
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r_return_type = p_base_type;
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@ -591,7 +591,6 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
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}
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} else if (callee->type == GDScriptParser::Node::SUBSCRIPT) {
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const GDScriptParser::SubscriptNode *subscript = static_cast<const GDScriptParser::SubscriptNode *>(call->callee);
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if (subscript->is_attribute) {
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// May be static built-in method call.
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if (!call->is_super && subscript->base->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(subscript->base)->name) < Variant::VARIANT_MAX) {
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@ -615,7 +614,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
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} else {
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class_name = base.type.native_type == StringName() ? base.type.script_type->get_instance_base_type() : base.type.native_type;
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}
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if (ClassDB::class_exists(class_name) && ClassDB::has_method(class_name, call->function_name)) {
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if (!subscript->base->is_constant && ClassDB::class_exists(class_name) && ClassDB::has_method(class_name, call->function_name)) {
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MethodBind *method = ClassDB::get_method(class_name, call->function_name);
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if (_can_use_ptrcall(method, arguments)) {
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// Exact arguments, use ptrcall.
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@ -0,0 +1,5 @@
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const TestClass = preload("gdscript_duplicate_class.notest.gd")
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func test():
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# (TestClass as GDScript).duplicate() exists
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TestClass.duplicate()
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@ -0,0 +1,2 @@
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GDTEST_ANALYZER_ERROR
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Cannot call non-static function "duplicate()" on a class directly. Make an instance instead.
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@ -0,0 +1 @@
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extends Node
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@ -0,0 +1,6 @@
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const TestClass = preload("gdscript_duplicate_class.notest.gd")
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func test():
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# TestClass.duplicate() fails
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@warning_ignore("return_value_discarded")
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(TestClass as GDScript).duplicate()
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@ -0,0 +1 @@
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GDTEST_OK
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@ -0,0 +1 @@
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extends Node
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@ -0,0 +1,13 @@
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# https://github.com/godotengine/godot/issues/71994
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func test():
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pass
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class A extends RefCounted:
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pass
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class B extends A:
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# Parsing `duplicate()` here would throw this error:
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# Parse Error: The function signature doesn't match the parent. Parent signature is "duplicate(bool = default) -> Resource".
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func duplicate():
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pass
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@ -0,0 +1 @@
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GDTEST_OK
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@ -0,0 +1,19 @@
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const PreloadClass = preload("static_duplicate_preload.notest.gd")
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const PreloadClassAlias = PreloadClass
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func test():
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var dup_preload_one = PreloadClass.duplicate()
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print(dup_preload_one == Vector2.ONE)
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var dup_preload_two = (PreloadClass as GDScript).duplicate()
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print(dup_preload_two is GDScript)
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var dup_preload_alias_one = PreloadClassAlias.duplicate()
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print(dup_preload_alias_one == Vector2.ONE)
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var dup_preload_alias_two = (PreloadClassAlias as GDScript).duplicate()
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print(dup_preload_alias_two is GDScript)
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var PreloadClassAsGDScript = PreloadClass as GDScript
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var dup_preload_class_as_gdscript_one = PreloadClassAsGDScript.duplicate()
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print(dup_preload_class_as_gdscript_one is GDScript)
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@ -0,0 +1,9 @@
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GDTEST_OK
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preload duplicate
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true
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true
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preload duplicate
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true
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true
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preload duplicate
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false
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@ -0,0 +1,5 @@
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extends RefCounted
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static func duplicate() -> Vector2:
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print("preload duplicate")
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return Vector2.ONE
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