mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 12:12:28 +00:00
Modified/Added documentation for PhysicsBody and PhysicsBody2D
This commit is contained in:
parent
2ca656fc38
commit
4fc0910ed3
@ -1,10 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="PhysicsBody" inherits="CollisionObject" category="Core" version="3.0.alpha.custom_build">
|
||||
<brief_description>
|
||||
Base class for different types of Physics bodies.
|
||||
Base class for all objects affected by physics in 3D space.
|
||||
</brief_description>
|
||||
<description>
|
||||
PhysicsBody is an abstract base class for implementing a physics body. All PhysicsBody types inherit from it.
|
||||
PhysicsBody is an abstract base class for implementing a physics body. All *Body types inherit from it.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
@ -17,7 +17,7 @@
|
||||
<argument index="0" name="body" type="Node">
|
||||
</argument>
|
||||
<description>
|
||||
Adds a body to the collision exception list. This list contains bodies that this body will not collide with.
|
||||
Adds a body to the list of bodies that this body can't collide with.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_collision_layer" qualifiers="const">
|
||||
@ -54,7 +54,7 @@
|
||||
<argument index="0" name="body" type="Node">
|
||||
</argument>
|
||||
<description>
|
||||
Removes a body from the collision exception list.
|
||||
Removes a body from the list of bodies that this body can't collide with.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_collision_layer">
|
||||
@ -96,8 +96,12 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
|
||||
The physics layers this area is in.
|
||||
Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
|
||||
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
|
||||
</member>
|
||||
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
|
||||
The physics layers this area can scan for collisions.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="PhysicsBody2D" inherits="CollisionObject2D" category="Core" version="3.0.alpha.custom_build">
|
||||
<brief_description>
|
||||
Base class for all objects affected by physics.
|
||||
Base class for all objects affected by physics in 2D space.
|
||||
</brief_description>
|
||||
<description>
|
||||
PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it.
|
||||
@ -17,6 +17,7 @@
|
||||
<argument index="0" name="body" type="Node">
|
||||
</argument>
|
||||
<description>
|
||||
Adds a body to the list of bodies that this body can't collide with.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_collision_layer" qualifiers="const">
|
||||
@ -57,6 +58,7 @@
|
||||
<argument index="0" name="body" type="Node">
|
||||
</argument>
|
||||
<description>
|
||||
Removes a body from the list of bodies that this body can't collide with.
|
||||
</description>
|
||||
</method>
|
||||
<method name="set_collision_layer">
|
||||
@ -104,10 +106,15 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
|
||||
The physics layers this area is in.
|
||||
Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
|
||||
A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
|
||||
</member>
|
||||
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
|
||||
The physics layers this area can scan for collisions.
|
||||
</member>
|
||||
<member name="layers" type="int" setter="_set_layers" getter="_get_layers">
|
||||
Both collision_layer and collision_mask. Returns collision_layer when accessed. Updates collision_layers and collision_mask when modified.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
|
Loading…
Reference in New Issue
Block a user