rvo2: Sync with upstream commit bfc0486

bfc048670a
(cherry picked from commit 86cdf1f2cf)
This commit is contained in:
Rémi Verschelde 2022-05-18 14:53:52 +02:00
parent e317b7efbb
commit 52da1bcdca
10 changed files with 92 additions and 167 deletions

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@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef RVO_SPACE_H #ifndef NAV_MAP_H
#define RVO_SPACE_H #define NAV_MAP_H
#include "nav_rid.h" #include "nav_rid.h"
@ -149,4 +149,4 @@ private:
void clip_path(const std::vector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly) const; void clip_path(const std::vector<gd::NavigationPoly> &p_navigation_polys, Vector<Vector3> &path, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly) const;
}; };
#endif // RVO_SPACE_H #endif // NAV_MAP_H

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@ -500,7 +500,7 @@ Files extracted from upstream source:
## rvo2 ## rvo2
- Upstream: https://github.com/snape/RVO2-3D - Upstream: https://github.com/snape/RVO2-3D
- Version: 1.0.1 (e3883f288a9e55ecfed3633a01af3e12778c6acf, 2016) - Version: git (bfc048670a4e85066e86a1f923d8ea92e3add3b2, 2021)
- License: Apache 2.0 - License: Apache 2.0
Files extracted from upstream source: Files extracted from upstream source:

43
thirdparty/rvo2/API.h vendored
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@ -1,43 +0,0 @@
/*
* API.h
* RVO2-3D Library
*
* Copyright 2008 University of North Carolina at Chapel Hill
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Please send all bug reports to <geom@cs.unc.edu>.
*
* The authors may be contacted via:
*
* Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha
* Dept. of Computer Science
* 201 S. Columbia St.
* Frederick P. Brooks, Jr. Computer Science Bldg.
* Chapel Hill, N.C. 27599-3175
* United States of America
*
* <http://gamma.cs.unc.edu/RVO2/>
*/
/**
* \file API.h
* \brief Contains definitions related to Microsoft Windows.
*/
#ifndef RVO_API_H_
#define RVO_API_H_
#define RVO_API
#endif /* RVO_API_H_ */

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@ -8,7 +8,7 @@
* you may not use this file except in compliance with the License. * you may not use this file except in compliance with the License.
* You may obtain a copy of the License at * You may obtain a copy of the License at
* *
* http://www.apache.org/licenses/LICENSE-2.0 * https://www.apache.org/licenses/LICENSE-2.0
* *
* Unless required by applicable law or agreed to in writing, software * Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, * distributed under the License is distributed on an "AS IS" BASIS,
@ -27,7 +27,7 @@
* Chapel Hill, N.C. 27599-3175 * Chapel Hill, N.C. 27599-3175
* United States of America * United States of America
* *
* <http://gamma.cs.unc.edu/RVO2/> * <https://gamma.cs.unc.edu/RVO2/>
*/ */
#include "Agent.h" #include "Agent.h"
@ -42,7 +42,7 @@ namespace RVO {
/** /**
* \brief A sufficiently small positive number. * \brief A sufficiently small positive number.
*/ */
const float RVO_EPSILON = 0.00001f; const float RVO3D_EPSILON = 0.00001f;
/** /**
* \brief Defines a directed line. * \brief Defines a directed line.
@ -168,12 +168,12 @@ namespace RVO {
const float b = relativePosition * relativeVelocity; const float b = relativePosition * relativeVelocity;
const float c = absSq(relativeVelocity) - absSq(cross(relativePosition, relativeVelocity)) / (distSq - combinedRadiusSq); const float c = absSq(relativeVelocity) - absSq(cross(relativePosition, relativeVelocity)) / (distSq - combinedRadiusSq);
const float t = (b + std::sqrt(sqr(b) - a * c)) / a; const float t = (b + std::sqrt(sqr(b) - a * c)) / a;
const Vector3 w = relativeVelocity - t * relativePosition; const Vector3 ww = relativeVelocity - t * relativePosition;
const float wLength = abs(w); const float wwLength = abs(ww);
const Vector3 unitW = w / wLength; const Vector3 unitWW = ww / wwLength;
plane.normal = unitW; plane.normal = unitWW;
u = (combinedRadius * t - wLength) * unitW; u = (combinedRadius * t - wwLength) * unitWW;
} }
} }
else { else {
@ -247,7 +247,7 @@ namespace RVO {
const float numerator = (planes[i].point - line.point) * planes[i].normal; const float numerator = (planes[i].point - line.point) * planes[i].normal;
const float denominator = line.direction * planes[i].normal; const float denominator = line.direction * planes[i].normal;
if (sqr(denominator) <= RVO_EPSILON) { if (sqr(denominator) <= RVO3D_EPSILON) {
