Merge pull request #96328 from object71/fix-animation-snap-96159

Add `modf` function and fix animation editor snap behavior
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Rémi Verschelde 2024-08-30 23:38:02 +02:00
commit 52d1b0be4a
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2 changed files with 7 additions and 1 deletions

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@ -105,6 +105,9 @@ public:
static _ALWAYS_INLINE_ double fmod(double p_x, double p_y) { return ::fmod(p_x, p_y); }
static _ALWAYS_INLINE_ float fmod(float p_x, float p_y) { return ::fmodf(p_x, p_y); }
static _ALWAYS_INLINE_ double modf(double p_x, double *r_y) { return ::modf(p_x, r_y); }
static _ALWAYS_INLINE_ float modf(float p_x, float *r_y) { return ::modff(p_x, r_y); }
static _ALWAYS_INLINE_ double floor(double p_x) { return ::floor(p_x); }
static _ALWAYS_INLINE_ float floor(float p_x) { return ::floorf(p_x); }

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@ -7052,7 +7052,10 @@ void AnimationTrackEditor::_update_snap_unit() {
if (timeline->is_using_fps()) {
snap_unit = 1.0 / step->get_value();
} else {
snap_unit = 1.0 / Math::round(1.0 / step->get_value()); // Follow the snap behavior of the timeline editor.
double integer;
double fraction = Math::modf(step->get_value(), &integer);
fraction = 1.0 / Math::round(1.0 / fraction);
snap_unit = integer + fraction;
}
}