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synced 2024-11-21 19:42:43 +00:00
Change method of storing folding, solves problems with inheritance, closes #3395
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519fce94e9
commit
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@ -144,6 +144,7 @@ opts.Add('unix_global_settings_path', 'unix-specific path to system-wide setting
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opts.Add('disable_3d', 'Disable 3D nodes for smaller executable (yes/no)', "no")
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opts.Add('disable_advanced_gui', 'Disable advance 3D gui nodes and behaviors (yes/no)', "no")
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opts.Add('colored', 'Enable colored output for the compilation (yes/no)', 'no')
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opts.Add('deprecated','Enable deprecated features (yes/no)','yes')
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opts.Add('extra_suffix', 'Custom extra suffix added to the base filename of all generated binary files.', '')
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opts.Add('vsproj', 'Generate Visual Studio Project. (yes/no)', 'no')
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@ -179,6 +180,9 @@ if (env_base['target']=='debug'):
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env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC']);
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env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE'])
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if (env_base['deprecated']!='no'):
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env_base.Append(CPPFLAGS=['-DENABLE_DEPRECATED']);
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env_base.platforms = {}
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@ -2085,6 +2085,15 @@ bool Node::is_owned_by_parent() const {
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return data.parent_owned;
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}
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void Node::set_display_folded(bool p_folded) {
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data.display_folded=p_folded;
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}
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bool Node::is_displayed_folded() const {
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return data.display_folded;
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}
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void Node::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_add_child_below_node","node:Node","child_node:Node","legible_unique_name"),&Node::add_child_below_node,DEFVAL(false));
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@ -2140,6 +2149,8 @@ void Node::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("can_process"),&Node::can_process);
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ObjectTypeDB::bind_method(_MD("print_stray_nodes"),&Node::_print_stray_nodes);
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ObjectTypeDB::bind_method(_MD("get_position_in_parent"),&Node::get_position_in_parent);
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ObjectTypeDB::bind_method(_MD("set_display_folded","fold"),&Node::set_display_folded);
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ObjectTypeDB::bind_method(_MD("is_displayed_folded"),&Node::is_displayed_folded);
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ObjectTypeDB::bind_method(_MD("get_tree:SceneTree"),&Node::get_tree);
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@ -2194,6 +2205,7 @@ void Node::_bind_methods() {
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//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/input" ), _SCS("set_process_input"),_SCS("is_processing_input" ) );
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//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), _SCS("set_process_unhandled_input"),_SCS("is_processing_unhandled_input" ) );
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ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "process/pause_mode",PROPERTY_HINT_ENUM,"Inherit,Stop,Process" ), _SCS("set_pause_mode"),_SCS("get_pause_mode" ) );
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ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "editor/display_folded",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR ), _SCS("set_display_folded"),_SCS("is_displayed_folded" ) );
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BIND_VMETHOD( MethodInfo("_process",PropertyInfo(Variant::REAL,"delta")) );
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BIND_VMETHOD( MethodInfo("_fixed_process",PropertyInfo(Variant::REAL,"delta")) );
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@ -2231,6 +2243,7 @@ Node::Node() {
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data.in_constructor=true;
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data.viewport=NULL;
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data.use_placeholder=false;
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data.display_folded=false;
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}
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Node::~Node() {
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@ -2240,6 +2253,7 @@ Node::~Node() {
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data.owned.clear();
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data.children.clear();
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ERR_FAIL_COND(data.parent);
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ERR_FAIL_COND(data.children.size());
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@ -111,6 +111,7 @@ private:
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bool in_constructor;
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bool use_placeholder;
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bool display_folded;
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} data;
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@ -325,6 +326,8 @@ public:
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void update_configuration_warning();
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void set_display_folded(bool p_folded);
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bool is_displayed_folded() const;
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/* CANVAS */
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Node();
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@ -302,8 +302,15 @@ bool SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
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item->set_selectable(0,true);
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if (can_rename) {
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bool collapsed = p_node->has_meta("_editor_collapsed") ? (bool)p_node->get_meta("_editor_collapsed") : false;
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#ifdef ENABLE_DEPRECATED
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if (p_node->has_meta("_editor_collapsed")) {
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//remove previous way of storing folding, which did not get along with scene inheritance and instancing
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if ((bool)p_node->get_meta("_editor_collapsed"))
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p_node->set_display_folded(true);
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p_node->set_meta("_editor_collapsed",Variant());
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}
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#endif
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bool collapsed = p_node->is_displayed_folded();
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if (collapsed)
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item->set_collapsed(true);
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}
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@ -896,10 +903,7 @@ void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
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Node *n=get_node(np);
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ERR_FAIL_COND(!n);
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if (collapsed)
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n->set_meta("_editor_collapsed",true);
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else
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n->set_meta("_editor_collapsed",Variant());
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n->set_display_folded(collapsed);
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}
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