/* Lines line is (almost) parallel to plane i. */ /* Lines line is (almost) parallel to plane i. */
if (numerator > 0.0f) { if (numerator > 0.0f) {
return false; return false;
@ -322,7 +322,7 @@ namespace RVO {
const Vector3 planeOptVelocity = optVelocity - (optVelocity * planes[planeNo].normal) * planes[planeNo].normal; const Vector3 planeOptVelocity = optVelocity - (optVelocity * planes[planeNo].normal) * planes[planeNo].normal;
const float planeOptVelocityLengthSq = absSq(planeOptVelocity); const float planeOptVelocityLengthSq = absSq(planeOptVelocity);
if (planeOptVelocityLengthSq <= RVO_EPSILON) { if (planeOptVelocityLengthSq <= RVO3D_EPSILON) {
result = planeCenter; result = planeCenter;
} }
else { else {
@ -347,7 +347,7 @@ namespace RVO {
/* Compute intersection line of plane i and plane planeNo. */ /* Compute intersection line of plane i and plane planeNo. */
Vector3 crossProduct = cross(planes[i].normal, planes[planeNo].normal); Vector3 crossProduct = cross(planes[i].normal, planes[planeNo].normal);
if (absSq(crossProduct) <= RVO_EPSILON) { if (absSq(crossProduct) <= RVO3D_EPSILON) {
/* Planes planeNo and i are (almost) parallel, and plane i fully invalidates plane planeNo. */ /* Planes planeNo and i are (almost) parallel, and plane i fully invalidates plane planeNo. */
return false; return false;
} }
@ -410,7 +410,7 @@ namespace RVO {
const Vector3 crossProduct = cross(planes[j].normal, planes[i].normal); const Vector3 crossProduct = cross(planes[j].normal, planes[i].normal);
if (absSq(crossProduct) <= RVO_EPSILON) { if (absSq(crossProduct) <= RVO3D_EPSILON) {
/* Plane i and plane j are (almost) parallel. */ /* Plane i and plane j are (almost) parallel. */
if (planes[i].normal * planes[j].normal > 0.0f) { if (planes[i].normal * planes[j].normal > 0.0f) {
/* Plane i and plane j point in the same direction. */ /* Plane i and plane j point in the same direction. */

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@ -8,7 +8,7 @@
* you may not use this file except in compliance with the License. * you may not use this file except in compliance with the License.
* You may obtain a copy of the License at * You may obtain a copy of the License at
* *
* http://www.apache.org/licenses/LICENSE-2.0 * https://www.apache.org/licenses/LICENSE-2.0
* *
* Unless required by applicable law or agreed to in writing, software * Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, * distributed under the License is distributed on an "AS IS" BASIS,
@ -27,17 +27,15 @@
* Chapel Hill, N.C. 27599-3175 * Chapel Hill, N.C. 27599-3175
* United States of America * United States of America
* *
* <http://gamma.cs.unc.edu/RVO2/> * <https://gamma.cs.unc.edu/RVO2/>
*/ */
/** /**
* \file Agent.h * \file Agent.h
* \brief Contains the Agent class. * \brief Contains the Agent class.
*/ */
#ifndef RVO_AGENT_H_ #ifndef RVO3D_AGENT_H_
#define RVO_AGENT_H_ #define RVO3D_AGENT_H_
#include "API.h"
#include <cstddef> #include <cstddef>
#include <utility> #include <utility>
@ -117,4 +115,4 @@ namespace RVO {
}; };
} }
#endif /* RVO_AGENT_H_ */ #endif /* RVO3D_AGENT_H_ */

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@ -8,7 +8,7 @@
* you may not use this file except in compliance with the License. * you may not use this file except in compliance with the License.
* You may obtain a copy of the License at * You may obtain a copy of the License at
* *
* http://www.apache.org/licenses/LICENSE-2.0 * https://www.apache.org/licenses/LICENSE-2.0
* *
* Unless required by applicable law or agreed to in writing, software * Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, * distributed under the License is distributed on an "AS IS" BASIS,
@ -27,7 +27,7 @@
* Chapel Hill, N.C. 27599-3175 * Chapel Hill, N.C. 27599-3175
* United States of America * United States of America
* *
* <http://gamma.cs.unc.edu/RVO2/> * <https://gamma.cs.unc.edu/RVO2/>
*/ */
/** /**
@ -35,10 +35,8 @@
* \brief Contains functions and constants used in multiple classes. * \brief Contains functions and constants used in multiple classes.
*/ */
#ifndef RVO_DEFINITIONS_H_ #ifndef RVO3D_DEFINITIONS_H_
#define RVO_DEFINITIONS_H_ #define RVO3D_DEFINITIONS_H_
#include "API.h"
namespace RVO { namespace RVO {
/** /**
@ -52,4 +50,4 @@ namespace RVO {
} }
} }
#endif /* RVO_DEFINITIONS_H_ */ #endif /* RVO3D_DEFINITIONS_H_ */

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@ -8,7 +8,7 @@
* you may not use this file except in compliance with the License. * you may not use this file except in compliance with the License.
