Fix issue where focus timer would throw continuously

This commit is contained in:
Adam Scott 2024-11-07 13:25:36 -05:00
parent 75bf6df49a
commit 5295692990
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@ -38,28 +38,41 @@ const GodotIME = {
$GodotIME: {
ime: null,
active: false,
focusTimerIntervalId: -1,
getModifiers: function (evt) {
return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
},
ime_active: function (active) {
function clearFocusTimerInterval() {
clearInterval(GodotIME.focusTimerIntervalId);
GodotIME.focusTimerIntervalId = -1;
}
function focusTimer() {
if (GodotIME.ime == null) {
clearFocusTimerInterval();
return;
}
GodotIME.ime.focus();
}
if (GodotIME.focusTimerIntervalId > -1) {
clearFocusTimerInterval();
}
if (GodotIME.ime == null) {
return;
}
function focus_timer() {
GodotIME.active = true;
GodotIME.ime.focus();
}
GodotIME.active = active;
if (active) {
GodotIME.ime.style.display = 'block';
setInterval(focus_timer, 100);
GodotIME.focusTimerIntervalId = setInterval(focusTimer, 100);
} else {
GodotIME.ime.style.display = 'none';
GodotConfig.canvas.focus();
GodotIME.active = false;
}
},
@ -90,18 +103,24 @@ const GodotIME = {
if (GodotIME.ime == null) {
return;
}
if (event.type === 'compositionstart') {
switch (event.type) {
case 'compositionstart':
ime_cb(0, null);
GodotIME.ime.innerHTML = '';
} else if (event.type === 'compositionupdate') {
break;
case 'compositionupdate': {
const ptr = GodotRuntime.allocString(event.data);
ime_cb(1, ptr);
GodotRuntime.free(ptr);
} else if (event.type === 'compositionend') {
} break;
case 'compositionend': {
const ptr = GodotRuntime.allocString(event.data);
ime_cb(2, ptr);
GodotRuntime.free(ptr);
GodotIME.ime.innerHTML = '';
} break;
default:
// Do nothing.
}
}
@ -140,6 +159,10 @@ const GodotIME = {
if (GodotIME.ime == null) {
return;
}
if (GodotIME.focusTimerIntervalId > -1) {
clearInterval(GodotIME.focusTimerIntervalId);
GodotIME.focusTimerIntervalId = -1;
}
GodotIME.ime.remove();
GodotIME.ime = null;
},