Fix duplication of node with script

When duplicating node with script, properties of script
weren't copied sometimes.
It happened because properties were copied in arbitrary
order, and properties of the script were setted before the
"script" property itself, i.e. while script is sill NULL.

Also, DUPLICATE_SCRIPTS flag wasn't working - script was
always copied because `_duplicate` looked for
"script/script" property while it should be just "script".

Now "script" property is being set before all others,
and "script/script" changed to
`CoreStringNames::get_singleton()->_script`.
This commit is contained in:
Evgeny Zuev 2017-09-06 19:21:19 +07:00
parent cd2ffdc672
commit 521280ec44

View File

@ -29,6 +29,7 @@
/*************************************************************************/
#include "node.h"
#include "core/core_string_names.h"
#include "instance_placeholder.h"
#include "io/resource_loader.h"
#include "message_queue.h"
@ -2104,12 +2105,22 @@ Node *Node::_duplicate(int p_flags) const {
get_property_list(&plist);
StringName script_property_name = CoreStringNames::get_singleton()->_script;
if (p_flags & DUPLICATE_SCRIPTS) {
bool is_valid = false;
Variant script = get(script_property_name, &is_valid);
if (is_valid) {
node->set(script_property_name, script);
}
}
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
String name = E->get().name;
if (!(p_flags & DUPLICATE_SCRIPTS) && name == "script/script")
if (name == script_property_name)
continue;
Variant value = get(name);