* You may obtain a copy of the License at * You may obtain a copy of the License at
* *
* http://www.apache.org/licenses/LICENSE-2.0 * https://www.apache.org/licenses/LICENSE-2.0
* *
* Unless required by applicable law or agreed to in writing, software * Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, * distributed under the License is distributed on an "AS IS" BASIS,
@ -27,7 +27,7 @@
* Chapel Hill, N.C. 27599-3175 * Chapel Hill, N.C. 27599-3175
* United States of America * United States of America
* *
* <http://gamma.cs.unc.edu/RVO2/> * <https://gamma.cs.unc.edu/RVO2/>
*/ */
#include "KdTree.h" #include "KdTree.h"
@ -38,7 +38,7 @@
#include "Definitions.h" #include "Definitions.h"
namespace RVO { namespace RVO {
const size_t RVO_MAX_LEAF_SIZE = 10; const size_t RVO3D_MAX_LEAF_SIZE = 10;
KdTree::KdTree() { } KdTree::KdTree() { }
@ -68,7 +68,7 @@ namespace RVO {
agentTree_[node].minCoord[2] = std::min(agentTree_[node].minCoord[2], agents_[i]->position_.z()); agentTree_[node].minCoord[2] = std::min(agentTree_[node].minCoord[2], agents_[i]->position_.z());
} }
if (end - begin > RVO_MAX_LEAF_SIZE) { if (end - begin > RVO3D_MAX_LEAF_SIZE) {
/* No leaf node. */ /* No leaf node. */
size_t coord; size_t coord;
@ -127,7 +127,7 @@ namespace RVO {
void KdTree::queryAgentTreeRecursive(Agent *agent, float &rangeSq, size_t node) const void KdTree::queryAgentTreeRecursive(Agent *agent, float &rangeSq, size_t node) const
{ {
if (agentTree_[node].end - agentTree_[node].begin <= RVO_MAX_LEAF_SIZE) { if (agentTree_[node].end - agentTree_[node].begin <= RVO3D_MAX_LEAF_SIZE) {
for (size_t i = agentTree_[node].begin; i < agentTree_[node].end; ++i) { for (size_t i = agentTree_[node].begin; i < agentTree_[node].end; ++i) {
agent->insertAgentNeighbor(agents_[i], rangeSq); agent->insertAgentNeighbor(agents_[i], rangeSq);
} }

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@ -8,7 +8,7 @@
* you may not use this file except in compliance with the License. * you may not use this file except in compliance with the License.
* You may obtain a copy of the License at * You may obtain a copy of the License at
* *
* http://www.apache.org/licenses/LICENSE-2.0 * https://www.apache.org/licenses/LICENSE-2.0
* *
* Unless required by applicable law or agreed to in writing, software * Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, * distributed under the License is distributed on an "AS IS" BASIS,
@ -27,16 +27,14 @@
* Chapel Hill, N.C. 27599-3175 * Chapel Hill, N.C. 27599-3175
* United States of America * United States of America
* *
* <http://gamma.cs.unc.edu/RVO2/> * <https://gamma.cs.unc.edu/RVO2/>
*/ */
/** /**
* \file KdTree.h * \file KdTree.h
* \brief Contains the KdTree class. * \brief Contains the KdTree class.
*/ */
#ifndef RVO_KD_TREE_H_ #ifndef RVO3D_KD_TREE_H_
#define RVO_KD_TREE_H_ #define RVO3D_KD_TREE_H_
#include "API.h"
#include <cstddef> #include <cstddef>
#include <vector> #include <vector>
@ -121,4 +119,4 @@ namespace RVO {
}; };
} }
#endif /* RVO_KD_TREE_H_ */ #endif /* RVO3D_KD_TREE_H_ */

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@ -8,7 +8,7 @@
* you may not use this file except in compliance with the License. * you may not use this file except in compliance with the License.
* You may obtain a copy of the License at * You may obtain a copy of the License at
* *
* http://www.apache.org/licenses/LICENSE-2.0 * https://www.apache.org/licenses/LICENSE-2.0
* *
* Unless required by applicable law or agreed to in writing, software * Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, * distributed under the License is distributed on an "AS IS" BASIS,
@ -27,32 +27,32 @@
* Chapel Hill, N.C. 27599-3175 * Chapel Hill, N.C. 27599-3175
* United States of America * United States of America
* *
* <http://gamma.cs.unc.edu/RVO2/> * <https://gamma.cs.unc.edu/RVO2/>
*/ */
/** /**
* \file Vector3.h * \file Vector3.h
* \brief Contains the Vector3 class. * \brief Contains the Vector3 class.
