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Specify how CanvasTexture does not work in 3D
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</brief_description>
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</brief_description>
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<description>
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<description>
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[CanvasTexture] is an alternative to [ImageTexture] for 2D rendering. It allows using normal maps and specular maps in any node that inherits from [CanvasItem]. [CanvasTexture] also allows overriding the texture's filter and repeat mode independently of the node's properties (or the project settings).
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[CanvasTexture] is an alternative to [ImageTexture] for 2D rendering. It allows using normal maps and specular maps in any node that inherits from [CanvasItem]. [CanvasTexture] also allows overriding the texture's filter and repeat mode independently of the node's properties (or the project settings).
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[b]Note:[/b] [CanvasTexture] cannot be used in 3D rendering. For physically-based materials in 3D, use [BaseMaterial3D] instead.
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[b]Note:[/b] [CanvasTexture] cannot be used in 3D. It will not display correctly when applied to any [VisualInstance3D], such as [Sprite3D] or [Decal]. For physically-based materials in 3D, use [BaseMaterial3D] instead.
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="2D Lights and Shadows">$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html</link>
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<link title="2D Lights and Shadows">$DOCS_URL/tutorials/2d/2d_lights_and_shadows.html</link>
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