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Fix interactive audio transitions fade in for clips with auto_advance
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@ -777,7 +777,7 @@ void AudioStreamPlaybackInteractive::_queue(int p_to_clip_index, bool p_is_auto_
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if (stream->clips[p_to_clip_index].auto_advance == AudioStreamInteractive::AUTO_ADVANCE_ENABLED) {
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int next_clip = stream->clips[p_to_clip_index].auto_advance_next_clip;
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if (next_clip >= 0 && next_clip < (int)stream->clip_count && states[next_clip].playback.is_valid() && next_clip != p_to_clip_index && next_clip != playback_current && (!transition.use_filler_clip || next_clip != transition.filler_clip)) {
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if (next_clip >= 0 && next_clip < (int)stream->clip_count && states[next_clip].playback.is_valid() && next_clip != p_to_clip_index && (!transition.use_filler_clip || next_clip != transition.filler_clip)) {
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auto_advance_to = next_clip;
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}
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}
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@ -905,7 +905,9 @@ void AudioStreamPlaybackInteractive::_mix_internal_state(int p_state_idx, int p_
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// time to start!
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from_frame = state.fade_wait * mix_rate;
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state.fade_wait = 0;
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if (state.fade_speed == 0.0) {
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queue_next = state.auto_advance;
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}
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playback_current = p_state_idx;
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state.first_mix = false;
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} else {
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@ -919,7 +921,6 @@ void AudioStreamPlaybackInteractive::_mix_internal_state(int p_state_idx, int p_
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state.playback->mix(temp_buffer + from_frame, 1.0, p_frames - from_frame);
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double frame_fade_inc = state.fade_speed * frame_inc;
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for (int i = from_frame; i < p_frames; i++) {
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if (state.fade_wait) {
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// This is for fade out of existing stream;
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@ -933,6 +934,7 @@ void AudioStreamPlaybackInteractive::_mix_internal_state(int p_state_idx, int p_
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state.fade_speed = 0.0;
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frame_fade_inc = 0.0;
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state.fade_volume = 1.0;
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queue_next = state.auto_advance;
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}
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} else if (frame_fade_inc < 0.0) {
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state.fade_volume += frame_fade_inc;
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