*/ */
#ifndef RVO_VECTOR3_H_ #ifndef RVO3D_VECTOR3_H_
#define RVO_VECTOR3_H_ #define RVO3D_VECTOR3_H_
#include "API.h"
#include <cmath> #include <cmath>
#include <cstddef> #include <cstddef>
#include <ostream> #include <ostream>
#define RVO3D_EXPORT
namespace RVO { namespace RVO {
/** /**
* \brief Defines a three-dimensional vector. * \brief Defines a three-dimensional vector.
*/ */
class Vector3 { class RVO3D_EXPORT Vector3 {
public: public:
/** /**
* \brief Constructs and initializes a three-dimensional vector instance to zero. * \brief Constructs and initializes a three-dimensional vector instance to zero.
*/ */
RVO_API inline Vector3() inline Vector3()
{ {
val_[0] = 0.0f; val_[0] = 0.0f;
val_[1] = 0.0f; val_[1] = 0.0f;
@ -63,7 +63,7 @@ namespace RVO {
* \brief Constructs and initializes a three-dimensional vector from the specified three-element array. * \brief Constructs and initializes a three-dimensional vector from the specified three-element array.
* \param val The three-element array containing the xyz-coordinates. * \param val The three-element array containing the xyz-coordinates.
*/ */
RVO_API inline explicit Vector3(const float val[3]) inline explicit Vector3(const float val[3])
{ {
val_[0] = val[0]; val_[0] = val[0];
val_[1] = val[1]; val_[1] = val[1];
@ -76,7 +76,7 @@ namespace RVO {
* \param y The y-coordinate of the three-dimensional vector. * \param y The y-coordinate of the three-dimensional vector.
* \param z The z-coordinate of the three-dimensional vector. * \param z The z-coordinate of the three-dimensional vector.
*/ */
RVO_API inline Vector3(float x, float y, float z) inline Vector3(float x, float y, float z)
{ {
val_[0] = x; val_[0] = x;
val_[1] = y; val_[1] = y;
@ -87,39 +87,39 @@ namespace RVO {
* \brief Returns the x-coordinate of this three-dimensional vector. * \brief Returns the x-coordinate of this three-dimensional vector.
* \return The x-coordinate of the three-dimensional vector. * \return The x-coordinate of the three-dimensional vector.
*/ */
RVO_API inline float x() const { return val_[0]; } inline float x() const { return val_[0]; }
/** /**
* \brief Returns the y-coordinate of this three-dimensional vector. * \brief Returns the y-coordinate of this three-dimensional vector.
* \return The y-coordinate of the three-dimensional vector. * \return The y-coordinate of the three-dimensional vector.
*/ */
RVO_API inline float y() const { return val_[1]; } inline float y() const { return val_[1]; }
/** /**
* \brief Returns the z-coordinate of this three-dimensional vector. * \brief Returns the z-coordinate of this three-dimensional vector.
* \return The z-coordinate of the three-dimensional vector. * \return The z-coordinate of the three-dimensional vector.
*/ */
RVO_API inline float z() const { return val_[2]; } inline float z() const { return val_[2]; }
/** /**
* \brief Returns the specified coordinate of this three-dimensional vector. * \brief Returns the specified coordinate of this three-dimensional vector.
* \param i The coordinate that should be returned (0 <= i < 3). * \param i The coordinate that should be returned (0 <= i < 3).
* \return The specified coordinate of the three-dimensional vector. * \return The specified coordinate of the three-dimensional vector.
*/ */
RVO_API inline float operator[](size_t i) const { return val_[i]; } inline float operator[](size_t i) const { return val_[i]; }
/** /**
* \brief Returns a reference to the specified coordinate of this three-dimensional vector. * \brief Returns a reference to the specified coordinate of this three-dimensional vector.
* \param i The coordinate to which a reference should be returned (0 <= i < 3). * \param i The coordinate to which a reference should be returned (0 <= i < 3).
* \return A reference to the specified coordinate of the three-dimensional vector. * \return A reference to the specified coordinate of the three-dimensional vector.
*/ */
RVO_API inline float &operator[](size_t i) { return val_[i]; } inline float &operator[](size_t i) { return val_[i]; }
/** /**
* \brief Computes the negation of this three-dimensional vector. * \brief Computes the negation of this three-dimensional vector.
* \return The negation of this three-dimensional vector. * \return The negation of this three-dimensional vector.
*/ */
RVO_API inline Vector3 operator-() const inline Vector3 operator-() const
{ {
return Vector3(-val_[0], -val_[1], -val_[2]); return Vector3(-val_[0], -val_[1], -val_[2]);
} }
@ -129,7 +129,7 @@ namespace RVO {
* \param vector The three-dimensional vector with which the dot product should be computed. * \param vector The three-dimensional vector with which the dot product should be computed.
* \return The dot product of this three-dimensional vector with a specified three-dimensional vector. * \return The dot product of this three-dimensional vector with a specified three-dimensional vector.
