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Check if shader cache directory is available before using cache
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0c2144da90
commit
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@ -667,7 +667,7 @@ void ShaderGLES3::_clear_version(Version *p_version) {
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void ShaderGLES3::_initialize_version(Version *p_version) {
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ERR_FAIL_COND(p_version->variants.size() > 0);
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if (_load_from_cache(p_version)) {
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if (shader_cache_dir_valid && _load_from_cache(p_version)) {
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return;
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}
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p_version->variants.reserve(variant_count);
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@ -678,8 +678,10 @@ void ShaderGLES3::_initialize_version(Version *p_version) {
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_compile_specialization(spec, i, p_version, specialization_default_mask);
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p_version->variants[i].insert(specialization_default_mask, spec);
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}
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if (shader_cache_dir_valid) {
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_save_to_cache(p_version);
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}
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}
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void ShaderGLES3::version_set_code(RID p_version, const HashMap<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines, const LocalVector<ShaderGLES3::TextureUniformData> &p_texture_uniforms, bool p_initialize) {
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Version *version = version_owner.get_or_null(p_version);
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