Merge pull request #82937 from Calinou/editor-primitivemesh-unwrap-uv2

Enable UV2 on primitive meshes when using the MeshInstance3D context menu
This commit is contained in:
Rémi Verschelde 2023-10-16 10:39:23 +02:00
commit 50620c7361
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@ -44,6 +44,7 @@
#include "scene/gui/spin_box.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/scene_string_names.h"
void MeshInstance3DEditor::_node_removed(Node *p_node) {
@ -300,6 +301,14 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->commit_action();
} break;
case MENU_OPTION_CREATE_UV2: {
Ref<PrimitiveMesh> primitive_mesh = Object::cast_to<PrimitiveMesh>(*node->get_mesh());
if (primitive_mesh.is_valid()) {
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Unwrap UV2"));
ur->add_do_method(*primitive_mesh, "set_add_uv2", true);
ur->add_undo_method(*primitive_mesh, "set_add_uv2", primitive_mesh->get_add_uv2());
ur->commit_action();
} else {
Ref<ArrayMesh> mesh2 = node->get_mesh();
if (!mesh2.is_valid()) {
err_dialog->set_text(TTR("Contained Mesh is not of type ArrayMesh."));
@ -352,7 +361,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->add_undo_reference(unwrapped_mesh.ptr());
ur->commit_action();
}
} break;
case MENU_OPTION_DEBUG_UV1: {
Ref<Mesh> mesh2 = node->get_mesh();