*/ */
RVO_API inline float operator*(const Vector3 &vector) const inline float operator*(const Vector3 &vector) const
{ {
return val_[0] * vector[0] + val_[1] * vector[1] + val_[2] * vector[2]; return val_[0] * vector[0] + val_[1] * vector[1] + val_[2] * vector[2];
} }
@ -139,7 +139,7 @@ namespace RVO {
* \param scalar The scalar value with which the scalar multiplication should be computed. * \param scalar The scalar value with which the scalar multiplication should be computed.
* \return The scalar multiplication of this three-dimensional vector with a specified scalar value. * \return The scalar multiplication of this three-dimensional vector with a specified scalar value.
*/ */
RVO_API inline Vector3 operator*(float scalar) const inline Vector3 operator*(float scalar) const
{ {
return Vector3(val_[0] * scalar, val_[1] * scalar, val_[2] * scalar); return Vector3(val_[0] * scalar, val_[1] * scalar, val_[2] * scalar);
} }
@ -149,7 +149,7 @@ namespace RVO {
* \param scalar The scalar value with which the scalar division should be computed. * \param scalar The scalar value with which the scalar division should be computed.
* \return The scalar division of this three-dimensional vector with a specified scalar value. * \return The scalar division of this three-dimensional vector with a specified scalar value.
*/ */
RVO_API inline Vector3 operator/(float scalar) const inline Vector3 operator/(float scalar) const
{ {
const float invScalar = 1.0f / scalar; const float invScalar = 1.0f / scalar;
@ -161,7 +161,7 @@ namespace RVO {
* \param vector The three-dimensional vector with which the vector sum should be computed. * \param vector The three-dimensional vector with which the vector sum should be computed.
* \return The vector sum of this three-dimensional vector with a specified three-dimensional vector. * \return The vector sum of this three-dimensional vector with a specified three-dimensional vector.
*/ */
RVO_API inline Vector3 operator+(const Vector3 &vector) const inline Vector3 operator+(const Vector3 &vector) const
{ {
return Vector3(val_[0] + vector[0], val_[1] + vector[1], val_[2] + vector[2]); return Vector3(val_[0] + vector[0], val_[1] + vector[1], val_[2] + vector[2]);
} }
@ -171,7 +171,7 @@ namespace RVO {
* \param vector The three-dimensional vector with which the vector difference should be computed. * \param vector The three-dimensional vector with which the vector difference should be computed.
* \return The vector difference of this three-dimensional vector with a specified three-dimensional vector. * \return The vector difference of this three-dimensional vector with a specified three-dimensional vector.
*/ */
RVO_API inline Vector3 operator-(const Vector3 &vector) const inline Vector3 operator-(const Vector3 &vector) const
{ {
return Vector3(val_[0] - vector[0], val_[1] - vector[1], val_[2] - vector[2]); return Vector3(val_[0] - vector[0], val_[1] - vector[1], val_[2] - vector[2]);
} }
@ -181,7 +181,7 @@ namespace RVO {
* \param vector The three-dimensional vector with which to test for equality. * \param vector The three-dimensional vector with which to test for equality.
* \return True if the three-dimensional vectors are equal. * \return True if the three-dimensional vectors are equal.
*/ */
RVO_API inline bool operator==(const Vector3 &vector) const inline bool operator==(const Vector3 &vector) const
{ {
return val_[0] == vector[0] && val_[1] == vector[1] && val_[2] == vector[2]; return val_[0] == vector[0] && val_[1] == vector[1] && val_[2] == vector[2];
} }
@ -191,7 +191,7 @@ namespace RVO {
* \param vector The three-dimensional vector with which to test for inequality. * \param vector The three-dimensional vector with which to test for inequality.
* \return True if the three-dimensional vectors are not equal. * \return True if the three-dimensional vectors are not equal.
*/ */
RVO_API inline bool operator!=(const Vector3 &vector) const inline bool operator!=(const Vector3 &vector) const
{ {
return val_[0] != vector[0] || val_[1] != vector[1] || val_[2] != vector[2]; return val_[0] != vector[0] || val_[1] != vector[1] || val_[2] != vector[2];
} }
@ -201,7 +201,7 @@ namespace RVO {
* \param scalar The scalar value with which the scalar multiplication should be computed. * \param scalar The scalar value with which the scalar multiplication should be computed.
* \return A reference to this three-dimensional vector. * \return A reference to this three-dimensional vector.
*/ */
RVO_API inline Vector3 &operator*=(float scalar) inline Vector3 &operator*=(float scalar)
{ {
val_[0] *= scalar; val_[0] *= scalar;
val_[1] *= scalar; val_[1] *= scalar;
@ -215,7 +215,7 @@ namespace RVO {
* \param scalar The scalar value with which the scalar division should be computed. * \param scalar The scalar value with which the scalar division should be computed.
