Merge pull request #39956 from madmiraal/fix-39919

Fix CSG Visual Bug.
This commit is contained in:
Rémi Verschelde 2020-06-30 11:53:13 +02:00 committed by GitHub
commit 50e79134b8
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@ -523,7 +523,7 @@ void CSGBrushOperation::MeshMerge::_add_distance(List<real_t> &r_intersectionsA,
// Check if distance exists.
for (const List<real_t>::Element *E = intersections.front(); E; E = E->next()) {
if (Math::abs(**E - p_distance) < vertex_snap) {
if (Math::is_equal_approx(**E, p_distance)) {
return;
}
}
@ -1068,15 +1068,6 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
break;
}
// Don't create degenerate triangles.
Vector2 split_edge1[2] = { vertices[new_vertex_idx].point, edge_points[0] };
Vector2 split_edge2[2] = { vertices[new_vertex_idx].point, edge_points[1] };
Vector2 new_edge[2] = { vertices[new_vertex_idx].point, vertices[opposite_vertex_idx].point };
if (are_segements_parallel(split_edge1, new_edge, vertex_snap2) &&
are_segements_parallel(split_edge2, new_edge, vertex_snap2)) {
break;
}
// If opposite point is on the segemnt, add its index to segment indices too.
Vector2 closest_point = Geometry2D::get_closest_point_to_segment(vertices[opposite_vertex_idx].point, p_segment_points);
if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) {