* \return A reference to this three-dimensional vector. * \return A reference to this three-dimensional vector.
*/ */
RVO_API inline Vector3 &operator/=(float scalar) inline Vector3 &operator/=(float scalar)
{ {
const float invScalar = 1.0f / scalar; const float invScalar = 1.0f / scalar;
@ -232,7 +232,7 @@ namespace RVO {
* \param vector The three-dimensional vector with which the vector sum should be computed. * \param vector The three-dimensional vector with which the vector sum should be computed.
* \return A reference to this three-dimensional vector. * \return A reference to this three-dimensional vector.
*/ */
RVO_API inline Vector3 &operator+=(const Vector3 &vector) inline Vector3 &operator+=(const Vector3 &vector)
{ {
val_[0] += vector[0]; val_[0] += vector[0];
val_[1] += vector[1]; val_[1] += vector[1];
@ -246,7 +246,7 @@ namespace RVO {
* \param vector The three-dimensional vector with which the vector difference should be computed. * \param vector The three-dimensional vector with which the vector difference should be computed.
* \return A reference to this three-dimensional vector. * \return A reference to this three-dimensional vector.
*/ */
RVO_API inline Vector3 &operator-=(const Vector3 &vector) inline Vector3 &operator-=(const Vector3 &vector)
{ {
val_[0] -= vector[0]; val_[0] -= vector[0];
val_[1] -= vector[1]; val_[1] -= vector[1];
@ -267,7 +267,7 @@ namespace RVO {
* \param vector The three-dimensional vector with which the scalar multiplication should be computed. * \param vector The three-dimensional vector with which the scalar multiplication should be computed.
* \return The scalar multiplication of the three-dimensional vector with the scalar value. * \return The scalar multiplication of the three-dimensional vector with the scalar value.
*/ */
inline Vector3 operator*(float scalar, const Vector3 &vector) RVO3D_EXPORT inline Vector3 operator*(float scalar, const Vector3 &vector)
{ {
return Vector3(scalar * vector[0], scalar * vector[1], scalar * vector[2]); return Vector3(scalar * vector[0], scalar * vector[1], scalar * vector[2]);
} }
@ -279,7 +279,7 @@ namespace RVO {
* \param vector2 The second vector with which the cross product should be computed. * \param vector2 The second vector with which the cross product should be computed.
* \return The cross product of the two specified vectors. * \return The cross product of the two specified vectors.
*/ */
inline Vector3 cross(const Vector3 &vector1, const Vector3 &vector2) RVO3D_EXPORT inline Vector3 cross(const Vector3 &vector1, const Vector3 &vector2)
{ {
return Vector3(vector1[1] * vector2[2] - vector1[2] * vector2[1], vector1[2] * vector2[0] - vector1[0] * vector2[2], vector1[0] * vector2[1] - vector1[1] * vector2[0]); return Vector3(vector1[1] * vector2[2] - vector1[2] * vector2[1], vector1[2] * vector2[0] - vector1[0] * vector2[2], vector1[0] * vector2[1] - vector1[1] * vector2[0]);
} }
@ -291,7 +291,7 @@ namespace RVO {
* \param vector The three-dimensional vector which to insert into the output stream. * \param vector The three-dimensional vector which to insert into the output stream.
* \return A reference to the output stream. * \return A reference to the output stream.
*/ */
inline std::ostream &operator<<(std::ostream &os, const Vector3 &vector) RVO3D_EXPORT inline std::ostream &operator<<(std::ostream &os, const Vector3 &vector)
{ {
os << "(" << vector[0] << "," << vector[1] << "," << vector[2] << ")"; os << "(" << vector[0] << "," << vector[1] << "," << vector[2] << ")";
@ -304,7 +304,7 @@ namespace RVO {
* \param vector The three-dimensional vector whose length is to be computed. * \param vector The three-dimensional vector whose length is to be computed.
* \return The length of the three-dimensional vector. * \return The length of the three-dimensional vector.
*/ */
inline float abs(const Vector3 &vector) RVO3D_EXPORT inline float abs(const Vector3 &vector)
{ {
return std::sqrt(vector * vector); return std::sqrt(vector * vector);
} }
@ -315,7 +315,7 @@ namespace RVO {
* \param vector The three-dimensional vector whose squared length is to be computed. * \param vector The three-dimensional vector whose squared length is to be computed.
* \return The squared length of the three-dimensional vector. * \return The squared length of the three-dimensional vector.
*/ */
inline float absSq(const Vector3 &vector) RVO3D_EXPORT inline float absSq(const Vector3 &vector)
{ {
return vector * vector; return vector * vector;
} }
@ -326,7 +326,7 @@ namespace RVO {
* \param vector The three-dimensional vector whose normalization is to be computed. * \param vector The three-dimensional vector whose normalization is to be computed.
* \return The normalization of the three-dimensional vector. * \return The normalization of the three-dimensional vector.
*/ */
inline Vector3 normalize(const Vector3 &vector) RVO3D_EXPORT inline Vector3 normalize(const Vector3 &vector)
{ {
return vector / abs(vector); return vector / abs(vector);
} }

View File

@ -1,40 +1,5 @@
diff --git a/thirdparty/rvo2/API.h b/thirdparty/rvo2/API.h
index afef140253..9d424a661b 100644
--- a/thirdparty/rvo2/API.h
+++ b/thirdparty/rvo2/API.h
@@ -38,30 +38,6 @@
#ifndef RVO_API_H_
#define RVO_API_H_
-#ifdef _WIN32
-#include <SDKDDKVer.h>
-#define WIN32_LEAN_AND_MEAN
-#define NOCOMM
-#define NOIMAGE
-#define NOIME
-#define NOKANJI
-#define NOMCX
-#define NOMINMAX
-#define NOPROXYSTUB
-#define NOSERVICE
-#define NOSOUND
-#define NOTAPE
-#define NORPC
-#define _USE_MATH_DEFINES
-#include <windows.h>
-#endif
-
-#ifdef RVO_EXPORTS
-#define RVO_API __declspec(dllexport)
-#elif defined(RVO_IMPORTS)
-#define RVO_API __declspec(dllimport)
-#else
#define RVO_API
-#endif
#endif /* RVO_API_H_ */
diff --git a/thirdparty/rvo2/Agent.cpp b/thirdparty/rvo2/Agent.cpp diff --git a/thirdparty/rvo2/Agent.cpp b/thirdparty/rvo2/Agent.cpp
index 1a236c7831..49f14c4f7d 100644 index 5e49a3554c..b35eee9c12 100644
--- a/thirdparty/rvo2/Agent.cpp --- a/thirdparty/rvo2/Agent.cpp
+++ b/thirdparty/rvo2/Agent.cpp +++ b/thirdparty/rvo2/Agent.cpp
@@ -105,18 +105,17 @@ namespace RVO { @@ -105,18 +105,17 @@ namespace RVO {
@ -123,10 +88,10 @@ index 1a236c7831..49f14c4f7d 100644
{ {
const float dotProduct = line.point * line.direction; const float dotProduct = line.point * line.direction;
diff --git a/thirdparty/rvo2/Agent.h b/thirdparty/rvo2/Agent.h diff --git a/thirdparty/rvo2/Agent.h b/thirdparty/rvo2/Agent.h
index 238f2d31b7..fd0bf4d1d4 100644 index d3922ec645..45fbead2f5 100644
--- a/thirdparty/rvo2/Agent.h --- a/thirdparty/rvo2/Agent.h
+++ b/thirdparty/rvo2/Agent.h +++ b/thirdparty/rvo2/Agent.h
@@ -43,30 +43,52 @@ @@ -41,30 +41,52 @@
#include <utility> #include <utility>
#include <vector> #include <vector>
@ -184,7 +149,7 @@ index 238f2d31b7..fd0bf4d1d4 100644
/** /**
* \brief Inserts an agent neighbor into the set of neighbors of this agent. * \brief Inserts an agent neighbor into the set of neighbors of this agent.
@@ -75,16 +97,10 @@ namespace RVO { @@ -73,16 +95,10 @@ namespace RVO {
*/ */
void insertAgentNeighbor(const Agent *agent, float &rangeSq); void insertAgentNeighbor(const Agent *agent, float &rangeSq);
@ -201,7 +166,7 @@ index 238f2d31b7..fd0bf4d1d4 100644
size_t id_; size_t id_;
size_t maxNeighbors_; size_t maxNeighbors_;
float maxSpeed_; float maxSpeed_;
@@ -93,9 +109,11 @@ namespace RVO { @@ -91,9 +107,11 @@ namespace RVO {
float timeHorizon_; float timeHorizon_;
std::vector<std::pair<float, const Agent *> > agentNeighbors_; std::vector<std::pair<float, const Agent *> > agentNeighbors_;
std::vector<Plane> orcaPlanes_; std::vector<Plane> orcaPlanes_;
@ -215,7 +180,7 @@ index 238f2d31b7..fd0bf4d1d4 100644
} }
diff --git a/thirdparty/rvo2/KdTree.cpp b/thirdparty/rvo2/KdTree.cpp diff --git a/thirdparty/rvo2/KdTree.cpp b/thirdparty/rvo2/KdTree.cpp
index 719fabdf34..c6d43ee415 100644 index 5e9e9777a6..c857f299df 100644
--- a/thirdparty/rvo2/KdTree.cpp --- a/thirdparty/rvo2/KdTree.cpp
+++ b/thirdparty/rvo2/KdTree.cpp +++ b/thirdparty/rvo2/KdTree.cpp
@@ -36,16 +36,15 @@ @@ -36,16 +36,15 @@
@ -225,7 +190,7 @@ index 719fabdf34..c6d43ee415 100644
-#include "RVOSimulator.h" -#include "RVOSimulator.h"
namespace RVO { namespace RVO {
const size_t RVO_MAX_LEAF_SIZE = 10; const size_t RVO3D_MAX_LEAF_SIZE = 10;
- KdTree::KdTree(RVOSimulator *sim) : sim_(sim) { } - KdTree::KdTree(RVOSimulator *sim) : sim_(sim) { }
+ KdTree::KdTree() { } + KdTree::KdTree() { }
@ -239,10 +204,10 @@ index 719fabdf34..c6d43ee415 100644
if (!agents_.empty()) { if (!agents_.empty()) {
agentTree_.resize(2 * agents_.size() - 1); agentTree_.resize(2 * agents_.size() - 1);
diff --git a/thirdparty/rvo2/KdTree.h b/thirdparty/rvo2/KdTree.h diff --git a/thirdparty/rvo2/KdTree.h b/thirdparty/rvo2/KdTree.h
index 5dbc2b492f..e05a7f40d4 100644 index a09384c20f..69d8920ce0 100644
--- a/thirdparty/rvo2/KdTree.h --- a/thirdparty/rvo2/KdTree.h
+++ b/thirdparty/rvo2/KdTree.h +++ b/thirdparty/rvo2/KdTree.h
@@ -43,6 +43,9 @@ @@ -41,6 +41,9 @@
#include "Vector3.h" #include "Vector3.h"
@ -252,7 +217,7 @@ index 5dbc2b492f..e05a7f40d4 100644
namespace RVO { namespace RVO {
class Agent; class Agent;
class RVOSimulator; class RVOSimulator;
@@ -51,7 +54,7 @@ namespace RVO { @@ -49,7 +52,7 @@ namespace RVO {
* \brief Defines <i>k</i>d-trees for agents in the simulation. * \brief Defines <i>k</i>d-trees for agents in the simulation.
*/ */
class KdTree { class KdTree {
@ -261,7 +226,7 @@ index 5dbc2b492f..e05a7f40d4 100644
/** /**
* \brief Defines an agent <i>k</i>d-tree node. * \brief Defines an agent <i>k</i>d-tree node.
*/ */
@@ -92,12 +95,12 @@ namespace RVO { @@ -90,12 +93,12 @@ namespace RVO {
* \brief Constructs a <i>k</i>d-tree instance. * \brief Constructs a <i>k</i>d-tree instance.
* \param sim The simulator instance. * \param sim The simulator instance.
*/ */
@ -276,7 +241,7 @@ index 5dbc2b492f..e05a7f40d4 100644
void buildAgentTreeRecursive(size_t begin, size_t end, size_t node); void buildAgentTreeRecursive(size_t begin, size_t end, size_t node);
@@ -112,7 +115,6 @@ namespace RVO { @@ -110,7 +113,6 @@ namespace RVO {
std::vector<Agent *> agents_; std::vector<Agent *> agents_;
std::vector<AgentTreeNode> agentTree_; std::vector<AgentTreeNode> agentTree_;
@ -285,9 +250,18 @@ index 5dbc2b492f..e05a7f40d4 100644
friend class Agent; friend class Agent;
friend class RVOSimulator; friend class RVOSimulator;
diff --git a/thirdparty/rvo2/Vector3.h b/thirdparty/rvo2/Vector3.h diff --git a/thirdparty/rvo2/Vector3.h b/thirdparty/rvo2/Vector3.h
index adf3382339..8c8835c865 100644 index 6c3223bb87..f44e311f29 100644
--- a/thirdparty/rvo2/Vector3.h --- a/thirdparty/rvo2/Vector3.h
+++ b/thirdparty/rvo2/Vector3.h +++ b/thirdparty/rvo2/Vector3.h
@@ -41,7 +41,7 @@
#include <cstddef>
#include <ostream>
-#include "Export.h"
+#define RVO3D_EXPORT
namespace RVO {
/**
@@ -59,17 +59,6 @@ namespace RVO { @@ -59,17 +59,6 @@ namespace RVO {
val_[2] = 0.0f; val_[2] = 0.0f;
} }
@ -296,7 +270,7 @@ index adf3382339..8c8835c865 100644
- * \brief Constructs and initializes a three-dimensional vector from the specified three-dimensional vector. - * \brief Constructs and initializes a three-dimensional vector from the specified three-dimensional vector.
- * \param vector The three-dimensional vector containing the xyz-coordinates. - * \param vector The three-dimensional vector containing the xyz-coordinates.
- */ - */
- RVO_API inline Vector3(const Vector3 &vector) - inline Vector3(const Vector3 &vector)
- { - {
- val_[0] = vector[0]; - val_[0] = vector[0];
- val_[1] = vector[1]; - val_[1] = vector[1];